When opening the file browser as regular editor, the ID filter flags
as stored in FileSelectParams were not set explicitly, so they were 0.
Since 9100982e80, the value actually passed to the filtering could
differ from that, causing the file list cache to be constantly updated
on every redraw.
Caused by 9100982e80.
Note that this "accidentially" got fixed in master with b546263642,
which is why the issue only showed up in the release branch from that
point.
Deduplicate the code and use the same logic used to
calculate individual elements in `t->values_final[0]`.
Differential revision: https://developer.blender.org/D6135
The problem was the real menu text must be: `Convert to Polygon Curve` as is Object menu.
A GPencil object cannot be converted to mesh in one step. The conversion must be GPencil to Curve and Curve to Mesh.
Multiple selection operations failed with weight-paint + pose mode.
Weight-paint + pose mode is a special case that doesn't support
multi-pose mode, so we need to use this instead of the generic
function.
This only impacts push-pull & shrink-fatten.
Flipping this matches zoom where moving the mouse cursor up
increases the zoom-level.
Previous behavior felt unnatural when adding gizmos to these tools.
Was caused by D6068, which did not handle "MEM_PIXELS" memory
when not in background mode. Before that it always fell back to using
generic device memory, so restoring that behavior. In future this
should be changes to use OpenGL interop for optimal performance.
When there was no way to find the data-path from context
the shortcut was still being created.
It would evaluate to "context.(null)".
Now adding shortcuts will be disabled if the path can't be computed.
Large objects with many separate pieces became unstably slow
(run for hours and not finish).
The entire original mesh was being duplicated twice per loose part.
In own tests, millions of vertices and thousands of loose parts
now run in around 5-15 seconds.
This fixes the crash, but it does not fix the core issue. The PBVH should
always be available when an object is in sculpt mode and tools should
not need to check for that.
Reviewed By: jbakker
Maniphest Tasks: T70790
Differential Revision: https://developer.blender.org/D6063
Was cause by recent fix for T65134 which assigned original object's
proxy_from to an evaluated pointer.
This is because motion path depsgraph does not include proxies, so
the pointer in an evaluated object was kept pointing to an original
object.
Caused by rB46102cf4e0c4 [which removed the check if the image can
actually be loaded].
Maniphest Tasks: T70903
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D6089
The OptiX implementation wasn't trying to allocate memory on the host if device allocation failed, while the CUDA implementation did. This copies the implementation over to OptiX to remedy that.
Differential Revision: https://developer.blender.org/D6068