Commit Graph

108209 Commits

Author SHA1 Message Date
Philipp Oeser
6845aad1a2 Fix T90907: RNA pointers for material slots are not unique across IDs
Caused by {rB1a81d268a19f}.

This caused e.g. ALT-clicking the 'Link' button to not propagate to
other selected objects (same as the 'Copy To Selected' context menu
entry).

If these are not unique across IDs, checks in ui_selectcontext_begin()
or copy_to_selected_button() could fail.

Now offset by ID pointer.

thx @JacquesLucke for clarification on the POINTER_* macros (and why
not to use them)!

Maniphest Tasks: T90907

Differential Revision: https://developer.blender.org/D12321
2021-08-27 11:02:58 +02:00
Peter Kim
7dba879829 Fix XR action map index initialization
This reverts 151eed752b. Originally thought it was necessary to
initialize selected/active indices to -1 to prevent out-of-bounds
list access, but this is not needed since null checks are already
performed after obtaining list members via BLI_findlink().

In addition, leaving indices zero-initialized facilitates use of the
Python API, for example when displaying action map information in a
UI list.
2021-08-27 17:16:35 +09:00
Campbell Barton
7652ee43ec Cleanup: clang-tidy 2021-08-27 17:29:05 +10:00
Campbell Barton
89dae554f9 Cleanup: utf8 stepping functions
Various changes to reduce risk of out of bounds errors in utf8 seeking.

- Remove BLI_str_prev_char_utf8
  This function could potentially scan past the beginning of a string.
  Use BLI_str_find_prev_char_utf8 instead which takes a limiting
  string start argument.

- Swap arguments for BLI_str_find_prev_char_utf8 so the stepping
  argument is first and the limiting argument is last.
  This matches BLI_str_find_next_char_utf8.

- Change behavior of these functions to return it the start or end
  pointers instead of NULL, which complicated use of these functions
  to calculate offsets.

  Callers that need to check if the limits were reached can compare
  the return value with the start/end pointers.

- Return 'const char *' from these functions
  so they don't remove const from the input arguments.
2021-08-27 17:02:53 +10:00
Campbell Barton
523bc981cf Fix loading packed fonts for sequencer strips 2021-08-27 13:11:36 +10:00
Campbell Barton
61f9274d07 Cleanup: use early return 2021-08-27 13:05:12 +10:00
Campbell Barton
efc129bc82 Fix sequencer font loading using an unexpected path
Reuse the existing font loading function which handles this case.
2021-08-27 13:01:19 +10:00
Henrik Dick
20ef771374 Modifier: smooth interpolation support
Add an option to the mask modifier to use the vertex weights to generate
smooth in between geometry, instead of just deleting non complete faces.

This can be used to make all sorts of smooth dissolve animations
directly with geometry, which are usually hacked together with shaders.
It also allows for implicit function plotting using geometry nodes and
boolean like operations on non manifold geometry with the proximity
modifier.

Reviewed By: campbellbarton

Ref D10979
2021-08-27 11:48:18 +10:00
Campbell Barton
8949eab27e Cleanup: warnings 2021-08-27 11:47:56 +10:00
Antonio Vazquez
2b64b4d90d Fix T90973: GPencil - Add buttons to move up and down vertex groups
These buttons were in Meshes but not for Grease Pencil. This patch add them in order to keep consistency.

Reviewed By: HooglyBoogly

Maniphest Tasks: T90973

Differential Revision: https://developer.blender.org/D12328
2021-08-26 22:00:24 +02:00
Harley Acheson
e5ed9991ea UI: Consistent Area Move Snapping Locations
Change Area Move snapping locations to even 12ths, rather than current
eights and thirds, so snap distances are consistent sizes. Also adds
snapping at minimum and maximum locations.

see D11938 for details and illustrations.

Differential Revision: https://developer.blender.org/D11938

Reviewed by Hans Goudey
2021-08-26 10:52:18 -07:00
Germano Cavalcante
8e5b7ac6e2 Fix error in last commmit 2021-08-26 14:21:45 -03:00
Germano Cavalcante
583f694826 Fix T90817: Object Picker Doesn't Work on Second window
Solution similar to the one seen in {rBb94ab93dfb82}.

The idea is to find the window and region under the cursor to use in the
operator.

Reviewed By: brecht

Maniphest Tasks: T90817

Differential Revision: https://developer.blender.org/D12310
2021-08-26 14:13:19 -03:00
Germano Cavalcante
aadbdb8048 Cleanup: split eyedropper_color_sample_fl into more specific utilities
The window and region find utility can be used in other eyedropper
operators.
2021-08-26 14:12:21 -03:00
Germano Cavalcante
d7b0567f7c Cleanup: return window in 'WM_window_find_under_cursor'
This better matches other functions like `BKE_screen_find_area_xy`.
2021-08-26 13:49:04 -03:00
Germano Cavalcante
06a60fe9f7 PyAPI: GPU: expose clip distances
Now you can get a shader that uses Clip Planes and set the number of
Clip Distanes with `gpu.state.clip_distances_set(value)`.
2021-08-26 13:03:07 -03:00
Bastien Montagne
edb95b3fcb Cleanup: Use ID_IS_LINKED instead of direct id.lib pointer check. 2021-08-26 15:01:14 +02:00
Sergey Sharybin
1bb2077250 Add locking fallback atomics implementation
Is used for platforms for which we do not have native implementation,
such as MIPS, for example.

It is possible to test locking implementation on local computer by
defining `ATOMIC_FORCE_USE_FALLBACK` in the atomic_ops_unix.h file.

Run full regression suit with the locking implementation on amd64
Linux platform and all tests passed.

Having non-optimal but working implementation for odd-ball platforms
seems to be a better choice than failing the build entirely.

Differential Revision: https://developer.blender.org/D12313
2021-08-26 14:36:59 +02:00
Jacques Lucke
2419ffa183 Fix T90959: crash when hovering over empty data block socket 2021-08-26 14:35:10 +02:00
Campbell Barton
da17692a3d Cleanup: use BLI_UTF8_MAX define 2021-08-26 20:41:02 +10:00
Campbell Barton
1434ac3767 Cleanup: add ATTR_WARN_UNUSED_RESULT to BLI_string_utf8.h 2021-08-26 20:41:02 +10:00
Sergey Sharybin
c52db4c4cf Decouple highlighted tiles from RenderPart
Should be no visible change on user side.
Preparing for render parts removal as part of Cycles X project.

Differential Revision: https://developer.blender.org/D12317
2021-08-26 12:09:03 +02:00
Philipp Oeser
ec66b3ef9b Fix issues with absolute time unit
I think there are the following issues with {rB5fa6cdb77a98}:
- if we introduce a PROP_UNIT_TIME_ABSOLUTE unit, shouldnt it be visible
to RNA as well?
- seems like a double entry sneaked into that commit?

This is in preparation to use this for render time limit in cycles-x.

ref. T90701

Maniphest Tasks: T90701

Differential Revision: https://developer.blender.org/D12315
2021-08-26 11:01:32 +02:00
Kévin Dietrich
1f2bf2fd73 Cleanup, quiet compile warnings 2021-08-26 10:36:04 +02:00
Campbell Barton
fe73778095 Cleanup: unused function from 082ddc9379 2021-08-26 16:10:24 +10:00
Campbell Barton
d3514cd6a7 ToolSystem: increase the inset tool size
The inset tool requires moving the cursor towards the center of the
selection, making it nearly impossible to use the inset tool
when the view was aligned with the vertical handle.

Use custom settings for VIEW3D_GGT_tool_generic_handle_free
to make it draw hollow, as large as the scale tool.

Resolves T87991.
2021-08-26 16:02:35 +10:00
Campbell Barton
082ddc9379 ToolSystem: support per-tool gizmo group properties
Also add gizmo group example to the tool-template.
2021-08-26 16:02:31 +10:00
Campbell Barton
f464cac55a Cleanup: redundant update calls adding objects
These update calls are already performed by
ED_object_add_type_with_obdata.
2021-08-26 13:53:15 +10:00
Campbell Barton
2fb57685e3 Fix "Text to Object" creating invisible object
Newly created objects would not become visible until
another action forced a depsgraph update.
2021-08-26 12:59:22 +10:00
Campbell Barton
efcac47155 Cleanup: soft CMake file lists 2021-08-26 12:41:26 +10:00
Campbell Barton
cec35060f5 Cleanup: sort struct blocks 2021-08-26 12:39:45 +10:00
Campbell Barton
4e16e8b671 Cleanup: warnings 2021-08-26 12:36:58 +10:00
Campbell Barton
84f048fda5 Cleanup: use C style comments for descriptive text 2021-08-26 12:36:58 +10:00
Campbell Barton
42032db1c2 Cleanup: remove deprecated flag use in collada 2021-08-26 12:36:58 +10:00
Campbell Barton
afcd06e1e1 Cleanup: spelling in comments 2021-08-26 12:36:58 +10:00
Campbell Barton
ff85ac3009 Cleanup: clang-format 2021-08-26 12:27:13 +10:00
Campbell Barton
e5a5a251d2 Fix T90915: outliner select behaves as if Ctrl is held
Error in 452cc01932
2021-08-26 11:37:22 +10:00
Hans Goudey
70fbdcb6bf Cleanup: Refactor proximity node to be more data type agnostic
Before, distances from each component were handled in the same loop,
making it more complicated to add support for more component types
in the future (and probably hurting performance by dealing with two
BVH trees at the same time, though I didn't test that).

Now each component is handled in a separate function, so that adding
support for another component type is much simpler.
2021-08-25 18:03:24 -05:00
Harley Acheson
5b751c95f4 BLF: Remove ASCII-only Code Paths
Remove redundant code for drawing text strings that contain only ASCII.

See D12293 for much more detail.

Differential Revision: https://developer.blender.org/D12293

Reviewed by Campbell Barton
2021-08-25 13:30:00 -07:00
Ray Molenkamp
518b97e674 Windows/Ninja: Optimize linker performance
The /Zc:inline flag is by default off in the MSVC
compiler however when you build with msbuild it adds
it to the build flags on its own.

Ninja however does not decide on its own to add
flags you didn't ask for and was building without
this flag.

This change explicitly adds the compiler flag so
msbuild and ninja builds are once more building
with the same build flags leading to smaller .obj
files when building with ninja and lightening the
workload for the linker.

This flag is available starting MSVC 2013 update 2
so does not need to be guarded with version checks.
2021-08-25 10:55:45 -06:00
Germano Cavalcante
05564c8ca6 Fix wrong length value in the header of the Move operator
Missed in {rB0d36439f95c0}.
2021-08-25 13:01:41 -03:00
Jacques Lucke
8fb9155598 Fix T90248: missing depsgraph update tag for node group
The code assumed that when a node group is is at the highest
level in the node editor, then it is embedded into another data
block and can't be referenced by other node groups. This is true
for shader and compositor nodes, but not for geometry nodes.
2021-08-25 18:00:29 +02:00
Germano Cavalcante
0d36439f95 Fix T90911: Move along axis does not display real distance units
Variable was wrongly set to 0.
Caused by {rB7192e57d63a5}.
2021-08-25 12:44:35 -03:00
Sebastian Parborg
f49d438ced Cleanup and remove SEQ_ALL_BEGIN macro
We now use a for_each function with callback to iterate through all sequences in the scene.

This has the benefit that we now only loop over the sequences in the scene once.
Before we would loop over them twice and allocate memory to store temporary data.

The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop.
The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once.

Reviewed By: Richard Antalik, Bastien Montagne

Differential Revision: http://developer.blender.org/D12278
2021-08-25 17:30:39 +02:00
Jacques Lucke
796035ad93 Cleanup: else-after-return 2021-08-25 16:00:48 +02:00
Jeroen Bakker
0fd1e6a5f4 T90908: Reduce loading times when extracting thumbnails from Blendfiles.
Previously when loading an thumbnails for an asset the whole file was
read. Reason this was done was perhaps a future idea to load
all thumbnails inside a blendfile in a single go. This was never implemented
and currently unneeded disk and cpu cycles was spend with finding out what
preview to load.

This patch adds an early break when the thumbnail that the caller is
interested in has been found. This improves the thumbnail extraction
when looking into large files.

Reviewed By: mont29

Maniphest Tasks: T90908

Differential Revision: https://developer.blender.org/D12312
2021-08-25 15:59:41 +02:00
Peter Kim
5a0ec2302e XR: Enable controller profile extensions
Enables all currently documented OpenXR controller profile
extensions (Reverb G2, Vive Cosmos, Huawei Controller) in order to
support bindings for more VR hardware.

This is necessary because, if these extensions are not enabled, the
OpenXR runtime will return an error when creating a binding with one
of these profiles.

Does not bring about any changes for users at the moment, since
default controller actions have not yet been exposed to users (will
be addressed with D10944, D10948, and D11271).
2021-08-25 21:36:53 +09:00
Peter Kim
940ba74024 XR: Improve "Invalid stage ref space" warning
Originally mentioned that absolute tracking was disabled, which is
wrong because absolute tracking (skipping application of eye offsets)
is always available, although it may not give the expected result of
persistent tracking origins across sessions if the stage space is
unavailable (hence the need for a warning).

Now, the warning makes no mention of absolute tracking, instead
informing the user that the local space fallback will be used and
that they should define tracking bounds via the XR runtime if they
wish to use the stage space.
2021-08-25 20:59:53 +09:00
Peter Kim
d6ace5a7bb Fix: Crash on file read with active VR session
Add null check for runtime data since it could already have been
freed via wm_xr_exit() (called on file read) prior to the session
exit callback.

Also, fix potential memory leak by freeing session data in
wm_xr_runtime_data_free() instead of session exit callback.
2021-08-25 20:59:37 +09:00
Peter Kim
cb9c0aa7d0 Fix: XR action map memory leaks
This fixes two memory leaks related to XR action maps.

1. Freeing of action maps needs to be moved from wm_xr_exit() to
wm_xr_runtime_data_free() since the runtime may have already been
freed when calling wm_xr_exit().

2. Action bindings for action map items were not being freed. This
was mistakenly left out of e844e9e8f3 since the patch needed to be
updated after d3d4be1db3.
2021-08-25 20:57:13 +09:00