Benoit Bolsee
6627fe3f75
BGE bug #30555 : crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces. The fix consists in keeping the previous physics shape, which is not quite correct, but the situation is unusual anyway.
2012-04-15 12:49:34 +00:00
Benoit Bolsee
5f0c43d2c2
BGE bug #30515 : Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
2012-04-15 11:47:08 +00:00
Daniel Genrich
c96be5c5f9
Bugfix [ #30954 ] Fluid obstacle checkbox has no effect
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Needs testing for sideeffects.
If there are negative sideeffects, revert commit and mark as "will not fix"/"not supported"/"needs UI fix".
2012-04-15 10:31:38 +00:00
Brecht Van Lommel
cda6230a85
Fix #30952 : uv unwrapper not working as well as 2.62 on some topologies, let the
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unwrapper itself decide how to split quads since it has specific checks for the
best unwrapping split built in, gives better results.
2012-04-15 10:31:07 +00:00
Campbell Barton
db53faffa3
make ngon_perimeter into a public api function and expose to python.
2012-04-15 10:09:27 +00:00
Brecht Van Lommel
97538bd9ed
Fix #30960 : various mesh operators were missing tooltip descriptions.
2012-04-15 10:07:57 +00:00
Brecht Van Lommel
46146ecd08
Tweak knife/unwrap tesselation code a bit, it uses a random offset, now also
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seed the random number generator to at least make these operator repeatable.
I don't know why it is using random numbers at all, we should really not be
doing this in my opinion, but I don't understand why it's being done so won't
remove it.
2012-04-15 10:06:36 +00:00
Campbell Barton
e533fe72a3
fix incorrect use of PLATFORM_DEFAULT with cmake
2012-04-15 09:51:30 +00:00
Thomas Dinges
9ef26d145c
Fix [ #30959 ] "undocumented operator" tooltip for Collada im- and export
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* Also change UI name for ColorRamp node in rna_nodetree_types.h (Had a different name than in the actual UI)
2012-04-15 09:39:51 +00:00
Campbell Barton
5c4a7171fe
qtcreator/netbeans generators: fix for error getting project info when svn isnt found (common on windows)
2012-04-15 09:34:57 +00:00
Brecht Van Lommel
637387b8ac
Fix #30949 : live unwrap when marking seams did not work with bmesh.
2012-04-15 09:20:42 +00:00
Brecht Van Lommel
ac07f89838
Fix #30948 : add scene > copy settings did not copy settings like units, audio, game
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data, and tool settings.
What exactly should be copied is a bit up to interpretation, but I think these make
sense, and things like audio or game data used to be part of render settings which
do get copied so at least for those it was a regression.
2012-04-15 08:48:11 +00:00
Campbell Barton
a73d0d3e72
code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanup some defines/includes for windows.
2012-04-15 07:54:07 +00:00
Campbell Barton
a8077c8222
disallow invalid mingw configurations, not just disable by default but disallow the built to run if they are set by the developer.
2012-04-15 07:32:56 +00:00
Campbell Barton
e7f1033dcb
style cleanup: for loop macros, also add a config file for uncrustify source formatter (able to get very close to our own style guide).
2012-04-15 07:24:14 +00:00
Thomas Dinges
3f605bff4b
Scons:
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* Add new scons options to 'blenderlite' target
* Remove ancient yafray comment
2012-04-14 22:33:48 +00:00
Antony Riakiotakis
9e68c3cb3f
Hrm...parse error from previous commit
2012-04-14 22:21:50 +00:00
Thomas Dinges
f725a3d6c4
Scons ToDo:
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* Made Frameserver building optional, added WITH_BF_FRAMESERVER.
* Enabled per default in btools.py
2012-04-14 22:19:29 +00:00
Thomas Dinges
48ed63b1a5
Scons ToDo:
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* Made Smoke building optional, added WITH_BF_SMOKE.
* Enabled per default in btools.py
2012-04-14 21:55:38 +00:00
Thomas Dinges
44f10d889e
Blender Internal:
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* Remove some remaining (already commented) radiosity cruft.
2012-04-14 21:48:34 +00:00
Antony Riakiotakis
8d665ccdcc
Fix linking issue with MinGW. For some reason ffmpeg needs to be enabled. Some kind of bizarre linking order issue seems to be the case but since it touches so many areas of the code I prefer to simply enable by default.
2012-04-14 21:26:50 +00:00
Daniel Genrich
73a77650d0
Fluidsim: Text fix.
2012-04-14 20:35:39 +00:00
Daniel Genrich
ab6c8c2565
Fluidsim:
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a) Remove "animatable" flag from resolution property
b) "Hide fluid surface": Add description and changed prperty name. Nobody really understood the purpose of that checkbox.
2012-04-14 20:24:12 +00:00
Thomas Dinges
51211b9419
Revert rename of ColorRamp node from r45629.
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Don't make such changes based on an assumption, it could be wrong and coordinate with the UI team first!
2012-04-14 18:05:44 +00:00
Bastien Montagne
6c285ce1a6
Minor fix to UI messages.
2012-04-14 16:24:30 +00:00
Bastien Montagne
9cd72eef99
Minor fix to recent i18n commits.
2012-04-14 16:06:59 +00:00
Bastien Montagne
e5bda9f827
Fixed some UI message typos (spotted by Leon Cheung, thx).
2012-04-14 15:44:31 +00:00
Bastien Montagne
310c0b9f10
Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), among which:
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* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!
Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
2012-04-14 15:06:41 +00:00
Joshua Leung
513f363ea0
Silencing some compiler warnings on Windows
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argv is defined as "char *" here so that unicode magic can happen causing
problems later on when "const char**" is expected instead. While this fix is
redundant on other platforms, it's a lot less confusing than some of the
alternative fixes.
2012-04-14 11:58:52 +00:00
Campbell Barton
9a79bd38ad
don't constrain single edge extrude, annoying for retopo
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see: http://www.youtube.com/watch?v=5AzRpFfWR6k
request from ZanQdo, VenomGFX & Jonathan Williams.
For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
Campbell Barton
969a079aeb
code cleanup: comment (almost) all members of KeyBlock & Key.
2012-04-14 03:58:08 +00:00
Campbell Barton
289f627f63
code cleanup: when extending name length Key.elemstr was incorrectly extended to 64 chars, added comment and set back to original length.
2012-04-14 02:48:56 +00:00
Campbell Barton
c8a1ef78c0
style cleanup: key.c
2012-04-14 02:32:32 +00:00
Bastien Montagne
889dc208bf
Grmph, BLF_(p)gettext were not protected against NULL message/context, was causing a sigsev with latest own commits (in File menu)!
2012-04-13 20:58:59 +00:00
Bastien Montagne
134bf10e4d
i18n: "labels" of multi-section enums need to be marked for gettext (N_()), as they are not available from python...
2012-04-13 20:25:05 +00:00
Bastien Montagne
4c1c092fb9
Fixed (or partly fixed) various missing UI translations, mainly with some specific ops invocations (popup menus…), and (to some extent) with the undo/redo stuff.
2012-04-13 19:59:29 +00:00
Thomas Dinges
455b8212b6
Scons:
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* Compile fix for r45609, pthreads include was missing.
2012-04-13 19:34:15 +00:00
Brecht Van Lommel
b219b5294b
Fix #30376 : cycles ignores camera override from sequencer.
2012-04-13 17:42:03 +00:00
Brecht Van Lommel
440f449265
Fix #30858 : UI losing buttons at some random moment after using Blender for a
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while. This may not fix all cases but should at least solve the issue when
rendering with cycles.
The cause was a race condition on C->data.recursion, with multiple threads
accessing context at the same time. Cycles itself does not access context
from the render thread, but the bpy api would do a context update for any
callback in case e.g. a new file got loaded. Disabled that now in non-main
threads.
The ideal solution would be to not allow any context access at all from threads
but that's not so simple to implement, especially not this close to release.
2012-04-13 16:03:52 +00:00
Antony Riakiotakis
152b253c2c
remove duplicate notifier event
2012-04-13 15:33:29 +00:00
Bastien Montagne
20110e703e
Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)...
2012-04-13 15:21:26 +00:00
Campbell Barton
87364befd9
fix [ #30728 ] Align View Restricts Further View Changes
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turntable rotation can get into gimbal lock.
2012-04-13 15:15:13 +00:00
Brecht Van Lommel
a914c9bb7e
Fix missing cycles update when tweaking some render layer settings.
2012-04-13 14:18:33 +00:00
Campbell Barton
958e71e375
code cleanup: use axis_angle_to_quat() to simplify turntable view rotate code.
2012-04-13 13:55:55 +00:00
Campbell Barton
0d9fa93581
fix for editmode UV hiding with edges, was also using deprecated flag (UV_SELECT_FACE)
2012-04-13 13:31:41 +00:00
Brecht Van Lommel
88a261c13b
Cycles: add render layer use environment option to disable world lighting on
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individual render layers.
2012-04-13 12:58:12 +00:00
Sergey Sharybin
11d24cb58f
Fix own typo in previous commit for dupligroup offset
2012-04-13 12:51:26 +00:00
Sergey Sharybin
ff3074b631
Increase limit for game simulation steps to 50, made it hard limit.
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Soft limit is still 5, so should be pretty safe even if it's not
supported well in all cases.
2012-04-13 12:45:44 +00:00
Sergey Sharybin
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Brecht Van Lommel
44258c3c9a
Fix #30876 , #30932 : crash in material preview render after undo or file load,
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due to old material copies hanging around in the preview database.
This crash happened pretty randomly, but was especially noticeable when using
node groups.
2012-04-13 12:12:54 +00:00