Commit Graph

154885 Commits

Author SHA1 Message Date
Alaska
6ccf323ed4 Release note tools: Add 5.1 to the list of official Blender versions for the bug fixes per release script
Pull Request: https://projects.blender.org/blender/blender/pulls/147663
2025-10-17 05:04:47 +02:00
Campbell Barton
688c389e1a Fix #148051: Duplicate wheels when extension build using "paths"
Extension manifests defining both wheels and a literal paths included
wheels in the ZIP file twice.

Ref !148247
2025-10-17 13:59:52 +11:00
Campbell Barton
c1a7d6f24d Docs: update cursor warp comment, note vulkan buffer size bug
Cursor warping is now supported by Wayland protocols, however I'd
rather not use it given the issues it's caused on other platforms.
2025-10-17 00:46:40 +00:00
Sean Kim
fd3d9f2fa2 Fix #148064: Crash when using grease pencil fill tool
The recently introduced size, strength, and jitter pressure curves
affect most paint code. This exposed further odd behavior inside
`paint_brush_update` where the size pressure curve was being evaluated
even if the brush's size did not vary with pressure.

To fix this issue, this commit clarifies a few comments and updates the
code flow such that cached input values and evaluated pressure values
are used more consistently.

Pull Request: https://projects.blender.org/blender/blender/pulls/148077
2025-10-16 22:43:32 +02:00
Miguel Pozo
9d436aa31d Fix #147782: Workbench alpha imprecision
Regression from 1c41815c4d.

The log2/exp2 round-trip can cause imprecisions, which are especially
notable with the alpha channel.
This removes the round-trip conversion for the alpha channel.

Pull Request: https://projects.blender.org/blender/blender/pulls/148218
2025-10-16 20:50:20 +02:00
Jonas Holzman
8b6a0f677f Fix: Stack-buffer-overflow when running the "Save System Info" operator
The Cycles cpu/device.cpp `device_cpu_capabilities()` function used to
fill out a string of supported CPU capabilities separated with spaces,
with some trailing-space cleaning logic at the end of the function.

However, if no check succeeded, and especially after commit 2bf6d0fd71
which left only one check and removed the need for removing trailing
spaces, the check would run against an empty string, resulting in an
unsigned 0 - 1 operation which would then cause an out of bound access
catched by ASan.

Fixed by removing the now superflous trailing space cleaning logic and
simplifying to a direct return.

Pull Request: https://projects.blender.org/blender/blender/pulls/148227
2025-10-16 20:24:38 +02:00
Clément Foucault
abdb682d37 Fix #141198: EEVEE: DOF is incorrect at low resolutions on AMD + Mesa
Caused by some driver synchronization bug.
Also fixes #147879.
2025-10-16 19:24:55 +02:00
Jacques Lucke
04fcc4126e Fix #147282: double clicking on value enters node group
This fix makes the enter-node-group operator pass through when interacting with a button.

The code is by @JulianEisel.

Pull Request: https://projects.blender.org/blender/blender/pulls/148133
2025-10-16 19:21:12 +02:00
Jacques Lucke
7075bbc176 Fix #148179: missing node group description in packed asset
The asset meta data containing the description was not packed and hence the
description was lost.

Pull Request: https://projects.blender.org/blender/blender/pulls/148221
2025-10-16 19:19:40 +02:00
Clément Foucault
6b0f57facf Fix #142285: 3D cursor placement ignores unselectable objects
This was caused by 3dfec1ff73
which introduce the new behavior. This was to fix workflows
using a lot of semi-transparent objects which made nagivation
difficult.

This patch first roll back to the previous behavior: The
unselectable object will affect depth-aware operators.

This patch introduces a new visibility property to remove
the influence of objects in all depth picking operations
and selection operations. However the object is still
selectable through non-drawing selection operators
(e.g. select by material) and through the outliner.
This is to adress the aforementionned navigation issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/146706
2025-10-16 19:17:18 +02:00
Jeroen Bakker
e2dc63c5de Fix #147618: PyGPU incorrect colors when drawing images
644fb2b679 fixed a long standing issue
that offscreen example showed the wrong colors. However the fix assumes
that input texture color space is always sRGB.

This adds a shader variation that draws textures that are stored in scene referred
linear color space (like all of our Image data-block).

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/147788
2025-10-16 19:12:16 +02:00
quackarooni
ce88d773db Fix: Nodes: bad ui for adding panel toggles
Adding panel toggles in nodegroups have somewhat of a UX antipattern. When
running the operator, it checks for conditions that indicate it should not run,
and if those are hit, it cancels execution and mentions the invalid condition in
the footer bar.

This is not ideal, the user should not have to call the operator to find out
whether it can be called.

Why it got implemented like this is likely a consequence of all interface items
being the same "New Item" operator. Poll functions cannot use operator
properties, so variants of the same operator cannot check for different
conditions for execution.

This is a problem for panel toggles, as they have more restrictions to when they
can be added that don't apply to other interface items.

This patch creates a separate operator for adding panel toggles. This allows the
condition checks to be implemented in the poll function, which enables greying
out the operator buttons and showing on tooltips what condition is invalid.

Pull Request: https://projects.blender.org/blender/blender/pulls/146379
2025-10-16 18:37:22 +02:00
Brecht Van Lommel
a1fde8bed8 Tests: Blocklist failing Storm tests on AMD and Intel
Pull Request: https://projects.blender.org/blender/blender/pulls/148148
2025-10-16 18:03:18 +02:00
Brecht Van Lommel
dbfab80943 Tests: Move GPU vendor query function to module, remove dead code for EEVEE
The implementation of this was broken and not actually used for the EEVEE
tests, as there is currently no separate reference directory for AMD.

Move it to the render report module so it can be reused by different tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/148148
2025-10-16 18:03:17 +02:00
Brecht Van Lommel
74b7d663e1 Build: Avoid excessive number of threads with CUDA split compile
Only use this feature when building for 1 or 2 CUDA architectures.
Otherwise CMake will build the binaries in parallel, and NVCC will then
also launch multiple threads for each binary.

We could add more manual control for this, but the main use case for
this is local builds and an automatic heuristic seems more likely to
help than an option that developers or users might not discover.

For minimal memory usage WITH_CYCLES_CUDA_BUILD_SERIAL still exists
to use only 1 thread for CUDA compilation.

Pull Request: https://projects.blender.org/blender/blender/pulls/147303
2025-10-16 18:00:39 +02:00
Brecht Van Lommel
6e96f1cca8 Fix: Cycles HIP shadow transparency bugs after recent changes
Just tweaking code to sidestep the apparently compiler bug.

This introduces a performance regression, which we'll fix in
another PR.

Ref #147989

Pull Request: https://projects.blender.org/blender/blender/pulls/148155
2025-10-16 17:59:00 +02:00
Habib Gahbiche
c71a7b59f7 Compositor: Update asset thumbnails
It's not very obvious to some people what the effect will be from
looking at the thumbnail alone. Also, we plan to make the thumbnails
smaller (48px vs 64px) by default to match other asset shelves size.

This PR updates the thumbnails by making the effects stronger. See PR
for example images.

Pull Request: https://projects.blender.org/blender/blender/pulls/148192
2025-10-16 17:17:23 +02:00
Jacques Lucke
7ed85bfe17 Fix #148032: vertex/weight paint undo broken
The issue was that the data-blocks of two different undo steps were detected to
be identical, even if the attributes changed. That's because even if the
implicitly-shared data was different, they were turned into the same pointer by
cadb3fe5c5 on write.

This patch makes it so that for undo steps, implicitly shared data does not use
the pointer stability feature (in a sense, implicit-sharing itself provides
pointer stability for undo steps already).

The main tricky aspect is that we need to know if a pointer is implicitly shared
in `writestruct_at_address_nr` and oftentimes that's called before the
corresponding shared data is actually written with `BLO_write_shared`. The
solution is to enforce that the blend-write code has to know what pointers are
implicitly-shared before they are written the first time. The simplest way to
ensure that is to call `BLO_write_shared` first. However, that's not always
possible, especially when the pointer is directly embedded in an ID. Therefore,
there is a new `BLO_write_shared_tag` function that can be used in such cases.

The undo performance for the file in #141262 is still fixed with this change.

Pull Request: https://projects.blender.org/blender/blender/pulls/148144
2025-10-16 17:16:05 +02:00
Damien Picard
0a0d3678a6 Cycles: OSL Camera: Use title case for parameters in the UI
This is an alternate solution to !146889 to improve labels in the
camera UI, while being much less invasive. It doesn't take custom
labels into account, but it simply uses the parameter names with title
case.

Pull Request: https://projects.blender.org/blender/blender/pulls/148141
2025-10-16 15:38:59 +02:00
u3dreal
b597c0f1ed Fix: Cycles: IES interpolation artifacts at angular boundaries
Fixes artifacts in IES data interpolation where edge samples (e.g., v == 0 or
h_i == h_num-1) were clamped to 0.0f instead of valid intensity values.
2025-10-16 15:38:38 +02:00
Sybren A. Stüvel
c22db2251e Fix #111576: Unnecessary write operations on blender_assets.cats.txt
When saving asset catalogs to an already-existing file, only perform
that save when there were local changes to the catalogs. This prevents
unnecessary writes to the catalog definition file, as that can cause
conflicts when multiple Blender instances share the same asset library
(either directly or via Syncthing/Dropbox/etc.)

Pull Request: https://projects.blender.org/blender/blender/pulls/148205
2025-10-16 15:36:52 +02:00
Jorn Visser
7df175c326 Fix: Unused result warning
Check the result of the write function to avoid an unused result
warning.

Pull Request: https://projects.blender.org/blender/blender/pulls/148198
2025-10-16 15:29:03 +02:00
Guillermo Venegas
2c4ecbd536 Fix #146989: Add presentation fences
Swapchains can be destroyed safely after a new image
is presented in a new swapchain or when all submission
and presentation fences are signaled, this last ones
where missing causing issues with some drivers when
recreating swapchains.

Pull Request: https://projects.blender.org/blender/blender/pulls/147226
2025-10-16 13:34:21 +02:00
Campbell Barton
31035ae19f Fix #148189: linking relative paths fails to resolve path
Resolve regression in [0] which would attempt to use `//` when loading library files.

Expand the directories before use.

Ref !148193

[0]: 7bc7b7743b
2025-10-16 10:40:32 +00:00
Lukas Tönne
2588ea685a Fix #147860: Default input setting for node declarations is unintialized
This has ripple effects by making the "hide value" setting ineffective and
always hiding socket values as well as graying out the "hide value" node group
option.

Pull Request: https://projects.blender.org/blender/blender/pulls/148188
2025-10-16 12:14:29 +02:00
Michael Jones
5c3a6745a2 Cycles: Forward compatibility for Metal "FastIntersection" flag
Follow on from PR #141891. The `MTLAccelerationStructureUsagePreferFastIntersection` flag didn't exist until Xcode 26.0, so we ensure that it is defined for forward-compatibility. The runtime `if (@available(macos 26.0, *))` checks still remain.

Pull Request: https://projects.blender.org/blender/blender/pulls/147561
2025-10-16 11:50:28 +02:00
Christoph Lendenfeld
f4fd52796f Fix #148129: Bone Collection select/deselect not working
The bone collection operator was not updated to handle the new flag
which is now on the `bPoseChannel` instead of the `Bone`.

For this to work, the operator now needs the `bArmature` as well as the `Object`
and they need to be in sync. Additional code was added to the poll function
to ensure this is the case.

As a bonus, when working with multiple armatures this now works as expected
where only the bones of the active armature are selected even if the armature is
shared. The active object is determined by the last bone clicked.

Pull Request: https://projects.blender.org/blender/blender/pulls/148185
2025-10-16 11:34:21 +02:00
Sybren A. Stüvel
3faafe7af5 Fix #147796: Animated Transforms to Deltas resets non-animated props
Instead of always resetting the 'standard' transform, only reset those
array elements that were actually animated (and whose animation has
thus been transfered to the corresponding 'delta' transform).

This approach also has the advantage of using the defaults from RNA,
rather than hard-coding defaults based on the property name.

Pull Request: https://projects.blender.org/blender/blender/pulls/147982
2025-10-16 11:05:50 +02:00
Damien Picard
a989592654 I18n: Manually extract more node socket enum items
These enum items are only used in node socket declarations, not
exposed to RNA, and not extracted automatically for translation.

Reported by Ye Gui in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/148083
2025-10-16 10:59:09 +02:00
Damien Picard
6e5d12151d I18n: Translate missing sockets from gather node searches
When connecting node sockets, a search menu opens. Its items need to
be added, and translated manually. This commits adds a few missing
items from recent nodes.

It does the same for sockets coming from node group assets.

Reported by Ye Gui in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/148079
2025-10-16 10:58:35 +02:00
Christoph Neuhauser
91e83d94c5 Fix: Tests: Pass noise dependent EEVEE render tests on Intel GPUs
This PR slightly raises the accepted noise level for the following EEVEE
tests that were likely incorrectly marked as failed on Intel GPUs:
- render_layer: aov_transparency
- light: triangle_light_sampling
- bsdf: metallic_thinfilm_physical, metallic_thinfilm_f82
- principled_bsdf: principled_bsdf_transmission
2025-10-16 10:39:24 +02:00
Damien Picard
8bf46781b0 I18n: Translate brush direction enum items
Brush directions are dynamic, the enum can have different options
depending on brush type. This commit manually extracts the options.

The labels use the "Brush" translation context, to disambiguate
"Deflate", the operation, with the compression algorithm.

Also `smooth_direction_items` is moved inside
`rna_Brush_direction_itemf()`, since it is used only there, same as
the other brush direction items.

Reported by Ye Gui in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/148081
2025-10-16 10:13:17 +02:00
Campbell Barton
2ca0c50397 Fix #148025: UV Overlap select doesn't work with select sync enabled
- Use uv_select_flush_from_tag_face to handle selection.
- Skip updating objects with no overlapping faces.

Ref !148181
2025-10-16 17:35:16 +11:00
Campbell Barton
5850fad63a Fix: UV box/lasso/circle selection fails with edge & face modes enabled
When select-sync was used with both edge & face modes enabled,
vertex selection logic was used which resulted in no visible selection.

Now edge selection is used when both edge and face modes are enabled.

Ref !148181
2025-10-16 17:35:16 +11:00
Campbell Barton
2808c411d7 Fix #148026: Box select pinned UV's fails with select-sync enabled
Implement pinned with select-sync (technically not a bug),
more an oversight in !138197.

Some subtle functional changes have been made.

- Select pinned now only works in vertex select mode
  since previously it was possible to select vertices in edge/face modes
  where the selection wasn't displayed.
- The island selection option is ignored when selecting pinned.
- The select pinned operator wasn't working with select sync edge/face
  modes. Exits with an error instead.

Ref !148181
2025-10-16 17:35:16 +11:00
Christoph Lendenfeld
174279a2a5 Fix #148164: Rigify hide drivers not generated correctly
Some less obvious uses of the `Bone.hide` property were missed in the last fix.
Since the property was moved to the pose bone this no longer worked
and has been replaced with `PoseBone.hide`

Pull Request: https://projects.blender.org/blender/blender/pulls/148183
2025-10-16 08:31:00 +02:00
Sean Kim
e059c75ef5 Tests: Add delay for UI multi window tests on Windows
Similar to #146143, the `view3d_edit_mode_multi_window` currently fails
on the Windows build bot. This commit extends the platforms that
require an extra delay to avoid failures.

Pull Request: https://projects.blender.org/blender/blender/pulls/148078
2025-10-16 04:30:56 +02:00
Campbell Barton
3099cd2124 Fix #148142: Cannot interact with normal windows (GNOME 48.4)
Resolve regression with GNOME-48 & LIBDECOR caused by fix for GNOME-49
(see !148104).

New normal (non-maximized) windows were not refreshing and ignored
cursor input. Workaround the issue be resetting the title.

See code-comments for details.

Ref !148178
2025-10-16 02:28:38 +00:00
John Kiril Swenson
a8e64f9a22 Fix: VSE: Crash from prefetch scene strip infinite recursion
PRs #147511 and #147595 ensured that any check for scene strip renders
in the prefetch thread would also recurse into "sequencer-type" scene
strips, but this introduced the potential for an infinite recursion.
Fix by using `SeqRenderState` to detect such a recursion.

Also remove unused `seqbasep` context member in `PrefetchJob`, and
add a check for non-nullptr `Editing`, fixing a crash where the scene was
present without an `Editing` counterpart.

Pull Request: https://projects.blender.org/blender/blender/pulls/147949
2025-10-16 01:55:08 +02:00
John Kiril Swenson
60d0cfdfe4 Fix #147701: VSE: Can't select markers when scene and sequencer scene differ
Add a simple check to the Marker keymap poll. Since there's no `bContext`
passed to the function we can reconstruct it from the workspace.

We can exit early if there is no sequencer scene (when no markers are
guaranteed). View layer can remain the same since it only applies in the
`SPACE_ACTION` case.

Pull Request: https://projects.blender.org/blender/blender/pulls/147903
2025-10-16 01:51:01 +02:00
Richard Antalik
8a0622ac68 Fix #148121: Thumbnails are refreshed when adding keyframes to strip
When strip property was animated, all caches were wiped. However, it is
not necessary to wipe raw cache or thumbnail cache.

Pull Request: https://projects.blender.org/blender/blender/pulls/148162
2025-10-15 21:46:30 +02:00
Jonas Holzman
a0de2e2f5d Deps: macOS arm64: OSL dependency rebuild
Ref blender/blender#147620
Ref blender/blender#147727

Pull Request: https://projects.blender.org/blender/blender/pulls/148153
2025-10-15 19:09:06 +02:00
Anthony Roberts
8a35d4e2bf Windows ARM64: 5.0 OSL threading update
As per #147727

Pull Request: https://projects.blender.org/blender/blender/pulls/148151
2025-10-15 18:37:33 +02:00
Ray Molenkamp
b215764842 Win64: Updated OSL Libs
This fixes #147361 and #147642
2025-10-15 10:07:45 -06:00
Sergey Sharybin
969214cba8 Tests: Blocklist known failures for Cycles render tests
This change marks hair_linear_close_up.blend is blocked for Metal-RT.
Linear curves parameterization is different, see #146072

Pull Request: https://projects.blender.org/blender/blender/pulls/148119
2025-10-15 17:13:16 +02:00
YimingWu
db96265568 Fix #148061: Prevent unknown socket type from crashing when reading file
`socket.socket_typeinfo()` can be nullptr when reading blend files that
contains custom socket types that are not registered yet. This fix
prevents crashing when this happenes (but the socket will stay
unregistered).

Pull Request: https://projects.blender.org/blender/blender/pulls/148103
2025-10-15 16:54:08 +02:00
Sergey Sharybin
a3681c98ef Build: Linux libraries for OSL
Ref #147620
Ref #147727

Pull Request: https://projects.blender.org/blender/blender/pulls/147812
2025-10-15 16:29:48 +02:00
Damien Picard
cf7713aac6 I18n: Disambiguate "Second", the unit, not the ordinal
Reported by Alexandr Fatih in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/148085
2025-10-15 16:26:48 +02:00
Damien Picard
90e2dfd2e3 I18n: Translate dynamic operator descriptions
The descriptions for `POSELIB_OT_asset_modify` and
`GEOMETRY_OT_execute_node_group` are dynamic. They were already
extracted, but the translation did not happen in the description
function.

This commit adds the appropriate `TIP_` translation macro.

Reported by Ye Gui in #43295.
2025-10-15 16:26:46 +02:00
Damien Picard
c36c103389 I18n: Translate "Unassigned Node Tools" tool node menu
The "Unassigned Node Tools" menu type is declared manually in a
function, and its label is not automatically translated. This commit
extracts it using `N_()`. Note that its description was already
extracted the same way.

Reported by Ye Gui in #43295.
2025-10-15 16:26:46 +02:00