Commit Graph

347 Commits

Author SHA1 Message Date
Campbell Barton
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
Sergey Sharybin
92c8c2ed69 Code de-duplication in imageprocess.c -- made it use interpolation functions from blenlib 2012-11-11 08:48:35 +00:00
Sergey Sharybin
446f70f286 Removed determineDependingAreaOfInterest from movie distortion node
It wasn't used and it was incorrect anyway (distortion could be more than 100px).
2012-11-10 19:15:09 +00:00
Sergey Sharybin
f81e30a41f Solved issue with distorted compositor results in some cases
Originally issue was discovered when using stabilization and movie distortion
nodes, but in fact issue was caused by render layer node always doing nearest
interpolation. Now made it so this node will respect sampler passed to it's
executePixel function and do an interpolation.

Added two new functions to do bilinear/bicubic interpolation in float buffer
with variable number of components per element, so it could interpolate 1, 3
and 4 component vectors. This functions currently mostly duplicates the same
functions from imageprocess.c and it should actually be de-duplicated. Think
it's ok to leave a bit of time with such duplication, since functions should
be generalized one more time to support byte buffers, which could backfire on
readability.

Also removed mark as complex from stabilization node, which isn't needed sine
int fact this node is not complex.
2012-11-10 19:11:25 +00:00
Sergey Sharybin
819ca0accc Fixes for movie distortion node
- Somehow this node was using nearest interpolation which seems have been
  passed from compositor node. It was using b-spline interpolation with
  old compositor implementation. Now forced this node to use bilinear
  interpolation, which should be close enough.

- Operation should be marked as complex it seems, otherwise area of
  interest wouldn't make any affect on it's behavior.
2012-11-10 04:59:32 +00:00
Campbell Barton
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
Sergey Sharybin
1c450d71ef Fixed crashes when motion tracks are zero-sized
This is probably versioning issue happened when both trunk and tomato
were mixed to work on the same file.

Anyway, there're few files here locally and it's probably other users
do have the same files, so lets keep things safe here :)
2012-11-07 11:18:42 +00:00
Campbell Barton
e76b99e7b0 fix own error in r51819, was reading outside of the buffer, also comment unused vars. 2012-11-04 14:46:20 +00:00
Campbell Barton
7579a9ec37 code cleanup: double promotions 2012-11-04 10:20:16 +00:00
Campbell Barton
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
Campbell Barton
6e17d1a5e0 fix for compositor regression where blur note offset the image one pixel to the top right. 2012-11-02 12:44:09 +00:00
Campbell Barton
f213ae0b19 style cleanup 2012-11-01 09:54:00 +00:00
Campbell Barton
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
Campbell Barton
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
Jeroen Bakker
a49b1d7b5e Oeps... Enabled the pixelate node added documentation, removed unneeded
code
2012-10-24 13:43:32 +00:00
Campbell Barton
6d79568f66 style cleanup 2012-10-24 09:07:54 +00:00
Jeroen Bakker
b0fc0baafe Updated crop image setting to make every pixel outside the crop black as
it is expected.

Fix for [#32955] Compositer "Crop" node option "Crop Image Size" doesn't
really crop the input image
2012-10-24 08:59:36 +00:00
Jeroen Bakker
0fb9b7beda Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24 08:36:10 +00:00
Campbell Barton
2da6039e63 rename axis_primary_v3() to max_axis_v3() to avoid confusion with axis_dominant_v3(). also add min_axis_v3(). 2012-10-24 02:25:00 +00:00
Campbell Barton
e038a1c613 reduce float comparisons for keying operation and despill. 2012-10-23 16:32:39 +00:00
Campbell Barton
fec81d9b56 use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
Campbell Barton
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
Jeroen Bakker
4426e7bcb4 Fix for [#32931] Crop node resets values to 0
Patch done by Markus Kasten
Thanks for that!
2012-10-21 18:56:48 +00:00
Campbell Barton
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Campbell Barton
92862f96dc code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
Campbell Barton
27e54f4d37 code cleanup: remove redundant casts. quiet some qualifier warnings. 2012-10-14 07:40:16 +00:00
Sergey Sharybin
3b88a29abf Cycles: progressive refine option
Just makes progressive refine :)

This means the whole image would be refined gradually using as much
threads as it's set in performance settings. Having enough tiles is
required to have this option working as it's expected.

Technically it's implemented by repeatedly computing next sample for
all the tiles before switching to next sample.

This works around 7-12% slower than regular tile-based rendering, so
use this option only if you really need it.

This commit also fixes progressive update of image when Save Buffers
option is enabled.

And one more thing this commit fixes is handling display buffer with
Save Buffers option enabled. If this option is enabled image buffer
wouldn't have neither byte nor float buffer until image is fully
rendered which could backfire in missing image while rendering in
cases color management cache became full.

This issue solved by allocating byte buffer for image buffer from
tile update callback.

Patch was reviewed by Brecht. He also made some minor edits to
original version to patch. Thanks, man!
2012-10-13 12:38:32 +00:00
Campbell Barton
7748133bf2 code cleanup: glare stream operation was setting alpha array twice. 2012-10-07 07:38:22 +00:00
Campbell Barton
d8144ef0f5 style cleanup: comment blocks 2012-10-04 13:26:15 +00:00
Campbell Barton
b288bc4ea4 fix [#32739] Glare node does "add" instead of "lighten" 2012-10-03 07:33:04 +00:00
Campbell Barton
62c151bd1c freeing node trees no longer decreases their user counts, this cause causing invalid memory access when freeing the blend file. 2012-10-02 13:59:05 +00:00
Jeroen Bakker
e795b8410b * fix for regression test [compo_map_uv.blend]
the wrapping was resized to fit the uv map. this step was wrong and has
been deleted.
2012-10-02 11:37:15 +00:00
Jeroen Bakker
ecbeb0f575 * fix for regression file [compo_map_zcombine_cubes.blend]
the alpha mix formula was wrong. updated it.

Be aware that the regression file does not take the alpha into account,
but it should. or at least one z combine should and the other not.

this fails in 2.63a.
 - At Mind -
2012-10-02 10:03:16 +00:00
Sergey Sharybin
20ca67bc35 Fix #32728: File Output node always save as RGBA, even when RGB is selected
Seems to be a regression in new compositor system -- wrong number of planes
was using for image buffer allocation.
2012-10-01 17:38:22 +00:00
Campbell Barton
4b0e41b0a7 fix [#32709] Color mix node produces artifacts from other frames 2012-10-01 06:34:02 +00:00
Campbell Barton
275c23f81c fix for double free. 2012-09-30 11:15:40 +00:00
Sergey Sharybin
9e3e12fa4e Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.

This solves both initial report issue and TODO marked in previous fix.

Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.

Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
2012-09-24 11:56:07 +00:00
Campbell Barton
34114b3b75 code cleanup: remove/comment unused defines 2012-09-22 13:40:31 +00:00
Campbell Barton
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
Campbell Barton
d724d0adfe code cleanup: quiet warnings for gcc's -Wundef, -Wmissing-declarations 2012-09-16 00:26:36 +00:00
Campbell Barton
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Campbell Barton
19863a7268 fix for 3 obvious mistakes/bugs. 2012-09-15 06:30:40 +00:00
Campbell Barton
883117077b fix for 2 crashes freeing masks
- freeing a mask from RNA BKE_libblock_free() twice on the mask.
- loading a new blend file would only free the mask and not unlink it from nodes - it would access freed memory.
2012-09-14 01:15:08 +00:00
Jeroen Bakker
773ea9b93d Fix for [#32536] Mixing with translated images in compositor produces
garbage strips for each tile

Promoted the behaviour of combine channels to node operation so that all
nodes use the same implementation. (CombineChannel had a better
implementation)
2012-09-11 16:57:05 +00:00
Campbell Barton
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
Campbell Barton
1d4316f35f fix [#32490] Compsitor crashes on missing OpenEXR multilayer files 2012-09-04 19:42:09 +00:00
Campbell Barton
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
Sergey Sharybin
eff97a82f8 Fix for compositor always cacheing frames when using Movie Clip input node
Issue was caused by getting image from compositor node conversion code,
now it'll check whether rendering happens and if so, frame wouldn't be
stored in the cache.

This possible fixes #32465: Memory leak when rendering
2012-09-03 14:26:53 +00:00