Commit Graph

148363 Commits

Author SHA1 Message Date
Campbell Barton
4ecbada58d Cleanup: move calls to ensure UV selection into a utility function 2025-04-03 14:37:24 +11:00
Sean Kim
cd301e8ed1 Cleanup: Minor formatting changes for BKE_paint_bvh.hh
* Move inline function definition to bottom of file
* Remove `this->` for variables suffixed with "_"

Pull Request: https://projects.blender.org/blender/blender/pulls/136917
2025-04-03 05:06:36 +02:00
Sean Kim
b1ef28c170 Cleanup: Convert some Paint BVH functions to Node member functions
Turns both `bounds_` and `bounds_orig_` accessor functions to be
const `inline` functions that return `const` references.

Pull Request: https://projects.blender.org/blender/blender/pulls/136861
2025-04-03 05:06:07 +02:00
Campbell Barton
58e971138b Cleanup: quiet warnings from clangd
Also remove spaces around field id, following our own convention.
2025-04-03 13:51:52 +11:00
Campbell Barton
62ab0837b3 Cleanup: exclude code_layout_diagram.py from mypy check
Also update bl_run_operators.py based as #136156 is fixed.
2025-04-03 13:51:52 +11:00
Mukhesh
ae40ee047c VSE: Fixing channel lock when a strip is duplicated from preview
When a strip is duplicated in the preview, it is not being locked.

Unset flag `SEQ_IGNORE_CHANNEL_LOCK` for the duplicated strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/136848
2025-04-03 04:49:16 +02:00
Sean Kim
795e63a4c7 Weight Paint: Remove partial redraw calculations
Partial redrawing of the 3d viewport has not worked since the transition
to 2.8. Despite this, we still calculate the paint BVH bounds of the
affected area.

To avoid this wasted work and simplify the code, we remove the related
functions. Further work to enable partial redraws would not necessarily
be integrated in the same way. Additionally, a minor speedup of 1.05x
(1.00ms to 0.95ms) can be observed with this commit when performing
weight painting on a mesh with 2 million elements.

Similar to #136471

Pull Request: https://projects.blender.org/blender/blender/pulls/136912
2025-04-03 03:13:41 +02:00
quackarooni
8a869c20e9 Geometry Nodes: Match String node
Adds "Starts With", "Ends With", and "Compare" string operations as a
standalone node.

Pull Request: https://projects.blender.org/blender/blender/pulls/136021
2025-04-03 02:57:39 +02:00
Campbell Barton
b2c57fd877 PyDoc: use complete sentences in comments for templates & examples 2025-04-02 23:46:58 +00:00
Nicola
d001e143a9 Sculpt: Avoid use of BKE_pbvh_redraw_BB
When sculpting high-res meshes, the total number of nodes in the BVH
tree can get quite high and — especially when the brush radius is low —
comparable to the number of vertices influenced by the brush. Under
these conditions, algorithms that run on each node of the BVH,
especially if single-threaded, can become a bottleneck. This issue is
particularly prominent in multires, where the leaf limit is 2500.

The main culprit is `BKE_pbvh_redraw_BB`, which is used when flushing an
update to calculate the redraw bounds. Because partial drawing is
currently broken, and because a future reimplementation of partial
drawing is unlikely to adopt the existing approach, this PR removes the
partial drawing logic from `flush_update_step`.

This patch provides a speedup ranging from 1.25x to 1.45x, depending on
the brush size, when sculpting a small portion of a multires mesh with
roughly 8.1 million faces and 12.6 million vertices using the draw
brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/136471
2025-04-03 00:14:41 +02:00
Sean Kim
bb7e889888 Sculpt: Allow negative values for tilt_strength_factor
Part of #82877

* Adds to description to indicate new functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/136856
2025-04-02 21:39:54 +02:00
Sean Kim
f1c87d1bd2 Fix: Multi-window UI tests can produce inconsistent results
After creating a new scene in a separate window when performing UI
tests, the respective view layer for the window may not be updated
immediately in the event loop.

Previously, this was mitigated with a single `yield` statement that
would delay processing by a single tick. To fix this issue, this commit
adds the capability to yield for a specific `timedelta` and waits this
amount of time for the two affected tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/136012
2025-04-02 21:38:05 +02:00
Sean Kim
5546fe9848 Cleanup: Various non-functional pbvh_bmesh.cc changes
* Change #define constant value to static constexpr
* Adds const where possible
* Uses reference instead of pointer where possible
* Uses `float3` instead of raw float array where possible
* Uses std::optional to indicate value that may be null
* Reduces scope of variables where possible
* Uses `std::array` instead of raw arrays where possible
* Combines assignment and declaration where possible
* Lengthens some names from single letters

Pull Request: https://projects.blender.org/blender/blender/pulls/135486
2025-04-02 21:28:19 +02:00
Harley Acheson
3cb1749c31 UI: Status Bar Feedback at Corner Zone While Still
Changes only noticeable to pen users, this PR changes the status bar
information while pressing down on the corner zones but before moving
more than the threshold to start. Split-specific is not shown until
the threshold is met. Most mouse users are dead-still at this point,
but pen users have more movement which currently causes a status bar
change.

Pull Request: https://projects.blender.org/blender/blender/pulls/136900
2025-04-02 21:22:51 +02:00
Hans Goudey
e3f9f36681 Fix #136891: Diffuse BSDF node legacy enum name changed mistakenly
Mistake in b43e2168e3
2025-04-02 15:12:04 -04:00
Hans Goudey
84b6c30317 Fix #136835: Sculpting with certain modifiers uses original positions
Mistake in 4d7274b7f4.
The Previous code:
```
    float(*deformedVerts)[3] = *deformcos;
    float(*origVerts)[3] = static_cast<float(*)[3]>(MEM_dupallocN(deformedVerts));
```
Didn't create a copy of the positions for the `deformedVerts` variable.
It's meant to modify the input position array. It was probably done that way
since dealing with pointers to pointers in C was annoying. With `Array`,
it's not annoying anymore, we can just use that directly.
2025-04-02 14:32:27 -04:00
Sean Kim
1bf520e452 Cleanup: Remove unnecessary qualifiers in BLI_listbase.h
* Removes the `struct` prefix entirely for function parameters and
  return types.
* Removes an instance of `const` applied to a parameter passed by value

Pull Request: https://projects.blender.org/blender/blender/pulls/136591
2025-04-02 20:02:40 +02:00
Hans Goudey
f3aa425d81 Fix #136873: Edit mesh knife crash with no valid evaluated edit mesh
When the evaluated mesh doesn't have an edit mesh that corresponds
to the original edit mesh, don't use evaluated deformed positions, just
use the mesh's original positions instead.
2025-04-02 12:45:47 -04:00
Miguel Pozo
1be036d883 Fix #136346: Workbench: Smoke simulation renders artifacts
Precent division by zero.
Unclear why this wasn't an issue before,
or why is not an issue outside OpenGL.
2025-04-02 17:03:34 +02:00
Brecht Van Lommel
1ea89c82d4 Build: Remove OpenMP
It's better for performance to use a single thread pool for all areas of
Blender, and this gets us closer to that.

Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it
was already disabled.

On macOS, our OpenMP libraries are no longer compatible with the latest
Xcode 16.3. By removing OpenMP we no longer have to solve that problem.

OpenMP was disabled for bpy module builds on Windows ARM64, which also no
longer needs to be solved.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00
Brecht Van Lommel
2905652578 Refactor: Cloth: Switch from OpenMP to TBB
This only really needed parallel_invoke. But to keep commented out code
working this also adds parallel_deterministic_reduce.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00
Brecht Van Lommel
da9a9093ec Refactor: Eigen: Switch from OpenMP to TBB
Only the parallel sparse matrix code was updated. This is used by e.g.
LSCM and ABF unwrap, and performance seems about the same or better.

Parallel GEMM (dense matrix-matrix multiplication) is used by libmv,
for example in libmv_keyframe_selection_test for a 54 x 54 matrix.
However it appears to harm performance, removing parallelization makes
that test run 5x faster on a Apple M3 Max.

There has been no new Eigen release since 2021, however there is active
development in master and it includes support for a C++ thread pool for
GEMM. So we could upgrade, but the algorithm remains the same and
looking at the implementation it just does not seem designed for modern
many core CPUs. Unless the matrix is much larger, there's too much thread
synchronization overhead. So it does not seem useful to enable that
thread pool for us.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00
Brecht Van Lommel
98b3b36411 Refactor: Build: Add bf::dependencies::eigen target
To make adding a dependeny on TBB easier.

Additional changes:
* Using LIB for libmv tests, as it now brings in includes
* Removing Eigen header listing in iTaSC

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:46 +02:00
Christoph Neuhauser
056fa85699 Fix #132196: UI: Camera gizmo cannot be shifted on Intel GPUs
GPU_DEPTH_NONE leads to issues with Intel GPU drivers on Windows
where camera gizmos cannot be shifted. glGetQueryObjectuiv for
GL_SAMPLES_PASSED seems to return zero in all cases.

This might be due to undefined behavior of OpenGL when the depth
test is disabled and rendering to a depth render target-only
framebuffer. Using GPU_DEPTH_ALWAYS fixes the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136607
2025-04-02 15:51:24 +02:00
Brecht Van Lommel
e2d58e33a0 Cleanup: Remove unused OpenEXR code 2025-04-02 15:15:27 +02:00
YimingWu
79c1bb67d9 Fix #136867: Modeling: Knife cut through toggle should refresh cuts
Previously pressing `c` to cut through mesh will only update knife cuts
when mouse is moved again, this means if you press `c` at the end of
mouse stroke, it will not update cuts and you end up still only cutting
front faces. This fix makes it that the toggle refreshes knife cuts
immediately.

Pull Request: https://projects.blender.org/blender/blender/pulls/136870
2025-04-02 14:44:36 +02:00
Philipp Oeser
1750a2bbc8 Fix #136395: Python API Quickstart uses outdated API
Replace with a working example.

Pull Request: https://projects.blender.org/blender/blender/pulls/136882
2025-04-02 12:52:09 +02:00
YimingWu
78c0ca1efb Fix #136829: UI: Reset win->ime_data when creating system window.
`win->ime_data` could be non-null when it's read from a file, and
subsequent dependence of this value would crash on interface handlers.
Now always clear it when ghost window is ensured after reading the file.

The actual reset is put in `wm_window_ensure_eventstate`, since it's
also conceptually a part of "event state".

Pull Request: https://projects.blender.org/blender/blender/pulls/136833
2025-04-02 12:41:40 +02:00
Lukas Tönne
4b2fc36671 Fix missing topology cache in during node tree updates
Under some circumstances the `value_task` run by node tree updates
needs access to a node group topology cache. Unlike the `usage_task`
it was not ensuring the cache for the node group, so a stale cache
could be used (triggers assert).

Pull Request: https://projects.blender.org/blender/blender/pulls/136878
2025-04-02 12:02:41 +02:00
YimingWu
3522e2bd26 Fix #136868: Line Art: Wrong index when transferring vertex weight
This was an issue previously not noticed. There were two bugs:

- When an out of range index was somehow detected, line art discards the
  entire stroke after the point, which causes remaining point positions
  to be invalid. In fact the index should never go out of range unless
  total points in the scene exceeds `size_t`.
- Line art point index is global, not local to objects, previously the
  "object starting index" was not subtracted from the final point index
  when transferring weights, this will lead to incorrect weight being
  transferred/discarded.

Now both problems have been properly taken care of.

Pull Request: https://projects.blender.org/blender/blender/pulls/136869
2025-04-02 10:58:49 +02:00
Habib Gahbiche
a4c8a1235b Fix 136825: Can't deactivate Geometry Nodes viewer
Unlike the compositor, geometry nodes is allowed to have no active viewers in the node tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/136874
2025-04-02 10:38:36 +02:00
Kamil Galik
b9801e4aea Fix: incorrect NDOF pan speed in "Free" navigation mode
Ref: !136875
2025-04-02 19:31:07 +11:00
Sergey Sharybin
ccb493b805 Libmv: Abstract parallel range in camera intrinsics
The goal is to be able to switch away from OpenMP by default.

In order to achieve this a new parallel_for() function is added,
which follows the same declaration as the one from TBB. For now
the simplest formulation is used where range is provided by start
and last indices (the last one is excluded from the range).

The side effect is that Libmv now expects the threading limits
to be imposed by the default thread area (or have an explicit
thread area with the limit in the caller). In a way this is
similar to other external libraries.

Pull Request: https://projects.blender.org/blender/blender/pulls/136834
2025-04-02 10:25:49 +02:00
Campbell Barton
37ac685854 Fix: potential use of invalid IME window pointer on Wayland 2025-04-02 16:45:32 +11:00
Campbell Barton
60dada3e41 CMake: enable WITH_UI_TESTS_HEADLESS when possible
Prefer headless tests, details in code-comments.
2025-04-02 03:02:05 +00:00
Campbell Barton
cf7d119e94 PyDoc: clarify the "capsule" return type 2025-04-02 03:02:04 +00:00
Campbell Barton
e58574e1aa Cleanup: minor corrections to code-comments 2025-04-02 03:02:03 +00:00
Campbell Barton
90fd070c28 Cleanup: spelling in comments (make check_spelling_*) 2025-04-02 03:02:01 +00:00
Campbell Barton
f89cf19ba6 Cleanup: indentation for CMake files, strip trailing space 2025-04-02 03:01:59 +00:00
Richard Antalik
144b1a7d56 Fix: VSE crash when moving retiming key
Caused by not checking against key array size. The issue was introduced
in ee9e4ead8d. It looks like mistake done during refactoring, because
the code was supposed to fix previous transition segment, not only the
next one.

The previously code attempted to reduce levels of indentation, but it
was less readable and error prone. Now it should be more obvious what
the intent is.

Pull Request: https://projects.blender.org/blender/blender/pulls/136743
2025-04-02 03:20:51 +02:00
Jonas Holzman
b26f755c1f CMake: macOS: Disambiguate OpenMP compiler check between LLVM Clang and Apple Clang
Disambiguates between Apple Clang 17 (based off LLVM 19) and LLVM
Clang 17. Although an LLVM Clang 17 build is unlikely currently to
succeed on macOS, the subtle differences between the two compilers can
easily led to confusion. So clearly indicate this fix only targets Apple
Clang.
2025-04-02 01:47:09 +02:00
Harley Acheson
8325e7f5e4 UI: Use busyButClickableCursor for MacOS Wait Cursor
MacOS is currently using one of our custom "hourglass" cursors during
busy times. This PR changes it to an OS-supplied cursor, a pointer
arrow with an animated blue spinner, meant for this purpose. Although
undocumented it has been used by many applications for many years.
Including Firefox for 11 years now.

Pull Request: https://projects.blender.org/blender/blender/pulls/136735
2025-04-02 01:30:13 +02:00
John Kiril Swenson
a1c7f6d3e1 Fix #136513: Add cursor snapping in VSE Preview
The bug was partially caused by the fact that
`translate_snap_increment_ex` would interpret sequencer-specific
snapping bit `SEQ_SNAP_TO_FRAME_RANGE` as `SCE_SNAP_TO_INCREMENT`. Add a
check to fix this.

Technically, #122759 never added snapping for cursors in the preview,
but we can take this opportunity to also add the support, which is
relatively simple.

Pull Request: https://projects.blender.org/blender/blender/pulls/136579
2025-04-02 00:21:17 +02:00
Sean Kim
ee62207e01 Cleanup: Various non-functional changes for sculpt tilt related methods
* Replace #define with constexpr
* Use float3 instead of float[3]
* Use C++ math library
* Use return values instead of r_ prefixed arguments
* Use const where possible

Pull Request: https://projects.blender.org/blender/blender/pulls/136851
2025-04-01 22:02:22 +02:00
Sean Kim
e1d3538980 Vertex Paint: Allow editor actions to create undo steps
Part of #131825

Currently, no change to an RNA property invoked from the UI while inside
Vertex Paint mode creates an undo step. This includes both tool
properties (e.g. brush size, tool settings) as well as mesh properties
(symmetry, active vertex group, selection mode).

This behavior was initially introduced to avoid creating extra undo
steps when painting or sculpting and changing tool settings, however,
it applied to all property changes performed while in any paint mode,
including changes to mesh datablock properties.

To fix this behavior, this commit removes the usage of the sculpt undo
system from Vertex Paint and removes it from the list of modes that
are incompatible with memfile undo.

This switch from Sculpt Undo to Memfile Undo improves the performance of
the undo operator from 90ms to 9ms, representing a 10x speedup.

This speedup is possible because Vertex Paint is not fully integrated
with the Paint BVH drawing system, which normally has the benefit of
skipping depsgraph reevaluation and subsequent BVH rebuilding on each
stroke.

Anecdotally, when painting with large strokes on a mesh of 2 million
vertices, this change to using Memfile undo also uses anywhere from
half as much to a third as much memory compared to the Sculpt Undo
implementation (6 GB vs 2 GB).

Pull Request: https://projects.blender.org/blender/blender/pulls/135830
2025-04-01 13:01:16 -07:00
Sean Kim
69f1e2e29d Revert "Vertex Paint: Allow editor actions to create undo steps"
This reverts commit 12bb22a130.
2025-04-01 13:00:11 -07:00
Sean Kim
12bb22a130 Vertex Paint: Allow editor actions to create undo steps
Part of #131825

Currently, no change to an RNA property invoked from the UI while inside
Vertex Paint mode creates an undo step. This includes both tool
properties (e.g. brush size, tool settings) as well as mesh properties
(symmetry, active vertex group, selection mode).

This behavior was initially introduced to avoid creating extra undo
steps when painting or sculpting and changing tool settings, however,
it applied to all property changes performed while in any paint mode,
including changes to mesh datablock properties.

To fix this behavior, this commit removes the usage of the sculpt undo
system from Vertex Paint and removes it from the list of modes that
are incompatible with memfile undo.

This switch from Sculpt Undo to Memfile Undo improves the performance of
the undo operator from 90ms to 9ms, representing a 10x speedup.

This speedup is possible because Vertex Paint is not fully integrated
with the Paint BVH drawing system, which normally has the benefit of
skipping depsgraph reevaluation and subsequent BVH rebuilding on each
stroke.

Anecdotally, when painting with large strokes on a mesh of 2 million
vertices, this change to using Memfile undo also uses anywhere from
half as much to a third as much memory compared to the Sculpt Undo
implementation (6 GB vs 2 GB).

---

Similar to !135758

### Implementation Notes / Thoughts
An alternate approach to getting similar if not better performance in Vertex Paint mode is to integrate it with  `BKE_sculptsession_use_pbvh_draw` and `flush_update_step`, however this represents an unknown amount of work and does not reduce the number of consumers of Sculpt Undo. Given that the general direction in the module right now is to reduce dependency upon this system and migrate more to using Memfile undo where possible, spending extra effort on integration does not seem like the correct decision to make.

### Testing
* Verified undo step is created when selection mode is changed
* Verified undo step is created when symmetry is changed
* Verified undo step is created when active color attribute is changed
* Verified undo step is created when color attribute underlying data is changed

Pull Request: https://projects.blender.org/blender/blender/pulls/135830
2025-04-01 21:58:36 +02:00
Hans Goudey
541002ad32 Cleanup: Resolve missing declaration in curves NURBS knots code
Also rename the functions to avoid an unnecessary prefix.
2025-04-01 15:10:00 -04:00
Hans Goudey
c7dd2131f6 Cleanup: Pass ReportList to shape key function instead of operator
The operator should be a separate abstraction level than this sort of function.
2025-04-01 15:05:41 -04:00
Hans Goudey
b811282fda Cleanup: Replace weird update tag in Join as Shape Keys implementation
The scene isn't being changed here, especially object selection. The mesh
is being changed though (or rather its shape key data-block, but that really
means the objects using it need to be reevaluated). For some reason this
doesn't make a functional difference currently though.
2025-04-01 15:05:41 -04:00