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test2/source
Hans Goudey 5013ab90f6 Cleanup: Sculpt: Rename PBVH draw multires variable
Everything here is drawn as triangles in the end, and currently we use
index buffers either way, so "needs_tri_index" isn't a meaningful name.
What this really controls is whether the layout is flattened to duplicate
each subdiv vertex 4 times, for drawing flat shading.
2024-06-07 21:35:19 +02:00
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