Commit Graph

39940 Commits

Author SHA1 Message Date
Sergey Sharybin
63ad458dba Tomato: fix typos in mask maps used for raster cache 2012-07-10 09:12:21 +00:00
Sergey Sharybin
3b35396576 Tomato: fix wrong default value for despill balance 2012-07-10 09:12:17 +00:00
Campbell Barton
c185635ed0 svn merge ^/trunk/blender -r48749:48754 2012-07-09 12:57:04 +00:00
Campbell Barton
facb1512c0 fix/workaround for cycles crash packing bvh
brecht - when you get time please look into this to see if the fix is ok.
2012-07-09 12:55:16 +00:00
Sergey Sharybin
4e6a54e60b Tomato: fix for mask cache
That used to be a threading issue when two different operations
were allowed to access the same mask's cache. Now use lock in
BKE_mask_rasterize_layers so that should work fine now.
2012-07-09 11:45:07 +00:00
Sergey Sharybin
882269cb2c Fixed issue with missed cache update when disabling movie clip channels 2012-07-09 11:13:40 +00:00
Campbell Barton
98969c64ff code cleanup: move sequencer timecode into its own func. 2012-07-09 10:55:41 +00:00
Sergey Sharybin
ffd9947001 Merging r48740 through r48749 from trunk into soc-2011-tomato 2012-07-09 10:33:09 +00:00
Sergey Sharybin
0966a3b191 Fixed issues updating texture buffer used for clip editor frame display
when specific circumstances are met.

Mainly issue was caused by checking ImBuf pointers, which used to fail
when some post-processing flags are changed. This was caused by the
fact that freeing old ImBuf and allocating new one could lead to new
ImBuf have the same pointer as previous one, which confuses cache.
2012-07-09 10:26:01 +00:00
Mitchell Stokes
9d73cbf2c4 As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
Mitchell Stokes
4ff0efd5a2 Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used. 2012-07-08 23:15:26 +00:00
Campbell Barton
75a5eab8d1 code cleanup 2012-07-08 21:37:59 +00:00
Campbell Barton
2e45266dc4 localview operator now reports when 8 views are reached (since 2.5x update was printing in console only). 2012-07-08 20:53:44 +00:00
Campbell Barton
0361909ab4 style cleanup 2012-07-08 20:36:00 +00:00
Mitchell Stokes
9af3e3bb9b Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed. 2012-07-08 20:05:40 +00:00
Campbell Barton
cb72095090 svn merge ^/trunk/blender -r48729:48739 2012-07-08 18:21:51 +00:00
Campbell Barton
37e73082ab play animation now works switching between scrubbing and pingpong 2012-07-08 18:20:29 +00:00
Campbell Barton
2580575658 correct another case of nonnull (all should be correct now), and comment about color conversion. 2012-07-08 17:51:28 +00:00
Bastien Montagne
063f78041a Grmbl, dummy argparse... 2012-07-08 17:18:01 +00:00
Bastien Montagne
dc459c8fea Some cleanup, and update to make those files usable both as self-executables and module stuff...
Also updated update_mo to allwo specifying a custom po/mo file.
2012-07-08 17:10:10 +00:00
Campbell Barton
0c7b56cf39 correct use of nonull attribute 2012-07-08 17:08:27 +00:00
Campbell Barton
1bca7fe492 svn merge ^/trunk/blender -r48691:48729 2012-07-08 15:55:58 +00:00
Bastien Montagne
4c6abb8105 Fix for error from grumpy gcc in "over-warning" mode. Must explicitely cast uintptr_t to unsigned int (othe solution would be to use PRIuPTR macro from inttypes.h, but that would probably causes some problems with windows...). 2012-07-08 15:48:47 +00:00
Campbell Barton
76629c11ae correct use of __attribute__((nonnull)) 2012-07-08 15:11:13 +00:00
Jeroen Bakker
45aeee6a34 Multi device OpenCL did not work.
case was that cached kernels were used by both devices in separate
threads.

removed the cached kernels.
2012-07-08 13:03:09 +00:00
Campbell Barton
4bc818d240 code cleanup: quiet uninitialized memory use warning for X11 - harmless in this case but always gave warnings with memcheck (RGB color for alpha zero icon color wasnt initialized).
also some other minor changes.
2012-07-08 12:23:58 +00:00
Bastien Montagne
d96275a5c3 Some cleanup.
Also trying to make it usuable from other tools (imports become a bit tricky here :/ ).
2012-07-08 09:27:33 +00:00
Campbell Barton
b91bc4f037 use gcc attrubutes to warn on unused return values and arguments which shouldnt be NULL.
also remove IDP_AppendArray's return value which wasnt the new item in the array (which is odd/misleading), but wasnt used anywhere either.
2012-07-08 06:00:27 +00:00
Mitchell Stokes
8ce864784c Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
2012-07-08 05:00:16 +00:00
Campbell Barton
1d29ee0d3b use alloc_size attribute for guarded alloc functions with gcc. 2012-07-08 03:15:37 +00:00
Campbell Barton
2c8db87897 fix [#32020] Image will not render in second (any scene other than first) if scene name is longer than 28 characters 2012-07-08 00:04:41 +00:00
Bastien Montagne
8b9977e354 Fixing a typo! 2012-07-07 23:38:40 +00:00
Campbell Barton
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
Sv. Lockal
d58ce290e1 increase file browser title length for multibyte translations and use utf8 copy for it 2012-07-07 14:58:40 +00:00
Bastien Montagne
3dacc164e4 Update/fixes (was escaping more chars than needed!) 2012-07-07 14:28:49 +00:00
Bastien Montagne
30037194cd Minor UI message update. 2012-07-07 13:51:07 +00:00
Mitchell Stokes
d77e658c91 Adding a note to KX_Camera.projection_matrix and KX_Camera.modelview_matrix to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1. 2012-07-07 06:42:44 +00:00
Campbell Barton
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
Campbell Barton
3a0593cc3d code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
2012-07-06 22:48:28 +00:00
Campbell Barton
eab80a40df svn merge ^/trunk/blender -r48681:48691 2012-07-06 20:28:35 +00:00
Campbell Barton
2336aadb80 decrease size for convex hull epsilon when checking which side of a face the vertex is on.
this doesnt fix all cases but works better then it did.
2012-07-06 20:16:04 +00:00
Campbell Barton
1a9e7a00f3 style cleanup: var names 2012-07-06 19:22:21 +00:00
Chris Want
16b165eed5 Fix for bug 32017.
There was some bad recursion introduced recently that caused crashes
when a Material node is the same material as the material itself (e.g.,
if Material.001 has a node with Material.001).

This commit attempt to correct this by keeping track of the material
at the root of the node tree, and doesn't recurse further if it
encounters it again within the nodetree.

Joshua, please review!
2012-07-06 16:55:35 +00:00
Campbell Barton
029611835e fix for crash when render result is NULL 2012-07-06 14:26:22 +00:00
Campbell Barton
ec233cd747 svn merge ^/trunk/blender -r48674:48681 2012-07-06 14:25:49 +00:00
Campbell Barton
5f792b08e4 fix for rare crash we have with some mango files. 2012-07-06 14:24:41 +00:00
Antony Riakiotakis
aa29ae6b4f Fix ultra stupid mistake on Scons. 2012-07-06 13:36:54 +00:00
Sergey Sharybin
d1c335ad79 Tomato keying screen: small fixes and improvements
- Fixed issues with calculating matte with balance != 0.5
  It used to be used concave combination of minimal and maximal
  channel values which could be inpredictable.
  Use concave combination of two non-major channels sorted
  by their index, so such combination would always use the same
  coefficients for particular non-major channels.

- Added despill balance slider which defines balance between
  non-major channels used for calculating average of two
  colors. Difference between average value and pixel value of
  major screen channel defines amount of despill. Balance of
  0.5 gives the same behavior as it was before this slider
  was added.
2012-07-06 12:59:00 +00:00
Jeroen Bakker
28f7bfa8df * Added OpenCL implementation of the Defocus node
* Always disable two phase compositing during rendering

 - At Mind -
2012-07-06 11:31:40 +00:00
Campbell Barton
27da686aec use icons for rgb colors 2012-07-06 11:24:43 +00:00