Commit Graph

14641 Commits

Author SHA1 Message Date
Jesse Yurkovich
4c38380cc6 Fix #134043: Account for frame_offset in Alembic procedurals
There's two places which perform the frame start and end time
calculation and only one of them was respecting the frame_offset.

Pull Request: https://projects.blender.org/blender/blender/pulls/134149
2025-03-06 20:54:22 +01:00
Jesse Yurkovich
3a0e4fe316 Fix #134039: Alembic procedural proxy mesh should be owned by GeometrySet
When using Alembic procedurals, the Mesh Sequence Cache attempts to
replace the original geometry with a plain old cube. However, it never
frees this new cube geometry. Transfer ownership to the underlying
GeometrySet instead.

Investigating the scenario also showed that the `~AlembicProcedural`
dtor was removing an item from the `nodes` vector while iterating over
it, which triggers debug asserts on at least MSVC. I believe the removal
is unnecessary since this is the dtor and ASAN appears clean now.

Pull Request: https://projects.blender.org/blender/blender/pulls/134085
2025-03-06 20:53:52 +01:00
Sergey Sharybin
f89728a5e4 Fix: HIP-RT creates copy of vector<Object *> during build
Is harmless from functional perspective, but uses more resources and
potentially slower than it should be. Although, probably something
hard to measure in practice, but still better not follow this anti-
pattern.

Pull Request: https://projects.blender.org/blender/blender/pulls/135529
2025-03-06 11:57:51 +01:00
Campbell Barton
b85fc32cae Cleanup: spelling & repeated words in comments
Address warnings from check_spelling.py
2025-03-06 10:33:21 +11:00
Brecht Van Lommel
a3baf60df4 Fix: Cycles device info uninitialized variable
It's unclear if this caused an actual bug, detected by ASAN.
2025-03-04 17:46:04 +01:00
Sahar A. Kashi
99a487a07c Fix: Cycles HIP-RT curve motion blur and motion pass
Various fixes in the HIP-RT BVH building related on making sure
curves motion blur is supported and is working correctly, as well
as properly handle motion pass configuration when path tracing is
to ignore motion blur (and instead write vector pass).

This PR contains #134797 with fixes needed to fully finish it:
moving commits from that PR here made it easier to ensure all
moving parts are tested without mental overhead.

Fixes #134510

Co-authored-by: Sahar A. Kashi  <sahar.alipourkashi@amd.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/135125
2025-02-28 19:02:03 +01:00
Brecht Van Lommel
8f00d8b0c8 Fix: Cycles hardware RT is only supported if all multi devices have it
Pull Request: https://projects.blender.org/blender/blender/pulls/135179
2025-02-28 13:21:33 +01:00
Brecht Van Lommel
8ce58f2973 Cycles: Disable HIP-RT and MNEE on RDNA1 generation GPUs
These have bugs in with the latest HIP-RT and HIP SDK, so just disable them
as we do not expect a fix in time, and rolling back would re-introduce other
bugs. As RDNA1 does not have hardware raytracing, it is also less important
to use HIP-RT.

Note that only RDNA2+ is officially supported by HIP, so these GPUs working
at all is somewhat lucky.

Fix #134979
Fix #134978
Fix #134975

Pull Request: https://projects.blender.org/blender/blender/pulls/135179
2025-02-28 13:21:14 +01:00
Sergey Sharybin
b9c727e255 Fix #135200: Linking linking artifacts with light trees
Ensure that the light tree flattening code does not try to
share node in cases when we need to modify its bit trail.

Pull Request: https://projects.blender.org/blender/blender/pulls/135249
2025-02-28 10:42:29 +01:00
Alaska
b42b5d85ff Cycles: Increase minimum supported HIP GPU driver
After the recent HIP SDK 6.3 update on Windows, the minimum GPU driver
required to use HIP in Cycles has increased.

This commit increases the required driver version listed in the UI and
adds a check to avoid showing HIP devices if they're below a certain
driver version number as they don't work properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134965
2025-02-27 03:09:37 +01:00
Alaska
d840d249b3 Cycles: Re-enable HIPRT point cloud rendering
Previously point cloud rendering was disabled on the HIPRT backend due
to unexpected performance regressions introduce by it.

With the recent update to HIP SDK 6.3 and HIPRT 2.5, these performance
regressions have been resolved and so this commit re-enables
point cloud rendering on HIPRT.

Pull Request: https://projects.blender.org/blender/blender/pulls/134902
2025-02-27 00:01:35 +01:00
Weizhen Huang
9ee9a2b789 Fix #135145: object visible to volume scatter when ray visibility is off
The comment was added in e0857ad152, and volume scatter visibility is
supported since cdd1d5a93c.

Pull Request: https://projects.blender.org/blender/blender/pulls/135168
2025-02-26 15:45:58 +01:00
Jonas Holzman
8f1d03cd75 Fix #133713: Crash when drag and dropping bitmap images on macOS
Drag and dropping bitmap images (as in drag and dropping directly from
another software such as a web browser, not from an image file in
Finder) inside the Blender window on macOS would segfault due to the
dropped image being [autorelease]d even though its data was meant to
outlive the function scope.

Fixed by removing the superflous autorelease and adding a comment note.
The only caller of this function (GHOST_SystemCocoa::handleDraggingEvent)
already properly [release]s the image in question.

Note that currently, non-file/bitmap image drag and drop is not
implemented on the WM side, and as such this feature/GHOST event does
not do anything practical.

Pull Request: https://projects.blender.org/blender/blender/pulls/135076
2025-02-25 16:24:55 +01:00
Sahar A. Kashi
6363181af9 Cycles: HIP-RT 2.5 integration and gfx12 support
This change brings the following improvements on the user level
- Support of GPUs with gfx12 architecture
- New HIP-RT library which in addition to the gfx12 support brings
  various bug-fixes.

The known limitation of gfx12 is that OpenImageDenoiser does not yet
support this GPU architecture. This means that while Cycles will use the
full advantage of the gfx12 (including hardware accelerated ray-tracing),
denoising will only be possible on CPU, or secondary gfx11 or below GPU.
This is something that requires a change in OIDN and it is to late to do
it for Blender 4.4, but it is something to look forward for Blender 4.5.

The gfx12 changes for the pre-compiled kernels is rather trivial,
so it comes together (in the same PR) as the bigger HIP-RT change.

On the development side this change brings the following improvements:
- One step compile and link (much simpler CMake rules)
- Embedding BVH binaries in hiprt dll (which makes it easier to package
  and load, without relying on special path configuration)

Co-authored-by: Sahar Kashi <sahar.kashi@amd.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/133129
2025-02-20 17:34:14 +01:00
Brecht Van Lommel
b0fcd55aed Fix: Cycles OSL random texture issue on macOS ARM
Shader compilation is multithreaded, this needs to be atomic.

Pull Request: https://projects.blender.org/blender/blender/pulls/134854
2025-02-20 16:32:44 +01:00
Brecht Van Lommel
c0f0e2ca6f Fix #129596: Cycles oneAPI crash with interactive BVH updates
There is a bug in Embree that makes BVH updates crash. Disabling multithreaded
BVH updates after the initial BVH build appears to work around it, at the cost
of some performance.

This will not affect performance of the initial BVH build, transforming objects
or editing a single mesh. It will only affect performance when multiple smaller
meshes are edited together, as those can no longer have their BVH updated in
parallel or benefit from parallellization over many primitives.

Pull Request: https://projects.blender.org/blender/blender/pulls/134747
2025-02-18 16:20:59 +01:00
Sergey Sharybin
24fbd71a56 Fix #130829: Incorrect render result with light trees
The original report stumbled upon this issue with a more tricky
configuration when light linking is combined with light tress.
However, the actual contributing factor was a mesh with emission
shader which is not assigned to any triangles. This triggered a
bug in the BoundBox::transformed() which converted non-valid bounds
to bounds by performing per-corner growing.

Additionally fix incorrect handling of shared nodes which only
worked for leaf nodes. This was due to the fact how the measure
was accumulated: it is possible that add() is called with an empty
measure.

Pull Request: https://projects.blender.org/blender/blender/pulls/134699
2025-02-18 13:11:46 +01:00
kgalik
c3d92f32dc NDOF: Rework input handling on macOS
This patch modifies the logic behind handling NDOF device events on
macOS so that it can benefit from the `Blender` profile available in
3DConnexion driver v10.8.7 and later.

A new device command was introduced: `kConnexionCmdAppEvent`, which is
sent by the driver upong getting an apprioriate NDOF device button
input. This allow the driver to consumes all NDOF device input and then
send appropriate app events based on its configuration instead of
forwarding raw data to the application directly.

When using 3DConnexion driver versions prior to v10.8.7, the behavior
is unchanged. This approach allows for supporting all of the SpaceMouse
Enterprise buttons, long presses included (solving issue #119206 on macOS)

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126694
2025-02-16 23:39:24 +01:00
Lukas Stockner
0177537c9a Fix #129279: Cycles: Matrix-typed attributes not working in OptiX OSL
The issue here is that the individual components of TypeDesc are 8-bit each,
but the code was applying a 4-bit mask. It just so happens that the only
case where this matters is TypeDesc::MATRIX44, since its value is 16.
2025-02-15 19:31:07 +01:00
Alaska
bcec81c4be Fix: Overflow when using light falloff node on distant lights
In Cycles lights can be given a light falloff node to control their
light falloff.

This worked by multiplying the light's strength by different
combinations of the ray length, which would be FLT_MAX for
distant lights. This resulting in almost every configuration of the
light falloff node overflowing when used on distant lights, which is
undesirable.

This commit fixes this issue by ignoring most of the functions of the
light falloff node when used on a distant light.

And in the process fixes a small discrepancy between SVM and OSL when
using the light falloff node on distant lights.

Pull Request: https://projects.blender.org/blender/blender/pulls/134539
2025-02-15 01:23:12 +01:00
Xavier Hallade
a5601f68db Fix: Restore Cycles oneAPI host memory fallback on Linux
free_memory queries were disabled due to runtime driver issues on Linux
when using jemalloc.
compute-runtime introduced a fix for these issues with
8527779778
which is part of versions 31740 and higher, and matches the currently
required min-driver version, so we can restore this feature.

Pull Request: https://projects.blender.org/blender/blender/pulls/134542
2025-02-14 17:37:27 +01:00
Alaska
fee2f10208 Fix: Incorrect ray depth on emission in Cycles OSL
This commit fixes a issue where ray depth for emissive objects
(E.g. Lights) was incorrect when using the ray depth output of the
light path node in Cycles OSL.

Pull Request: https://projects.blender.org/blender/blender/pulls/134496
2025-02-14 05:09:08 +01:00
Brecht Van Lommel
c87a269021 Fix #133953: Cycles oneAPI texture randomly renders black
* Do oneAPI copy optimization as part of host memory alloc and free, so
  it is properly released before host memory is freed.
* Synchronize after loading texture info, like CUDA and HIP.

https://projects.blender.org/blender/blender/pulls/134412
2025-02-13 19:58:56 +01:00
Brecht Van Lommel
f99f958c47 Refactor: Cycles: Add host_alloc/free to device API
This may be used for device to do host memory allocation in a way that
is more efficient for copy the host memory to the device.

Also rename and group device memory allocation functions for clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/134412
2025-02-13 19:58:56 +01:00
Sergey Sharybin
ee8b9a3799 Fix: Adding new objects in HIP-RT rendered viewport errors out
The issue was caused by c0ba800f64.

Simple solution for now: check the data size and free the memory to
allow the device memory to be re-allocated. Seems the safest for the
upcoming release.

Ideally we'd need to avoid having these manual tricks with the device
memory pointers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134516
2025-02-13 18:42:05 +01:00
Campbell Barton
c83c62439e Cleanup: correct typo 2025-02-13 11:14:50 +11:00
Nikita Sirgienko
2bab4ae370 Cycles: oneAPI: Optimize texture access by using GPU HW sampler
The current usage of software-based texture operations in
the oneAPI implementation puts additional register pressure on
the GPU compiler during register allocation. And it also creates
code that requires maintenance. This commit is intended to address
this situation by utilizing a recently productized SYCL bindless
texture API to enable HW-based texture operations using
Intel GPUs' hardware sampler.

This currently translates to 1-11% rendering speedups (scene-specific)
on my Arc A770 and Arc B580. At the moment, there are small
performance regressions with NanoVDB texture operations on Arc B580
and small performance regressions in shade surface MNEE and Raytrace
kernels on Arc A770, but they look recoverable and will be handled
in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/133457
2025-02-12 21:47:34 +01:00
Nikita Sirgienko
a0b7ad436b Cleanup: Cycles: oneAPI: Switch to non-experimental work item API
There is now a non-experimental API for this_work_item functionality, so
let's use it for better code quality and also to avoid the deprecation
warning during compilation.

No functional or performance changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/133472
2025-02-12 21:46:22 +01:00
Xavier Hallade
89f70855e0 Cycles: oneAPI: Enable kernels compression
This is done using zstd with compression level 19 so it's aligned with
the other backends that had it enabled in
4bde68cdd6.

Pull Request: https://projects.blender.org/blender/blender/pulls/134049
2025-02-12 21:45:16 +01:00
Brecht Van Lommel
44e9e3bfb2 Fix: Build error with latest MSVC 2022 2025-02-12 17:18:55 +01:00
Sergey Sharybin
a535a1a027 Fix #132782: MetalRT: Missing Geometry in Cycles preview on MacOS 15.2
The issue also happens on macOS 15.3.

This is a Metal driver bug, a fix is coming in macOS 15.4. Until then
disable refitting the viewport. There is no perceptible benefit from
refitting, so while it might be less that ideal it allows to side step
the problem and still benefit from the HWRT.

Pull Request: https://projects.blender.org/blender/blender/pulls/134399
2025-02-11 21:42:38 +01:00
Brecht Van Lommel
529ce46744 Fix: Cycles silently ignores unknown --cycles--device type
Pull Request: https://projects.blender.org/blender/blender/pulls/134354
2025-02-11 20:42:21 +01:00
Brecht Van Lommel
9ad19396f5 Fix: Cycles Metal invalid storage mode check
Pull Request: https://projects.blender.org/blender/blender/pulls/134337
2025-02-11 20:42:01 +01:00
Brecht Van Lommel
f63c192543 Fix: Cycles OptiX with OSL 1.14 failure in some render tests 2025-02-10 19:34:24 +01:00
Brecht Van Lommel
d9ea0e0a29 Fix: Cycles oneAPI kernel not rebuilding when the compiler is updated
This is not a complete solution because there may be indirect changes
to the compiler other than the binary that require a rebuild, but this
should catch the simple cases at least.
2025-02-10 16:41:10 +01:00
Patrick Mours
5810c94f95 Cycles: Add Blackwell to Cycles CUDA binaries architectures
Enables building of a Cubin for GPUs based on Blackwell architecture
if CUDA toolkit version 12.8 or higher is installed.
Only added sm_120 to the default set, since it is the one relevant for
consumer GPUs (RTX 5090 etc.) that are generally used with Blender.

Pull Request: https://projects.blender.org/blender/blender/pulls/134170
2025-02-10 14:55:28 +01:00
Alaska
3791001b1c Fix: Object info random on lights do not work in Cycles OSL
This commit adds the `light:random` attribute to OSL, allowing the
object info node to now match between SVM and OSL when using the
random output on a light.

Pull Request: https://projects.blender.org/blender/blender/pulls/134095
2025-02-07 13:23:51 +01:00
weizhen
0f8eed340e Fix: Cycles: Compilation issue with OSL on GPU 2025-02-06 18:42:46 +01:00
Weizhen Huang
b26221a06a Fix #74979: Cycles: Support Normal texture for bump mapping on triangles
The derivatives of the normal were simply not computed.

The offsetted normals are computed by perturbating the barycentric
coordinates. At triangle boundaries, the normals are extrapolated,
so discontinuities might be visible.

Currently only supported on triangles.

Pull Request: https://projects.blender.org/blender/blender/pulls/133769
2025-02-06 16:22:19 +01:00
Harley Acheson
3f4a1cabbf UI: On Win11 Use WM Window Decoration Styles API
On Windows 11 use the new WM Window Decoration Styles API, introduced
in ce42d92503. This will match the OS Title bar color to  that of the
main window top bar and also do similar color matching with content
in separate windows like Preferences. Note that this will not have any
effect on versions of Windows prior to 11.

Pull Request: https://projects.blender.org/blender/blender/pulls/134054
2025-02-05 17:15:35 +01:00
Nikita Sirgienko
bee534eea5 Build: Upgrade Intel Graphics Compiler to 2.1.14 on Linux
This corresponds the latest rolling 2448.13 release:
https://dgpu-docs.intel.com/releases/packages.html?release=Rolling+2448.13&os=Ubuntu+24.04

Graphics compiler upgrades require increasing the minimum required
driver (compute-runtime) version to the corresponding one to guarantee
compatibility, which is XX.XX.31740.15 in this release, so we bump this
requirement accordingly.

Co-authored-by: Xavier Hallade <me@ph0b.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134051
2025-02-05 15:00:04 +01:00
Weizhen Huang
d2db9927ed Fix #86648: reduce ray differentials size for bump mapping
Use sub-pixel differentials for bump mapping helps with reducing
artifacts when objects are moving or when textures have high frequency
details.

Currently we scale it by 0.1 because it seems to work good in practice,
we can adjust the value in the future if it turns out to be impractical.

Ref: #122892

Pull Request: https://projects.blender.org/blender/blender/pulls/133991
2025-02-05 13:39:27 +01:00
Weizhen Huang
f4e4f19af2 Cleanup: Cycles: improve comments and variable names of bump-related functions
- Rename dx/dy -> dfdx/dfdy to match the actual computed quantity
- Add template functions to compute dfdx/dfdy on triangles for sharing
  among different data types
- Add documentation to some functions
- Some code shuffling that makes it easier to scale dfdx/dfdy in the
  future
- Some other trivial changes
2025-02-05 13:39:27 +01:00
Campbell Barton
4669e0f1ab Fix UNIX NDOF state being start/finish during continuous motion
Logic to ensure finish events were sent wasn't working properly
because processing the events could run before the SPNAV API had
filled the event queue.

Resolve by adding a delay of 100ms, before generating a "finish" event.

For the user this caused the NDOF Guide to flicker while navigating.
2025-02-05 22:03:02 +11:00
Campbell Barton
613e34b559 Docs: cross reference progress enum for GHOST/WM API's
Note that these enums need to be kept in sync.
2025-02-05 21:53:52 +11:00
Campbell Barton
df3d1bf506 Cleanup: use const arguments & variables where appropriate 2025-02-05 14:38:56 +11:00
Campbell Barton
bc6dc89d50 Cleanup: quiet check_spelling_* warnings, use doxygen doc-strings 2025-02-05 10:29:00 +11:00
Alex
c6d7bee181 Cycles: Burley diffuse closure for MaterialX compatibility
Add Burley diffuse to OSL for MaterialX compatibility. It is OSL only and
isn't a closure that will be looked for in SVM.

Pull Request: https://projects.blender.org/blender/blender/pulls/133845
2025-02-04 19:38:56 +01:00
Brecht Van Lommel
f80f97ca0d Refactor: Cycles: Rename rcp to reciprocal
To avoid symbol conflicts with upcoming HIP changes. Also remove
unused implementations for float4 and float8.

Pull Request: https://projects.blender.org/blender/blender/pulls/134045
2025-02-04 18:59:24 +01:00
Jonas Holzman
ce42d92503 macOS: Colored Titlebar and WM Window Decoration Styles API - GSoC 2024
As part of the GSoC 2024 project "Improvements to the Blender macOS User
Interface Experience" [1], this patch implements colored titlebar window
decorations on macOS, based on the current Blender theme colors.

Additionally, this patch introduces a new WM/GHOST API for implementing
and enabling custom decoration styles on any system/desktop environment
that support customizing window decorations.

[1]: https://devtalk.blender.org/t/gsoc-2024-proposal-improvements-to-the-blender-macos-user-interface-experience/34022)

Pull Request: https://projects.blender.org/blender/blender/pulls/123982
2025-02-04 16:18:19 +01:00