Commit Graph

2218 Commits

Author SHA1 Message Date
Jesse Yurkovich
9f4ac95357 Fix: USD: Camera FStop of 0 means no depth of field
If a USD camera has an fstop value of 0, we need to treat that as
meaning DOF should be disabled (and animate it accordingly).

https://openusd.org/release/api/class_usd_geom_camera.html#a335e1647b730a575e3c0565e91eb8d49

Pull Request: https://projects.blender.org/blender/blender/pulls/145366
2025-08-29 22:33:10 +02:00
Campbell Barton
75d878a107 Correct error updating the tests in last commit
Correct error in 9ff2ccd350
2025-08-29 22:21:46 +10:00
Campbell Barton
9ff2ccd350 Fix: incorrect handling of 3x3 matrices with RNA get/set callbacks
Thanks to @mont29 for spotting the error.
2025-08-29 22:16:39 +10:00
Miguel Pozo
ddb4aa2595 Fix: Draw: Update overlapping octrees reference image
Changed in #138449.
Missing in 8036f5e19d.

Pull Request: https://projects.blender.org/blender/blender/pulls/145255
2025-08-27 20:12:31 +02:00
Jesse Yurkovich
7111e95527 USD: Import UsdNurbsCurves as Curves instead of old Curve
Refactor and revamp import and export of `UsdGeomNurbsCurves` prim
objects.

Fixes #130056, among other things.

Summary of changes and enhancements:
- Export:
  - Write out `nurb_weight` attribute as the USD `pointWeights` primvar
  - Properly write out cyclic NURBS curves data (* see notes)
- Import:
  - Import using the new `Curves` datablock rather than the old `Curve`
  - Properly read in cyclic NURBS curves data (* see notes)
  - Tries harder to match incoming knot vector to standard `knots_mode`,
    will use Custom otherwise
  - Support import of all custom primvars and data attached to the prim
    (for use with Geometry Nodes etc.) (* see notes)

Tests were added which check a variety of point count, order, knot_mode,
and cyclic combinations (generated through Geometry Nodes). A small
number of hand-crafted curves were used to test the Custom knots_mode
support on import. Additionally, the tests cover the case when there are
multiple curves defined for a single object.

Notes:
- Cyclic NURBS support is reliant on the current, under-spec'd, USD
  documentation. Changes may be required in the future if/when the USD
  spec is clarified: https://github.com/PixarAnimationStudios/OpenUSD/issues/3740
- Some Cyclic x knots_mode combinations are not correct and would
  require more research to determine how to properly address.
- Custom attributes are not imported for Cyclic NURBS curves yet. Those
  will require additional work to function correctly and are also
  reliant on seeing how the USD spec changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/143970
2025-08-27 19:34:46 +02:00
Clément Foucault
8036f5e19d Tests: Update EEVEE and Workbench OpenVDB test after recent change
Changed in #138449.
2025-08-27 10:53:37 +02:00
Alaska
a31d022e69 Tests: Add Cycles test for scene with many unique materials
In recent history there have been two issues leading to corrupt
rendering or crashes on the GPU in scenes with 300 or more unique
materials. #144713 and #141171.

To help detect these issues earlier on, this commit adds a new Cycles
render test that uses 400 unique materials.

Pull Request: https://projects.blender.org/blender/blender/pulls/145187
2025-08-27 10:36:47 +02:00
Clément Foucault
ba4589e894 DRW: New Curve Drawing
Implementation of the design task #142969.

This adds the following:
- Exact GPU interpolation of curves of all types.
- Radius attribute support.
- Cyclic curve support.
- Resolution attribute support.
- New Cylinder hair shape type.
![image.png](/attachments/a8e7aea0-b0e5-4694-b660-89fb3df1ddcd)

What changed:
- EEVEE doesn't compute random normals for strand hairs anymore. These are considered legacy now.
- EEVEE now have an internal shadow bias to avoid self shadowing on hair.
- Workbench Curves Strip display option is no longer flat and has better shading.
- Legacy Hair particle system evaluates radius at control points before applying additional subdivision. This now matches Cycles.
- Color Attribute Node without a name do not fetch the active color attribute anymore. This now matches Cycles.

Notes:
- This is not 100% matching the CPU implementation for interpolation (see the epsilons in the tests).
- Legacy Hair Particle points is now stored in local space after interpolation.

The new cylinder shape allows for more correct hair shading in workbench and better intersection in EEVEE.

|      | Strand | Strip | Cylinder |
| ---- | --- | --- | --- |
| Main | ![main_strand.png](/attachments/67d3b792-962c-4272-a92c-1c0c7c6cf8de) | ![main_strip.png](/attachments/f2aa3575-368e-4fbb-b888-74df845918f1) | N/A |
| PR   | ![pr_strand.png](/attachments/cc012483-25f0-491f-a06e-ad3029981d47) | ![pr_strip.png](/attachments/73fa2f5c-5252-4b30-a334-e935ed0fb938) | ![pr_cylinder.png](/attachments/3133b2d4-a6f2-41ee-8e2d-f6fd00db0c8d) |

|      | Strand | Strip | Cylinder |
| ---- | --- | --- | --- |
| Main | ![main_strand_closeup.png](/attachments/730bd79c-6762-446d-819b-3ea47961ff9f) |![main_strip_closeup.png](/attachments/d9ace578-cfeb-4895-9896-3625b6ad7a02) | N/A |
| PR   | ![pr_strand_closeup.png](/attachments/ac8f3b0c-6ef6-4d54-b714-6322f9865036)|![pr_strip_closeup.png](/attachments/8504711a-955b-4ab2-aa3d-c2d114baf9d4)| ![pr_cylinder_closeup.png](/attachments/1e2899a8-0a5c-431f-ac6c-5184d87e9598) |

Cyclic Curve, Mixed curve type, and proper radius support:
![image.png](/attachments/7f0bf05e-62ee-4ae9-aef9-a5599249b8d7)

Test file for attribute lookup: [test_attribute_lookup.blend](/attachments/1d54dd06-379b-4480-a1c5-96adc1953f77)

Follow Up Tasks:
- Correct full tube segments orientation based on tangent and normal attributes
- Correct V resolution property per object
- More attribute type support (currently only color)

TODO:
- [x] Attribute Loading Changes
  - [x] Generic Attributes
  - [x] Length Attribute
  - [x] Intercept Attribute
  - [x] Original Coordinate Attribute
- [x] Cyclic Curves
- [x] Legacy Hair Particle conversion
  - [x] Attribute Loading
  - [x] Additional Subdivision
- [x] Move some function to generic headers (VertBuf, OffsetIndices)
- [x] Fix default UV/Color attribute assignment

Pull Request: https://projects.blender.org/blender/blender/pulls/143180
2025-08-27 09:49:43 +02:00
Bastien Montagne
65e9b99e85 Tests: Minor update to systematic tests of numerical bpy.props-defined props. 2025-08-26 15:01:55 +02:00
Lukas Tönne
12f0bc7736 Fix #138388: Use grid voxel corners as value locations like OpenVDB
Blender grid rendering interprets voxel transforms in such a way that the voxel
values are located at the center of a voxel. This is inconsistent with OpenVDB
where the values are located at the lower corners for the purpose or sampling
and related algorithms.

While it is possible to offset grids when communicating with the OpenVDB
library, this is also error-prone and does not add any major advantage.
Every time a grid is passed to OpenVDB we currently have to take care to
transform by half a voxel to ensure correct sampling weights are used that match
the density displayed by the viewport rendering.

This patch changes volume grid generation, conversion, and rendering code so
that grid transforms match the corner-located values in OpenVDB.

- The volume primitive cube node aligns the grid transform with the location of
  the first value, which is now also the same as min/max bounds input of the
  node.
- Mesh<->Grid conversion does no longer require offsetting grid transform and
  mesh vertices respectively by 0.5 voxels.
- Texture space for viewport rendering is offset by half a voxel, so that it
  covers the same area as before and voxel centers remain at the same texture
  space locations.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/138449
2025-08-26 12:27:20 +02:00
Sybren A. Stüvel
3016cf650d Geometry Nodes: implement file path callback for import nodes
Add geometry file import nodes support to the for-each-path logic.
This will make `bpy.data.file_path_map()` report the input files for
OBJ, PLY, etc. import nodes (and any other node that has a string
property of subtype `PROP_FILEPATH`).

Currently this only supports static file paths, so where the file path
is set as the input socket's default value. When the path is
determined via any noodle, this is ignored and the default value is
reported anyway.

This is necessary for the new version of Blender Asset Tracer, which
in turn is needed to resolve studio/flamenco#104423.

Pull Request: https://projects.blender.org/blender/blender/pulls/144874
2025-08-26 11:03:27 +02:00
Bastien Montagne
8bb8bff4bf Tests: bpy props: Add systematic tests for non-array types.
Fairly basic tests still, would need to be extended to check invalid
cases handling too.

Pull Request: https://projects.blender.org/blender/blender/pulls/145136
2025-08-25 18:47:37 +02:00
Jesse Yurkovich
8078dcddf9 Tests: Adjust rounding in USD crease value test
Mistake in a8f543f6a8 where I believed the default Python `round`
function would use at least 2 decimal places by default. In reality it
uses 0 by default.

Round to 5 places to match other places in the test suite.

Pull Request: https://projects.blender.org/blender/blender/pulls/145088
2025-08-25 17:51:32 +02:00
Sergey Sharybin
a020907844 Multires Bake: Implement vector displacement baking
Supports baking to object and tangent space.

Compatible with Cycles Vector Displacement node which has the
(tangent, normal, bitangent) convention.

The viewport situation is a bit confusing: seems that Eevee
does not handle vector displacement properly and rips all faces
apart. Cycles renders the displaced object correctly.

Not entirely happy with the UI, as displacement space does not
really belong to the Output, but so doesn't Low Resolution Mesh.
Perhaps the best would be to have a separate pass to revisit the
settings, and also make it more clear what the Low Resolution Mesh
actually does.

Pull Request: https://projects.blender.org/blender/blender/pulls/145014
2025-08-25 14:23:35 +02:00
Falk David
1122a05cb6 VSE: Scene Selector & Scene Time Synchronization
Implements the proposed design (with some modifications) in #135058.

## Sequencer Scene

This adds a new property called `sequencer_scene` to workspaces. This scene is used
by the video sequence editors in the current workspace for their context.
This is a first step towards "detaching" the VSE from the active scene in the window.

Each sequencer timeline editor shows the sequencer scene that is being used.
By default, when no sequencer scene is selected, the timeline and preview are empty.

Pressing the "new" button will add a new scene and assign it to the sequencer
scene for the current workspace.

## Contextual Playback

Pressing `Space` (by default) for starting the animation playback is now contextual:
depending on the context (where your mouse cursor is), the scene that is played back
might be different. E.g. with a 3D Viewport and a Sequencer open, pressing "play"
in the 3D Viewport will play the _active scene_ of the window, while pressing "play"
in the sequencer will play the _sequencer scene_.

## Time & Scene Synchronization

Additionally, this adds a toggle called "Sync Active Scene".
With the property turned on, the active scene & scene time in the window will be
synced with the time & scene of the current scene strip in the sequencer.

Note that this is _not_ bi-directional. The sequencer can change the active scene
and map time, but it's not possible the other way around since it one can have
multiple strips using the same scene (+camera, and even time!).

Currently this setting is exposed in the footer of the sequencer timeline as well
as in the workspace settings.

This allows for one of the core concepts that the story tools projects aims at: Working
in a scene (e.g. in the 3D viewport) while also working with the edit
(in the sequencer timeline).

## Some technical notes

* Undoing while playback is running will now cancel playback. This is to avoid the timer,
   that points to the scene and viewlayer that are playing, to get de-synced after loading
   the memfile undo step.
* When the sequencer scene is not the same as the active scene, we ensure it has
   a depsgraph.
* Normally, when a `NC_SCENE` notifier points to a specific scene, the notifier is dropped
   if that scene doesn't match the active one in the window. We now also check that it
   doesn't match the sequencer scene in the active workspace.
* When loading older files, we need to make sure that the active workspace in a window
   uses the active scene as the sequencer scene. This is to make sure that the file opens with
   the same sequences open.
* Tool settings are stored per scene. To make sure the sequencer uses the tool settings for
   the sequencer scene, the "context.tool_settings" and `CTX_data_tool_settings` members
   are overridden in the sequence editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140271
2025-08-25 11:58:17 +02:00
Ian Yoo
6ad010a1eb Tests: Reorganize group tests
This was to be done as group node related tests are added, to match the
node groupings. Moved group output test into the new folder

Pull Request: https://projects.blender.org/blender/blender/pulls/144827
2025-08-25 11:16:35 +02:00
Piotr Makal
7e4defbf3b Fix: Performance regression when using bevel and subdivision modifier
PR https://projects.blender.org/blender/blender/pulls/144233.
Fix #142296 performance regression caused by merging UV positions
based on face area weights, replacing it with mean average weights
computation. The former method resulted in higher probability in making
subdivision cache invalid between frame updates and thus causing expensive
recreation of blender::bke::subdiv::OpenSubdiv_Evaluator object.
While this fix isn't directly answering a question why specific UV position
updates would cause this reevaluation of subdivision object, it fixes
the performance regression caused by #139595 PR.
2025-08-24 08:59:47 -04:00
Jesse Yurkovich
bd6c4d73a0 Fix: Crash during USD import of an instanced point-instancer
Found while trying to import an instanced point-instancer with the
operator setting `support_scene_instancing=false`.

The point-instancer Prototype would be partially processed but not
completely since the option was disabled. This caused a discrepancy
during the final portion of import where the view layer was synced and
we attempted to query for an object that was not present.

Pull Request: https://projects.blender.org/blender/blender/pulls/144845
2025-08-22 22:22:47 +02:00
Sergey Sharybin
628f53a28c Refactor: Consolidate baking settings into BakeData
Almost all settings were duplicated between BakeData and RenderData.
The only missing field was the bake type, which is stored as a custom
property in Cycles.

This change:
- Removes unused bake_samples and bake_biasdist.
- Migrates settings like bake_margin to BakeData.
- Switches multires baker to use bake_margin.
- Introduces bake type in the BakeData, the same way how it was
  defined in RenderData::bake_mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/144984
2025-08-22 19:18:03 +02:00
Bastien Montagne
1028879ffa Test: Extend runtime-defined bpy props array unittests.
This add systematic tests for bool/int/float 'Vector' bpy props for:
* Index access
* Slice access
* 1d, 2d and 3d arrays
* default storage and custom storage (get/set)

NOTE: Non-vector prop types also need some systematic testing, they do
not appear to have any currently?

Pull Request: https://projects.blender.org/blender/blender/pulls/144998
2025-08-22 18:37:41 +02:00
Sergey Sharybin
8348438cae Multires bake: Rework baking high-res displacement
This change makes it so baking displacement to the high-resolution mesh
(Use Low Resolution Mesh option is OFF, displacement is calculated
between top multi-resolution level and subdivided viewport level mesh)
uses texture UVs and tangent space from the high-res mesh.

This matches intended use-case when object baked with such configuration
have subdivision surface applied to them bringing overall resolution to
the same level as the highest multi-resolution level.

The issue was simple to see when baking high-res displacement for an
object which uses "Keep Corners, Junctions" UV smoothing.

The unfortunate aspect is increased memory usage due to calculation of
the grid index and grid UV mapping, but it is not too bad (12 bytes per
loop, so is like 48Mb per million face). Feels like there is a way to
optimize it by utilizing knowledge that high-res mesh faces are created
in a specific order, but also feels it is not that important at this
moment.

Pull Request: https://projects.blender.org/blender/blender/pulls/144935
2025-08-22 18:24:57 +02:00
Sergey Sharybin
e0154de320 Rework Bake from Multires
The main idea is to switch Bake from Multires from legacy DerivedMesh
to Subdiv. On the development side of things this change removes a lot
of code, also making it easier easier to rework CustomData and related
topics, without being pulled down by the DerivedMesh.

On the user level switch to Subdiv means:

- Much more closer handling of the multi-resolution data: the derived
  mesh code was close, but not exactly the same when it comes to the
  final look of mesh.

  Other than less obvious cases (like old DerivedMesh approach doing
  recursive subdivision instead of pushing subdivided vertices on the
  limit surface) there are more obvious ones like difference in edge
  creases, and non-supported vertex creases by the DerivedMesh.

- UV interpolation is done correctly now when baking to non-base level
  (baking to multi-resolution level >= 1).

  Previously in this case the old derived mesh interpolation was used
  to interpolate face-varying data, which gives different results from
  the OpenSubdiv interpolation.

- Ngon faces are properly supported now.

A possible remaining issue is the fact that getting normal from CCG
always uses smooth interpolation. Based on the code it always has been
the case, so while it is something to look into it might be considered
a separate topic to dig into.
2025-08-22 17:59:27 +02:00
Bastien Montagne
9df3b1cd06 Benchmark: Fix bpy/RNA broken 'bpy props get/set' tests, add FloatVectorProperty one.
Not sure why it did not error with the other bpy prop types... It did
was slowing things a lot though, get/set logic was failry broken.
2025-08-20 16:37:52 +02:00
Aaron Carlisle
2725dfe3d1 Tests: Fix RNA manual look up checks
- RNA Patterns Unknown to the Manual -- only print rna_ids that do not return a URL
- Undocumented Sections -- consider the case of types that do not have props (a lot of nodes were returning as false positives)
2025-08-19 22:31:24 -04:00
Hans Goudey
a5d5eca487 Cleanup: Sequencer: Replace seqbasep variable access with function
With the aim of removing `seqbasep` to remove the complicated logic for
repairing pointers within the `Strip` struct when loading files and undo
steps, this commit just moves access of the variable behind a function.
In the future the function will retrieve the list from a Strip pointer,
for now it just returns the existing pointer.

Overall motivation is that blend file pointer manipulation is incompatible
with the changes required for #127706.

Pull Request: https://projects.blender.org/blender/blender/pulls/144624
2025-08-18 15:39:58 +02:00
Jesse Yurkovich
d4b0f02f72 Fix: Incorrect attribute type check during USD shape import
Accidentally changed in 1f92fd7577 and only noticed because there was a
suspicious drop in code coverage for the affected file.

Fix and add tests to ensure it doesn't happen again.

Pull Request: https://projects.blender.org/blender/blender/pulls/144702
2025-08-18 06:16:57 +02:00
Campbell Barton
990f0863e8 PyDoc: include buffer access in examples, cleanup
Note that buffer access is possible, also minor mathutils test cleanup.
2025-08-16 17:39:35 +10:00
Oxicid
b856b6010e PyAPI: buffer protocol support for mathutils types
Adding buffer protocol support increases the speed of copying a Vector
(3D) array into a `numpy.array` by up to x3.8.

Ref !144401
2025-08-16 06:14:19 +00:00
Weizhen Huang
3dc73a3fda Tests: update GPU volume tests
New files are added since 5646d9a5ca

Pull Request: https://projects.blender.org/blender/blender/pulls/144622
2025-08-15 18:15:34 +02:00
Christoph Neuhauser
7c7af11b9b Tests: Turn VSync off for performance tests
To avoid timings being capped at the display refresh rate.

Ref #143049

Pull Request: https://projects.blender.org/blender/blender/pulls/144555
2025-08-14 16:39:29 +02:00
Weizhen Huang
df496eb894 Cycles: use one-tap stochastic interpolation for volume
It has ~1.2x speed-up on CPU and ~1.5x speed-up on GPU (tested on Metal
M2 Ultra).

Individual samples are noisier, but equal time renders are mostly
better.

Note that volume emission renders differently than before.

Pull Request: https://projects.blender.org/blender/blender/pulls/144451
2025-08-14 15:22:44 +02:00
Campbell Barton
25c69382fc Fix: frozen mathutils Vector & Matrix types could be resized
It's important that frozen types are immutable, add a generic
check that mathutils types can be resized and check the frozen flag.

Also correct the exception types when Vector's cant be resized,
using a ValueError instead of a TypeError as the type is correct.
2025-08-14 12:56:48 +10:00
Brecht Van Lommel
585af15979 Fix: HDR video output does not preserve the view transform
The float buffer should be tagged with the standard untonemapped colorspace,
so that when we convert to PQ/HLG the tonemapping is preserved.

With this change:
* Using AgX highlights properly go to white.
* Using the ACES configs, we can convert EXRs to a HDR video, exactly
  matching colors with the HDR video on https://dpel.aswf.io/solemates/.

Pull Request: https://projects.blender.org/blender/blender/pulls/144493
2025-08-13 18:36:16 +02:00
Bastien Montagne
c90c4e9cd5 Tests: LibOverride: Simply some code, add 'empty lib' test case.
Code checking for expected amount of local/linked/missing
linked/liboverrides IDs is now cleaner and more efficient.

Also add a test where the whole content of the source library is
removed, to validate that liboverrides using these linked IDs as
reference remain available as 'placeholders'.
2025-08-13 15:16:02 +02:00
Weizhen Huang
5646d9a5ca Cycles: Add and update volume test files 2025-08-13 10:28:50 +02:00
Bastien Montagne
9be8f3d430 Benchmark: Improve RNA performance tests flexibility.
Make registered py-defined property tests more flexible, by allowing to
pass the property type as an argument.

And add basic such tests for Bool and String types.
2025-08-12 20:11:11 +02:00
Bastien Montagne
cbf763e700 LibOverride: Prevent matching collection items only by their index if a name and ID are provided.
If an item name (and ID) is provided, never successfully match only
based on the item index.

This can lead to matching to a complete different ID than the intended
one, which can be catastrophic for the integrity of the next resync.

Also, do not require sucessful match on both source and destination
data, this will always fail in case e.g. an item is removed from a
collection, and can prevent detecting required resync from that
collection then.

This commit also enables new 'harder' test in unittests, added in
previous commit, which is now expected to pass.

Pull Request: https://projects.blender.org/blender/blender/pulls/144429
2025-08-12 14:10:44 +02:00
Bastien Montagne
f3aeb71ea5 Test: LibOverride: Add more complex case for multi-level hierarchy handling.
Add some initial data to test proper handling of resync when there are
specific changes in the reference collection hierarchy (in particular,
when the last child of a given collection is moved somewhere else).

Also will check for correct handling of recursive liboverrides resync in
that case.

The current failing part is commented out for now, until fix is
committed.
2025-08-12 14:10:43 +02:00
Lukas Tönne
dab6b45336 Fix #143551: Cache invalidation causes crash when changing node tree item properties
Changing a node tree item property (such as the default value) was using a very
broad and generic "tag" function which invalidates the runtime items cache.
This also invalidates any python iterators due to the API using the runtime
cache. Changing node tree items in a loop will then crash.

It's not necessary to invalidate the runtime items cache when the actual item
pointers have not changed. Most RNA updates only change superficial properties,
or at most require a recursive node tree update due to change of identifiers or
types.

This PR introduces a simpler "tag" function to only tag for tree updates by not
rebuild the entire runtime items cache. It also renames existing functions and
docstrings to better explain what each of them does and should be used for.

The `NodeTreeInterfaceChangedFlag` is removed completely because it is only ever
used as a simple boolean indicator of "item changes" that require a cache
rebuild. It is replaced with an atomic bool like flags used for runtime caches.

Pull Request: https://projects.blender.org/blender/blender/pulls/143932
2025-08-12 11:00:10 +02:00
Omar Emara
8d1e26865d Compositor: Support strings sockets
This patch adds support for String sockets in the compositor. The
sockets are not yet used anywhere, but are added to aid development.

Pull Request: https://projects.blender.org/blender/blender/pulls/144327
2025-08-12 08:54:13 +02:00
Sean Kim
8ee5fa0737 Cleanup: Use alphabetical order for _ui_tests_ category
Pull Request: https://projects.blender.org/blender/blender/pulls/144394
2025-08-12 00:56:45 +02:00
Jesse Yurkovich
5a5f768938 Tests: USD: Replace USDZ export test with another for better validation
Move the existing USDZ export test from C++ to Python for better
validation. The resulting file is now run through the `usdchecker`
system and we also check the contents of the resulting archive for the
expected texture file. This helped uncover a pathing issue in the
resulting archive where the 'textures' directory was misnamed on win32;
though it was still functional.

Pull Request: https://projects.blender.org/blender/blender/pulls/144176
2025-08-12 00:21:04 +02:00
Brecht Van Lommel
402080f938 Tests: Remove broken image path in tests
This causes EEVEE tests to fail now that these are logged as errors and
`--debug-exit-on-error` is used when running tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/144376
2025-08-11 21:18:38 +02:00
Brecht Van Lommel
af54152b45 Tests: Allow log errors from image loading tests
These include corrupt files, and with upcoming changes to use CLOG in more
places this would otherwise exit on such errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/143447
2025-08-11 14:07:45 +02:00
Christoph Neuhauser
d256cce766 Tests: Overwrite animation FPS limit in EEVEE performance tests
This PR overwrites the FPS limit in the EEVEE performance tests to 1000 FPS.

Background: I have been using the performance tests with, e.g., the Temple scene from the Blender demo files. However, it has configured an animation playback frame rate of 25 FPS. I think for the performance tests it would be more meaningful to render at an unlimited frame rate. Otherwise, one can just see that Temple renders at 25 FPS on pretty much any GPU and it is not possible to measure performance improvements or regressions.

Pull Request: https://projects.blender.org/blender/blender/pulls/142984
2025-08-11 12:07:29 +02:00
Habib Gahbiche
8d078be86b Benchmark: Compositor support
Extend the existing benchmark framework to support the compositor.
Files are added separately.

Example output:
```
$ ./benchmark.py run comp
                                         4.5                  main
ghosts                                   1.2055s              1.0243s
ghosts                                   1.4936s              1.0454s
ghosts                                   0.4414s              0.4330s

file:///Users/habib/blender-git/benchmark/comp/results.html
```

Pull Request: https://projects.blender.org/blender/blender/pulls/136600
2025-08-08 14:28:21 +02:00
Jacques Lucke
24c4e0a3f7 Geometry Nodes: move bundle and closure nodes out of experimental
This moves the bundles and closures features out of experimental,
making them an official part of Blender 5.0.

Also see #134029.

Pull Request: https://projects.blender.org/blender/blender/pulls/143750
2025-08-08 13:48:02 +02:00
Jacques Lucke
26d2c7af0d Nodes: remove field inference test
This test can't easily be updated because it relies on the old socket shape
design before #144119. Parts of it could be done from scratch again, but
most of this stuff is also tested by the new structure type inferencing test
in `bl_node_structure_type_inference.py`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144185
2025-08-08 09:18:46 +02:00
Jacques Lucke
4a1020df6c Fix #143585: wrong structure type inferencing for lists
Mixing dynamic data with other data always results in dynamic now. While this
wasn't true without lists, it is true now and also makes sense generally. Also
mixing lists and single values or fields results in a list now.

Pull Request: https://projects.blender.org/blender/blender/pulls/144183
2025-08-08 09:07:20 +02:00
Campbell Barton
1c0b17fb3d Cleanup: use single quotes for enum literals 2025-08-08 06:32:03 +00:00