Commit Graph

3556 Commits

Author SHA1 Message Date
Campbell Barton
99eca899c0 Revert "Fix crash running constraint, modifier, fx from missing NULL check"
This reverts commit f4d5a69cf8.

This causes bpy.ops.object.modifier_apply.poll() to fail as
well as modifier binding operators (breaking tests).
2021-05-01 00:44:39 +10:00
Campbell Barton
f4d5a69cf8 Fix crash running constraint, modifier, fx from missing NULL check
None of these generic poll functions had NULL pointer checks,
since all operators that use these functions expect a valid constraint,
modifier .. etc. Add the NULL check to the poll function.

Ref D11126

Reviewed By: mont29, Severin
2021-04-30 20:48:41 +10:00
Campbell Barton
c195c061d5 Fix uninitialized local-view flag on object creation
Local view return argument to ED_object_add_generic_get_opts
was left uninitialized.
2021-04-30 11:39:13 +10:00
Campbell Barton
28828e0041 Add NULL check to Object.pose from 6eb2f71875 2021-04-28 13:36:10 +10:00
Campbell Barton
6eb2f71875 Fix T87631: Crash undoing edit-mode bone duplication
Edit mode could leave pose channels in the object that didn't
have an associated bone.

These are now cleared when freeing edit-mode data.
2021-04-28 13:20:12 +10:00
Hans Goudey
fe79935f00 Fix T87401: Drop-down can apply the wrong modifier
The trouble was that there was a context pointer "modifier" in the
property editor context that returned the active modifier. But the
"modifier" variable was already used in many places, for pointers
that are *not* equivalent to the active modifier.

The context pointer for the active modifier was unecessary anyway.
If we need to access a context pointer for the active modifier in the
property editor then we can add it. Until then it only adds confusion.
2021-04-26 22:16:30 -05:00
Hans Goudey
6f761c7110 Fix T87392: Copy modifier to selected does not do anything
This was caused by a stupid copy & paste error in rB9f323e9bf79fbf4157a.
2021-04-19 11:11:48 -05:00
Campbell Barton
8245805ce3 Fix creating operator properties without an owner_id
Any dynamic enum access would not use the callback.
Always set the owner_id to avoid this causing problems.

Oversight in 919558854d
2021-04-19 23:52:59 +10:00
Pablo Dobarro
86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
Sebastian Parborg
cf2baa585c Fix T81707: Spline IK Joints "Floating" above curve
The issue was that where_on_path uses a resampled curve to get the data
from the curve. This leads to disconnects between the curve the user
sees and the evaluated location data.

To fix this we simply use the actual curve data the user can see.

The older code needed a cleanup either way as there were hacks in other
parts of the code trying to work around some brokenness. This is now
fixed and we no longer need to clamp the evaluation range to 0-1 or make
helper functions to make it do what we actually want.

Reviewed By: Campbell, Sybren

Differential Revision: http://developer.blender.org/D10898
2021-04-08 15:52:33 +02:00
Campbell Barton
ed2639c722 Object: add ED_object_editmode_free_ex utility function 2021-04-08 20:39:44 +10:00
Campbell Barton
5e7331f12b Cleanup: rename variable (using underscore separator)
Prepare for adding another variable that
reads poorly without a separator.
2021-04-08 20:35:13 +10:00
Campbell Barton
0c0e9390d1 Revert "Fix entering edit-mode when object mode and edit-data don't match"
Before this change, object-data could only have
one of the objects referencing it in edit-mode.

Reverting since multiple meshes in edit-mode (for the same object data)
isn't thread-safe as the evaluated edit-meshes are created in the
original edit-mesh, causing a crash updating the depsgraph
for linked duplicates, see: T86767.

While we could support this case, it's a bigger project without
significant benefits, so reinstate the limitation of only
allowing a single object to be in edit-mode for each object data.

This adds back the error from T85974 which caused an assertion
but didn't crash in release builds.

This reverts commit 2b60d7d09c.
2021-04-08 20:34:29 +10:00
Germano Cavalcante
44c76e4ce3 3D View Utils: Add 'margin' parameter to 'ED_view3d_depth_read_cached'
Matches the alternative function ED_view3d_autodist_depth, but is more
efficient since it uses the cache.

No functional changes.
2021-04-05 10:48:37 -03:00
Sebastian Parborg
fa9b05149c Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
2021-04-02 14:44:26 +02:00
Germano Cavalcante
f674976edd Curve: Remove 'CU_2D' flag used for nurbs
This fixes T86440

As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D.

But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set.

So remove this specific flag for nurbs.

This may break old files, since 2D curves with mixed 3D are now set as 3D.

Differential Revision: https://developer.blender.org/D10738
2021-04-01 10:54:49 -03:00
Germano Cavalcante
1425411249 Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and
`ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`.

This new function replaces `ED_view3d_autodist_init`.

Also, since `ED_view3d_depth_update` depends on the render context, and
changing the context is a slow operation, that function also was removed,
and the depth buffer cached is now updated inside the new unified drawing
function when the "bool update_cache" parameter is true.

Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to
`runtime.flag`.

Differential revision: https://developer.blender.org/D10678
2021-03-30 16:23:58 -03:00
Hans Goudey
6ea09db7a1 Cleanup: Improve comment 2021-03-30 10:03:11 -05:00
Hans Goudey
9f323e9bf7 UI: Bring back hover shortcuts for mesh modifiers
Earlier last year, the shortcuts on hover were built as a way to regain
speed lost by removing the "Apply" and "Copy" buttons from the panel.
For the active modifier concept introduced for geometry nodes, the
shortcuts were changed to only affect the active modifier.

Based on feedback, this change slowed down many people's interaction
with the modifier stack so the UI team decided to return hover shortcuts
for modifier panels.

The downside of this change is that it looks like the active modifier is
"selected" and it could be confusing that the modifier shortcuts don't
apply to it. We can explore different ways to display the active status
to address this.

Ref T87012
2021-03-30 09:56:04 -05:00
Campbell Barton
3944560b4a Cleanup: re-order expensive checks for indirect ID use
Check for indirect ID use after other simple user count checks are made.

Also assert ED_object_base_free_and_unlink_no_indirect_check object
argument isn't indirectly used.
2021-03-28 18:48:57 +11:00
Campbell Barton
0a6bca1f75 Cleanup: revert part of da160dc32d
The grease-pencil parent check was enabled when deleting objects,
when previously it was only done when unlinking.

While harmless, the previous logic is correct.
2021-03-28 18:48:57 +11:00
Campbell Barton
46d980228b Fix T86992: Tagged ID deletion conflicts with freeing objects
Check LIB_TAG_COPIED_ON_WRITE instead of LIB_TAG_NO_MAIN,
matching the behavior of rigid-body shared data.
2021-03-28 18:16:07 +11:00
Campbell Barton
5b1980859a Workaround T86992: Tagged ID deletion conflicts with freeing objects
da160dc32d exposed a bug in
`BKE_id_multi_tagged_delete` causing a memory leak in soft-body that
made `physics_softbody` test fail.

Use a loop to remove ID's to keep tests working until T86992 is fixed.
2021-03-28 17:32:37 +11:00
Campbell Barton
da160dc32d Object: faster object deletion
The `object_delete_exec` lead to `BKE_library_ID_is_indirectly_used`
being called twice. With this patch deleting is around 20% faster.

Example when deleting 10000 objects:
Current: 35.6s
This patch: 18.8s (updated, last rev 29.7s)

Reviewed By: campbellbarton

Ref D9857
2021-03-27 13:38:44 +11:00
Yevgeny Makarov
63a6268e83 UI: Use unified format for "Warning" in descriptions
Warnings in tooltips were using inconsistent formatting, some in
parantheses, some not, some in caps, others not, some on new lines,
some not, etc.

This patch uses a consistent new line and no capitals for these cases.

Differential Revision: https://developer.blender.org/D9904
2021-03-26 12:07:50 -04:00
Antonio Vazquez
acc6e5c315 LineArt: Fix unreported material user count error when apply modifier
The number of users was 0 after applying the modifier.
2021-03-26 15:48:54 +01:00
Hans Goudey
9ad3d1d36b Cleanup: Remove unecessary enum funcs
The separator can be added directly in the enum items rather than in
a callback.

Differential Revision: https://developer.blender.org/D10806
2021-03-24 12:44:48 -04:00
Sebastian Parborg
80450331c7 Fix T86884: Don't remove the "line art object add" enum item
We would not add the "object line art" enum to the operator enum list,
if there were no active object in the scene.

This would make it impossible to call this operator from python code as
the enum would we hidden when we were not in a viewport context.

Always make the operator available, having no active object is not a
strict requirement for the operator to work, so expose it always.
2021-03-24 16:23:32 +01:00
Campbell Barton
bb6765f28f Cleanup: spelling 2021-03-18 09:36:44 +11:00
YimingWu
3e87d8a431 Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.

It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.

This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.

These lines can then be baked and edited as regular grease pencil lines.

Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola

Differential Revision: http://developer.blender.org/D8758
2021-03-16 19:59:09 +01:00
Philipp Oeser
960337f17a Fix T86455: vertex color baking issue with sculpt vertex colors
Baking to Vertex Colors would always bake to sculpt vertex colors (if
such a layer is present) even if those are not enabled in the
experimental preferences. This would bake without an error but leave the
user without a result to look in the viewport.

Now check if sculpt vertex colors are enabled and only bake to them in
that case.

Maniphest Tasks: T86455

Differential Revision: https://developer.blender.org/D10692
2021-03-12 09:22:47 +01:00
Julian Eisel
46aa70cb48 UI: Avoid unnecessary redraws of unrelated editors on space changes
When adding a notifier, `reference` data can be passed. The notifier system
uses this to filter out listeners, for example if data of a scene changes,
windows showing a different scene won't get the notifiers sent to their
listeners.

For the `NC_SPACE` notifiers, a number of places also passed the space as
`reference`, but that wasn't used at all. The notifier would still be sent to
all listeners in all windows (and the listeners didn't use it either). Causing
some unnecessary updates (e.g. see ed2c4825d3).
With this commit, passing a space will make sure the notifier is only sent to
that exact space. Some code seems to already have expected that to be the case.

However there were some cases that passed the space as `reference` without
reason, which would break with this commit (meaning they wouldn't redraw or
update correctly).
Corrected these so they don't pass the space anymore.
2021-03-11 17:43:45 +01:00
Antonio Vazquez
99e1866712 Cleanup: Use boolean in WM_cursor_wait 2021-03-05 10:36:57 +01:00
Campbell Barton
e0ba6a4411 Cleanup: rename evt to event
Following naming convention of most operators.
2021-03-05 14:04:22 +11:00
Aaron Carlisle
c67b03b810 Cleanup: Clang Format 2021-02-25 20:31:55 -05:00
Campbell Barton
2b60d7d09c Fix entering edit-mode when object mode and edit-data don't match
In rare cases, it's possible for an object to have edit-mode data
without it's Object.mode set to edit-mode.

This could happen with undo, part of fix for: T85974.
2021-02-25 16:13:47 +11:00
Yevgeny Makarov
a50f6bc40b UI: Clean up "Dupli" to "Instance"
Following the naming conventions defined in T56648, where in this
instance there were still a few remaining uses of the old term.

Differential Revision: https://developer.blender.org/D9817
2021-02-24 13:49:14 -06:00
Yevgeny Makarov
4f247dba5e UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.

Differential Revision: https://developer.blender.org/D9924
2021-02-24 13:25:44 -06:00
Campbell Barton
7bb2b910c0 Cleanup: doxygen sections 2021-02-20 15:35:00 +11:00
Hans Goudey
47a269745e Fix T85716: "Applied Modifier:" report hides more important message
Since "Applied Modifier" was always added last, it obscured more important
messages when using the shortcut to delete modifiers. The purpose of the
report when using the shortcut was to make it clear that something
happened. Since another report does that anyway, only display the
"Applied Modifier" report if the report list length hasn't changed.
2021-02-16 23:39:58 -06:00
Hans Goudey
585db47d99 Cleanup: Return bool instead of int 2021-02-16 23:02:33 -06:00
Campbell Barton
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
Campbell Barton
67c8d97db3 Cleanup: spelling 2021-02-14 20:58:04 +11:00
Campbell Barton
fea335fe8b Cleanup: spelling 2021-02-13 17:44:51 +11:00
Brecht Van Lommel
dad32cbd17 Merge branch 'blender-v2.92-release' 2021-02-12 15:22:21 +01:00
Brecht Van Lommel
9febda912b Baking: support vertex color baking of normal material, UV discontinuities
Baking vertex colors per-corner leads to unwanted discontinuities when there is
sampling noise, for example in ambient occlusion or with a bevel shader node for
normals. For this reason the code used to always average results per-vertex.

However when using split normals, multiple materials or UV islands, we do want to
preserve discontinuities. So now bake per corner, but make sure the sampling seed
is shared for vertices.

Fix T85550: vertex color baking crash with split normals, Ref D10399
Fix T84663: vertex color baking blending at UV seams
2021-02-12 15:01:29 +01:00
Campbell Barton
bdb42c2c2d Cleanup: remove redundant headers in source/blender/editors/
Remove redundant headers using
`./source/tools/utils_maintenance/code_clean.py`

Reviewed By: jmonteath

Ref D10364
2021-02-10 09:38:24 +11:00
Campbell Barton
7b84a5a370 Cleanup: spelling 2021-02-10 09:38:24 +11:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
Campbell Barton
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00