Commit Graph

49553 Commits

Author SHA1 Message Date
Brecht Van Lommel
60ca0558c0 Fix issue in last subsurface commit with branched path tracing, was rendering too bright. 2013-08-24 15:36:14 +00:00
Campbell Barton
2c556c2ef7 avoid double ghash lookup in sculpt map_insert_vert 2013-08-24 15:31:47 +00:00
Campbell Barton
4b1fc0593e add versions of BLI_ghash_int_new, BLI_ghash_str_new, etc. that take a reserve argument. 2013-08-24 15:14:50 +00:00
Campbell Barton
aefe93d909 revert bucket size change (edgehash was this way for years, since r26206, ghash since r57657)
having 2 free buckets for each entry is faster but uses more memory.

use the original size, best case 3 entries per bucket.
2013-08-24 15:09:57 +00:00
Brecht Van Lommel
a31a85ac9c Fix #36541: blender internal raytrace render hangs with high ray depth. The code
here is not efficient for such cases, a ray depth can give up to 2^depth rays due
to the ray splitting in two at each depth. A proper solution requires a better
algorithm, for now I've ensured that you can at least cancel such renders. The
overhead from the extra test_break is negligible.
2013-08-24 15:02:12 +00:00
Brecht Van Lommel
722d0d92ad Cycles: reduce noise using regular path tracing + subsurface scattering with
new cubic and gaussian falloff. Like the branched path tracer, this will now
shade all intersection points instead of using one at random.
2013-08-24 15:02:08 +00:00
Campbell Barton
25ffb79a0b use reserve argument for more edgehashs 2013-08-24 14:40:15 +00:00
Campbell Barton
8811e521c0 fix for leak in cloth modifier
- any error in cloth_build_springs wasn't freeing the edge-hash.
- was checking BLI_edgehash_haskey on matching vertices.
- was looping over setting NULL for all elements of a calloc'd array.
2013-08-24 14:32:43 +00:00
Andrea Weikert
ba4d8762fe Made large "blender icon" for save blends (.blend1, .blend2, etc.) have a bit darker background as well. 2013-08-24 14:01:07 +00:00
Campbell Barton
0b88b4fad7 when the size of an edgehash is known or can be guessed,
pass in the argument to reserve the size.
2013-08-24 13:47:57 +00:00
Bastien Montagne
17679aaa52 Adding a darker "blender icon" for save blends (.blend1, .blend2, etc.), as requested by elubie. 2013-08-24 13:28:18 +00:00
Campbell Barton
f320c5ae9e fix for leak in make_edges_mdata() if there were no edges to create,
also reserve the total number of edges in the hash when its created.
2013-08-24 13:13:29 +00:00
Campbell Barton
f2acb10b6b edge hash: take an arg for the guarded-malloc string (as ghash does) 2013-08-24 13:08:55 +00:00
Campbell Barton
9c090cecfe ghash and edgehash api, allow newly defined hashes to take in the size of the hash as an arg (avoids resizing in simple cases when the hash is created and filled immediately). 2013-08-24 13:04:03 +00:00
Andrea Weikert
b187c1be4b == filebrowser ==
* fix old bug: wrong layout that could happen  when switching between thumbnail view and list view. This caused the layout to be recalculated sometimes and the items being moved. Reason was that the layout was wrongly initialized without the scroll bars, so calculated wrongly.
2013-08-24 12:53:47 +00:00
Campbell Barton
f3ceee51fa fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dirty (could cause errors later). 2013-08-24 11:46:08 +00:00
Tamito Kajiyama
248e3d74a0 Fix for [#36374] Read unitialized memory in Freestyle.
A variable keeping a bounding box was referenced after it was flagged as empty.
2013-08-24 11:42:00 +00:00
Campbell Barton
af1c274be7 skip building moto if its not needed. 2013-08-24 10:23:41 +00:00
Campbell Barton
3cf14f0b3a style cleanup: space around for loop wrappers 2013-08-24 10:05:29 +00:00
Gaia Clary
3741a588bc Fix 36505: Collada exporter crashes Blender when exporting to locked file 2013-08-24 09:51:05 +00:00
Campbell Barton
bffd7767e2 fix for crash in weight-paint-gradient, missing call to curve curvemapping_initialize 2013-08-24 08:58:58 +00:00
Bastien Montagne
2fefb0fe85 Fix [#36330] Clicking Scrolled Object Properties Tab Brings Up Wrong One
Actually, happened in any view2D... Just added a call to WM_event_add_mousemove() in view_pan_apply, so that overed/active button is refreshed in this case.
2013-08-24 08:46:48 +00:00
Campbell Barton
b97334f992 add GPL header to treehash.c and add missing includes to cmake. 2013-08-24 03:17:28 +00:00
Campbell Barton
b44f3bf1ab code cleanup: change to r59443, TRUE/FALSE are deprecated, see BLI_sys_types.h 2013-08-24 03:16:22 +00:00
Thomas Dinges
8b20dfe60e Cycles:
* Fix Cycles using wrong AA sample values, after integrator renaming.
2013-08-24 00:27:20 +00:00
Brecht Van Lommel
e25ad0778f Fix #36545: crash with branched path tracing, correlated multi-jittered
sampling and subsurface scattering.
2013-08-23 23:04:50 +00:00
Brecht Van Lommel
3a73f635c2 Fix #36441: opengl render of smoke wrong after regular render with blender internal.
Object.imat isn't always the inverse of Object.obmat, needs to be set before usage
as mentioned in DNA_object_types.h.

Thanks to Miika for tracking down the cause of this bug.
2013-08-23 22:57:29 +00:00
Bastien Montagne
c43e7bfd74 "Fix" [#36551] Camera has wrong rotation in default scene :P 2013-08-23 21:37:39 +00:00
Bastien Montagne
ab24f8aa9d Related to [#36548] "Grease Pencil" Problems
Use scene's GPencil when active object is deselected. Else it can be tricky and not user-friendly to access to the scene's GPencil once some objects have GPencil data (you have to select/active a non-gpencil object, or switch to a layout without active object...).
2013-08-23 21:26:59 +00:00
Bastien Montagne
d54b2f7d91 Code cleanup: use TRUE/FALSE instead of 1/0 for bool properties default values... 2013-08-23 21:13:30 +00:00
Bastien Montagne
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
Sv. Lockal
52eb61f84b Fix state losses for recursive outliner trees (e.g. datablocks editor)
In previous optimization in outliner I assumed that order in treehash was not important.
But testing outliner in datablocks mode revealed a problem: when user expands multiple recursive levels and then closes any element, it always closed the top level of recursion.
Now it should work fine with recursive trees.
Now treehash contains groups of elements indexed by (id,nr,type). Adding an element with the same (id,nr,type) results in appending it to existing group. No duplicates are possible in treehash.
This commit should also make lookups a little bit faster, because searching in small arrays by "used" is faster than searching in hashtable with duplicates by "id,nr,type,used".
2013-08-23 20:35:00 +00:00
Andrea Weikert
587796170a Fix compile in Visual Studio 2008:
* isfinite is not defined, in Blender code we use 'finite' instead
2013-08-23 18:02:23 +00:00
Bastien Montagne
5dacf174e6 UI layout: Fix the fact that children layouts were implicitely inconditionnaly aligned when the parent was. E.g.in
col = layout.column(True)
row = col.row(False)

Items in row would be 'aligned' in the same group as those in col. Now to get this happening, you have to set row as aligned as well.

Please note that fixes for py UI scripts will follow in another commit.

Also fixed labels of RNA pointers searchboxes, which were missing the colon!
2013-08-23 16:53:37 +00:00
Campbell Barton
384b8aafbf patch to add backkbacks for game engine start/end,
by sjoerd_de_vries
2013-08-23 15:45:18 +00:00
Lukas Toenne
dd36c6b948 Fix for an obscure bpy_types bug: When attempting to define __setattr__ in a metaclass based on RNAMetaPropGroup, the base class' __setattr__ method can not be called, since python prohibits setattr on
builtin classes. This was done in Python 2.3 to prevent changes to the 'object' type definition and similar issues. As explained by Guido van Rossum in the following mail, the python check will look for
the *closest* base class, which fails for RNAMetaPropGroup because its first base is RNAMeta, which is in turn a subclass of 'type'.

http://code.activestate.com/lists/python-dev/34489/

The easiest and safest way to prevent this issue therefore seems to be
to swap the base class order for RNAMetaPropGroup, so that StructMetaPropGroup is the first base, which has a perfectly valid setattr implementation.
2013-08-23 15:39:25 +00:00
Campbell Barton
6f26acb009 simplify dist_to_plane_v3 and add dist_squared_to_plane_v3 2013-08-23 15:19:20 +00:00
Bastien Montagne
25ca762238 Fix [#36538] Discontinuity (Euler) Filter - never ends - (deadlock?)
Code could enter in an infinite loop when curve value was an odd multiple of PI (i.e. 180°)...

Current code was also factorized and got rid of fabs calls! ;)
2013-08-23 15:17:54 +00:00
Campbell Barton
09ff49755f math api edits - replace point-normal form for a plane with dist_to_plane_v3()
also correct python mathutils api, was missing vector checks.
2013-08-23 14:37:22 +00:00
Brecht Van Lommel
01e22d1b9f Cycles: more code refactoring to rename things internally as well. Also change
property name back so we keep compatibility.
2013-08-23 14:34:34 +00:00
Brecht Van Lommel
22f4874877 Cycles: change Progressive sampling option in UI to an enum of "Path Tracing"
and "Branched Path Tracing", to try to make it more clear that this is not
related to progressive refinement, non-progressive was always a bad name anyway.
2013-08-23 14:08:40 +00:00
Brecht Van Lommel
805cca3903 Fix clang compile warning. 2013-08-23 14:08:39 +00:00
Campbell Barton
a55857c653 new mesh bisect had a problem not selecting faces with fill option in face mode. 2013-08-23 14:07:22 +00:00
Campbell Barton
620d674b85 fix error in recently added symmetrize rewrite, verts already on the aligned to the mirror-plane would not be welded. 2013-08-23 13:27:44 +00:00
Campbell Barton
d6b9fb36d8 fix leak in BM_face_split() with multires if the split failed.
also remove redundant normal copy.

only triangulate the mesh if its needed when enabling dyntopo.
2013-08-23 13:00:43 +00:00
Thomas Dinges
f560d25666 Code cleanup / Cycles:
* Some style tweaks for hair code.
2013-08-23 12:19:35 +00:00
Campbell Barton
c752346cfa new mesh bisect tool, available in the mesh menu.
cuts the mesh in half based on the cursor location and the viewport,
optionally supports filling the cut area (with uvs. vcols, etc),
and removing geometry on either side of the cut.
2013-08-23 11:46:08 +00:00
Thomas Dinges
e203c4c390 Cycles / Sampling UI:
* Do not show Total Samples print for Progressive, when Square Samples are disabled. In this case it's obvious even without the print. :)
2013-08-23 11:39:48 +00:00
Campbell Barton
81096bab0c correct error in recent commit triangle-fill-dissolve, need to check if the edges face is removed (happens in rare cases). 2013-08-23 11:28:33 +00:00
Thomas Dinges
9843170f4b * Compile fix for r59395, 'move bmesh tools into their own include'. 2013-08-23 11:16:52 +00:00