Commit Graph

14015 Commits

Author SHA1 Message Date
Brecht Van Lommel
650ae3b4e6 Fix for bug #16662: modifiers on lattices were ignored sometimes
when rendering opengl previews, it unnecessarily cleared lattice
displists when it was really intended for shaded mode colors.
2008-09-19 21:52:15 +00:00
Ken Hughes
4693a5af48 Linux platforms
---------------
Patch to include freedesktop icons in linux release builds, contributed by
Ralf Hölzemer (cheleb).
2008-09-19 21:00:45 +00:00
Benoit Bolsee
a44177a401 BGE patch: new 'Advanced Settings' button to keep special Bullet options away from main UI.
Three features that were on the main UI interface are now 
moved to the Advanced Settings panel:
Margin, Actor (that becomes Sensor Actor) and No sleeping.

Sensor Actor is now a feature: it can be turned on and off
for all types of objects, and not just static objects.
Select the Sensor Actor button to make the object visible
to Near and Radar sensor.
The button is selected by default for dynamic objects
and unselected by default for static objects, to match
previous behavior.
2008-09-19 20:41:38 +00:00
Ton Roosendaal
00ed5a2cc9 Patch #17348 by Roger Wickes
Fix in Bake Constraints script, better naming for new object.
2008-09-19 20:22:54 +00:00
Willian Padovani Germano
905983229a == Python Space Handlers ==
Patch #9673: "Short patch to make spacehandler event scripts work more like normal python gui script handlers" by Steven Truppe:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=9673&group_id=9

This patch adds the Blender.eventValue variable available for space handlers, holding the event value (aka 1 for button and key presses, X or Y coordinate for mousex / mousey movement). Thanks, Steven. PS: this doesn't break existing scripts.
2008-09-19 18:53:05 +00:00
Brecht Van Lommel
0f6fc0b207 Fix again for the NVidia driver bug. This time I'm just giving up
using linking together the precompiled library shader code and
material code and recompiling it all again for each material even
if it gives a performance hit, since the previous workaround only
worked on some driver versions still.
2008-09-19 16:09:26 +00:00
Ton Roosendaal
65ddef19b9 Patch #13422, By Roland Hess, Shadow Color
Finally, after a long time new render candy for the non-game peoples! :)

Good doc is here: (url splits in two)
http://www.harkyman.com/2008/08/06/controllable-shadow-intensity-
and-color/

Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit
hidden, could get more attention. For later. :)
2008-09-19 16:01:22 +00:00
Ton Roosendaal
a0504ac922 Patch #8213 by Shunichi Fuji
Fixes crash with FT fonts in some cases, just removed unnused line of code.
2008-09-19 14:18:41 +00:00
Joshua Leung
6f9a254d61 PyConstraints:
Basic (non-python) target evaluation still occurs when scriptlinks are disabled.
2008-09-19 12:43:21 +00:00
Joshua Leung
ef8a1dccc7 Bugfix #17643: Action Editor buffer copy/paste not working
Removed superfluous check for destination IPO-block/IPO-curve which may not have existed. This meant that pasting keyframes into an "empty" Action Channel sometimes failed.
2008-09-19 12:41:26 +00:00
Joshua Leung
9c27e097df == IPO Defines Cleanup ==
Just a bit of tidyup for IPO header-files. 

Warning:
Moved IPO Curves + Drivers out of DNA_curve_types.h
2008-09-19 12:33:17 +00:00
Campbell Barton
15bce017df scons update, BF_NO_ELBEEM wasnt working, WITH_BF_SDL wasnt implimented, WITH_CCGSUBSURF isnt used anymore. 2008-09-19 01:39:34 +00:00
Willian Padovani Germano
6ff74f4527 == Python Script Links ==
Bug #17599:
Summary: Python constraints, good in 2.46 not working anymore in 2.47
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9

Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work.

BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.
2008-09-18 22:33:49 +00:00
Martin Poirier
ec6bd008c1 fixing scons build. needed BoolOption in argument definition 2008-09-18 21:18:53 +00:00
unclezeiv
5f25e52c20 [#7297] Fix knife visualization on MacMini Intel w/ Intel gfx 2008-09-18 20:37:11 +00:00
Benoit Bolsee
02a91ac784 BGE patch: change constraint location actuator to work in local coordinates. It won't change anything for root objects but will be of some use for child objects. 2008-09-18 19:28:28 +00:00
Janne Karhu
a283e7e4af A typo in my fix for bug #11740 caused problems with at least grid distributed particles. 2008-09-18 17:42:17 +00:00
Janne Karhu
f7113fd267 Reactor particles were born with incorrect timing. Some changes made could effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :) 2008-09-18 17:19:40 +00:00
Ton Roosendaal
6b7b812208 This file did not compile, but is also not part of the build target...
Fixed neverheless, patch #6258 from Early Ehlinger
2008-09-18 16:43:31 +00:00
Joshua Leung
423b053904 Grease Pencil - Stroke Sensitivity:
Sensitivity to mouse movement when drawing can now be customised in the User Prefs, under 'Edit Methods'.
2008-09-18 11:49:57 +00:00
Campbell Barton
8d1163c639 scons options BF_CXX, WITH_BF_STATICCXX, BF_CXX_LIB_STATIC for static linking to stdc++ because of problems running blender on some systems. 2008-09-18 03:05:02 +00:00
Daniel Genrich
beb7738a29 Hopefully fixes crash in particle system with effector enabled 2008-09-18 01:55:43 +00:00
Brecht Van Lommel
0a7767d597 Fix for bug #3858: the game engine mouse focus sensor did not work
correct if there was more than one camera. It shoots rays from the
active camera, but used the viewport from whichever camera was drawn
last, now it uses the correct vieport.
2008-09-18 01:46:28 +00:00
Matt Ebb
3bf0a6fed8 This adds support for the new-ish options:
QUATERNION
B_BONE_REST
INVERT_VERTGROUP
MULTIMODIFIER

to the bpy armature modifier API.

It also fixes a significant problem - In the docs, it refers to 
the 'VERTGROUP' field as being a string value, shared
by lattice, armature, etc, referring to the 'VGroup' field in the 
armature modifier that defines a vertex group 'mask'
which the armature's effect is restricted to.

However, previously, for some very mistaken reason, in processing 
the getters/setters for the armature modifier, the
VERTGROUP field was pointing to the quite different 'Vert. Groups' 
toggle in the armature modifier, that enables or
disables using vertex groups for deformation (as opposed to 
envelopes).

I've fixed this, so VERTGROUP points to the VGroup string, as is 
already defined in the docs and consistent with other
modifiers like Lattice. A new field: 'VGROUPS' has been added, 
which is the analog to the 'Vert Groups' toggle.
2008-09-18 00:51:51 +00:00
Campbell Barton
7e6c1e1091 needed these changes to get bullet building with cmake and linking with scons 2008-09-18 00:10:12 +00:00
Benoit Bolsee
067a890d82 BGE bug #17578: repair linV actuator in Add+Local mode. 2008-09-17 21:47:05 +00:00
Benoit Bolsee
0c1ec934c6 Update MSVC project file to include BulletSoftBody 2008-09-17 21:14:48 +00:00
Erwin Coumans
80f22a9e60 added another missing file, btHashMap 2008-09-17 20:02:20 +00:00
Erwin Coumans
8b73f35141 added src/LinearMath/btConvexHull.cpp 2008-09-17 19:58:16 +00:00
Erwin Coumans
015a42079c Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system!
Reverted back to original Bullet version.
2008-09-17 19:47:26 +00:00
Janne Karhu
0a6d2e26a9 Fix for [#17642] Particule Hair - Vertex Group lenght don't works without Children
- This feature had been removed from the code! So this is how things work now:
For normal (non-child) hair particles the length vgroup is used if we're not in particle edit mode and if there are no child particles. So for example checking "Parents" in the visualization panel when children are in use will result in full length parent strands, this is a feature so that you can see how the parent's go to predict child behavior better, not a bug :)
2008-09-17 19:29:44 +00:00
Janne Karhu
0a43036701 Fix for [#17637] Children from "Faces" in Object without a face leads to crash
- a simple check for psys->child was missing
2008-09-17 17:59:29 +00:00
Ton Roosendaal
3ecbcb5848 Bugfix #14412
Outliner option 'unlink group' didn't remove its members, in case the
group members were local in file, a confusing situation happened. Now
it removes members.
2008-09-17 17:47:59 +00:00
Brecht Van Lommel
b4e4ffc0b8 Fix for bug #17634: crash on automatically removing zero size window. 2008-09-17 16:59:52 +00:00
Ton Roosendaal
2b6aea2009 Added BulletSoftBody as target for Makefile installing of .h files 2008-09-17 11:31:03 +00:00
Campbell Barton
bbdcd3a082 rev 16569 broke building.
Looks like bullets Extras/ConvexDecomposition is missing from blenders source.
comment functions so it builds for now.
2008-09-17 11:23:28 +00:00
Matt Ebb
f0e0e6b1c9 * Some tweaks to the OBJ importer/exporter after chatting with Campbell
- renamed the 'morph target' option to 'keep vertex order'
- enabled 'keep vertex order' by default

This should improve usability for importing and exporting shape keys, point caches, mdds ,etc.
2008-09-17 04:07:58 +00:00
Joshua Leung
36e2004fca Delete Keyframe Tool:
* Changed hotkey to Alt-I. As a result, Remove IK is now Ctrl-Alt-I, though that shouldn't affect many people at all as it appears that hardly anyone uses it.

* Added menu entries for Delete Keyframe
2008-09-17 04:06:59 +00:00
Campbell Barton
4cd85aa61c Texture_getHFracDim was returning an int rather then a float (thanks zuegs for spotting)
removed unused var
2008-09-17 03:13:15 +00:00
Erwin Coumans
651c0e4861 Applied some fixes from Bullet: issues with btDbvtBroadphase, and btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm. 2008-09-17 02:30:19 +00:00
Erwin Coumans
ae418491dc Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-17 01:49:47 +00:00
Brecht Van Lommel
9064ed8d6a Fix for bug #4192: game engine armatures that are dynamically added
but don't have an action got the pose of already added armatures, even
though they're not related. This also fixes an issue where the armature
in Blender would end up in the pose from the game after ESC, removes
unneeded copies made during armature evaluation, and also solves the
constraint copying hack.
2008-09-17 01:29:54 +00:00
Benoit Bolsee
9b7d40dbae BGE patch: bullet buttons UI change after discussion with Erwin: use a drop down instead of a series of buttons. Introduction of soft body option. 2008-09-16 22:52:42 +00:00
Nathan Letwory
73c8d76ba4 * make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users. 2008-09-16 21:23:56 +00:00
Janne Karhu
0cae815127 Fix for [#17561] when i try to change the particle to hair I cant choose group or object as viz.
-Partly reverted Genscher's previous fix on the issue and added the idea he had as a special case
2008-09-16 21:16:32 +00:00
Brecht Van Lommel
73fd800077 Fix for bug #5413: game engine armature actions and shapes keys
didn't work correct with scene suspend/resume, now works the same
as IPO's.
2008-09-16 21:11:38 +00:00
Erwin Coumans
0c77a178da add BulletSoftBody to SConscript and Makefile 2008-09-16 21:09:24 +00:00
Erwin Coumans
5941411839 add src/BulletSoftBody/* to cmake (other build systems also will need to do this soon) 2008-09-16 20:52:38 +00:00
Brecht Van Lommel
99cd0dd5d5 Fix bug that broke editing vertices through python in the game engine. 2008-09-16 19:28:54 +00:00
Brecht Van Lommel
c6d0be2a99 Fix (harmless) error print about GameLogic.globalDict being lost. Also
fixed some memory leaks in this code and simplified it.
2008-09-16 19:25:35 +00:00