If the File Browser was used in regular editor mode (e.g. not through an
operation like File > Open), the operator that usually opens files and
directories wouldn't execute. We need to keep two operators for
double-click in the keymap so selecting and opening works in all cases.
Caused by c606044157.
This adds support for panel categories to the instanced panel system
used for modifiers and others. The change is pulled from D7997 where
it is needed for FCurve modifiers, but it is unused now.
The change is simple and basically amounts to checking the panel
category where it was overlooked before.
This brush deletes displacement information of the Multires Modifier,
resetting the mesh to the subdivision limit surface.
This can be use to easily delete parts of the sculpt or to fix
reprojection artifacts after applying a shrinkwrap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8543
This this adds the option of building boost::python
in the libs builder, in preparation for future
dependencies that require it (ie pyopenvdb)
disabled by default, can be enabled with the
`WITH_BOOST_PYTHON` cmake option.
Differential Revision: https://developer.blender.org/D8212
Reviewed by: brecht
Previously the way to use this operations was using the shortcut Ctrl +
W and Ctrl + Alt + W, which was not very discoverable and it was
limiting the amount of options that can be added to the operator.Now the
same functionality of the operator is available as a tool, which will
make easier to add other editing operations and options without adding
more entries to the keymap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8545
The object "delta_" rna variables were not added to the depsgraph search
and thus it would not trigger updates of the object during animation
playback.
The object "delta_" rna variables were not added to the depsgraph search
and thus it would not trigger updates of the object during animation
playback.
DRW_render_set_time is calling RE_engine_frame_set will in turn calls
BKE_scene_camera_switch_update.
To workaround this, we get the original camera object at render init and
get the evaluated version from it after each time change.
This change how motion data are indexed inside the ghash.
We follow cycles closely now and use evaluated ID pointers.
By removing the hack, it fixes T78561 (No Motion Blur on linked objects)
This fix issues with instanced geometry and modifiers. Since the
depsgraph will duplicate the objects when they have different modifiers,
the evaluated object are garanteed to be unique.
If one of the operands of a binary operator a float, integer
operand gets promoted to float as well.
Differential Revision: https://developer.blender.org/D8552
For a locked shapekey, a SculptSession's orig_cos / deform_cos /
deform_imats are not initialized (they only are when
deform_modifiers_active is true -- this in turn is only true for
shapekeys if they are //not// locked [and for deforming modifiers of
course])
We can just update that keyblock with sculpt_update_keyblock() in case
of a locked shapekey
Maniphest Tasks: T79622
Differential Revision: https://developer.blender.org/D8499
Caused by rBfffba2b6530.
In above commit, the buttons rnaindex [-1 for entire arrays like colors]
was not used anymore for the entire function body of
`ED_autokeyframe_property` (previously in `ui_but_anim_autokey`).
Replacing the index with 0 (in the array case) is indeed necessary for
`BKE_fcurve_find_by_rna_context_ui`, prior to rBfffba2b6530 this was
taken care of by using `ui_but_get_fcurve` instead [which did this
internally].
But using an index of 0 (instead of -1) for the entire function body of
`ED_autokeyframe_property` fails for the array part later, namely
`insert_keyframe` needs -1 here.
Now just replace the index for //finding the FCurve//, but use the
original for //inserting the keyframe//.
Could be backported to 2.83 LTS.
Reviewers: campbellbarton, sybren
Subscribers:
The previous algorithm was not using all of the requested grids to build a mesh
around the volume due to limitations regarding the use of a dense buffer to
gather information about the volume's topology. This resulted in artefacts during
rendering.
The mesh generation is now done by merging all of the input grids and using the
resulting grid's topology to create the mesh. The generation of the mesh
is still done in index space as before, and the vertices are converted to object
space by using the merged topology grid indexToWorld transform.
To be able to merge the grids together we have to make sure that their transformation
matrices and their index spaces match, thus, if they do not match we simply resample
the grids. This behaviour should tackle one other limitation of the current algorithm,
which is that only one transformation matrix was used to generate the final mesh.
If we do not have an OpenVDB grid for the requested volume data, we generate
a temporary OpenVDB grid for it.
Differential Revision: https://developer.blender.org/D8401
Now the one vertex defines the position of the UV chart, while rotation and
shape is still determined automatically.
Initial patch by Willis (wlssirius).
Differential Revision: https://developer.blender.org/D8484
This is particular important because 2.90 will coexist with 2.83 LTS, so
we should warn the users of potential loss of data when going from 2.90
to 2.83 and back.
Differential Revision: https://developer.blender.org/D8488