Commit Graph

123791 Commits

Author SHA1 Message Date
Lukas Tönne
577a66aea2 Fix #147752: Button swap is missing custom tooltip callbacks
Tooltips could crash where callbacks receive the wrong argument.
This is because the swap function was missing the `custom_tip_func` callback,
but was swapping the callback argument.

Pull Request: https://projects.blender.org/blender/blender/pulls/147806
2025-10-10 15:28:51 +02:00
Jeroen Bakker
264efc1446 Merge branch 'blender-v5.0-release' 2025-10-10 15:20:43 +02:00
Jeroen Bakker
93cdea62f6 Fix #146560: Vulkan: Improve multires out of memory issue
This seems like an out of memory issue where the storage
buffer could not be allocated but still used as a destination
for a copy. After an out of memory issue memory can be fragmented
and any allocation can still fail.

On `AMD Radeon(TM) 890M Graphics Advanced Micro Devices AMD`
`24.30.58` I got to multires subdivision level 2+6 using the steps
described in the report. 2+7 is failing for me. 2+6 already requires 16GB
of memory using large chunks.

OpenGL and Vulkan work with other limits and memory models and can
have different behavior. This PR only improves the mentioned issue, but
can still fail in other areas.

Pull Request: https://projects.blender.org/blender/blender/pulls/147713
2025-10-10 15:19:43 +02:00
Philipp Oeser
ed4f2b5dc3 bump subversion for compositor asset shelf fix
See 0a35af2fc0
2025-10-10 15:01:41 +02:00
Philipp Oeser
0a5301d305 Merge branch 'blender-v5.0-release' 2025-10-10 14:58:29 +02:00
Philipp Oeser
0a35af2fc0 Fix #147623: Compositor: Impossible to toggle Asset Shelf
In certain scenarios, the Node Editor lacks the `RGN_TYPE_ASSET_SHELF` &
`RGN_TYPE_ASSET_SHELF_HEADER` regions.

That is because the versioning code from 0a0dd4ca37 only creates these
for Node Editors that are Compositors.
That does not seem right. The thing is, if you change a non-node Editor
(e.g. an Image Editor) to a Compositor editor, all is fine (`SpaceLink
*node_create` gets called, the regions set up correctly), but changing
an **existing** node editor (e.g. Shader or Geometry Nodes) to a
Compositor, no new Space gets set up (rightfully so) and we are then
missing the regions.

I dont really see an issue with having the versioning setting up shelf
regions for **all** node editors (the shelf polls will already take care
of it only showing in the Compositor) which is what this PR does.

Now we are in the unfortunate situation that people might have saved
their `startup.blend` (or other files affected by that) in the meantime,
so versioning will not kick in anymore, so we probably have to do
another versionbump (which will happen in `main`).

Pull Request: https://projects.blender.org/blender/blender/pulls/147689
2025-10-10 14:58:02 +02:00
Omar Emara
f2f84ef60a Fix #136783: Scaling sometimes causes images to shift
Scaling images in the compositor sometimes causes images to shift, this
is because the realization domain was computed using the center of the
original image before scaling. To fix this, we make sure the
transformation is actually centered.

This is rarely apparent and thus no tests need to be updated and this
should not be backported for safety.

Pull Request: https://projects.blender.org/blender/blender/pulls/147805
2025-10-10 14:22:31 +02:00
Falk David
258fe41300 Merge branch 'blender-v5.0-release' 2025-10-10 14:16:13 +02:00
Falk David
15d3ef54ee Fix #147653: Deleting a scene while playing it back causes a crash
The `ScreenAnimData` which is saved to the animation timer on the
screen during playback stores a pointer to the scene that is playing.
When deleting a scene, the next time the timer is triggered this will
result in an invalid pointer de-reference.

This fixes the crash by stopping the playback when a scene is deleted.

Pull Request: https://projects.blender.org/blender/blender/pulls/147687
2025-10-10 14:15:45 +02:00
Omar Emara
52667261f8 Merge branch 'blender-v5.0-release' 2025-10-10 14:53:43 +03:00
Omar Emara
41dac157b6 Fix #147786: Crash when connecting menu to float input
Compositor crashes when connecting a menu output to a float input, this
is because no implicit conversion is supported between the two, and no
handling was done in this case. To fix this, we fallback to a default
value for unsupported implicit conversions.

Pull Request: https://projects.blender.org/blender/blender/pulls/147801
2025-10-10 13:52:15 +02:00
Patrick Mours
080855646b Merge branch 'blender-v5.0-release' 2025-10-10 13:15:51 +02:00
Clément Foucault
4c97ac9a27 Fix #147168: BLF: Glitchy status bar display
This seems to be a Mesa driver error.

Discarding the buffer before the area drawing fixes the
issue.

Given this is an expensive operation, we try to only do it
where it is needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/147733
2025-10-10 12:58:30 +02:00
Bastien Montagne
3b86057be9 Document why resync failure is never expected in liboverride creation code. 2025-10-10 12:18:51 +02:00
Aras Pranckevicius
109d2df84d Merge branch 'blender-v5.0-release' 2025-10-10 13:05:54 +03:00
Sergey Sharybin
5f64692e0c Fix: Compilation error due to a typo in variable 2025-10-10 12:03:07 +02:00
Bastien Montagne
270c8c89ba Fix warning in release builds. 2025-10-10 11:53:22 +02:00
Damien Picard
f79165eb7c I18n: Manually extract many node socket menu items
Node menu sockets' items are not currently exposed to RNA, and need to
be extracted manually for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/147579
2025-10-10 11:24:17 +02:00
Aras Pranckevicius
9cbbe1ef73 Fix #147776: VSE strip crop values not scaled to preview/proxy size
1fbd83f72e commit flipped the logic of true vs false, but did not flip
all the usages of it.

Pull Request: https://projects.blender.org/blender/blender/pulls/147792
2025-10-10 10:41:34 +02:00
Jeroen Bakker
47f80fed29 Merge branch 'blender-v5.0-release' 2025-10-10 10:35:00 +02:00
Jeroen Bakker
ac9de14f03 Fix: Vulkan: Incorrect color attachments
When using a framebuffer without any color attachments there was always
a single color attachment acounted for. This oversight was detected when
looking into #147299.

Pull Request: https://projects.blender.org/blender/blender/pulls/147791
2025-10-10 10:34:03 +02:00
Richard Antalik
881b122ccc Merge branch 'blender-v5.0-release' 2025-10-10 10:23:27 +02:00
Richard Antalik
61033de969 Fix #146493: Crash after starting playback
Root cause is, that reverse playback would not call
`BKE_sound_play_scene()`, however `BKE_sound_stop_scene()` was called
always.

There was some weird logic in `ED_screen_animation_play()` where
condition for what sound scene was to be stopped exactly was inverted
for sequencer and duplicated for non-sequencer scene. This may also
be incorrect if somebody manages to start playback in active scene, then
create sequencer scene and stop it there.

Fortunately `ScreenAnimData` keeps pointer to scene which started
playback, so this is used to also stop the playback.

To make this code bit more readable, the function was split into
functions starting and stopping the playback, so the logic can also be
simplified a bit.

Finally, `sound_device_use_end_after()` was modified to do sanity check.
If the number of users is already 0, it does nothing and returns.
There assertion to catch this in debug builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/147613
2025-10-10 10:22:55 +02:00
Jeroen Bakker
4346107cfe Merge branch 'blender-v5.0-release' 2025-10-10 09:00:14 +02:00
Campbell Barton
224bd118eb Build: resolve error with Python 3.14
Include local version of _PyArg_CheckPositional which is private
for CPython as of Python 3.14.

Ref !147783
2025-10-10 17:53:35 +11:00
irex124
0e9fc94a30 UI: Show Movie Clip frame properties UI template
This patch shows the start and end frames of the Movie Clip in its UI
template, which is now shown in the compositor node N-panel and camera
background image

Pull Request: https://projects.blender.org/blender/blender/pulls/145541
2025-10-10 08:49:36 +02:00
Jeroen Bakker
b9dcc087a9 Fix #147604, #146594: Vulkan: Crash on startup
On certain platforms Blender can crash on startup after the update of
VMA. This was because we want to select the correct memory area based on
requirements/preferences, but the overall flag was set to auto.

These options are mutual exclusive. This PR changes the flags to use the
requirements/preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/147781
2025-10-10 08:42:58 +02:00
Omar Emara
2f745308ed Nodes: Mix alpha in Mix node Mix mode
This patch mixes the alpha channel of the color in the Mix mode of the
Mix node. This has no effect on EEVEE/Cycles since they do not support
alpha, but affects the Compositor, Geometry Nodes, and Texture Nodes.

Previously, the alpha of the first color was assumed, which meant mixing
two images with transparency using a mask in the compositor resulted in
part of the image having bad alpha and required manually mixing of the
alpha channel. And this is the main motivation of this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/146461
2025-10-10 08:00:01 +02:00
Campbell Barton
24573cf537 Merge branch 'blender-v5.0-release' 2025-10-10 16:01:46 +11:00
Campbell Barton
74bd04e09b Docs: clarify the purpose of the --window-border argument
This read as if it enabled window decorations.

Clarify & update the doc-strings of windowing arguments to be consistent.

Also order their inclusion in --help more logically.
2025-10-10 05:00:26 +00:00
Campbell Barton
61671f2292 Merge branch 'blender-v5.0-release' 2025-10-10 14:02:42 +11:00
Campbell Barton
578a62cc62 RNA: expose the language enum to Python scripts
As far as I know it wasn't possible for scripts to access language
ID's and their names using documented API's.

Ref !147769
2025-10-10 14:01:28 +11:00
Harley Acheson
c0ccd81efb Merge branch 'blender-v5.0-release' 2025-10-09 18:00:53 -07:00
Harley Acheson
f4152fa946 Fix: Resizing Multiple Aligned Minimum Height Areas
Bug report #146812 shows areas being vertically resized incorrectly
when there are multiple areas at minimum height adjacently aligned
at the bottom with the lower one being a SPACE_ACTION-type editor.
So timeline minimized at the bottom with another minimized area
directly above it and then window height is increased. Our code that
scales area vertices has specific code to keep a minimized timeline
at minimum height when at the bottom with increased window height. We
also have code that ensures that all areas are at least minimum height.
These two things conflict in this specific case because they are both
done while relying on area->winy, which is not updated between
operations. This PR uses screen_geom_area_height instead, which uses
screen vertex distances.

Pull Request: https://projects.blender.org/blender/blender/pulls/147764
2025-10-10 02:59:03 +02:00
Campbell Barton
60efc55fb0 Merge branch 'blender-v5.0-release' 2025-10-10 10:35:41 +11:00
tariqsulley
5a9f88faee Fix #100993: Snap Selection to Active fails to snap to active parent
The Selection to Active operator failed when the selected object was
parented to the active object. Fix by allowing child objects to move to
the active object unless "Offset" is enabled.

Ref !147204
2025-10-09 23:34:44 +00:00
Campbell Barton
45d184af44 Merge branch 'blender-v5.0-release' 2025-10-10 10:14:39 +11:00
tariqsulley
2f0d433592 Fix #125822: Armature X-ray prevents other objects from being selected
Armature X-ray overlay prevented selecting other objects even with
"Lock Object Modes" disabled.

Ref !146794
2025-10-09 23:13:35 +00:00
Sean Kim
919605bd9e Cleanup: Fix typos
Pull Request: https://projects.blender.org/blender/blender/pulls/147660
2025-10-09 21:16:13 +02:00
Sean Kim
0b37bbd8ac Cleanup: Remove unnecessary enum prefix in function declaration 2025-10-09 21:16:12 +02:00
Sean Kim
f8c29f98c2 Cleanup: Add const to function parameters
Pull Request: https://projects.blender.org/blender/blender/pulls/147493
2025-10-09 21:15:01 +02:00
Sean Kim
167c1f0d40 Cleanup: Use C++ style casts 2025-10-09 21:14:58 +02:00
Sean Kim
a7bd0847cb Merge branch 'blender-v5.0-release' 2025-10-09 12:04:02 -07:00
Sean Kim
a0ae015a42 Fix #146671: Weight Paint gradient tool can cause NaN
A combination of a linear gradient with the 'Sphere' distance curve
preset could cause NaN values due to evaluating the sqrt of a negative
value. To avoid this, clamp the input value to a lower bound of 0.0f.
This fixes the Smooth, Sphere, and Inverse Square presets.

Pull Request: https://projects.blender.org/blender/blender/pulls/146693
2025-10-09 21:03:28 +02:00
Clément Foucault
8b3b4cced6 Merge branch 'blender-v5.0-release' 2025-10-09 19:36:28 +02:00
Clément Foucault
73645a1047 Fix #147542: Overlay: Curve Sculpt Mode: Z-fighting with Cage overlay
The overlay just needed a bit of Z bias to avoid Z fighting.
2025-10-09 19:35:47 +02:00
Hans Goudey
ba1779c58f Merge branch 'blender-v5.0-release' 2025-10-09 13:30:12 -04:00
илья _
bfb0d2ad20 Fix #144846: Mesh triangulation can generate duplicate faces and edges
Mesh invariants imply that edges and faces must be unique, so things
like reversed edges or duplicate faces with equal vertices are invalid.
For this reason, every time we generate new elements we have to ensure
that all new elements are unique between each other and already existing
elements. The recent refactor (ea875f6f32) introduced a new
algorithm to generate new mesh elements, and deduplication of new
elements was also a part of it. The problem is that the deduplication
only guaranteed that the original elements and new elements don't
overlap; deduplication between each new elements is not complete.

To solve the problem both new triangles and new edges have to be
deduplicated, even if there is no duplicates. Just to know this we have
to build a hash sets.

Triangle deduplication is a special part of the triangulation code,
but edges already handled elsewhere in the code base.

This refactor fixes this by replacing the original approach with one
which guarantees distinct faces and edges in the result.

Unfortunately, this fix increases runtime of the node 10x for a simple
cube with 500-vertex sides. It should be possible to make the
performance better again, but that requires more work.

Other work had to be done to enable this, so this depends on:
- [x] 157e7e0351
- [x] fa8574b80b

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/147634
2025-10-09 19:29:18 +02:00
Hans Goudey
155834d269 Merge branch 'blender-v5.0-release' 2025-10-09 13:12:40 -04:00
Hans Goudey
acbd057680 Fix #147680: Crash when voxel size is too small
These grid creation functions can return a grid without data when
certain parameters are invalid. The "set_output" function of the
geometry node execution parameters asserts that the data is
not null, so I assume this is invalid and causes crashes later on.

Pull Request: https://projects.blender.org/blender/blender/pulls/147741
2025-10-09 19:11:50 +02:00