Code used to tag liboverrides references as 'pre-existing' to force code
further down the way to always keep these IDs linked.
However, this was a (bad) hack, since it could have uncontrollable
side-effects, abusing a tag for somethig else than its original meaning.
And this should not have been needed for quite some time already, as
liboverrides handling was already properly done by append
post-processing code.
No behavior change expected here.
In a nutshell, the handling of dependencies in the 'append' part of the
code was not fully correct, and could break badly in some complex cases
(like appending complex hierarchies of data partially re-using some
dependencies from other previously appended data).
This could lead to e.g. some linked data referencing some local IDs...
straight way to crash in undo case (among many other problems).
Previous code was fairly compact and tried to be smart and efficient,
making some not-always-correct assumptions, and being quite hard to
fully understand.
So the first step of this fix was some refactoring:
* Splitting the post-process part of the 'link' case into its own
function (it is fairly trivial, and while it does duplicate some
logic to some extent, it makes the overall link/append process
clearer).
* Heavily refactoring the part of the 'append' code that decides how
to handle each linked ID.
The append-related post-processing is now significantly more complex,
but hopefully better divided in reasonably logical steps. And it is now
expected to deal with complex re-usability cases properly.
Pull Request: https://projects.blender.org/blender/blender/pulls/121867
Add-ons which were enabled but not found warn on startup
and were shown under "Missing scripts", where they can be ignored
(the user can choose to restore the paths) or disabled them to suppress
the warnings in future.
This is now available again, with a minor refactor.
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.
Also add a corresponding ID.is_editable property for Python.
This prepares for the ability to edit some linked datablocks for brush
assets.
Pull Request: https://projects.blender.org/blender/blender/pulls/121838
The end of a fixed duration frame is stored as a special
`GreasePencilFrame`, notably with a `drawing_index` of
-1.
These were previously called "null" frames (because they
don't point to a drawing). But this name wasn't great.
This commit renames these to the more descriptive
"end" frame. In code, they are `GreasePencilFrame::end()`
and can be checked for with `frame.is_end()`.
All comments and function names referring to "null"
frames have also been updated.
Pull Request: https://projects.blender.org/blender/blender/pulls/121868
Use the name "index.json" instead of "bl_ext_repo.json".
This makes more sense as the name is automatically added to the end
of file:// URL's a little like index.html for web-sites.
Manually deleting the extensions directory caused checking for
updates on startup to fail.
It attempted to create a directory without the parent existing
which raised an error.
Shared cache in GPv3 line art is created before
`MOD_lineart_compute_feature_lines_v3`, the function will create its own
cache and overwrite the old one, causing memory leak. Now all code paths
have been fixed.
Previously regular paths were supported however supporting both
URL's and file paths isn't very common & complicated internal logic.
Also fixed an error where the server-generate sub-command created the
"archive_url" from the file-name without URL encoding.
Developed as part of the brush assets project, see #106303. No user visible
changes at this point.
Makes it possible to display asset shelves as popups. These popup asset shelves
use static storage for their settings, mainly to remember the active catalog
and filter string, while keeping them separate from the permanent asset shelf
region. Further, the popup can be displayed in any editor, making asset
selectors possible to add anywhere in the UI. When an asset is chosen, an
operator passed to the asset shelf as bl_activate_operator is called, with an
asset weak-reference to refer to the activated asset stored in the operator
properties.
Adds UILayout.template_asset_shelf_popover() to insert asset shelf popup
buttons, taking an asset shelf idname and some normal UI parameters.
This patch adds a "shadow" prefix & array index suffixes to the shadow integrator state buffer names. This eliminates confusion when looking at GPU traces etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/121745
This unify Cycles and EEVEE setting.
We always copy the Cycles setting in versionning
except if the first scene is using EEVEE as renderer.
Note that this currently breaks importers
addons who will try to `cycles.cast_shadow`property
on the light.
Pull Request: https://projects.blender.org/blender/blender/pulls/121804
As described in the report, pie menus can show horizontal lines if they
use separators without explicit type. This just makes them use blank
space by default instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/121839
Without this the experience was:
* Launch Blender
* Go to Preferences > Extensions
* Click on Enable Repository
Nothing happens...
* Restart Blender
* Go to Preferences > Extensions
You would see an error: Repository ... must sync with the remote
repository.
In theory users had to click on "Check for Updates" for this to go away.
This commit does it automatically for them.
The extensions system allows to extend Blender with connectivity to the internet. Right now it means Blender can
discover and install add-ons and themes directly from the internet, and notify users about their updates.
By default this is disabled (opt-in), and users can enable it the first time they try to install an extension or visit
the Prefences > Extensions tab. If this is enabled, Blender will automatically check for updates for
extensions.blender.org upon startup.
When will Blender access the remote repositories:
* Every time you open the Preferences → Extensions: ALL the enabled repositories get checked for the latest info (json)
* Every time you try to install by dragging: ALL the enabled repositories get checked for the latest info (json).
* Every time you start Blender: selected repositories get checked for the latest info (json).
------------------
From the Blender code point of view, this means that most of the add-ons and themes originally bundled with Blender
will now be available from the online platform, instead of bundled with Blender. The exception are add-ons which are
deemed core functionality which just happened to be written as Python add-ons.
Links:
* Original Extenesions Platform Announcement: https://code.blender.org/2022/10/blender-extensions-platform/
* Extensions website: https://extensions.blender.org/
* User Manual: https://docs.blender.org/manual/en/4.2/extensions/index.html#extensions-index
* Technical specifications: https://developer.blender.org/docs/features/extensions/
* Changes on add-ons bundling: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593
------------------
This PR does the following:
* Move extensions out of experimental.
* No longer install `scripts/addons` & `scripts/addons_contrib`.
* Add `scripts/addons_core` to blender's repository.
These add-ons will still be bundled with Blender and will be always enabled in the future, with their preferences
moved to be more closely integrated with the rest of Blender. This will happen during the remaining bcon2 period.
For more details, see #121830
From scripts/addons:
* copy_global_transform.py
* hydra_storm
* io_anim_bvh
* io_curve_svg
* io_mesh_uv_layout
* io_scene_fbx
* io_scene_gltf2
* pose_library
* ui_translate
* viewport_vr_preview
Extra: bl_pkg (scripts/addons_contrib)
Note: The STL (legacy) add-on is going to be moved to the extensions platform. There is already a C++ version on core
which is enabled by default.
All the other add-ons are already available at extensions.blender.org. To use them you need to:
* Go to User Preferences > Extensions
* You will be greated with an "Online Extensions" message, click on "Enable Repository".
* Search the add-on you are looking for (e.g, Import Images as Planes).
* Click on Install
Over time their maintaince will be transferred over to the community so their development can carry on. If you used to
help maintain a bundled add-on please read: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593
Ref: !121825
Only happens under certain circumstances: when a renderable object is
not visible at the graph node build time, but becomes visible due to
some indirect dependency like instancing.
In order to solve this, report all updates via the depsgraph.updates.
Reproduced with 210_0040-lighting.blend from the Gold repository at
revision 2834: open the file, enter rendered viewport, change frame,
and observe that sails do not move with the boat.
Pull Request: https://projects.blender.org/blender/blender/pulls/121833
While using the mesh Bevel operator, show the changing values on the
area header and keymap entries on the Status Bar using the new system
that shows icons and toggles. Approximately 30% shorter display.
Pull Request: https://projects.blender.org/blender/blender/pulls/121796
To simplify propagation of the attribute with joined geometry
(0.0 defaults are generally easier to handle with attributes, and
even more performant), store the inverse of the current "hardness"
attribute as "softness" instead. This change involves adding a few
`1.0f - value` operations, though in the future as the renderer is
replaced that mostly should become unnecessary.
Updated version of #118007.
Pull Request: https://projects.blender.org/blender/blender/pulls/121578
The algorithm to merge points based on distance thresholdhas been
implemented in 8b7d5f8587. This patch moves the function to
`blender::ed::greasepencil` namespace and use it to implement
merge by distance operator.
There are two parameters for the operator:
`threshold`: Distance threshold used for merging.
`use_unselected`: Use whole stroke or only selected points
Resolves: #113917
Pull Request: https://projects.blender.org/blender/blender/pulls/120385
The user preference Timecode Style has a "Compact with
Milliseconds" item, but they are not actually milliseconds. For
example at 25 fps, frame 42 will be at 00:01+17, or 00:01.68, which
is just seconds with the decimal part. Actual milliseconds would be
00:01+680ms or something, which would be cumbersome.
This PR rephrases the option to "Compact with Decimals" instead of
"Milliseconds".
Timecodes in animation editors currently show only one decimal
place when this timecode style is selected. This may not be
sufficient precision, so increase the precision to 2 places
instead.
If one animates at 25 fps, each timecode is currently duplicated 2
or 3 times, which makes it hard to distinguish each frame.
Pull Request: https://projects.blender.org/blender/blender/pulls/119768
This is due to the wrong offset when "navigation controls" is off. Axis
gizmo is still visible so "else" codeblock is expected to handle the
correct offset value.
Pull Request: https://projects.blender.org/blender/blender/pulls/121775