Commit Graph

2086 Commits

Author SHA1 Message Date
Campbell Barton
3b4873250e when cyclic is enabled the knots would always be generated with uniform nurbs but after, cyclic nurbs would be incorrect if the bezier or endpoint u/v was set.
also replaced some numbers with constants.
2008-05-26 12:50:00 +00:00
Campbell Barton
0a90a52442 * The displist would be uninitialized when nurbs bezieru/v was set and the order wasnt 3 or 4. add a function that checks nurbs can produce a valid line. check_valid_nurb_u/v
* when check_valid_nurb_u/v fails, no curve is allocated or drawn.
* knotsu/v could be NULL but some functions didn't check for this, make sure this is checked for everywhere.
* The interface didnt change check the order when the bezier u/v flag was set, added functions clamp_nurb_order_u/v that takes into accound the number of points and the bezier u/v flag.
2008-05-26 09:50:46 +00:00
Campbell Barton
b46bdbcd0f fix for "[#11004] Adding ram sound and alt-U causes ram to look like HD sound and can lead to crash"
Missing call sound_initialize_sounds, cant be added BKE_reset_undo since its in blenderkernel.
2008-05-23 09:58:33 +00:00
Brecht Van Lommel
7bae2af95c Fix for bug #11698: mesh deform modifier not working on extruded curves.
The modifier work on the tesselated result rather than the curve itself.
2008-05-22 17:06:46 +00:00
Brecht Van Lommel
abb247ac35 Fix for bug #11743: incorrect transformation for particle group
visualization DupliGroup option.
2008-05-22 14:08:13 +00:00
Brecht Van Lommel
be1cb6e5e2 Fix for bug #11758: crash cancelling hair softbody bake.
Fix for bug #11966: crash in hair softbody with hair amount 0.
2008-05-22 13:58:16 +00:00
Campbell Barton
c526b1b2df memory corruption error fix when changing orderU/Vs with curves, this could crash blender or make odd display lists.
the problem was that the buttons would use the first nurb if there was no 'lastnu', but the makeknots function only checked for lastnu. this meant the knots would not get re-allocated on 
values would be written outside the array.
2008-05-18 18:44:02 +00:00
Ton Roosendaal
3effe8060d Fix in mball last May 15th causes a hang (eternal loop) in mball.c,
a division by zero was not handled

(weird though, only shows in OSX PPC. no optimize, debug build.)
2008-05-18 13:57:47 +00:00
Campbell Barton
d3f7fba472 fix for [#11691] No checks in curve code for "Number of points <= Order U"
added checks for a nurbes orderu being larger then pntsu.
This has the same effect as the curve having only 1 point. (its display list is not generated 
but it is still added but a dummy displist with zero points is made)
memcpy was also being used where the memory overlaped (probably worked in most cases but this is incorrect and valgrind complained), use memmove 
instead.
2008-05-17 22:37:34 +00:00
Joshua Leung
bb6c67cc73 Bugfix #11717:
Rendering (Internal/OGL) would crash when StampInfo was on and adding info about the active camera, if there was no camera in the scene.
2008-05-17 00:35:30 +00:00
Willian Padovani Germano
bbe32118ef == Nodes ==
- "Memoryblock free: attempt to free NULL pointer" messages related to the Material node (Add->Input->Material). Deleting it and quitting Blender would bring 2 or 3 of these warnings. Trivial fix (check if NULL) in blenkernel/intern/node.c, though Nodes devs may be interested. Found while testing to fix the following bug:

== PyNodes ==

- Bug #11715 reported by Alexanter Feterman:

http://projects.blender.org/tracker/?func=detail&atid=125&aid=11715&group_id=9

Adding a Dynamic node and setting it to a pynode script would crash Blender if no Material Node (MatNode) was present.

Thanks Alexander for reporting and Brecht for assigning it to me.
2008-05-16 20:57:06 +00:00
Brecht Van Lommel
7df859fb95 Fix for bug #11389: edgesplit modifier crash after subsurf when
no edges were being split.
2008-05-15 20:07:07 +00:00
Brecht Van Lommel
a6e18574b8 Fix for bug #11650: removing uv layers in editmode did not work correct.
Fix for bug #11661: bake to viewport uv layer instead of render uv layer.
2008-05-15 19:40:09 +00:00
Jiri Hnidek
ba6c6854ed Last bug fix of #10999. This should finaly work (tested by jesterking). 2008-05-15 19:30:30 +00:00
Brecht Van Lommel
7806a44134 Minor particle system fixes:
- Changed some tooltips.
- Refresh with reactors and shared particle settings.
- Copying of child particles.
2008-05-14 13:30:36 +00:00
Brecht Van Lommel
f44c22e69c Fix for bug #11128: render window shows undithered image. 2008-05-12 17:41:03 +00:00
Brecht Van Lommel
916120b98c Fix for bug #11114: boids physics went wrong when the distance between
particles was exactly 0.0, for example with emission from verts.
2008-05-12 17:30:32 +00:00
Jiri Hnidek
c471b6db74 Bug fix of #10999. mbproc->start was useless. 2008-05-12 16:22:49 +00:00
Brecht Van Lommel
2c9e8e7593 Fix for bug #11140: explode modifier could run out of memory quite
quickly because it allocated a totvert*totvert size array, now uses
edgehash instead.
2008-05-12 11:48:55 +00:00
Peter Schlaile
97dd2fe33e == FFMPEG ==
Added (disabled) MKV support. Might come handy later, if someone finds
out, why it instantly crashes after 2 frames.

Made it impossible to set min_rate higher than max_rate in render buttons
panel.
2008-05-12 09:01:15 +00:00
Ken Hughes
e9706d6f0d Move variable declaration, wouldn't compiler with MSVC (reports by jms). 2008-05-11 22:51:56 +00:00
Peter Schlaile
c8673be3d6 == FFMPEG ==
Add ffmpeg expert option (meaning _all_ ffmpeg option) to render dialog
using properties.

Also adds: H264 preset, that doesn't screw up output.
2008-05-11 20:40:55 +00:00
Campbell Barton
a2528b4123 fix for [#11136] Segmentation fault when copying objects with hairs 2008-05-11 11:34:39 +00:00
Campbell Barton
f7173498f3 missed modifier.c last commit, made explode copy some settings.
added back zr's depth buffer wire stuff, but only when wire is being drawn over solid mode. normal wire objects  will still display correctly.
2008-05-09 15:21:23 +00:00
Brecht Van Lommel
7e93f5569d Fix for bug #10475: added more dependencies for physics systems
with deflectors and fields for proper dependency graph updates.
2008-05-09 13:04:36 +00:00
Brecht Van Lommel
6a97a2ab33 Fix for bug #8919: uv shadow mesh doesn't update without 3d view
open. Made it so that the dependency graph besides the visible
layers, also updates the edited object.
2008-05-09 12:39:56 +00:00
Brecht Van Lommel
8d6857b915 Fix for bug #10894: objects used as particle duplis couldn't be
transformed properly anymore if they had ipo's, same issue also
fixed for dupliframes.
2008-05-09 10:26:49 +00:00
Jiri Hnidek
5d8178a120 Potential bug fix of #10999. 2008-05-08 21:33:15 +00:00
Brecht Van Lommel
205d06f5f4 Fix for bug #11002: particle ipo clump did not allow negative values
like the button in the user interface.
2008-05-08 08:41:56 +00:00
Brecht Van Lommel
1584d6a006 Possible fix for #9691: blender failing to allocate memory when rendering
particles on windows, now allocates smaller chunks of memory.
2008-05-07 19:25:43 +00:00
Brecht Van Lommel
ad5579ec92 Fix for bug #9676: added warning that particles on multires are
not supported on anything else than the first level.
2008-05-07 16:31:49 +00:00
Campbell Barton
bda4e3d19f * added support for exporting dupli objects
* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
2008-05-07 15:38:40 +00:00
Brecht Van Lommel
04d2a8badc Fix for bug #10734: mirror modifier crash with no axis
enabled for mirroring around.
2008-05-06 08:35:19 +00:00
Joshua Leung
ee87af1e16 Bugfixes:
* NLA scaling was being incorrectly handled with fractional values. This was caused by clamping to integers instead of floats when making sure the scale value was positive. 

* Added checks to help prevent some weird cases that may sometimes occur and cause problems
2008-05-06 07:10:30 +00:00
Brecht Van Lommel
b6f5679cf5 Fix for bug #10542: changing particle visualisation type from object to
something else didn't work correct.
Fix for bug #10478: particle system point cache problem.
2008-05-05 21:10:32 +00:00
Kent Mein
4c0bcbf4da fix for bad indexing found by Cyril Brulebois
Its making the identity matrix so I just removed the initalizing values
that were out of bounds.

Kent
2008-05-05 17:26:33 +00:00
Joshua Leung
b7de3918fb Fix for compiling with FFMPEG enabled due to BLI_convertstringcode 2008-05-04 10:28:10 +00:00
Campbell Barton
110f927c63 Changed frame numbering to only alter hashes if they are in the filename (not the directory name) to fix bug [#10566] File Open Dialog replaces '#' with '0' in directory names.
removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway.
in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...)

There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.
2008-05-04 09:41:15 +00:00
Jean-Luc Peurière
b846e7a3bf fix for #7314
solution provided by Leandro Inocencio
2008-05-02 15:45:15 +00:00
Jiri Hnidek
e1090eed41 Fix for bug #8825. find_first_point() finds first points of implicite surface in better way now. It goes
from center of every metalement to 26 directions and try to find every place, where implicite function 
crosses zero value. Size of step is size of polygonization cube. It can be proofed, that smaller size of step 
is useless.
2008-05-02 12:43:46 +00:00
Willian Padovani Germano
9ea5788c37 == PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9

Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.

Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
2008-05-01 22:28:18 +00:00
Brecht Van Lommel
93ba2dd6a1 Fix for bug #9867: issues with making particle systems local. 2008-04-30 13:29:57 +00:00
Brecht Van Lommel
8370991710 Fix for bug #9657: ipo's on the object in particle object visualisation
didn't always get correct time.
2008-04-29 09:56:52 +00:00
Brecht Van Lommel
082b706e8d Fix for bug #8865: on mac os x, with certain processors (I'm guessing
Intel Xeon only), doing a lot of mutex locking is really slow. Getting
the image  buffer for each texture read then made using more threads
actually slow down the render. Now I've split up the function in two
parts, one parts that checks if the image is available, and another
that does a mutex lock and loading if needed.

Changes quite a lot of code, so hopefully doesn't break stuff, but it
seemed to survive test with rendering a number of frames using all
image types and many threads, though this kind of threading problem
only happens once in a while .. so hard to test for.
2008-04-28 20:57:03 +00:00
Campbell Barton
d6400179d2 vertex parents to a mesh that no verts would crash blender 2008-04-28 17:14:56 +00:00
Joshua Leung
de8b30a424 Bugfix #8937: Action constraint for non-armatures shows lag on clear transform
The problem here was that the owner instead of the workob was being used to find the effect of the action constraint.
2008-04-28 10:35:51 +00:00
Joshua Leung
1b45506f0a Compiler warning fixes:
* in scene.c in blenkernel, set_last_seq (defined in src - editseq.c) is called... this may/may not need some stubs for game-engine stuff
* removed unused vars due to old particle-effects stuff
2008-04-28 00:40:38 +00:00
Campbell Barton
9101d5689f * Group unlinking wasnt removing groups from particle systems, or render layers light overrid.
* BPath sequencer strip looper was only operating on the active scene, now look through all scenes.
* The active sequence strip wasnt being reset when scenes switched, so you could see the previous scenes strip when switching to a new scene.
2008-04-27 20:43:25 +00:00
Nicholas Bishop
7f985f3399 == Multires ==
Fixed bug #9680, Crash on render

Caused by multires sometimes looking at editmesh data rather than mesh data during render
2008-04-27 18:26:43 +00:00
Campbell Barton
57c1fbe557 remove old particle system.
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
2008-04-27 18:26:20 +00:00