Commit Graph

175 Commits

Author SHA1 Message Date
Julian Eisel
9a9e2e19a9 Fix #130007: Invalid current file asset catalogs after saving file
Second part to fix #130007, after 50f7666785.

When saving a new file with the current file asset library loaded, the
library wasn't converted properly to an on-disk library. While the
library was loaded again as on-disk library, the previous runtime
version of it wasn't cleared, so catalog definitions could be duplicated
across available libraries.

Make sure the runtime only library is destructed properly, and the UI
refreshed.

There seem to be more issues with converting the runtime current file library to
a on-disk current file library, but these can be addressed after the crashes and
hangs are fixed, see report.

Pull Request: https://projects.blender.org/blender/blender/pulls/133341
2025-02-05 18:40:04 +01:00
Julian Eisel
2d90ab9eca Fix: Deadlock when generating asset catalog tree after file-load
Partial fix for #130007.

The catalog tree mutex would be set in `catalog_tree()` and
`invalidate_catalog_tree()`. The former could end up adding catalogs and thus
calling `invalidate_catalog_tree()`, which would attempt to set a mutex that the
caller set already. This seems like a good use-case for `std::recursive_mutex`.

would make sure there's a catalog for each catalog path by calling
`create_missing_catalogs()`
2025-02-05 12:50:09 +01:00
Julian Eisel
21e626ced3 Refactor: Assets: Improve asset system APIs for asset operators
Brush and pose asset operators were doing some avoidable roundtrips
through asset types, lookups and rather low level operations. This
indicates that the asset system APIs need some improvements. Moving
lower-level logic there can help avoiding errors, since implementation
details are kept inside the corresponding module.

- Avoid lookups for asset library reference in operator code, make asset
  library itself construct it.
- Avoid redundant lookups for asset library definition (was looking up
  the asset library definition in the Preferences from the library
  reference type, just to turn it into the reference type again).
- Add utility for refreshing loading asset libraries
- Add utility for saving asset catalogs for an asset
- Remove unused function
2025-02-04 17:28:23 +01:00
Julian Eisel
0be16983eb Cleanup: Correct asset function comment
Was from an earler version of blender/blender!131871.
2025-02-04 15:31:32 +01:00
Julian Eisel
7684bbedb8 Fix: Assets: Previews of local IDs not showing in asset shelf
Previews for data-blocks in the current file might not have had an
icon-ID generated when we request the preview for display. Mistake in
7acd7e1246.
2025-02-04 15:24:09 +01:00
Julian Eisel
9a8779e0d8 Fix #134025: Crash displaying asset from current file in asset shelf
Missing return, mistake in 7acd7e1246.
2025-02-04 15:09:52 +01:00
Campbell Barton
95393726b0 Cleanup: quiet check_spelling_* warnings 2025-02-04 14:43:20 +11:00
Julian Eisel
7acd7e1246 UI: Rewrite asset shelf preview loading
- Fixes preview flickering on actions like undo/redo in the asset shelf (#93726), not yet for the
  file browser.
- Fixes #130861.

Makes the asset shelf use the asynchronous preview loading system of the UI instead of the file
browser one. The issues above where mostly caused by the file browser caching design.

The asset system and its UIs can now manage previews independently of the file browser back-end.
This is another step towards making the asset system independent of the file browser, see
https://developer.blender.org/docs/features/asset_system/fundamentals/from_file_browser_to_asset_system/.
Code to query asset previews through file browser types is removed.

Quite some work was done to prepare the UI preview system for this, to make it on par with the file
browser preview system. E.g.: 9d83061ed4, 315e7e04a8, 5055adc1c0, 16ab6111f7.

Note that the same change should be done to the asset/file browser, but this requires more work.

Pull Request: https://projects.blender.org/blender/blender/pulls/131871
2025-02-03 13:13:53 +01:00
Brecht Van Lommel
4856ad3efc Cleanup: Various clang-tidy warnings in asset_system
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Ray Molenkamp
43d47d272a Cleanup: CMake: Modernize bf_asset_system dependencies
Pretty straightforward

- Remove any bf_asset_system paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132357
2024-12-26 20:47:53 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Campbell Barton
5dd67c6e1c Cleanup: sort CMake path lists 2024-12-09 09:18:50 +11:00
Hans Goudey
fa7dea4154 Cleanup: Formatting 2024-11-22 09:40:51 -05:00
Julian Eisel
4651cad73d Cleanup: Move asset library types to own directory
I found the naming of these files awkward, where we prefixed them with
`asset_library_` to keep them grouped together, and then a library type
name. This resulted in rather un-natural names.  Also, there are files
like `asset_library_service.cc`, which is in fact not another asset
library type, but seems like one with the old convention.

Moving these files to an own directory keeps the grouping while allowing
more natural sounding names.
2024-11-22 14:58:48 +01:00
Campbell Barton
4df285ccd5 Cleanup: move function comments into headers or implementation notes
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
2024-11-02 17:27:09 +11:00
Julian Eisel
a859ed1130 Fix: All asset library not refreshed as available libraries change
Fixes #128751.

As asset libraries were added or removed (through the UI or BPY), the
"All" asset library wouldn't refresh to reflect the changes. In general
this wasn't handled well. Even a manual refresh wouldn't give the right
result.

There were multiple issues really:
- Only the first load of the "All" library would query the preferences
  for the available libraries. Further loads would only refresh the
  catalogs, ignoring any added/removed libraries.
- Operators and BPY functions didn't clear the asset libraries to
  enforce a re-fetch.
- When clearing an asset library, the "All" library wasn't cleared in
  some cases, it would show the old state still.
- The API function to clear an asset library's asset list would not
  clear the storage of asset browsers so they wouldn't refresh. It makes
  no sense to only do one, so let the API handle both cases.

The way we handle asset library updating could be improved generally,
and be more internal to the asset system. For now this explicit clearing
seems fine.

We also need to handle removal of libraries better still, I think they
remain in memory.

Pull Request: https://projects.blender.org/blender/blender/pulls/129541
2024-11-01 18:02:54 +01:00
Julian Eisel
36877ce6d9 Fix: Essentials asset library loaded from wrong location if present
Design of the essentials asset library is to treat it as part of
Blender (as if it were compiled into the binary), so the location and
state of these assets is clear and can be assumed in code. User edits
are not expected.

Because of that we should only look for this asset library in the
installation ("system") location, not in the user configuration which
would take priority if present. On some devs machines this location
would actually be present, making the essentials unavailable and causing
confusing/misleading warning prints, see #128420.
2024-10-17 12:16:56 +02:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Campbell Barton
4dfd8e33e0 Cleanup: avoid variable shadowing 2024-07-30 12:23:07 +10:00
Campbell Barton
111a40239a Cleanup: match argument names for function & declarations
Match function and declaration names, picking names based on
consistency with related code & clarity.

Also changes for old conventions, missed in previous cleanups:

- name -> filepath
- tname -> newname
- maxlen -> maxncpy
2024-07-27 13:32:51 +10:00
Julian Eisel
5aa0695d12 Refactor: Use std::variant instead of union for asset data
Rather than a manually managed union, use `std::variant` which is
generally safer. E.g. an invalid access will now throw an exception
instead of causing undefined behavior (which may or may not crash, or
cause a data corruption). Code is also simplified this way.

Pull Request: https://projects.blender.org/blender/blender/pulls/125494
2024-07-26 15:55:03 +02:00
Julian Eisel
ea254f64e3 Cleanup: Improve name of asset storage type
Use "asset storage" instead of just "storage", because there are other
members acting as storage (e.g. holding all catalog data), while this is
asset specific.
2024-07-26 15:30:38 +02:00
Julian Eisel
489a5e92b8 Cleanup: Remove now unused asset identifier files
Missed this in 693e590d9f.
2024-07-26 15:12:51 +02:00
Julian Eisel
693e590d9f Refactor: Assets: Remove unnecessary asset identifier class
This was just rather useless level of abstraction. I heard from other
devs that these helper classes caused confusion, so better to avoid
this.

Now the asset representation has all the needed bits to create its full
path, blend-file path and asset library relative path. In fact only the
asset library relative path needs to be stored to make all this
available, since the asset representation already stores a reference to
the asset library owning it, so the paths can be recreated easily.
2024-07-26 15:03:06 +02:00
Julian Eisel
3ec3704af6 Cleanup: Remove unused header in asset system header 2024-07-26 12:52:25 +02:00
Julian Eisel
28539c7dcf Refactor: Assets: Remove unnecessary asset storage class
This was just a useless level of abstraction, where the asset library
would have functions with the same name, just to pass the call on to the
asset storage. Now asset library stores and manages the asset
representations itself directly.

This should simplify the asset system a bit. I heard from other devs
that these kind of helper classes caused confusion for them.
2024-07-26 12:52:25 +02:00
Campbell Barton
2edc2393d2 Cleanup: spelling in comments 2024-07-25 10:17:42 +10:00
Julian Eisel
a5970b8248 Fix #124167: Crash opening file after asset browser is closed
Switching to an asset browser, then back to a different editor would
cause a crash when loading a new file.

Basically the file/asset browser tried to free dangling asset and asset
library pointers when trying to free itself. That's because the asset
system gets destructed with a `AS_asset_libraries_exit()` call before
the screen and with that the asset browser were freed.

Pull Request: https://projects.blender.org/blender/blender/pulls/125084
2024-07-23 18:29:50 +02:00
Julian Eisel
fba6e050c2 Revert "Fix #120466: Crash when opening file with inactive asset browser"
Two issues:
- The `AS_asset_libraries_available()` function would always return
  true, because `AssetLibraryService::get()` would actually allocate the
  service if not available.
- The issue would still happen if another code path would call
  `AssetLibraryService::get()` after the service was destroyed, and
  before the UI data was destroyed. This was happening now, so the crash
  was back, see #124167.

I'm working on a new fix, for now, remove this broken one.
2024-07-19 15:03:50 +02:00
Julian Eisel
46c0d3e644 Fix: Broken active highlighting of assets in the asset shelf
Suspecting a mismatch when asset weak references stored using Unix style
paths with ones generated at runtime with Windows sytle paths.

Pull Request: https://projects.blender.org/blender/blender/pulls/124415
2024-07-09 19:07:18 +02:00
Campbell Barton
cd1dbab348 Cleanup: spelling in comments 2024-07-07 00:29:39 +10:00
Julian Eisel
83edd748a2 Fix #120466: Crash when opening file with inactive asset browser
Issue wasn't directly related to material assets or the shader editor.

Simpler steps to reproduce:
- Open Asset Browser
- Change Asset Browser to different editor type
- Open new file (Ctrl+N)

The asset browser would remain in storage as inactive editor, including
pointers to the asset system. When opening a new file, the asset system
would get freed before the asset browser, which would then access
dangling pointers as part of its own freeing process.

Part of the issue is that `SpaceType.exit()` doesn't get called in this
case, which would remove the asset system references before the asset
system is freed. Will address this in a follow up in main, but best to
not depend on the `exit()` callback too much. Easy to do here.
2024-06-10 16:54:03 +02:00
Julian Eisel
8e948a498d Tests: Add unit tests for AssetWeakReference test equality
4dbdd925d4
2024-05-02 12:21:48 -04:00
Campbell Barton
b03332a055 Cleanup: use BLI_assert_msg instead of checking string literals 2024-04-03 14:27:54 +11:00
Hans Goudey
f8e8e3ac8c Cleanup: Use utility mixins for AssetRepresentation 2024-03-28 13:43:20 -04:00
Hans Goudey
2d9f19c962 Cleanup: Use std::move for asset identifier construction
Pass strings by value and move their result. This gives the caller
the potential to move existing strings into the class. Moving the
std::shared_ptr should just avoid reference counting here.
2024-03-27 22:31:44 -04:00
Campbell Barton
a2fa743364 Cleanup: pass std::string by reference instead of value 2024-03-28 13:01:39 +11:00
Hans Goudey
6072a641ee Cleanup: A few small tweaks in asset library code
- Fix a typo
- Remove unnecessary namespace specification
- Use "this" to access class methods
2024-03-14 08:49:21 -04:00
Hans Goudey
d8252cdff7 Cleanup: Use "this->" to call class methods 2024-03-07 16:23:35 -05:00
Hans Goudey
c8efea42e1 Cleanup: Remove unnecessary braces for container default constructors
These containers (Set, Vector, Map, Span), etc. have default constructors,
making the braces unnecessary for default initialization. Better to depend
on that consistently rather than having braces in some places and not others.
2024-03-07 09:30:23 -05:00
Hans Goudey
d727738157 Cleanup: Comment formatting
Use consistent formatting for multi-line comments.
2024-03-07 09:30:22 -05:00
Julian Eisel
4733b11a8c Cleanup: Make asset catalog ID immutable
There's no need for the catalog ID to change ever with the current
catalog system design. If that changes, a new catalog can probably be
created instead. Avoiding modifications also helps avoiding data races.

Also means the currently unused default constructor becomes unavailable.
2024-03-05 12:26:48 +01:00
Campbell Barton
76867ad4c2 Cleanup: redundant "void" in function declarations for C++ 2024-03-05 11:25:35 +11:00
Campbell Barton
1b514659ca Cleanup: minor changes to temp directory API
- Pass null instead of an empty string to BKE_tempdir_init
  because the string isn't meant to be used.
- Never pass null to BLI_temp_directory_path_copy_if_valid
  (the caller must check).
- Additional comments for which checks are performed & why
  from discussion about #95411.
2024-03-04 11:42:02 +11:00
Hans Goudey
b9fb51eaed Cleanup: Make format 2024-02-29 14:27:47 -05:00
Julian Eisel
0876f58171 Assets: Increase thread safety when rebuilding "All" library
Note that this still isn't entirely thread safe since the catalogs of
the asset libraries may still be edited in various ways while building
the all asset library. But at least this avoids a data race when
assigning the catalog service once done building it.
2024-02-29 17:49:04 +01:00
Julian Eisel
9178ff244f Cleanup: remove 'this' keyword where guidelines don't ask for it
4cc1c65272 made this a protected member, so following the C++ style
guidelines, this doesn't have to use `this` for accessing.
2024-02-29 17:43:16 +01:00
Julian Eisel
5bc9434893 Refactor: Make asset catalog class members constant
Some of these members are not expected to change throughout the lifetime
of the class instances, so make them constant and only set them via the
constructor. Making them immutable this way helps making clear which
data needs extra attention for thread safety.
2024-02-29 17:33:18 +01:00
Julian Eisel
e6642cd99c Refactor: Remove asset catalog helper classes from public header
These shouldn't need to be accessed from outside the asset system
itself, so they should not be exposed with its API. Move them to an own
asset system private headers. This is a further step towards making
asset system classes more encapuslated, so behavior and data flow can be
controlled better (which helps addressing threat safety issues).
Personally I've found it quite confusing to work on higher level issues
of the asset catalog system, because I got lost in the multiple classes.
Hopefully separating them more clearly helps with that too.
2024-02-29 17:12:08 +01:00