Commit Graph

110141 Commits

Author SHA1 Message Date
Hans Goudey
5013ab90f6 Cleanup: Sculpt: Rename PBVH draw multires variable
Everything here is drawn as triangles in the end, and currently we use
index buffers either way, so "needs_tri_index" isn't a meaningful name.
What this really controls is whether the layout is flattened to duplicate
each subdiv vertex 4 times, for drawing flat shading.
2024-06-07 21:35:19 +02:00
Hans Goudey
8df0690ab4 Sculpt: Optimize mesh wireframe index buffer creation
Retrieve the index buffer data as a span and set it directly rather than
using the API functions to add vertices which add overhead. Also pass
all the necessary data as arguments instead of retrieving them from
the "args" struct on every use.

In a test with a 16 million vertex grid, this reduces the runtime of
generating all the wireframe index buffers by about 25%, from 95 to 76 ms
for that step of the drawing process.
2024-06-07 21:35:19 +02:00
Hans Goudey
0d9d6fad41 Cleanup: Sculpt: Remove unnecessary draw debugging code 2024-06-07 21:35:19 +02:00
Hans Goudey
a9907c4ed9 Sculpt: Fix over-allocation of wireframe index buffers
The lines index buffers were twice as big as they needed to be.
The init function already multiplies by the number of indices in
the primitive type.
2024-06-07 21:35:19 +02:00
Hans Goudey
39894f4beb Sculpt: Avoid double map lookup creating draw batches 2024-06-07 21:35:19 +02:00
Hans Goudey
279fda3dcd Cleanup: Sculpt: Reorder function to avoid forward declaration 2024-06-07 21:35:19 +02:00
Hans Goudey
c18d209b85 Refactor: Sculpt: Move some drawing code out of classes
Most functions in `draw_pbvh.cc` are inside of the `PBVHBatch` or
`PBVHBatches` classes, besides the more recently added attribute
copying code. This means they have access to "all the information"
and it's hard to get a sense for the proper order of calculation and
what each function is responsible for. This commit is an attempt to
clarify things a bit by changing to regular static functions.
2024-06-07 21:35:19 +02:00
Hans Goudey
dc0fe8a26c Cleanup: Sculpt: Remove unnecessary variables from draw batches
lines_count was set but never used. tris_count was the same in one
case and just set to the same value as faces_count in another.
2024-06-07 21:35:19 +02:00
Hans Goudey
fd992c57bf Cleanup: Sculpt: Avoid unnecessary clearing of index buffers 2024-06-07 21:35:19 +02:00
Hans Goudey
8cac7bc6cc Cleanup: Sculpt: Use CCG grid index access utility in drawing code 2024-06-07 13:39:12 -04:00
Hans Goudey
9f4930509e Cleanup: Sculpt: Rename multires draw iteration variables
These "j" and "k" are actually X and Y, it's a bit easier to understand
what's going on if they're named that way.
2024-06-07 13:39:12 -04:00
Hans Goudey
466df1a97a Subdiv: Utility for grid index XY lookup, use in paint visibility function 2024-06-07 13:39:11 -04:00
Miguel Pozo
2276d0e767 Merge branch 'blender-v4.2-release' 2024-06-07 19:01:47 +02:00
Miguel Pozo
35cfc71b95 EEVEE: Parallel specialization constants compilation
Convert `Renderbuffers::sync` into `RenderBuffers::init`.
Use `GPU_shaders_precompile_specializations` in EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/122798
2024-06-07 18:53:59 +02:00
Miguel Pozo
83db9cc7b4 Merge branch 'blender-v4.2-release' 2024-06-07 18:47:47 +02:00
Miguel Pozo
22652b305e GPU: Add GPU_shaders_precompile_specializations
Allow precompiling specialization constants variations in parallel.
Only supported in OpenGL as the rest of the batch compilation API,
on the other backends the function is a no-op.
This also moves the `SpecializationConstant` from
`gpu_shader_create_info` (private API) into`GPU_common_types`
(public API).

Pull Request: https://projects.blender.org/blender/blender/pulls/122796
2024-06-07 18:45:31 +02:00
Raul Fernandez
dae3554d5c Fix #122786: Multiresolution > Apply Base produces garbled meshes
This changes fixes a wrong mesh as a result of apply base mesh from the Multires modifier

In the previous code some corner vertices where incorrectly assigned to null and skipped form processing as a safety guard
that was only relevant when the mesh had hidden faces in edit mode. The hidden corner vertices bug is handled now when checking

> if (corner_x_index < 0 || corner_y_index < 0) {
> continue;
> }

Since the patch that caused this error was a fix to a previous infinite loop bug,
I also tested and made sure this updated patch still fixes the original issue it was trying to fix.

Note: This PR replaces #122845 due to a large amount of git rebase issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/122859
2024-06-07 18:35:28 +02:00
Aras Pranckevicius
fb0e358e1a Merge branch 'blender-v4.2-release' 2024-06-07 18:43:17 +03:00
Aras Pranckevicius
73d4872f5a Fix: VSE strip outline no longer extends outside of strip bounds
Previously selected strips in VSE timeline were drawing their outline
1px outside of the strip boundaries. This makes outlines of the strips
overlap each other when neighboring strips are selected.

Now the selected outline is fully within regular strip shape.

Pull Request: https://projects.blender.org/blender/blender/pulls/122890
2024-06-07 17:41:56 +02:00
Omar Emara
ec411b55f1 Merge branch 'blender-v4.2-release' 2024-06-07 18:39:32 +03:00
Omar Emara
1e359f4173 Fix #112742: File output node ignores colorspace overrides
The File Output node ignores color space overrides for EXR images. To
fix this, we save the images using save_as_render set to true. We don't
need to provide this as an option similar to other image types because
even when save_as_render is set to true, it will not have an effect
unless the user chooses to override the color space explicitly, since it
is not affected by view transforms and the like.

Pull Request: https://projects.blender.org/blender/blender/pulls/122791
2024-06-07 17:38:18 +02:00
Omar Emara
20e18b0d79 Merge branch 'blender-v4.2-release' 2024-06-07 18:36:07 +03:00
Omar Emara
79da892126 Fix #122587: File Output node can only save one size
The File Output node forces all inputs to have the same size, which
should only be the case for multilayer files. This is a regression in
931c188ce5. To fix this, we allow inputs to have any size, except for
multilayer files, which are realized on the automatic operation domain
of the operation.

Pull Request: https://projects.blender.org/blender/blender/pulls/122824
2024-06-07 17:34:14 +02:00
Omar Emara
d66e3f899a Fix #102240: Viewer node does not work inside group
The CPU compositor does not recognize viewer groups inside node groups
unless a viewer node exists at the top level node group. This is caused
by bad logic when registering viewer node at the node operation builder.
And the fix is just to correct the logic to always register viewers if
no active viewer already exists, which can then later be overwritten if
a viewer node that takes precedence was discovered.

Pull Request: https://projects.blender.org/blender/blender/pulls/122869
2024-06-07 17:33:25 +02:00
Campbell Barton
b4523a42b0 Merge branch 'blender-v4.2-release' 2024-06-08 00:45:16 +10:00
Falk David
0089a90625 Refactor: Attribute API: Remove ID owner dependency
The attribute API defined in `attribute.cc` was dependent on
the assumption that `ID`s are always the "direct" owners of attributes.

For Grease Pencil drawings, this is not the case. The Grease Pencil ID
stores the attributes for layers, and the attributes for drawings are stored
in `CurvesGeometry` on the drawings themselves.

In order to make use of  `rna_attribute.cc`, we need that API to handle
other types of attribute owners.

This adds an `AttributeOwner` which is basically just a type and a
pointer. We replace the `ID` pointers and pass `AttributeOwner`s instead.

For cases where we have to do a switch based on the type, all the
types are handled and the `default` statment is left out. This ensures
that we get a compiler warning when a new `AttributeOwnerType`
is added.

No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/122765
2024-06-07 16:42:41 +02:00
Campbell Barton
f1461e157b Fix call to Vector::last when empty (asserted in debug mode) 2024-06-08 00:38:53 +10:00
Falk David
b7c570c854 GPv3: Don't use unified paint settings for draw tools
Using unified paint settings for the draw tools as multiple issues.
As an artist, it is expected that changing a draw brush will change
its settings. Sharing the radius between draw brushes only leads
to frustration of having to change the radius back and forth.

Instead, we don't use unified paint settings for the tools in draw
mode and always use the settings on the brush.

Resolves #122157.

Pull Request: https://projects.blender.org/blender/blender/pulls/122886
2024-06-07 16:31:53 +02:00
Miguel Pozo
ca7f1785fc Merge branch 'blender-v4.2-release' 2024-06-07 16:25:37 +02:00
Miguel Pozo
a9ec92005a Fix: EEVEE: Add missing DRW_viewport_request_redraw() call
Required to keep the compilation process going on.
2024-06-07 16:22:20 +02:00
Miguel Pozo
6a3d9018cf EEVEE: Compile probe passes in parallel
Right now probe passes are compiled one by one, since passes are only
requested if `materials.queued_shaders_count` is 0 and requesting a
pass will increase the number.
This splits the logic into 2 functions, one for checking if sync is needed
and another to check if pass shaders are needed.
This allows compiling the shaders in parallel.

Pull Request: https://projects.blender.org/blender/blender/pulls/122799
2024-06-07 16:19:17 +02:00
Miguel Pozo
12eca8692f EEVEE: Parallel static shader compilation
Use the `GPU_shader_batch` API to compile the EEVEE static shaders in
parallel and without blocking Blender.

Pull Request: https://projects.blender.org/blender/blender/pulls/122797
2024-06-07 16:19:16 +02:00
Miguel Pozo
9f125489e7 Revert "EEVEE: Compile probe passes in parallel"
This reverts commit e031fbe2f3.
2024-06-07 16:18:54 +02:00
Miguel Pozo
bafd529823 Revert "EEVEE: Parallel static shader compilation"
This reverts commit 9b4b248f36.
2024-06-07 16:18:44 +02:00
Aras Pranckevicius
91fa37fecb Fix: VSE timeline strip rounded corner outlines not pixel correct
PR #122576 added rounded corners to VSE timeline strips, but they were not
"snapped" to pixel grid so the outline that is normally 1px was sometimes
falling in between pixels and was blurred out.

Fix by rounding all SDF related coordinates inside the shader to the pixel
grid.

Pull Request: https://projects.blender.org/blender/blender/pulls/122764
2024-06-07 16:18:09 +02:00
Miguel Pozo
e031fbe2f3 EEVEE: Compile probe passes in parallel
Right now probe passes are compiled one by one, since passes are only
requested if `materials.queued_shaders_count` is 0 and requesting a
pass will increase the number.
This splits the logic into 2 functions, one for checking if sync is needed
and another to check if pass shaders are needed.
This allows compiling the shaders in parallel.

Pull Request: https://projects.blender.org/blender/blender/pulls/122799
2024-06-07 16:15:57 +02:00
Miguel Pozo
9b4b248f36 EEVEE: Parallel static shader compilation
Use the `GPU_shader_batch` API to compile the EEVEE static shaders in
parallel and without blocking Blender.

Pull Request: https://projects.blender.org/blender/blender/pulls/122797
2024-06-07 16:14:46 +02:00
Miguel Pozo
fb98edf322 GPU: Add GPU_material_batch_compile
Add `GPU_material_batch` API.
It uses the new `GPU_shader_batch` from #122232 internally and it
works in the same way.

Note: This doesn't implement parallel material optimizations.

Pull Request: https://projects.blender.org/blender/blender/pulls/122793
2024-06-07 16:11:50 +02:00
Miguel Pozo
ec0dd18de5 GPU: OpenGL: Support parallel geometry and compute shader compilation
Support parallel compilation of geometry and compute shaders when
using the `GPU_shader_batch` API.

Pull Request: https://projects.blender.org/blender/blender/pulls/122792
2024-06-07 16:10:43 +02:00
Sybren A. Stüvel
22d30bc7da Refactor: Anim: use enum type for filter_mode parameter
Use `enum` type for the `filter_mode` parameter of many functions. This
makes debugging easier and just makes the code slightly easier to
understand.

Also make the function parameter `const` wherever possible. Unfortunately,
due to the `BEGIN_ANIMFILTER_SUBCHANNELS` and `END_ANIMFILTER_SUBCHANNELS`
macros (which modify `filter_mode`), this is possible less often than I'd
like.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122882
2024-06-07 15:22:31 +02:00
Bastien Montagne
f49181d6fc Merge branch 'blender-v4.2-release' 2024-06-07 14:58:21 +02:00
Bastien Montagne
89e790d2a4 Cleanup: Improve/fix some IDProperty comments and TODOs.
Mainly correct/update some comments (e.g. missing reference to Boolean
type), and add some notes essentially about issues with current IDProp
String code (see also #86960 ).

No functional change.
2024-06-07 14:55:40 +02:00
Bastien Montagne
00461991f5 Merge branch 'blender-v4.2-release' 2024-06-07 14:38:10 +02:00
Bastien Montagne
57669600b1 Fix (unreported) GeoNode modifiers keeps 'invalid' IDProps types forever.
In case a 'compatible' old IDProperty exists,
`update_input_properties_from_node_tree` would essentially reuse it
as-is, only keeping the UI data from the freshly new IDProp it created
for the socket.

This commit instead fully re-use the newly created idprop, only copying
(and converting as needed) the value from the old one.

That way, we can be sure that the actual type of the IDProperty is reset
to its expected type, instead of being kept forever in a 'wrong' type.

Having IDProps in a stable, expected type is a sounder behavior in
general, and critical for lower-levels of code to work as expected
(like RNA diffingi, and by extension, Library Overrides e.g.)

NOTE: This is a side-finding from work on #122743 to make some idprops
statically typed, and is a pre-requirement for this to work with the
GeoNodes modifiers case.

Pull Request: https://projects.blender.org/blender/blender/pulls/122876
2024-06-07 14:34:40 +02:00
Falk David
e65981b999 Cleanup: GPv3: Add static assets for sizes of classes
The C++ classes that wrap DNA structs should never store any data.
Runtime data needs to be stored on the runtime classes/structs
and anything else needs to be put into DNA.

This adds static asserts to make sure (at compile time) that these
classes have the same size as the DNA structs (i.e. they don't store
additional data).
2024-06-07 14:22:07 +02:00
Sybren A. Stüvel
53c2ee7e37 Refactor: Anim: make some bAnimListElem fields enum-typed
Change the `bAnimListElem` fields `type`, `update`, and `datatype` from
respectively `int`, `char`, and `short` to their actual `enum` types,
respectively `eAnim_ChannelType`, `eAnim_Update_Flags`, and
`eAnim_KeyType`.

To prevent compiler warnings, all `switch` statements that try to handle
these fields have been expanded with the missing `case`s. This should
help in the future when new channel types are added, as that'll cause
more compiler warnings in those places that need updating.

One `if`/`else if`/`else` chain was converted into a `switch` for
clarity. This was actually the place where my (upcoming) code is hitting
the `BLI_assert_unreachable()`, which was the final straw for this
refactor.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122874
2024-06-07 13:48:32 +02:00
Sybren A. Stüvel
96a024dede Refactor: Anim: move struct bAnimListElem down in its header file
Move the `bAnimListElem` struct down in its header file, so that it sits
underneath the `enum` types that it uses. This move is necessary for an
upcoming refactor where the struct actually declares its fields to be of
those enum types.

Separating the move from the actual change in type will help with
clarity in the diffs.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122874
2024-06-07 13:48:32 +02:00
Jacques Lucke
c85b4c1f84 Merge branch 'blender-v4.2-release' 2024-06-07 13:42:14 +02:00
Jacques Lucke
68db2c8328 Fix #122607: connect deactivated viewer causes crash 2024-06-07 13:39:36 +02:00
Jacques Lucke
1573091b48 Merge branch 'blender-v4.2-release' 2024-06-07 13:26:54 +02:00