This (new) constraint limits the location of an object/bone to the range of locations
on a given curve. It works by comparing the location of the owner on one axis, to
the extents of the curve's bounding-box on the same axis, to find the location on
the curve.
Usage Notes:
* 'Ob:' field must point to a valid curve object
* This curve should have 'Path' turned on in order for this constraint to work. You
don't really need to do this as it will be taken care of by the code.
* 'Auto' toggle automically determines which axis should be used for the distance estimations/calculations. It is the default option, but may not work that well for
some cases.
* X/Y/Z toggles can be used to select the axis to use for these calculations. Try
to choose the axis along which the curve stretches out for most.
Python Notes:
Python API access for this constraint is not included in this commit. Will be coming
soon.
Adding Python counterparts to the Invert params for Copy Rot and Copy Loc.
I had to align the constants being used, so if you had files using those options (introduced after 2.43), you'll have to modify the INVERT settings for ROTLIKE constraints (didn't feel like making a minor version bump for this, if people thing otherwise, please say so).
Based on a patch by Juho Vepsäläinen (bebraw)
Now, the 'Only Needed' Auto-Keyframing tool only adds keyframes for the relevant transforms when working with bones in PoseMode. Previously, all transform channels were keyed in such cases, as Auto-IK used to make things difficult.
The problem was that new ID's that didnt have any naming collisions whould not run sort_alpha_id, which lead to most images not being sorted.
Simple fix is to make sort_alpha_id run on all new ID's. but we need to make sure all data is kept sorted. maybe a check when running in debug mode would help.
This time, it's temporarily hidden by default, but active with rt: set to 5.
If anyone that was having probs with it before could test and let me know if
things go without issues, that would be appreciated!
This commit should hopefully fix some of the problems some people were
having with tablet support in sculpt mode, and also the problems I made
visible with my previous commit related to number field dragging.
Now, all the ghost related stuff is tucked away in ghostwinlay.c and a
simple Blender API, similar to the existing get_mbut() for example, is
provided to access the tablet data. As with the other mouse related data in
Blender, the tablet data is cached upon each mouse move or click, in the
Window struct.
You can now just use:
float get_pressure(void);
void get_tilt(float *xtilt, float *ytilt);
short get_activedevice(void);
to get such data from the tablet. Documentation on the returned data
is in ghostwinlay.c in the _Window struct definition.
Brecht and Nicholas, I've updated the painting and sculpt code and it works
just fine here, you may want to give it a check though to make sure I
haven't done anything silly.
* Added a keyword argument to mesh.transform() - "selected_only" so you can transform the selected verts. this wont break existing scripts.
* Documented these changes in epydocs.
* used these functions in BPyAddMesh
* refactor copying and freeing of node->storage by handlerizing them.
- freestoragefunc
- copystoragefunc
- node_util.c/h have generic handlers for these.
Posemode: you can get a situation of an active object, in posemode, which
is not selected. That is very invisible, and gives issues for tools like
'clear rotation', because it checks for selected objects.
Als fixed clear (alt+g,r,s) options to only work on posemode for the active
object.
Added patch #5231 Insert multiple movies / audio tracks in video sequence
editor by Diego Borghetti.
Opening several movie / audio (HD) tracks in the file selector results in
adding them in a row to the timeline.
*add_mesh_simple* - add a mesh from vert/edge/face data.
It deals with setting the mesh rotation and location based on the cursor and view rotation, vertex and object selection etc.
so adding a python object works just like other blenders internal add functions, in editmode and object mode.
*write_mesh_script* - writes a Py script containing the active mesh, this can be put in the user scripts dir so users can define their own objects in the addd menu.
Currently neither of these are accessed by the user however heres a script that uses add_mesh_simple and was written with write_mesh_script.
http://members.optusnet.com.au/cjbarton/add_mesh_teapot.py
console - Ctrl+Tab was autocomplete but that conflicted with weightpaint. Use Ctrl+Enter and Shift+Enter for newline without executing.
also made console.py import bpy.
----------
Convert charRGBA to tp_getseters, update PyTypeObject structure to initialize
all the proper values, and use PyType_Ready to initialize (this means we can
remove the local tp_dealloc function again).
Fixed bug #6358, UV face select + Multires level change crashes
* Reading in multires files wasn't relinking the MTFace customdata stored for level 1. This was leaving tpage as a bad pointer.
----------
Change deprecation printfs to print warning once instead of everytime the
deprecated method is called. Also commented out deprecation warnings for
code which will eventually be replaced by experimental Blender.Main/bpy
module.
Changelog
0.5.7 : - Wash down of some handle problems.
0.5.8 : - 2007/3/9
Wash down of the last exec and correction of a
problem with the curve's first beztriple handle
which was not recorded at first time .
- Added some units managements
- Correction of the rotate matrix
- Correction of the skew matrix
- change in the wash_DATA function suggested by cambo
- added __slot__ in class Bez, ITEM and CURVE suggested by cambo
- remove unused properties in class ITEM and CURVE
0.5.9 : - 2007/3/28
- many improvements for faster and clearer code suggested by cambo and martin.
replacement of "%s" statement by str function.
- correction of an error in the scale transform management
- correction in the management of the stack transformation that rise an error
under python 2.5 but curiously not with python 2.4
.5.9a : - 2007/3/29
- Again a lot of minors corrections
- Backward to 0.5.8 of the function that manages float numbers exported
by the Adobe Illustrator's SVG. After a lot of tests it seems that this oldest
version is also faster too .
- correction (bad) on handle management with V and H commands.
.5.9b : - 2007/3/31
- one or two minor corrections :
now the new object curve is added in the current layer.
short modif in the scale menu...
fkey - automatic quad from 4 verts does so on a tetrahedron
Added a case where there are 4 verts selected but > 4 edges selected. Uses addfaces_from_edgenet in that case now. This fixes the example blend that was given.