Since changing RNA values now trigger synchronizing with remote
repositories (which can be slow), it was possible to accumulate
notification requests to the same repository which would re-download
the remote data on each button press.
Skip notifications which have been superseded by newer requests.
When changing the URL or access token, re-synchronize remote data
automatically.
This changes automatic synchronization to use a background task that
runs based on a timer instead of a modal operator since the operator
is more intrusive and not so well suited to running based on changes
to RNA.
In some cases, sculpt code currently creates undo steps that are stored
in `step_init` in the undo stack, but then skips actually pushing them.
That can happen when an operator is cancelled (like the transform
operator in #123172) or because pushes in "nested operator calls"
are currently explicitly disabled. That happens when calling the brush
operator from a script.
It turns out the undo code never freed the `step_init`, probably because
it assumed it would be pushed to be part of the stack afterwards.
Personally I'm not convinced that separating undo step creation into
two stages with `step_encode_init` and `step_encode` is a great design
or a necessary one, but I'm trying not to get into that deeper right now.
Fixes#123172
Pull Request: https://projects.blender.org/blender/blender/pulls/123331
Fixes#123612, #123611, #123621
Continue the restructuring in previous commits in this area to avoid
repeating more work for every node. The commit is large for a bug fix
but the best way to fix the issues was to continue making the area more
generally sane. Some specific changes:
- Run the switch for undo type outside of the iteration over nodes.
- Further split multires and base mesh undo so they don't go through
the same per-node functions.
- Replace the node-tagging mechanism with specific loops per undo type.
- Properly assign the step type when pushing a single node at a time.
Calling `MEM_freeN` on data allocated with `MEM_new` is bad, since it
will not call a destructor matching the one invoked as part of
`MEM_new`.
While in practice cases fixed below were 'not a problem' currently, as
they are trivial Cpp types (and therefore their destructor is doing
nothing), `MEM_freeN` has no way to ensure it is dealing with such a
trivial data type, so allowing such mismatch is dirty and dangerous.
Note that almost all fixed cases look more like unintentional mistakes
(mis-usages of `MEM_new` instead of `MEM_cnew`).
NOTE: There is one more (known!) case in the asset code, which fix is
slightly less trivial, and will go through a separate PR.
NOTE: This is a by-product of some work to detect such invalid usages of
`MEM_freeN` on memory chunks allocated with `MEM_new`.
Pull Request: https://projects.blender.org/blender/blender/pulls/123691
This commit adds a new poll function specifically for determining if the
sculpt cursor should be drawn. This function whitelists a hardcoded set
of non-brush operators to display the cursor for.
In testing, this extra check has negligable performance impact. On
average it takes 0.012ms per execution.
Pull Request: https://projects.blender.org/blender/blender/pulls/123570
Mouse and NDOF events are defined in enums that are never used
directly by RNA through RNA_def_property_enum_items. As a result, they
don't get automatically extracted to the translation files and need to
be manually, through N_() macros.
The translation context used is the same as in other places related to
KeyMapItem: "UI_Events_KeyMaps".
Pull Request: https://projects.blender.org/blender/blender/pulls/116390
This adds the `Jitter` draw tool option in the randomize panel.
To make this work in combination with the active smoothing, the jitter of the positions is applied
after active smoothing as an effect on top.
This means that the active smooth will not smooth the jittered points.
In addition, it is also now allowed to raise the `Jitter` factor above 1 for a more extreme effect.
Note: The jittering worked a bit differently in GPv2 (probably because of a bug). In GPv3 we compute the cotangent using the smoothed stroke direction (over time), which is a lot more acurate then using the previous and current position for the direction.
Pull Request: https://projects.blender.org/blender/blender/pulls/123680
The idea is to skip building data-blocks referenced by ID
properties for dependency graphs used by render pipeline and
compositor preview. Those graphs do not use handlers, so it
is not required to have custom references to data-blocks
evaluated.
This solves an initial hicckup and memory usage with file
from #121188 when doing compositor. It also reduces the time
until first pixel when hitting F12 on that file.
Pull Request: https://projects.blender.org/blender/blender/pulls/123439
Only smooth and randomize brush has properties in advanced panel. For
others, panel is empty. Include condition in poll function to skip
drawing of "advanced" panel for rest brushes
Resolves#123536
Pull Request: https://projects.blender.org/blender/blender/pulls/123549
This make texture coordinates properly work with the primitive tools.
This uses the same placement logic as the draw tool.
Note: Placement is determent by the first point placed and will not be updated if that point is moved.
Pull Request: https://projects.blender.org/blender/blender/pulls/123520
Calling os.path.samefile on a repository directory that didn't exist
was raising an exception. Resolve by comparing the directories as
strings, see code comments for details.
STL/PLY (also Collada) use `BKE_mesh_assign_object` to assign a mesh
(already in main, has a usercount of 1) to a fresh object.
That function does a bunch of (unneeded) things (test modifiers/
materials which is not necessary since these are fresh objects) next to
increasing usercount. Collada steers against this by reducing usercount
again. Other importers such as alembic assign the mesh directly to
object data (which is also what this PR proposes).
Pull Request: https://projects.blender.org/blender/blender/pulls/123558
The original paper only considers the minimal distance of the cluster to
the ray, not the interval length, resulting in low weight for distant
lights that have large influence over a long distance.
This commit modifies the measure by considering `theta_b - theta_a` for
local lights and the ray length `t` for distant lights.
Pull Request: https://projects.blender.org/blender/blender/pulls/123537
During ray tracing there is a missing resource. On OpenGL this doesn't
matter as it will reuse the previous binding. But on Metal or Vulkan
each resource needs to be added to update bindings.
Pull Request: https://projects.blender.org/blender/blender/pulls/123655
Internally the image and texture resources where kept in a vector
where the elements were referenced. When using more than 16 images
this vector is reallocated and previous references become invalid.
This is a quick fix and should be changed with something more
stable.
Pull Request: https://projects.blender.org/blender/blender/pulls/123656