Blender had some support for using MoltenVK. However there are some key
issues why MotlenVK cannot be used. Bugs have been reported up-stream.
As it doesn't work and holds back regular developments it will be removed
from the main branch.
Any efforts on making Vulkan run on Apple (including KosmicKrisp)
is considered a community effort and can be done in a development
branch.
Pull Request: https://projects.blender.org/blender/blender/pulls/144602
Adds the 'manifold' solver option to the Boolean geo node and to
the Boolean modifier. This solver is about as fast, or faster,
than the current float solver, and is robust against floating
point issues like the Exact solver. But currently it only
works on mesh arguments that are strictly manifold.
See https://projects.blender.org/blender/blender/issues/120182
for many more details.
This patch changes the default macOS x64 linker from the slower legacy
"classic" linker, to the much faster default modern macOS linker. A new
CMake option `WITH_LEGACY_MACOS_X64_LINKER` was also introduced to use
the old linker, set to OFF by default.
As an example from testing on an Intel Macbook, this makes linking time
go from 3min25s to 10s after this change. The reason why the legacy
linker was enforced on x64 in the first place was to silence "platform
load command not found" warnings during linking. Since this behavior is
still desired on the BuildBot, the `WITH_LEGACY_MACOS_X64_LINKER` option
is enforced in the BuildBot macOS configs.
Pull Request: https://projects.blender.org/blender/blender/pulls/134639
This patch replaces our own FindTBB module with TBB's own TBBConfig
module. On the technical side of things, this harvests the TBB CMake
config modules, and switches our TBB CMake find_package calls from
Module mode to Config mode. Integration was done using OpenPGL as a
blueprint for parsing TBB target's property back into CMake variables
(TBB_LIBRARIES and TBB_INCLUDE_DIRS).
Pull Request: https://projects.blender.org/blender/blender/pulls/137063
It's better for performance to use a single thread pool for all areas of
Blender, and this gets us closer to that.
Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it
was already disabled.
On macOS, our OpenMP libraries are no longer compatible with the latest
Xcode 16.3. By removing OpenMP we no longer have to solve that problem.
OpenMP was disabled for bpy module builds on Windows ARM64, which also no
longer needs to be solved.
Pull Request: https://projects.blender.org/blender/blender/pulls/136865
Disambiguates between Apple Clang 17 (based off LLVM 19) and LLVM
Clang 17. Although an LLVM Clang 17 build is unlikely currently to
succeed on macOS, the subtle differences between the two compilers can
easily led to confusion. So clearly indicate this fix only targets Apple
Clang.
The precompiled library uses incompatible ABI with this version,
leading to linking errors.
There is no easy short-term solution: as per documentation the
OpenMP library must match LLVM version. It is hard to achieve in
a way that both older and newer LLVM versions are supported: it
would need to be multiple OpenMP libraries pre-compiled and chosen
at the build time.
There are not that many places left in Blender when OpenMP is
still used, so it seems better to invest in getting of those
remaining cases. The most challenging one would be Eigen, but
need to check whether the code-paths that are used from Eigen
even contain OpenMP.
Pull Request: https://projects.blender.org/blender/blender/pulls/136828
OpenCollada used to rely on PCRE (a Perl Regexp library). Since
switching to Aras' OpenCollada fork (#122270), the library is no
longer needed, but is still required as a dependency.
This patch cleans this up by completely removing it from our build
system and linux system package installation script. This also lets
us remove it from our pre-compiled library platform repos, making the
process of recompiling our libraries from scratch easier as it wasn't
compiled by our dependency builder anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/134310
That version has a bunch of API changes, so by dropping support for older
versions we can remove old compatibility code.
Also, that version is required for OptiX support, so building a fully-featured
Cycles wasn't possible with older OSL anyways.
Pull Request: https://projects.blender.org/blender/blender/pulls/133746
* Some libraries like Alembic and OpenColorIO for a long time removed
header dependencies on Boost.
* No need to have BOOST_LIBRARIES anymore, only BOOST_PYTHON_LIBRARIES
is a direct dependency through USD headers.
* OpenVDB is no longer a static library, no need to link its dependencies.
Pull Request: https://projects.blender.org/blender/blender/pulls/133424
Correct fix from [0].
The previous fix seemed to work but on further testing the environment
wasn't properly expanded. Using "$$" prefix resolves the problem.
[0]: b0ec4bba70
The value used for the the library path was being evaluated by CMake
instead of forwarding the value to the shell expression (as intended).
This meant any build-time binaries that depended on the environments
library-path would failed to run.
MoltenVK original intent was to let developers work on a mac system developing
for the vulkan eco-system. MoltenVK doesn't support all the features that we
require and would require additional workarounds to be actually supported.
It is not expected that we will release Blender with MoltenVK for this reason.
But it still has value for shader developers to validate shaders on metal and
vulkan on a single platform.

Pull Request: https://projects.blender.org/blender/blender/pulls/117940
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.
The directory layout:
```
* release/datafiles/
* assets/ -> blender-assets.git
* publish/
* ...
* README.txt
* lib/
* darwin_x64/ -> lib-darwin_x64.git
* darwin_arm64/ -> lib-darwin_arm64.git
* linux_x64/ -> lib-linux_x64.git
* windows_x64/ -> lib-windows_x64.git
* tests/
* data/ -> blender-test-data.git
```
The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.
The assets submodule is enabled by default, and the rest of them are
disabled. This means that if someone runs `git submodule update --init`
they will not get heavy libraries. The platform-specific and tests
related submodules are enabled when using `make update` or `make test`.
All the submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.
Ref #108978
Pull Request: https://projects.blender.org/blender/blender/pulls/117946
The warning was introduced with XCode 15 and conflicted with some
assumptions in the CMake. Even without actual cyclic dependency
between targets CMake might decide to pass library multiple times
to the linker, to ensure all its users find symbols from it.
This behavior is expected to be tweaked in the upcoming CMake
version, but until it is released and became widely used by all
Blender macOS developers silence the warning.
Pull Request: https://projects.blender.org/blender/blender/pulls/116718
* Different fix for Mantaflow linker warnings that works with new OpenVDB.
* Use new linker for arm64 as it no longer produces warnings with latest
Xcode. Still use the old one for x86_64 as some warnings remain.
* Fix wrong x86_64 build target in deps builder.
For the upcoming 4.1 libraries.
Ref #113157
Pull Request: https://projects.blender.org/blender/blender/pulls/116708
Harfbuzz and FriBiDi are included in our external libraries for all
platforms. This PR adds the glue to make them available as optional
build components (off by default).
Pull Request: https://projects.blender.org/blender/blender/pulls/114947
Printing that a library is found every time CMake runs isn't helpful.
Restrict these messages for the first execution so messages are limited
to information developers may need to know such as features being
disabled because of incompatible configurations.
This PR enables vulkan backend as experimental option.
It will only be available in alpha builds on Linux and Windows.
This option is highly experimental and enabled to get some insight
on supported platforms. Don't expect a fully working Blender
yet. Also don't expect it to have usable performance.
**What is known to not work?**
* OCIO textures are not supported on Intel and AMD GPUs. sRGB/Standard is supported
on those platforms.
* AMD Polaris based GPUs on Linux will generate a crash when drawing the 3d cursor as it
doesn't support the needed vertex format. Comment out `DRW_draw_cursor` in `DRW_draw_region_info`.
* The colors in the node editor and sequencer are of as sRGB viewports aren't detected correctly.
* The image / UV editor isn't working as many texture formats haven't been tested yet. Some
tweaks are also needed to do correct depth testing.
* 3D Viewport is known to be flickering. Sometimes workbench doesn't display anything.
* 3D Viewport wireframe will crash as it uses a framebuffer with gaps between color attachments,
which isn't supported yet. (#113141)
* Rotate the view widget is partially drawn due to incompatible depth clipping.
* GPU Selection isn't working. It is expected to be solved when Overlay-Next will become the
default engine. For now disable GPU depth picking in the preferences.
* Cycles/EEVEE are known to not work with Vulkan yet. Cycles requires Vulkan Pixel Buffer.
Cuda <-> Vulkan interop might require a different approach than OpenGL as Vulkan doesn't allow
importing memory from a Cuda context. EEVEE uses features that aren't available yet in the backend
* Workbench is working, except Workbench shadows.
* EEVEE-Next basics are working. Shadows, lights are known to be not working. Materials/Shading
works in simple scenes. Changes are expected in EEVEE-Next that will break Vulkan compatibility
in the near future.
* Systems with multiple GPUs is not expected to work.
* Wayland support is in development and requires some iterations. You can start Blender, but
the protocols are not aligned yet.
* OpenXR hasn't been modified and is expected to fail.
* The backend is very strict when mis-using the GPU module. In debug builds it may crash
on asserts.
* Older drivers/GPUs might not have all the features that we require. The workarounds
for the missing features still need to be implemented.
**A word about performance**
In the project planning we focus first on stability and platform support. The performance of Vulkan is
around 20% of what we want to achieve. The reason is that each command sent to the
GPU is done one at a time. The implementation even waits until we have feedback that the GPU
is idle again.
Geometry is currently stored in System RAM. The GPU will read and cache the data when
accessing geometry. This slows down when using objects with much geometry.
Some performance features like MDI (Multi-Draw-Indirect) hasn't been implemented and
falls back to Single Draw Indirect.
**Why enable it is an experimental option?**
* Ensures that new features are being tested with Vulkan
* Ensure that building with Vulkan is possible on supported platforms
* Get feedback from developers if Vulkan can run on their system or that
there are special cases that we are not aware of. Main development
environment has been Linux/X11 with occasionally testing using Windows.
* Validate Add-ons that use the `gpu` module.
* Possible to enable GLSL validation on the buildbot. (Needs more work).
* Does it compile on all machines or does it require more changes to cmake
config. We expect it to be able to compile without installing the Vulkan SDK.
The Vulkan SDK is a very powerful tool, but only when actually doing GPU
development. Otherwise it is an overhead which slows down other
activities.
**How can the backend be enabled?**
Currently the Vulkan backend can be enabled per Blender session by starting
using the command line argument `--gpu-backend vulkan`. In the future, when
the backend is more mature, we will add a user preference to switch between
OpenGL and Vulkan.
Pull Request: https://projects.blender.org/blender/blender/pulls/113057
For Blender 4.0 only, 3.3 and 3.6 keep using the older Xcode version.
The new linker in Xcode 15 gives many warnings due to duplicated
libraries, generated by CMake to resolve circular dependencies. For now
use the old linker to silence these warnings.
Remove legacy flags for libc++, this is the default for a long time and
generates warnings with the new linker.
Reason for upgrade is to take advantage of MetalRT curve support.
Pull Request: https://projects.blender.org/blender/blender/pulls/110243
Previously FREETYPE_LIBRARIES would sometimes contain
BROTLI libraries, since some configurations set them separately,
declare them separately under all configurations to avoid
changes to one platform breaking others.
Also quiets uninitialized variable warning.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Currently on Windows some dependencies are built with MinGW/GCC 3.x
this commit removes that, in favor of building them with MSVC
via msys2. This will make it easier in the future to offer Win/Arm64
builds of blender.
Notable changes:
- This change drops support for the external libxvid library in favor
of ffmpegs built in support for this format. This has been done with
permission from the VFX module.
Pull Request: https://projects.blender.org/blender/blender/pulls/108983https://projects.blender.org/blender/blender/pulls/105502
This reverts commit 451751380c.
Seems like this broke linux/mac, likely needs to detect of libxvid
is there or not. For now revert until we sort this out.
Currently, Windows some dependencies are built with MinGW/GCC 3.x
this commit removes that, in favor of building them with MSVC
via msys2. This will make it easier in the future to offer Win/Arm64
builds of blender.
Notable changes:
- This change drops support for the external libxvid library in favor
of ffmpegs built in support for this format. This has been done with
permission from the VFX module.
Pull Request: https://projects.blender.org/blender/blender/pulls/105502
When using Xcode version 14.3 on Apple Silicon hardware a number of
regression tests fails. This change fixes this problem.
The root cause comes to the floating point contraction. It was already
disabled for GCC on Linux, but not for Clang on neither of Linux or
macOS.
Also corrected the comment about Clang default, as it as set to on
somewhere in 2021.
Pull Request: https://projects.blender.org/blender/blender/pulls/107136