Commit Graph

92636 Commits

Author SHA1 Message Date
Clément Foucault
507a331f01 Fix T67552 EEVEE: Vector Curves node clamps maximum input value at 1.0 2020-01-27 19:52:20 +01:00
Clément Foucault
0366c46ec6 Fix T69070 EEVEE: Volume shader glitch if object as axis with 0.0 scale 2020-01-27 19:52:20 +01:00
Ray Molenkamp
10eb711e16 Fix: Building without WITH_MOD_FLUID
When MOD_FLUID was off and WITH_CYCLES was on there was a build error.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6542
2020-01-27 10:46:55 -07:00
Simon G
c8103efbe3 Fix undefined behavior in tangent space computation
Use an improved implementation for circular shift.

Differential Revision: https://developer.blender.org/D6677
2020-01-27 18:00:34 +01:00
Miguel Pozo
6bf0e9dbb1 Fix particle instance modifier generating NaN polygons in some cases
Particles that don't exist should not be used, for example due to a
density texture.

Differential Revision: https://developer.blender.org/D6561
2020-01-27 17:38:21 +01:00
Yevgeny Makarov
f4f57ed21a Fix part of T65404: quit dialog doesn't show if Blender is minimized
This solves the problem for macOS and Linux, but not Windows yet.

Differential Revision: https://developer.blender.org/D6673
2020-01-27 17:38:21 +01:00
mano-wii
2662ba2438 Fix T59804: Expose hidden bmesh.ops.symmetrize options in python
The operator actually supports a 6-item enum

Differential Revision: https://developer.blender.org/D6613
2020-01-27 12:59:11 -03:00
Brecht Van Lommel
5d21efcd21 Fix T73409: error deleting preset saved on different drive than Blender install 2020-01-27 15:12:27 +01:00
Brecht Van Lommel
3788901107 Cleanup: fix compiler warnings 2020-01-27 12:19:49 +01:00
Bastien Montagne
34c8ba6d3e Fix T73399: Crash trying to move the origin of an empty.
Empty objects have no obdata, so we need to check for NULL id...
2020-01-27 11:48:44 +01:00
Antonio Vazquez
7e8e7bfe69 Fix T72862: Viewport Render doesn't render Grease Pencil Overlays
Fix by @campbellbarton
Note: Duplicated commit done in master first by error
2020-01-27 11:40:38 +01:00
Campbell Barton
756b9acaf5 Fix T71719: Unrelated menus open on hover
Logic to open menus on hover changed since 2.7x for convenience
switching between popovers in the top-bar.
This also made hover open menus in situations where it isn't useful.

Restrict this to buttons placed side-by-side.
2020-01-27 19:45:20 +11:00
Campbell Barton
3ca9eaf187 BLI_rect: add rect-rect intersection checks on a single axis 2020-01-27 17:57:51 +11:00
Campbell Barton
9ee87231e1 Fix T72449: Stale outliner selection after object duplicate 2020-01-27 16:57:48 +11:00
Campbell Barton
9a8dd37d1a makesdna: avoid 'alloca' in a for loop
Issue raised by Sergey in D6634
2020-01-27 13:39:58 +11:00
Campbell Barton
f56bc68231 Docs: update reference to PYTHONPATH 2020-01-27 13:33:25 +11:00
Alexander Gavrilov
fc1f5bded4 Depsgraph: fix false positive time dependencies for simple drivers.
The dependency graph has to know whether a driver must be re-evaluated
every frame due to a dependency on the current frame number. For python
drivers it was using a heuristic based on searching for certain sub-
strings in the expression, notably including '('.

When the expression is actually evaluated using Python, this can't be
easily improved; however if the Simple Expression evaluator is used,
this check can be done precisely by accessing the parsed data.

Differential Revision: https://developer.blender.org/D6624
2020-01-24 20:48:02 +03:00
Pablo Dobarro
300f937aec Sculpt: Rename Topology Brush to Slide Relax Brush
The full name was "Topology Slide/Relax", but it didn't fit in the
toolbar UI. This was causing some problems:

- The mesh filter that does the same thing is called "Relax"
- We may want to add a "Topology Brush" tool in the future that is more
oriented to retopology task (like creating strips of quads), so by doing
this we avoid having two tools with the same name in the UI.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D6590
2020-01-24 18:21:19 +01:00
Pablo Dobarro
5186bb56b5 Fix T71373: Sculpt Mask not extracting correctly on scaled objects
This patch applies the original object scale to the coordinates of the
extracted mask mesh. Without this patch, the mesh was no taking the
original object scale into account and the shrinkwrap will fail.

The other solution would be copying the objecty scale to the new
extracted mask object, but I would like to avoid entering sculpt mode
with scaled objects as it may produce wrong behaviors in some tools.

Reviewed By: jbakker

Maniphest Tasks: T71373

Differential Revision: https://developer.blender.org/D6207
2020-01-24 18:14:13 +01:00
Sebastián Barschkis
8d3df01e9d Fix T53205: Show Smoke Advance Panel at Outflow type
Now hiding the initial velocity and texture panel when flow behavior is set to outflow.
2020-01-24 17:23:50 +01:00
Sebastián Barschkis
7a9f102537 Fix T72975: [Mantaflow] Mesh generation bug
The initial value for phi was too high.
2020-01-24 17:23:50 +01:00
Sebastián Barschkis
64b152c254 Fluid: Added resume cache boolean to standalone scripts
Exported Manta script was missing the new resume options in the data load functions.
2020-01-24 17:23:50 +01:00
Sergey Sharybin
cb6f9c2f19 Make deps: Force some boost dependencies
Boost could have picked up system-wide libbz2-dev installed and enable
this compression in iostreams. Nothing really wrong with this, but it
makes it so final Blender binary depends on bz2, which breaks default
linker flags.

This commit makes it so Boost is not using libraries which we don't
need, simplifying linking setup.

Differential Revision: https://developer.blender.org/D6668
2020-01-24 15:21:36 +01:00
mano-wii
2bd62ca7eb Fix T73349: X-Ray Mode - snapping through object stop working on value = 1 2020-01-24 10:06:27 -03:00
Sergey Sharybin
18343c230d Fix/workaround initialization order of static TBB/MKL
Was caused by recent refactor of dependencies in 517870a4a1.

While there is no fully reliable solution to this issue other than
making TBB a dynamic library dependency (as documentation tells us
to do), there seems to be simple workaround which doesn't require
deeper changed in build process and packaging.

Tested on Brecht's computer who managed to reproduce the issue on
Linux (T72015#857423).
2020-01-24 12:47:35 +01:00
Sybren A. Stüvel
71d53ab465 Fix T73001: Shader Node with driver not updating when animated
When there are ID properties on an object, and these are animated and
used by a driver, the depsgraph has proper connections between ACTION →
ID PROPERTY → DRIVER.

When these properties are defined on a mesh, however, the depsgraph
relations are incorrectly created between GEOMETRY → PROPERTIES_EXIT →
DRIVER (because it's assumed that 'source = ENTRY' implies 'geometry').

This patch solves this by first checking whether the targeted property
is an ID property and handling it accordingly. This also made it
possible to remove some special cases from pose bone relations.

Maniphest Tasks: T73001

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6571
2020-01-24 12:16:33 +01:00
Bastien Montagne
316d2c1522 Fix T73336: Several issues (including crashes) with ID pointer IDProps and RNA.
`RNA_property_pointer_set()` was just broken when assigning to an ID
pointer IDProp, on both debug/checks and actual assignment.

That was at least affecting RNA copying and liboverrides area...
2020-01-24 11:39:21 +01:00
Bastien Montagne
af00fab312 IDProps: add utility to set an ID pointer IDProp value. 2020-01-24 11:39:21 +01:00
Philipp Oeser
005af1e274 Fix T72083: Object.proxy_collection is been set to linked target object
even when target is not a collection

Looks like this was (accidentally) removed in {rBbe9e469ead22}
https://developer.blender.org/
rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb#change-pFg0VUTAHY2q

This could also result in a missing update in
object_handle_update_proxy, see T72083 for an example.

Thx @Macroni investigating!

Maniphest Tasks: T72083

Differential Revision: https://developer.blender.org/D6651
2020-01-24 09:54:03 +01:00
Clément Foucault
c5436883c6 Fix T69121 DRW: Missing depth buffer refresh with GPencil + Cycles
I just cleaned up the logic and checked for GPencil objects in the scene.
2020-01-23 21:38:06 +01:00
Clément Foucault
c2e21b2329 Fix T71374 EEVEE: Fix Node group socket not converting inputs as in Cycles
Pretty straight Forward. Create a temp node during sockets expansion to
force the conversion to float.
2020-01-23 19:56:50 +01:00
Sebastián Barschkis
39ae4804a8 Fix T72789: Mantaflow cache doesn't work with non-latin cache directory
Root of the problem was that Manta's Python API was converting to and from Latin1 instead of UTF8.
2020-01-23 17:15:45 +01:00
Sergey Sharybin
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
Brecht Van Lommel
544ee7a4f2 Make deps: Fix zlib symbols defined twice
We compile zlib as own dependency, but are not informing BLOSC
to use it. This leads to zlib symbols defined twice when linking
Blender: one set comes from libz.a and another one from libblosc.a.

Tested on Linux Debian testing and CentOS 7.5.

It is possible that this change on its own will lead to linking
errors after libraries are re-compiled, This will be fixed as
a dedicated fix to Blender's build system.

Reviewed By: brecht, mont29, LazyDodo

Differential Revision: https://developer.blender.org/D6641
2020-01-23 16:59:18 +01:00
Antonio Vazquez
d9d11e2faf Fix T73327: GPencil strength sculpt brush not working with small brush radius
The problem was related to the smooth of the strength. As the factor was very low and the value was smoothed , the result was almost nothing when the radius was very small. Now the factor is higher and the smooth is done after clamping pressure.
2020-01-23 16:55:37 +01:00
Clément Foucault
170844135a Fix T67050 Overlay: Forcefield limits are not dashed
This adds some kind of dashing to the tube and cone limits. Although the
dashing is in object space and is not a good as old dashing. But it is
the least time consuming and least complex solution.
2020-01-23 15:41:41 +01:00
Clément Foucault
3cd32c376d Fix T66956 EEVEE: NaN produced by bad geometry mess with the DoF
Sanitize the source of the depth of field.
2020-01-23 15:41:41 +01:00
Clément Foucault
6dcbc3cd5a Fix T73335 Overlay: Light Distance line does not represent custom distance
This is a fix to the issue that light distance line end does not represent
anything now that shadow bounds are computed automatically.
2020-01-23 15:41:41 +01:00
Sybren A. Stüvel
fb0136f908 Fix T71311 Bridge Edge Loops crash when bridging cube edges
This commit will prevent the crash. It does produce a result that may not
be desirable (only briding one face of the cube), but at least it's better
than crashing.
2020-01-23 14:39:50 +01:00
Sybren A. Stüvel
1f6ab32196 Fix T73279: Particle Rotation checkbox enabled when a bake exists
The contents of the Rotation panel was already disabled when a bake
exists, but the checkbox in the header wasn't. Since rotations are part
of the baked data, it doesn't make sense to enable/disable rotations
after baking.
2020-01-23 10:37:32 +01:00
Sebastián Barschkis
ca7bd3f1c3 Fluid: Cleaned up functions that deal with Python objects (C-API)
This commit belongs to T72894. It's related to (my) previous commits on pointer exchanges (today + yesterday). It cleans up the functions by describing their usage in the comments, adds additional nullptr checks, and fixes the reference count responsibilities of newly created PyObjects.
2020-01-22 18:31:19 +01:00
Sebastián Barschkis
be7571a5e4 Fluid: Refactored Mantaflow <-> Blender pointer exchange once more 2020-01-22 16:45:57 +01:00
Patrick Mours
26687dda5a Fix T71344: Optix render errors with motion blur and unknown bone constraint relationship
The OptiX SRT motion expects a motion defined by translation,
rotation, shear and scale, but the matrix decomposition code in
Cycles was not able to extract shear information and instead
produced a stretch matrix with the information baked in. This
caused conflicting transforms between traversal and shading
and lead to render artifacts.
This patch changes the matrix decomposition to produce factors
inline with what OptiX expects to fix that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6605
2020-01-22 15:49:14 +01:00
Sergey Sharybin
cbbbb9d179 Fix wrong DNA alignment on arm{el,hf} and mipsel
Technically, pointers are to be padded with followup pointer.
2020-01-22 15:34:27 +01:00
Richard Antalik
a60a623a1a Fix T69921: VSE - Waveforms unnecessary redrawn on offset change
Waveform is freed in `sound_load_audio()` when sound length is `queried by BKE_sound_info_get()`.

Add argument free_waveform, so `BKE_sound_info_get()` can skip waveform freeing, as it is not expected to alter sound.

Reviewed By: sybren

Differential Revision: http://developer.blender.org/D6053
2020-01-22 13:36:55 +01:00
Sebastián Barschkis
96fa613639 Fix T73311: Mantaflow > Liquid: Enabling Initial Velocity on Inflow / Outflow crashes Blender 2020-01-22 11:40:04 +01:00
Sebastián Barschkis
c4b5279bbc Fix T72894: Mantaflow: several crashes due to null pointers
Incorporated LazyDodo's suggestions from the task.
2020-01-22 11:17:54 +01:00
Brecht Van Lommel
908ed661ee Fix Blender DMG bundling for macOS failing on buildbot
The change from D6462 caused a permission prompt. Setting the user and group
UID appears unnecessary to fix the issue, so leave just the mode.
2020-01-22 11:14:30 +01:00
Campbell Barton
69828cba53 UI: rename transparency to opacity
Calling it transparency makes value seem inverted, resolves T73306.
2020-01-22 17:44:54 +11:00
Richard Antalik
3119a014a6 Fix T70415 100% proxy files playing with poor performance
Refactor code to use `eSpaceSeq_Proxy_RenderSize` or corresponding `IMB_Proxy_Size`
enum items directly.

`SEQ_PROXY_RENDER_SIZE_100` has assigned value 99 to distinguish from `SEQ_PROXY_RENDER_SIZE_FULL`.
This caused error in image size calculation and because of that image had to be scaled.

Author: EitanSomething

Reviewed By: ISS

Differential Revision: http://developer.blender.org/D6368
2020-01-22 00:59:31 +01:00