Campbell Barton
6d5080783e
svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:17:15 +00:00
Campbell Barton
fc95382a97
svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:55:23 +00:00
Campbell Barton
ac2dd40991
svn merge -r38300:38400 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:14:16 +00:00
Campbell Barton
794f3291fe
svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender , source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
2011-07-26 03:00:55 +00:00
Geoffrey Bantle
e59ef5e419
Return of Screw tool:
...
----------------------------------------------
Screw tool brought back. Based on a patch submitted
by howardt in IRC.
2011-07-25 22:43:06 +00:00
Campbell Barton
cadfac5a0f
svn merge -r38000:38200 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 17:51:30 +00:00
Campbell Barton
cc0abf9963
svn merge -r37900:38000 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 16:12:54 +00:00
Campbell Barton
6199276053
svn merge -r37800:37900 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:54:29 +00:00
Campbell Barton
2dc6b8f835
svn merge -r37700:37800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:34:36 +00:00
Campbell Barton
a7815053ef
svn merge -r37600:37700 https://svn.blender.org/svnroot/bf-blender/trunk/blender
...
manually merged source/blender/editors/uvedit/uvedit_unwrap_ops.c
2011-07-25 12:59:54 +00:00
Geoffrey Bantle
e005c3136e
Return of Spin tool:
...
----------------------------------------------
Spin tool brought back by patch submitted
by howardt in IRC
2011-07-25 12:18:51 +00:00
Campbell Barton
f0b0679fd2
found some changes were missed from previous manual merge
2011-07-25 11:34:09 +00:00
Campbell Barton
9e134507a7
sync with r37500, fix for merge, bmesh builds again.
...
also some compiler warning fix.
2011-07-25 10:51:24 +00:00
Campbell Barton
aed306f219
recent merges lost changes in this file, manually merge changes from -r37078:37500
2011-07-25 10:14:02 +00:00
Campbell Barton
3c68357e51
recent merges lost changes in this file, manually merge changes from -r37078:37500
2011-07-25 10:07:50 +00:00
Campbell Barton
e392ee3319
clobbered bmesh code by accident from commit r38660, reverted and apply changes from trunk merge -r37500:37600
2011-07-25 09:53:36 +00:00
Campbell Barton
b709b52f46
svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:21:54 +00:00
Campbell Barton
97d0846d2c
svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:03:48 +00:00
Campbell Barton
0e933d089d
fix [ #27910 ] baking ambient occlusion, do not consider closer object for blender 2.58a
2011-07-22 05:33:06 +00:00
Campbell Barton
30da1336a8
patch [ #28045 ] Straighten tool from Simple Todos
...
from Kyle Mills (khonkhortisan)
2011-07-22 01:21:20 +00:00
Campbell Barton
6040a28f03
missed this file when adding option to disable frameserver
2011-07-22 00:34:03 +00:00
Campbell Barton
03bae345be
fix [ #28053 ] New material tooltip
2011-07-22 00:31:24 +00:00
Campbell Barton
58895bee7b
fix [ #28052 ] PET: Shift-O cycling skips "random falloff"
2011-07-21 23:36:17 +00:00
Campbell Barton
e6604288c8
cmake - option to disable the frame server
2011-07-21 23:06:51 +00:00
Daniel Salazar
2c798fd86d
Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View)
2011-07-21 21:34:08 +00:00
Ton Roosendaal
bbfe3c9c49
Bugfix #28034
...
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
Sergey Sharybin
3e9d1d7683
Corrected View Selected operator for image editor so now it works
...
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00
Sergey Sharybin
e7669caf5a
Fixed bug with multires baking to float buffers.
...
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Campbell Barton
314fdb941e
revert recent matrix multiplication patch:
...
[#28032 ] Python Mathutils: Matrix Multiplication Error
Since they ended up reversing the order we better keep old code unless its proven to be incorrect.
also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21 02:00:29 +00:00
Campbell Barton
c608288d76
add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this.
2011-07-21 01:37:15 +00:00
Campbell Barton
98774eba0e
fix [ #28037 ] Missing orange selection lines (trivial)
...
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.
Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21 01:30:26 +00:00
Campbell Barton
28780342ed
fix/workaround [ #28040 ] float images reduced to 256 levels per channel upon save
...
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.
This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
Campbell Barton
76e91d7a5f
fix [ #27922 ] using preset_paths() with an absolute path returns twice the same thing
...
raise an error when an invalid subdir is passed to preset_paths()
2011-07-20 15:33:27 +00:00
Campbell Barton
4ad43aaf16
added bpy.path.basename because "//" prefix breaks os.path.basename.
2011-07-20 08:10:01 +00:00
Campbell Barton
8b5e7f2650
patch [ #28032 ] swapped matrix multiplication order, reverse it back, tested with FBX, BVH import/export which are very sensitive to changes in matrix rotation.
2011-07-20 06:41:51 +00:00
Campbell Barton
60ae40a0ed
patch [ #28030 ] SCONS Build: Build Date reflects "1" instead of actual date of build
...
by Scott Giese (sgiese)
This bug effected windows and linux.
2011-07-20 06:22:16 +00:00
Campbell Barton
74219d2704
patch [ #28031 ] Minor typo in Blenlib
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from Scott Giese (sgiese)
2011-07-20 06:05:47 +00:00
Campbell Barton
0ed523a8dd
patch [ #28032 ] Python Mathutils: Matrix Multiplication Error
...
from Scott Giese (sgiese)
2011-07-20 05:57:38 +00:00
Daniel Salazar
fd7825e7dc
Speedup, do only one global matrix grab per obj
2011-07-19 15:30:19 +00:00
Campbell Barton
0936874695
update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an optional max_dist argument.
2011-07-19 15:21:21 +00:00
Daniel Salazar
1191c1ead9
Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
...
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
Daniel Salazar
c7d8d28939
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19 13:27:05 +00:00
Jeroen Bakker
4024b14b43
fix for [ #28012 ] Mat ID messy with shader nodes
...
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel
To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass
Jeroen
2011-07-19 08:31:53 +00:00
Campbell Barton
f4b6d00926
fix for bpy.path.abspath(), if a path was passed it would get the last directory cut off, broke copying images on export.
2011-07-19 05:05:54 +00:00
Dalai Felinto
d8e216833a
cleanup of scene->gamedata DNA
...
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.
The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
Dalai Felinto
f2e055f4a4
bugfix: [ #27348 ] blenderplayer showing a different viewport size in 2.57b
...
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.
Tested in OSX, but it should be working in all OSs.
2011-07-19 01:41:45 +00:00
Campbell Barton
ce0ad0b40b
fix [ #28018 ] Sequence Swap Data Operator does not work
2011-07-19 01:36:59 +00:00
Dalai Felinto
1f5d60ba01
patch: [ #27783 ] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon)
...
the overflow of the clock was causing crash in the game engine in Linux.
(on June 11 2011, 18:39:00 GMT)
running to the "where is waldo (wally)" bug award of 2011.
2011-07-18 22:28:42 +00:00
Lukas Toenne
7de78a812c
Missing struct keyword in function declaration causes compiler error with cmake/gcc.
2011-07-18 18:14:22 +00:00
Ton Roosendaal
384831dd9d
Bugfix #27927
...
This fixes assigning 'tweak' keymap option for border selecting in
Node editor. Thanks Perry Parks for the patch!
2011-07-18 14:41:59 +00:00