Two commits that basically do the same thing for two `enum`s: give
them a name.
- the `IDWALK_…` enum → `LibraryForeachIDFlag`.
- the `IDWALK_CB_…` enum → `LibraryForeachIDCallbackFlag`.
This way the flags are type-safe, and it's known where values come
from. This is much preferred (at least by me) to just having `int
flags`.
Uses of `0` have been replaced with `IDWALK_NOP` and `IDWALK_CB_NOP`,
as those have the same value and are of the right type.
One invalid use of `IDWALK_NOP` was detected by this change, and is
replaced by `IDWALK_CB_NOP`. And another one in the opposite
direction.
This change might be incomplete; I gave the enum a name, fixed the
compiler errors, and then also updated assignments like `int cb_flag =
cb_data->cb_flag`. I might have missed some assignments to `int`
though.
No functional changes.
----------
I intend to land this PR as its two separate commits. I just put them in the same PR so the buildbot can handle them in one go, and we don't have a stack of highly relatled PRs.
In the future this could also apply to the `IDWALK_RET_…` enum. This one I left out, though, because a proper cleanup there would also have to include their ambiguity on whether they are bitflags (like the enums in this PR) or not. Their values and the code in `BKE_lib_query_foreachid_process()` implies they are bitflags, but in practice they are never or'ed together and just used as discrete values.
Pull Request: https://projects.blender.org/blender/blender/pulls/131803
In Blender 4.2 in Grease Pencil draw mode it was possible to
erase strokes using box and lasso gestures.
Under the hood, these were just using the selection operators
that had special deletion handling if the object was in draw mode.
Rather than hacking this into the selection operations, this adds
two new operators:
* `grease_pencil.erase_lasso`
* `grease_pencil.erase_box`
When using one of the erase operations with auto-key, the previous
keyframe will be duplicated to the current frame (for the drawings
that are affected by the eraser).
They are mapped to the same shortcuts than the selection
operators in Blender 4.2.
* Lasso erase: `Ctrl`+`Alt`+`RMB`.
* Box erase: `B`.
This is part of #130518.
Pull Request: https://projects.blender.org/blender/blender/pulls/131504
It was pointed out that the notification added in #131406 was incorrect
as it added a notification for an intended area rather than the type
of change. This adds a ND_KEYFRAME_AUTO, set on auto keyframe change.
Timeline header already listens for all NC_ANIMATION and tags redraw.
Pull Request: https://projects.blender.org/blender/blender/pulls/131454
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional
Pull Request: https://projects.blender.org/blender/blender/pulls/131473
These are useless now that PointerRNA has explicit default values, and
become a problem when real constructors are added to this struct. Simply
use the default empty value initialization instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/130927
The `fmt::format` can process the format string at compile time. Currently, we
don't seem to be using that as we don't use `FMT_STRING`. Starting with C++20,
that will be the default though, and one has to explicitly opt out in places
where the string is not known at compile time using `fmt::runtime(...)`.
Currently, our code does not compile as C++20 because of that. Unfortunately, we
have many places with runtime format strings, because of i18n.
Pull Request: https://projects.blender.org/blender/blender/pulls/130392
No functional changes intended.
This patch moves the relevant keying set code from editors to animrig.
All functions are in the animrig namespace, and as such have lost their
`ANIM_` prefix.
Other than that, the code has been moved as is into `animrig/intern/keyingsets.cc`
Note that I also had to move `id_frame_has_keyframe` and `fcurve_frame_has_keyframe`.
I moved that into `ANIM_keyframing.hh` and `ANIM_fcurve.hh` since I found that more fitting.
Due to Windows defining `DELETE` as macro I had to rename `ModifyKeyMode::DELETE`
to `ModifyKeyMode::DELETE_KEY`
As a result of this two includes from animrig to editors were removed.
This is part of #121336
Pull Request: https://projects.blender.org/blender/blender/pulls/129980
This commit refactors `BKE_image_load` and `BKE_image_load_exists` APIs:
* Remove the `_ex` versions (the 'exist' boolean return pointer can have
default `nullptr` value instead).
* Add `_in_lib` versions, which match signature and behavior of the
generic ID creation code to allow to find or create a new image ID
directly in a library 'namespace' (as linked data).
This is required by upcommig fixes for Brush Assets, which are using
linked but editable data-blocks.
Fix#130194: When trying to add a new image from the UI (e.g. for a new
texture) for a local ID, if that same exact image was already loaded by
a linked ID, it would trigger an assert in `BKE_id_move_to_same_lib`,
because `BKE_image_load_exists` would return the matching linked Image ID
instead of creating a new local one. In release builds with no assert,
it would result in making a linked ID 'local', while still being used by
original other linked data.
Passing around the intended final destination of the new Image (local or
in a given library) allows `BKE_image_load_exists` to be more specific
when searching for an already loaded matching image ID, and ensures that
a new local Image ID is created in the case described above.
Pull Request: https://projects.blender.org/blender/blender/pulls/130195
We need to be careful about not just looking up active tool data from
context, because this code path may also be run from the Properties,
which use the tools of the 3D view. So make sure related code falls back
to the 3D view, like it's already done in some other places.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
- Modifications for marker selection to use the same behavior as
key selection in the dopesheet.
- Animation editors now mask out events for the timeline (when there are markers).
- Resolve logical conflicts with the Dope sheet keymap.
- Add Shift Drag & Ctrl Drag for box select & de-select.
Pull Request: https://projects.blender.org/blender/blender/pulls/129841
These have been removed since 4.0, this is not a pertinent information
to single out anymore.
Also downgrade report about missing obdata to `WARNING`, `ERROR` is a
bit strong for this.
This reverts commit 0a70360eb6. That's
because it caused issue #129366 which is much more serious, and the
cause is not obvious so far. Another fix will be submitted for the
original issue.
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
This reverts commit 0a70360eb6. That's
because it caused issue #129366 which is much more serious, and the
cause is not obvious so far. Another fix will be submitted for the
original issue.
Python scripts could perform actions that created notifiers
which would not be handled until the script was complete.
In the case of adding & removing objects a notifier would be created
for adding the object, then cleared when the ID was removed.
This lead to the notifier queue filling up with cleared notifiers
which were included in the search whenever an ID was removed.
The result of this was that adding and removing objects from a script
would become increasingly slower & use more memory.
Resolve by storing the current notifier being handed which isn't freed
(only cleared). The notifier handling loop detects cleared notifiers
and frees them after use.
PR #128051 made some improvements to code by cleaning up properties and
simplifying logic.
However, the default tool in most spaces is box select. By switching to
box select default, there should be more front-facing consistency across
spaces while still retaining near-identical behavior.
This patch would fix the small bug listed in #128671 while keeping the
simplified code benefits from #128051.
Also:
- Move selection keymap items up in the Sequencer (Global) keymap so it
is more visible (similar to Node Editor ordering).
- Split `side_of_frame` property for ctrl press keymap item into a
separate keymap item on ctrl click for both LCS and RCS to avoid
clashing with ctrl+drag for box selects in RCS.
Pull Request: https://projects.blender.org/blender/blender/pulls/129028
Essentially, our current code would not properly remove (dereference)
its python objects matching various RNA data created during execution.
Some cases are fairly trivial to understand (like the lack of handling
of unregstering for our 'startup' operators and UI), other were more
subtle (like unregistered PropertyGroups who would remove/free their RNA
struct definition, without releasing first the potential matching python
object).
Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/128899
The problem was that the screen space size of the brush was not updated.
This was not fully noticeable because the radius control operator was using
a not working scale correction.
The solution remove the scale correction and just update the brush size.
Note: This update currently happens when the cursor is drawn.
Pull Request: https://projects.blender.org/blender/blender/pulls/126773
The problem was that the screen space size of the brush was not updated.
This was not fully noticeable because the radius control operator was using
a not working scale correction.
The solution remove the scale correction and just update the brush size.
Note: This update currently happens when the cursor is drawn.
Pull Request: https://projects.blender.org/blender/blender/pulls/126773
Followup to 682161283e.
This type better reflects the intention of a read-only string reference,
and `std::string` should usually be used for owning string variables
only.
The tool-tip generated for FileHandler drag-n-drop may be obtained from a
different context where the dropbox poll function is invoked, which could
generated an incorrect tool-tip since FileHandlers are polled again in a wrong
context.
This can be solved by ensuring the same context is used, however the tool-tip
could be drawn in different windows.
To avoid undefined tool-tips , this generates the tool-tip in place when the
dropbox poll function is invoked.
Pull Request: https://projects.blender.org/blender/blender/pulls/125037
Due to rounding errors in `wm_gesture_straightline_do_angle_snap`, it
could give out a snapped result that's meant to be 45 degrees but does
not have equal X/Y distances after converted to integer. Since 45
degrees can be used to make a equal length structure, it's best to make
sure that resulting X/Y values are the same if the angle is multiple of
45 degrees.
This fix would be effective for all tools that uses this "straight line
gizmo".
Pull Request: https://projects.blender.org/blender/blender/pulls/128683
Due to rounding errors in `wm_gesture_straightline_do_angle_snap`, it
could give out a snapped result that's meant to be 45 degrees but does
not have equal X/Y distances after converted to integer. Since 45
degrees can be used to make a equal length structure, it's best to make
sure that resulting X/Y values are the same if the angle is multiple of
45 degrees.
This fix would be effective for all tools that uses this "straight line
gizmo".
Pull Request: https://projects.blender.org/blender/blender/pulls/128683