Commit Graph

82437 Commits

Author SHA1 Message Date
Sergey Sharybin
cd24712c2c Fix T84717: Missing viewport update after shading changes
Revert "Fix T83411: Crash when using a workspace/layout data path in a driver"

The fix for the crash exposed design violation in the viewport shading updates,
which is for some reason relying on dependency graph tag of interface data.

The viewport module did not respond to the issue in 2 weeks, and the architect
considered missing update for multiple users a more serious issue than a crash
in a very specific case.

This reverts commit 0f95f51361.
2021-01-27 14:20:31 +01:00
Campbell Barton
ea01c8c5f6 Fix T84402: Off-screen rendering works only once from Python
Off-screen drawing doesn't work once the 'bgl' workaround is enabled.
Disable this for off-screen drawing.
2021-01-27 20:23:00 +11:00
Ray Molenkamp
5496d8cd36 Windows: Fix wchar_t truncation
BLI_strncpy_wchar_from_utf8 made the assumption that
wchar_t is UTF-32 bit regardless of environment, while
this holds true on both mac and linux, on windows
wchar_t is actually actually UTF-16.

This resulted in the upper 16 bits being dropped from
from some string conversions and prevented blender
from starting when installed in a path with unicode
code-points over 0xffff.

There was also a fair bit of code duplication between
BLI_strncpy_wchar_from_utf8 and BLI_str_utf8_as_unicode_and_size

this change essentially removes all logic from
BLI_strncpy_wchar_from_utf8 and calls the right function
for the right environment.

Reviewed By: brecht , Robert Guetzkow

Differential Revision: https://developer.blender.org/D9822
2021-01-26 14:56:39 -07:00
Hans Goudey
d9a63d40e2 Fix build error
An extra `p->` was added for some reason in a recent commit.
Additionally, there's no reason for the flag to be kept as a pointer,
so just dereference it at the start of both functions.
2021-01-26 12:13:28 -06:00
Falk David
23e108c5b6 Fix T85082: Perspective distortion while drawing
When the drawing plane was set to view and the user would pan their
camera sideways, the drawing would be more and more distorted and
projected further back.

The fix projects the strokes to view when the user is looking through
the camera or has the drawing plane set to view.

Reviewed By: antoniov

Maniphest Tasks: T85082

Differential Revision: https://developer.blender.org/D10213
2021-01-26 18:37:08 +01:00
Sebastian Parborg
abd6b1d7b2 Fix T85049: Geometry Nodes: How to handle instances with shear?
Use transform matrices instead of loc, rot, scale variables to store instance transforms.

Reviewed By: JacquesLucke

Differential Revision: http://developer.blender.org/D10211
2021-01-26 18:21:12 +01:00
Richard Antalik
6d40d72189 Fix T84847: Crash after splitting effect strip
`seq->tmp` was left in invalid state after
`SEQ_sequence_base_dupli_recursive()` which is run by
`scene_copy_data()`

Ensure all strips have `seq->tmp` set to `NULL` before splitting strips.
2021-01-26 17:50:44 +01:00
Richard Antalik
c967208460 Fix T79922: Cache of meta strip not invalidated
Meta strip cache is not invalidated if strip inside of meta strip is
invalidated.

Find all metastrips that contain invalidated strip and invalidate them
recursively.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10192
2021-01-26 17:50:44 +01:00
Richard Antalik
41979fc03b Fix T84160: Wrong DOF when camera is overriden
Workbench engine used active camera to setup DOF effect even when
camera was overridden.

Store camera override in `WORKBENCH_PrivateData` and use it in
`workbench_dof_engine_init()`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9952
2021-01-26 17:50:44 +01:00
Richard Antalik
981380cf6d VSE: Fix memory leak when building proxies
With no valid strips selected, file_list is not freed.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10191
2021-01-26 17:50:44 +01:00
Richard Antalik
20504e555e Fix T84979: No sound after changing strip datablock
Tag relations to update to load new sound.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10182
2021-01-26 17:50:44 +01:00
Jacques Lucke
f22e85d721 Fix T84935: improve previous fix for boolean custom data layers
This improves the fix introduced in rBdc8b31af578bfcf9f77dbce6d7b7da1006a3c8c1.
While it did not result in other bugs afaik, I thought it would be
good to make the fix more specific, in case some other code did
expect `layer->data` to be null. This updated fix checks for the
very specific case the fix was intended for.
2021-01-26 17:49:58 +01:00
Brecht Van Lommel
dde3ecc1a8 Cleanup: compiler warnings
If one method is marked as override, clang warns if others are not.
2021-01-26 15:52:05 +01:00
Sybren A. Stüvel
b665781808 Asset Browser: fix context properties reported to Python
Change `"active_id"` to `"id"` so that tab completion in the asset browser
context returns the correct properties.

055ef5df61 renamed the `active_id` property
to `id`, but `dir(thecontext)` still returned `"active_id"`.
2021-01-26 14:27:33 +01:00
Jeroen Bakker
ed809866b1 Viewport Rendering: Don't clamp when overlays are disabled.
During viewport rendering the color values were clamped in order to
apply the overlay on top of it. This clamping would show the scene
colors washed out.

This patch adds a work around to skip the clamping when the overlays are
turned off.

Parial fix for {T77909}
2021-01-26 14:25:18 +01:00
Jeroen Bakker
e6aece32a0 GPU: Enable HQ normals workaround for any AMD Drivers on Polaris. 2021-01-26 12:48:50 +01:00
Robert Guetzkow
c399651637 Fix T84708: Versioning for Set Alpha node
The versioning code introduced in rB38df935c0985 skips the composite node
tree that is used by the scene thus not correctly versioning Set Alpha
nodes outside of node groups. This fix iterates through all node trees to
version all Set Alpha nodes.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10110
2021-01-26 12:38:43 +01:00
Jeroen Bakker
c3a4c6c209 GPU: Enable HQ normals workaround for AMD 21.1.1 driver.
AMD 21.1.1 still has the same issues as reported in T82856.
2021-01-26 12:30:54 +01:00
Jacques Lucke
4935ed6ce6 Fix T84907: incorrect dirty mask after geometry join node
Hans noticed that these dirty flags are only used for normals currently
and that the edge flag is not used at all. This patch still applies the
"entire" fix with all four flags.

Differential Revision: https://developer.blender.org/D10193
2021-01-26 12:09:44 +01:00
Jacques Lucke
dc8b31af57 Fix T84935: boolean custom data layers not saved correctly
The issue was that boolean custom data layers were not written to files,
because the dna struct name `bool` does not exist. Adding a struct that
just contains a `bool/uint8_t` does not seem to be possible, it looks like
the minimum dna struct size is 4 bytes.

The proposed solution has two parts:

1. Write the custom data layer using `BLO_write_raw` instead of
   `BLO_write_struct_array_by_name`.
2. When loading a file, reinitialize any custom data layer that was
   not saved correctly (this is just a fix for existing files).

Differential Revision: https://developer.blender.org/D10194
2021-01-26 12:05:40 +01:00
Campbell Barton
548d8a397c Fix T85011: "Allow Execution" reloads the wrong file when recovering
Support custom revert actions, necessary for recover operations
to be able to reload the file with scripts enabled.
2021-01-26 21:56:49 +11:00
Campbell Barton
7909f70f64 WM: add "use_scripts" to recover auto-save/session operators
Support recovering blend files with scripts enabled,
needed to fix T85011, can be useful in general too.

Adding this also resolves an assert in BKE_autoexec_match,
since it ran even when scripts were enabled.
2021-01-26 15:34:38 +11:00
Campbell Barton
d55d95b04d WM: return success from WM_recover_last_session, minor cleanup
- Return success from WM_recover_last_session
- Avoid setting global variables is already called in WM_file_read.
  While it didn't cause any problems, these assignments ran even when
  recovering the session failed to load the file.
- Return OPERATOR_CANCELLED when the operator fails.

Returning success is needed to fix T85011.
2021-01-26 15:16:12 +11:00
Julian Eisel
77f73a9284 Fix library name clipping most of the data-block name in data-block menus
Issue is visible here https://developer.blender.org/F8626313.

If there is enough space for both the item name and the library hint, display
both. Otherwise, clip either the item name, the library hint, or both so that
not more than 60% and 40% of the available width are used repectively.
There are further improvements we could do, as noted in T84188, this just fixes
the regression for the release.

Part of T84188. There were multiple reports about this, see merged in and
mentioned reports in T84188 and T78012.
2021-01-25 23:10:16 +01:00
Greg Neumiller
c134d7437d Fix T84031 initialize connectivity info of the base mesh before using Displacement Smear brush.
Reviewed By: pablodp606

Maniphest Tasks: T84031

Differential Revision: https://developer.blender.org/D9956
2021-01-25 21:09:58 +01:00
Hans Goudey
aa030d3459 Fix: Unable to animate nodes modifier exposed properties
The RNA path used for animating the settings passed to the node tree
is incorrect. Currently it's just `settings.property_name`, but it's
the path from the ID, not the modifier, so it should be
`modifiers[modifier_name].settings.property_name`.

However, the "Settings" struct is separated in RNA and DNA, which means
that the callback to get the RNA path does not know about the modifier's
name in order to fill the above path, so some reference to the modifier
in the "Settings" struct would be necessary, which would create a
convoluted layout in the `ModifierData` struct.

Instead, this commit simply removes the "Settings" struct from RNA,
which isn't as elegant from the point of view of the Python API,
but otherwise it's a nice simplification. Note that we don't remove the
"Settings" struct from DNA, because it would break reading old files.

Differential Revision: https://developer.blender.org/D10175
2021-01-25 11:46:55 -06:00
Jeroen Bakker
7a005fb7d1 Fix T84324: Crash when combining two scenes in compositor.
In the CompositorOperation::deinitExecution the viewer could be freed at
the same time it was drawn in the image editor or node editor. There is
a guard for that but wasn't added during the migration of the two
editors to the draw manager.
2021-01-25 12:44:18 +01:00
Sergey Sharybin
fba35a02c6 Fix padding issue in DNA
Was introduced in the previous change in the image.
2021-01-25 11:35:29 +01:00
Jeroen Bakker
ebaa3fcedd Fix T84398: Multiview images show only one view.
The `image_get_gpu_texture` didn't use the iuser->view_index but
recalculated the requested view again. This lead to inconsistent
behavior when switching between multi view textures or stereo textures.

This has been fixed by ensuring that the `iuser->view_index` is always
used.

An Image has only place to store 2 view textures. This is done for
right/left eye compositing. A multi view texture can have more views.
This would lead to reading and writing to unallocated space.

When a multiview texture is requested that is larger than 1. It will
always be cached as being the first eye. The `gpu_view` of the Image is
also used as a cache key to check this.
2021-01-25 11:27:55 +01:00
Bastien Montagne
02404ded80 Fix UI message typo in own previous commit.
//sigh//
2021-01-25 11:06:21 +01:00
Bastien Montagne
3df2bea88b Fix UI messages.
Avoid sticking words together when it's not absolutely necessary.
2021-01-25 10:56:36 +01:00
Jeroen Bakker
292685ea39 Fix T84878: Eevee cryptomatte broken with stereoscopy
During multiview rendering the `cryptomatte_accum_buffer` is not cleared
between the views and leaves artifacts on the next view to be rendered.
This change clears the accum buffer when it already exists and will be
reused for the next view.
2021-01-25 09:40:03 +01:00
Campbell Barton
7f9ed0178a Cleanup: compiler warning, clang-format, spelling 2021-01-25 17:40:40 +11:00
Olivier Jolly
5501a5de32 Fix T84705: Snapping strip handle offset animation
Only offset animation if whole strip is snapped.

Bug introduced in e36c05b3d1.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10116
2021-01-25 05:51:36 +01:00
Richard Antalik
e16c786022 Fix T83267: Crash prefetching scene strip in meta strip
Scene strips can't be prefetched and seq_prefetch_do_skip_frame()
should check if scene strip is in timeline. But it did not recurse into
meta strips, which resulted in crash.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9999
2021-01-25 05:03:15 +01:00
Richard Antalik
93c10797dc Fix T82698: Speed effect not working on generator strips
Generator strips with zero inputs have their length set to 1 pernamently.

In some cases it is useful to use speed effect on these strips because they
can be animated. This can be done by using their length as is on timeline as
content length.

This is very simplified and temporary solution, as cutting these strips won't
give expected results. Lot of code relies on length of these strips being fixed
to 1, resolving this properly should be done by T59540.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10026
2021-01-25 04:55:10 +01:00
Richard Antalik
744fa41e7e Fix T83266: Proxy building with meta strips fails
Building proxy with meta strip selected resulted in attempt to render
meta strip itself and save result as image as is done when building
image proxies.

Remove meta strip from list of supported strips.

Multicam, Meta and scene strip are cleared from poll function in UI as well.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10001
2021-01-25 04:42:46 +01:00
Campbell Barton
652dd4e27f Fix ruler end-caps not following interface scale 2021-01-25 13:34:15 +11:00
Campbell Barton
d1c6704413 UV: tweak island select behavior
Selecting inside an island no longer de-selects
when it's too far from an edge.

When edge select fails fall back to inside-face test.

This follows 908b383b7d
which made this change for face-select.

Apply to island selection since it doesn't make sense
for island select to behave differently.
2021-01-25 13:30:02 +11:00
Campbell Barton
d3506c86da Fix UV editor vertex/face drawing ignoring UI scale 2021-01-24 18:38:05 +11:00
Campbell Barton
e9cd3d50a7 Fix T84988: Armature symmetries crashes with action constraint
Action constraint without an action pointer set was crashing.
2021-01-24 15:24:04 +11:00
Campbell Barton
9f3c5a061d Fix outliner and animation editors exiting multi-object edit-mode
When multiple objects were in edit-mode,
only the active object would exit edit-mode.
2021-01-24 15:24:04 +11:00
Brecht Van Lommel
a1f44e43a2 Fix T84745: more build errors with TBB 2021
* tbb::blocked_range moved to a different namespace and since the fix is
  non-trivial, remove some unused code that used this.
* Task group priorities are no longer supported. It's unclear if they are
  useful at all right now and even set correctly, for now all tasks are equal
  priority with TBB 2021.
2021-01-22 19:24:13 +01:00
Brecht Van Lommel
5d6e5a9076 Fix vertex color baking using wrong color space
Now light baking should match the render.
2021-01-22 19:24:13 +01:00
Hans Goudey
e845467d93 Fix: Mouse presses in some areas do not set active modifier
There are a couple of operations that are meant to set the active
modifier that currently don't. The first is a mouse press on the drag
icon on the right of the header, and the second is mouse presses on
modifier sub-panels headers.

This was an oversight in the implementation, especially the second,
because the blank space on the right of a sub-panel header often looks
just like the blank space elsewhere on the modifier's panel that
*does* set the active modifier.

Note that this purposefully doesn't include collapsing and expanding
the modifier as operations that set the active, since regardless of
whether that makes sense, it wasn't in the agreed upon design, which
would ideally not need changing for 2.92.

Differential Revision: https://developer.blender.org/D10155
2021-01-22 11:08:58 -06:00
Jacques Lucke
644976548d Revert "BLI: add conversion from float2 to float3"
This reverts commit 6ac0a3d83c.
2021-01-22 13:40:45 +01:00
Sergey Sharybin
2ba2d2bd9d Fix T76936: Mesh shape amended upon undoing in sculpt mode
Was happening when there are deform modifiers prior to the multires.

There are detail in the comment around sculpt_undo_refine_subdiv(),
but briefly: the subdiv was refined with wrong base mesh coordinates.

Differential Revision: https://developer.blender.org/D10158
2021-01-22 12:26:02 +01:00
Jacques Lucke
6ac0a3d83c BLI: add conversion from float2 to float3
Previously float2 was converted to float3 by implicitly converting to a
float pointer first, which was then passed to the float3 constructor.
This leads to uninitialized memory in the z component of the new float3.
2021-01-22 12:16:53 +01:00
Bastien Montagne
cd8893d446 Fix (unreported) LibOverride: hair cache settings not working.
Thanks to that same point cache being exposed in **four** different RNA
paths (twice in particle system, and twice in its embedded cloth
simulation settings).

Only way is to also make particle system overridable.
2021-01-22 11:39:56 +01:00
Antonio Vazquez
0373d1b09f GPencil: Fix unreported Vertex Paint masking error
The masking was not working as expected and allowed to paint non selected strokes.
2021-01-22 11:25:32 +01:00