Most of the source tarballs are retrieved via http, but a few remain
that are still downloaded via ftp. This causes some pain with corporate
firewalls, so moving the last two URIs to http helps ease the build process.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4192
For custom path selected during 'install_deps.sh' using '--source'/'--install', paths for blosc, embree and opencollada are not printed/inclued into BUILD_NOTES.txt file.
As '/opt/lib/<package>' paths are hardcoded into CMakes's Find* modules, this error is not noticeable, but for custom paths it is.
This patch includes those fixes/prints for those packages.
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D4574
This is only available through the API, mainly intended for render farms to
combine rendered multilayer EXR Files with different samples. The images are
currently expected to have the exact same render layers and passes, just with
different samples.
Variance passes are still simply a weighted average, ideally these should be
merged more intelligently.
Differential Revision: https://developer.blender.org/D4554
Always use native function since this was already the case due to
__CL_USE_NATIVE__ not being defined in time, and seems to have caused no
known issues.
It's effectively always enabled, only not on some unsupported OpenCL devices.
For testing those it's not useful to disable these features. This is replaced
by the more fine grained feature toggles that we have now.
This version fixes various bugs, and there is no need anymore to use both
9.1 and 10.0 for different cards.
There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the
regression tests, so that remains disabled same as it was for CUDA 10.0.
Fix T59286: CUDA bake failing on some cards.
Fix T56858: CUDA 9.2 and 10 issues.
It only returned those for the active device type. For backwards compatibility
return them all again, but still avoid enumerating them from our own code on
startup or opening preferences.
The main goals of this change is faster starting when using foreground
rendering.
This patch will build kernels in parallel to the update process of
the scene. When these optimized kernels are not available (yet) an AO
kernel will be used.
These AO kernels are fast to compile (3-7 seconds) and can be
reused by all scenes. When the final kernels become available we
will switch to these kernels.
In background mode the AO kernels will not be used.
Some kernels are being used during Scene update (displace, background
light). When these kernels are being used the process can halt until
these become available.
Reviewed By: brecht, #cycles
Maniphest Tasks: T61752
Differential Revision: https://developer.blender.org/D4428
The functions that determine the program name + filename of kernels
were missing some base kernels like denoising and base. For completeness
I added those kernels so the function returns the correct results.
This patch puts threads that render the same pixel closer together,
as opposed to threads that render the same sample. Thus threads
within a warp are more coherent in memory access and control flow,
leading to performance improvements.
Example benchmarks on a Quadro RTX4000 (WDDM) on Windows 10:
Koro: 4:23 -> 3:46
BMW: 1:18 -> 1:25
Barbershop Interior: 17:52 -> 14:55
Classroom: 4:37 -> 3:45
Performance differences on OpenCL/AMD were hit and miss, some scenes
became faster, others lost significantly. Therefore, this is kept as
CUDA only change for now.
The NODE_GROUP_LEVEL of the Geometry node should be bumped to 1
when Backface is connected. Backface uses `NODE_LIGHT_PATH` that
is part of NODE_GROUP_LEVEL1, the rest of the geometry ndoe is
NODE_GROUP_LEVEL_0.
This patch will reduce the number of times that we need to
recompile kernels. It does this by (en/dis)abling features
by default. So when the user needs them that the kernels are
already available.
Other features are enabled by default for background and foreground
rendering. When in background rendering the user wants the best
render performance. When in foreground rendering the user wants
the least amount of recompilations.
Enabling volumetrics or subdivision evaluation will still trigger
a recompilation during foreground rendering.
Reviewed By: #cycles, brecht
Differential Revision: https://developer.blender.org/D4485
This is something what is caused by OCIO library. The patch
has been submitted there:
https://github.com/imageworks/OpenColorIO/pull/638
For until it is refined and checked we do workaround from
our side.
Solves weird situation when default display name is queried
from OCIO, but Default view being assumed to be set for it.
Now view is initialized to a default view of that display.
Steps to reproduce were:
* Maximize area (Shift+Spacebar in 2.7, Ctrl+Spacebar in 2.8)
* Open temp file browser (Ctrl+O)
* Cancel file browser (Esc) - should return to previous full-screen
* Press "Return to Previous" button
The previously maximized area would turn into a file-browser.
Note that the issue will still happen when opening old files saved while
in maximized area full-screen.