rBe5fbeba0b3a6e9eea not only restored forward compat, it also broke backward compat...
for no reason at all even, exising ima->packedfile is only used by read/versionning
code if .blend version is below 274.4 (i.e. no multi-image packing exists).
This patch adds some new functionality to the Freestyle Python API, notably:
- MaterialBP1D, checks whether the supplied arguments have the same material
- Fixes a potential crash in CurvePoint.fedge (due to NULL pointer)
- Makes (error handling in) boolean predicates more robust
- Adds a BoundingBox type, to make working with bounding boxes easier
- Adds several new functions (get_object_name, get_strokes, is_poly_clockwise, material_from_fedge)
- Adds a StrokeCollector StrokeShader, that collects all the strokes from a specific call to Operators.create()
- Adds hashing and rich comparison to the FrsMaterial type
These new features (most of them, anyway) are needed for making a more robust SVG exporter that supports holes in fills.
Reviewers: kjym3, campbellbarton
Subscribers: campbellbarton
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1245
when mipmap is off.
We used to always have nearest interpolation for texpaint but at least
make this work with mipmap off correctly.
Also added conversion casts to avoid integer overflow in filtering code
Like Camera Motion, only available in the Experimental kernel.
This should be it for the upcoming release, we now support almost everything, apart from Transparent Shadows, SSS and Volume.
T44869.
There are a couple of issues here:
* Code repeatedly calculated center of ready rendered parts even though
they would not change while the operation was done.
* Code would calculate distance of tiles from center multiple times
* Code would traverse all items, even the ones already sorted
* Traversal used linked lists which is quite slow.
Mitigated these by doing one pass for the center, a second to calculate
distances and a qsort at the end.
Should result in O (n * (log n + 2)) instead of O (n * (n * 2))
complexity, plus the number of repeated operations is much less as well.
Same as last commit, code is unused and this one actually would have required some fixes,
as these variants output values outside the 0-1 value range, which doesn't fit Cycles shader design.
Let's finally delete this code, after 4 years of being unused,
there really is no excuse anymore.
If we decide to extend the procedural textures in SVM, we can do this anytime in the future.
multires.
Code had special guards for such edges to stop this from happening. I
don't see why this is needed though since code above assigns smoothed
positions for all vertices in the grid.
After removing the guards I saw that this in fact was the only place
where grd adjacency was used, so I completely removed it.