When the QuadriFlow was called with immediate execution `G.is_break`,
if the user had pressed Escape, the value could be set to true and the
operator would immediately exit reporting the operation was canceled.
The utility function edit_constraint_invoke_properties could return
false without setting the return value, causing the operators invoke
function to return an uninitialized flag.
The Mesh to Grease Pencil conversion would convert every edge into a stroke.
This was not the case prior to Blender 4.3. Edges with no branches would be
converted into a single stroke instead of mutliple ones.
This fix uses `geometry::mesh_to_curve_convert` from geometry nodes to
achieve more optimal result with edges connected into one stroke when
possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/135557
Vertex weight smooth was running on meshes without any vertex groups
the operation to apply the weights to mirrored vertices was asserting
in this case.
Resolve by only operating on meshes with vertex groups,
also add a warning when no objects were changed.
The report was storing a non-2D-Vector attribute with geometry nodes
over a valid UVMap, resulting in the evaluated mesh not having a valid
`CD_PROP_FLOAT2` layer anymore. There is already a check to early out
for the original mesh in case it has no UVs, but as mentioned, not for
the **evaluated** (cage/multi-no-res) mesh which is actually/rightfully
used to get the UVs.
To resolve, check again if we have UVs right after getting he mesh that
is actually used.
(we might even want to remove the first check, seems redundant now -
even though it would early out a bit sooner...)
Pull Request: https://projects.blender.org/blender/blender/pulls/135388
`BKE_modifier_copy_ex` did it (which is called e.g. when copying the
whole stack from one object to another), but when simply duplicating a
modifier (`modifier_copy`), it was just ensuring a unique name (based on
the default name) without copyig the existing name prior.
Pull Request: https://projects.blender.org/blender/blender/pulls/135172
This was happening because in `apply_eval_grease_pencil_data`
we gather all the potential original layers to clear. This was done
by taking the set of all original layers and then removing layers
from the set that map to an evaluated layer.
The remaining layers are unmapped and should be cleared.
The problem is that invisible layers are no longer part of evaluated
data so there wouldn't be a mapping that could be found.
To fix this, we don't initialize the set of `orig_layers_to_clear` to
all the layers, but instead to only the layers that are visible.
This will ensure that we don't clear keyframes of hidden layers.
Pull Request: https://projects.blender.org/blender/blender/pulls/135121
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.
With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.
This also adds unit tests for the fixed cases
Pull Request: https://projects.blender.org/blender/blender/pulls/134511
In the Vertex Weights panel of the 3D Viewport sidebar, allow for
normalization of vertex groups when any number of vertex groups are
locked.
As with other normalization operators that handle locked vertex groups,
locked weights are summed, and whatever space is left between that sum
and 1.0 is used to normalize the unlocked weights.
Pull Request: https://projects.blender.org/blender/blender/pulls/134535
Conversion was only possible if the active object was editable &
selected, this complicated overriding the operator from Python
since it wasn't enough to override the selection & active-object.
Now it's possible to use bpy.ops.object.convert() from Python
overriding the selected_editable_objects only.
For users the difference isn't so significant:
- Having an active object is no longer required.
- It's possible there are no objects to operate on,
as previously the active object was used to check at least one
object could be converted, although this check wasn't fool-proof
as it didn't check the objects data-type.
Resolves#100664.
Ref !134728.
Expose the convenience function `blender::animrig::action_fcurve_ensure()`
to RNA as `Action.fcurve_ensure_for_datablock(...)`.
The function requires that the Action is already assigned to the
data-block. It then takes care of slot assignment / creation, as well as
the creation of a layer and a keyframe strip.
This function call:
```python
fcurve = action.fcurve_ensure_for_datablock(ob_cube, "location", index=2)
```
effectively performs this logic:
```python
# Ensure the slot exists and is assigned:
slot = ob_cube.animation_data.slot
if not slot:
slot = find_slot_for_keying(action)
if not slot:
slot = action.slots.new(ob_cube.name)
ob_cube.animation_data.slot = slot
# Ensure a layer exists:
if action.layers:
layer = action.layers[0]
else:
layer = action.layers.new("Layer")
# Ensure a keyframe strip exists:
if layer.strips:
strip = layer.strips[0]
else:
strip = layer.strips.new('KEYFRAME')
# Ensure the channelbag exists:
channelbag = strip.channelbag(slot, ensure=True)
# Ensure the F-Curve exists:
fcurve = channelbag.fcurves.find("location", index=1)
if not fcurve:
fcurve = channelbag.fcurves.new("location", index=1)
```
Here `find_slot_for_keying()` represents the logic that's also used when
creating keys via the user interface or the `bpy_struct.keyframe_insert()`
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/134686
This was implemented in the kernel but it shouldn't have been.
Since the function operates at the editor level and doesn't
only work at the low-level, it should be in the `object_vgroup.cc` file
in the `editor` context.
This also means that we can use `ensure_selection_attribute` which
fixes a crash when the selection attribute is on the wrong domain.
Pull Request: https://projects.blender.org/blender/blender/pulls/134060
What is (or isnt) supported here depends on object types (but we were
getting most of the options for all object types):
| **obtype** | **supports Armature modifier** | **supports vertex groups** | **supports envelopes** | **supports automatic weights** |
| -- | -- | -- | -- | -- |
| OB_MESH | yes | yes | yes | yes |
| OB_CURVES_LEGACY | yes | no | yes | no |
| OB_CURVES | no | no | no | no |
| OB_SURF | yes | no | yes | no |
| OB_MBALL | no | no | no | no |
| OB_FONT | yes | no | yes | no |
| OB_VOLUME | no | no | no | no |
| OB_GREASE_PENCIL | yes | yes | yes | yes |
| OB_LATTICE | yes | yes (broken though) | yes | no |
| OB_EMPTY | no | no | no | no |
| OB_SPEAKER | no | no | no | no |
| OB_LIGHTPROBE | no | no | no | no |
| OB_LAMP | no | no | no | no |
| OB_ARMATURE | no | no | no | no |
| OB_POINTCLOUD | no | no | no | no |
This PR does two things:
- tidy up the popup menu we get for parenting (removing non-funtional
options)
- enable "With Empty Groups" for lattices (no reason why this should not
work)
What this PR does not touch:
- the poll function for parenting (since this acts on selected objects,
checking all of them can be a costly operation which should not be part
of a poll function)
Pull Request: https://projects.blender.org/blender/blender/pulls/134037
Adding an image object using drag and drop can fail without an apparent reason.
This patch shows an error when this happens so that the user can react accordingly (in this example switch to object mode, add the image and switch back to edit mode).
Pull Request: https://projects.blender.org/blender/blender/pulls/132994
This adds a shallow check to see if the node group has been changed. If it has
been changed, the weak library reference is removed so that the node group will
be loaded from the source file again. This should become unnecessary once we
have asset embedding.
There are probably still ways to make Blender behave unexpectedly when editing
the Smooth by Angle node group, but this should already cover common edits. More
precise checks could be added as necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/133654
This changes the `ListBase` argument for certain motion path functions
to `Vector<MPathTarget *>`. (and `Span`)
To better describe what the function is doing,
`animviz_get_object_motionpaths` has been renamed
to `animviz_build_motionpath_targets`.
Since `BLI_freelistN` can no longer be used, I added
`animviz_free_motionpath_targets`.
Note that the Vector is of `MPathTarget *` which
are allocated the C way. Because the `MPathTarget` struct is defined
in the .cc file, that's the only way for it to work atm.
Other refactors may mitigate that in the future, but I wanted to keep
the scope small.
Pull Request: https://projects.blender.org/blender/blender/pulls/133212
Before, it was only possible to apply modifiers through a multires modifier if
they were deform-only. The Geometry Nodes modifier is of course not deform-only.
However, often one can build a node setup, that only deforms and does nothing
else.
To make it possible to apply the Geometry Nodes modifier in such cases the
following things had to be done:
* Update `BKE_modifier_deform_verts` to work with modifiers that implement
`modify_geometry_set` instead of `deform_verts`.
* Add error handling for the case when `modify_geometry_set` does more than just
deformation.
* Allow the Geometry Nodes modifier to be applied through a multi-res modifier.
Two new utility types (`ArrayState` and `MeshTopologyState`) have been
introduced to allow for efficient and accurate checking whether the topology has
been modified. In common cases, they can detect that the topology has not been
changed in constant time, but they fall back to linear time checking if it's not
immediately obvious that the topology has not been changed.
This works with the example files from #98559 and #97603.
Pull Request: https://projects.blender.org/blender/blender/pulls/131904
The recent addition of DEG_disable_visibility_optimization in #133358
almost fixed this, but it was not fully working. By ensuring objects
are evaluated we avoid modifying original objects.
If for some reason (like a Python handler) the object is still missing,
report an error in the bake operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/133439
Avoid breaking with a partially initialized `highpoly` as this
could cause complications when freeing members in the future.
Also use variables for brevity.
Changes in [0] broke baking to objects with animated render visibility,
causing render visibility override not to work.
Resolve by disabling visibility optimizations.
Ref !133358
[0]: 0dcee6a386
Baking could fail to access an objects evaluated mesh data (see #107426),
while the error remains, prefer an error instead of crashing.
Since the depsgraph runs Python callbacks I don't think we can
provide a guarantee the mesh data will available, so even if #107426
is fixed, it's reasonable to have a check here.
When converting mesh to grease pencil, different face materials should
also be converted to grease pencil ones. This now works by converting
viewport display color diffuse_color from the mesh material to grease
pencil material fill color. Notes:
- If there are empty material slots in the mesh, faces assgined to these
material slots will be assgined to a new fallback white material in
the converted grease pencil fills.
- If original mesh does not have any material slots, a white material
will be created in the grease pencil object for the fills.
- If original mesh has multiple material slots of the same material,
they would be reduced to one material slot in the converted fills.
Pull Request: https://projects.blender.org/blender/blender/pulls/133087
The name was incorrect as it doesn't add to the "Active Collection"
the description, was also incorrect referencing "the object" instead
of the selection.
Use a longer description to clarify the purpose of the operator.
Resolves#64313.
Grease Pencil tool settings could have different selection modes for
different object modes (like edit mode and sculpt mode). This fix
ensures when switching object modes, the selection domain is updated to
match the selection mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/133030
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.
A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/133048
When converting object to grease pencil from mesh, the material counters
need to be set to the the value that matches
`GreasePencil::material_array_num` to avoid index issues in adding
grease pencil materials downstream.
Pull Request: https://projects.blender.org/blender/blender/pulls/133038
Convert mesh objects to grease pencil, optionally preserve mesh faces as
filled shapes, and convert crease edges into strokes. Following options
are available:
- Whether to convert faces to filled strokes.
- Stroke thickness.
- Stroke offset (Using normal direction to lift strokes out of mesh
surfaces).
Note that "Crease Angle" option from legacy grease pencil is not ported
to this implementation. This option is deemed more suitable for using
geometry nodes to achieve.
Resolves#126480
Pull Request: https://projects.blender.org/blender/blender/pulls/131854
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
of pointers.
* Support passing in multiple modified trees instead of just a single one.
No functional changes are expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/132862
The new description for `bNode.type_legacy`:
```
/**
* Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
* does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
* This is mainly kept for compatibility reasons.
*
* Currently, this type is also used in many parts of Blender, but that should slowly be phased
* out by either relying on idnames, accessor methods like `node.is_reroute()`.
*
* A main benefit of this integer type over using idnames currently is that integer comparison is
* much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
* "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
* types. That could mean e.g. using `ustring` for idnames (where string comparison is just
* pointer comparison), or using a run-time generated integer that is automatically assigned when
* node types are registered.
*/
```
Pull Request: https://projects.blender.org/blender/blender/pulls/132858
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.
If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.
This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.
Pull Request: https://projects.blender.org/blender/blender/pulls/132810
UnitSettings::scale_length was used to scale reported
values for operators (translate, shrink-fatten, voxel-size).
This isn't expected as the value isn't editable when the unit-system
is set to None.
Add BKE_unit_value_as_string_scaled utility function for clarity &
to ensure scaling is only applied when it should be.
Consistently pass evaluated bake target objects to Cycles, instead
of using the original for this case. This way it can be matched with
evaluated objects being rendered.
Pull Request: https://projects.blender.org/blender/blender/pulls/132722
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.
Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/132559