`Copy Material to Selected` now sets the `Link` type of the selected objects to match those of the active object.
Without this, it changes the underlying material slots on the mesh data block, which is probably not what the user intends. With the new behavior, it now changes the selected objects to use object-linked materials.
Pull Request: https://projects.blender.org/blender/blender/pulls/122579
Avoid warning the user that there is a geometry, if it does not have any points/data.
Such geometry components shouldn't just be removed generally. because they
still contain information (such as the set of existing attributes).
The threshold is way too high as the light power gets very small.
It still make sense to include the power here because
some lights might be disabled for some BSDF types, and
skipping the LTC eval code can be beneficial.
So reducing the threshold to very low value near FLT_MIN
to fix the issue.
Fix#123193
This moves move clip related properties to own movie clip panel as it
is done with other strip types that uses other datablocks. The clip
property is added to RNA, so this can be added to the panel.
Requested in #120357
The new extension system introduces tags, similar to categories from
legacy add-ons, and permissions. A hardcoded list is supported for
each, available in the docs:
- https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
- https://developer.blender.org/docs/features/extensions/schema/
This change allows extraction of these new metadata to the translation
files.
In order to disambiguate the new messages, tags use the new "Script"
translation context. Permissions are lower case, so there is a low
risk of collision, and they use the default context.
While the tags are defined per-platform, with extensions.blender.org
being the only one available currently, they are extracted as a single
list.
Pull Request: https://projects.blender.org/blender/blender/pulls/123150
The issue was a floating point precision issue
between the number of the cycle and the time
within the cycle (`cycle` and `cyct`).
Due to that the `cycle` would advance to the
next whole number while the `cycle time`
is still slightly under that.
This is fixed by calculating the `cycle` with double precision.
This has a measurable performance
impact (for `fcm_cycles_time`)
| Before | After |
| - | - |
| 39ns | 44ns |
For fcurves with a cycle modifier,
this code is run at every evaluate call.
The only time when that would be an issue is
in the graph editor, where there is an evaluate
call for roughly every pixel for curves that have a modifier.
However even in that scenario the performance
is the same within run to run variance (for `graph_draw_curves`)
| Before | After |
| - | - |
| 91565ns | 91430ns |
Pull Request: https://projects.blender.org/blender/blender/pulls/123222
When using GPU_SAMPLER_EXTEND_MODE_EXTEND the incorrect sampler
was created, making the OCIO shader fail. This PR selects the
correct wrapping mode (CLAMP_TO_EDGE).
Pull Request: https://projects.blender.org/blender/blender/pulls/123234
Currently the mesh boolean code is producing a different index order on the latest
version of XCode on macOS. This is proving very difficult to investigate, and it's
preventing developers from spending time on more important things.
As a compromise for now, allow configuring certain geometry nodes tests to make
meshes with a different index order still pass the test. This can be done by adding
a boolean custom property with the name `allow_index_change` to the test object
and setting it to "True". Allow the index change on different platforms is unfortunate,
spending time on working on a replacement exact boolean algorithm is a more
valuable use of time currently.
After this commit lands, someone who can reproduce the failing test on their
computer should update tests to include that custom property as necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/123204
This PR hooks up the vulkan backend with the render graph
for drawing. It can run Blender better than the previous
implementation so we also flipped it to be the default
implementation.
**Some highlights**
- Adds support for framebuffer load/store operations
- Adds support for framebuffer subpass transitions
- Fixes workbench shadows
- Performance is just below OpenGL performance when comparing
fps. But the screen feels more fluent when using complex
scenes.
- Current performance is without doing any optimizations so
will improve in the future.
- EEVEE will not crash but has artifacts and many parts that
require more work.
**Related to**
- #121648
- #118330
**Known Limitation**
- Similar to previous implementation resources can be freed when
still in use crashing Blender. This is typically the case when
playing back an animation or updating a material icon.
**Next steps**
- Remove old implementation
- Get EEVEE to work
- Fix double resource freeing
- Improve performance by identifying hotspots and change them
Pull Request: https://projects.blender.org/blender/blender/pulls/121787
This was only being used for a single debugging option,
additional developer reports are now used when enabling
the extensions debugging option (under experimental).
Run each update as a separate job, previously updates for each
repository was split into a separate job however that would only
use parallel connections with multiple online repositories which
isn't used by default. Currently the connection limit is hard-coded but
will be made into a preference.
The internal API call to refresh remote data wasn't returning
the resulting data, making it inconvenient to refresh & access
remote meta-data from a single repository.