Campbell Barton
6d5080783e
svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:17:15 +00:00
Campbell Barton
fc95382a97
svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:55:23 +00:00
Campbell Barton
ac2dd40991
svn merge -r38300:38400 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:14:16 +00:00
Campbell Barton
794f3291fe
svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender , source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
2011-07-26 03:00:55 +00:00
Geoffrey Bantle
e59ef5e419
Return of Screw tool:
...
----------------------------------------------
Screw tool brought back. Based on a patch submitted
by howardt in IRC.
2011-07-25 22:43:06 +00:00
Campbell Barton
cadfac5a0f
svn merge -r38000:38200 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 17:51:30 +00:00
Campbell Barton
cc0abf9963
svn merge -r37900:38000 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 16:12:54 +00:00
Campbell Barton
6199276053
svn merge -r37800:37900 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:54:29 +00:00
Campbell Barton
2dc6b8f835
svn merge -r37700:37800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:34:36 +00:00
Campbell Barton
a7815053ef
svn merge -r37600:37700 https://svn.blender.org/svnroot/bf-blender/trunk/blender
...
manually merged source/blender/editors/uvedit/uvedit_unwrap_ops.c
2011-07-25 12:59:54 +00:00
Geoffrey Bantle
e005c3136e
Return of Spin tool:
...
----------------------------------------------
Spin tool brought back by patch submitted
by howardt in IRC
2011-07-25 12:18:51 +00:00
Campbell Barton
f0b0679fd2
found some changes were missed from previous manual merge
2011-07-25 11:34:09 +00:00
Campbell Barton
9e134507a7
sync with r37500, fix for merge, bmesh builds again.
...
also some compiler warning fix.
2011-07-25 10:51:24 +00:00
Campbell Barton
aed306f219
recent merges lost changes in this file, manually merge changes from -r37078:37500
2011-07-25 10:14:02 +00:00
Campbell Barton
3c68357e51
recent merges lost changes in this file, manually merge changes from -r37078:37500
2011-07-25 10:07:50 +00:00
Campbell Barton
e392ee3319
clobbered bmesh code by accident from commit r38660, reverted and apply changes from trunk merge -r37500:37600
2011-07-25 09:53:36 +00:00
Campbell Barton
b709b52f46
svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:21:54 +00:00
Campbell Barton
97d0846d2c
svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:03:48 +00:00
Campbell Barton
0e933d089d
fix [ #27910 ] baking ambient occlusion, do not consider closer object for blender 2.58a
2011-07-22 05:33:06 +00:00
Campbell Barton
30da1336a8
patch [ #28045 ] Straighten tool from Simple Todos
...
from Kyle Mills (khonkhortisan)
2011-07-22 01:21:20 +00:00
Campbell Barton
6040a28f03
missed this file when adding option to disable frameserver
2011-07-22 00:34:03 +00:00
Campbell Barton
03bae345be
fix [ #28053 ] New material tooltip
2011-07-22 00:31:24 +00:00
Campbell Barton
58895bee7b
fix [ #28052 ] PET: Shift-O cycling skips "random falloff"
2011-07-21 23:36:17 +00:00
Campbell Barton
e6604288c8
cmake - option to disable the frame server
2011-07-21 23:06:51 +00:00
Daniel Salazar
2c798fd86d
Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View)
2011-07-21 21:34:08 +00:00
Ton Roosendaal
bbfe3c9c49
Bugfix #28034
...
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
Sergey Sharybin
3e9d1d7683
Corrected View Selected operator for image editor so now it works
...
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00
Sergey Sharybin
e7669caf5a
Fixed bug with multires baking to float buffers.
...
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Campbell Barton
314fdb941e
revert recent matrix multiplication patch:
...
[#28032 ] Python Mathutils: Matrix Multiplication Error
Since they ended up reversing the order we better keep old code unless its proven to be incorrect.
also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21 02:00:29 +00:00
Campbell Barton
c608288d76
add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this.
2011-07-21 01:37:15 +00:00
Campbell Barton
98774eba0e
fix [ #28037 ] Missing orange selection lines (trivial)
...
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.
Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21 01:30:26 +00:00
Campbell Barton
28780342ed
fix/workaround [ #28040 ] float images reduced to 256 levels per channel upon save
...
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.
This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
Campbell Barton
8b5e7f2650
patch [ #28032 ] swapped matrix multiplication order, reverse it back, tested with FBX, BVH import/export which are very sensitive to changes in matrix rotation.
2011-07-20 06:41:51 +00:00
Campbell Barton
74219d2704
patch [ #28031 ] Minor typo in Blenlib
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from Scott Giese (sgiese)
2011-07-20 06:05:47 +00:00
Campbell Barton
0ed523a8dd
patch [ #28032 ] Python Mathutils: Matrix Multiplication Error
...
from Scott Giese (sgiese)
2011-07-20 05:57:38 +00:00
Campbell Barton
0936874695
update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an optional max_dist argument.
2011-07-19 15:21:21 +00:00
Jeroen Bakker
4024b14b43
fix for [ #28012 ] Mat ID messy with shader nodes
...
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel
To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass
Jeroen
2011-07-19 08:31:53 +00:00
Dalai Felinto
d8e216833a
cleanup of scene->gamedata DNA
...
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.
The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
Dalai Felinto
f2e055f4a4
bugfix: [ #27348 ] blenderplayer showing a different viewport size in 2.57b
...
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.
Tested in OSX, but it should be working in all OSs.
2011-07-19 01:41:45 +00:00
Campbell Barton
ce0ad0b40b
fix [ #28018 ] Sequence Swap Data Operator does not work
2011-07-19 01:36:59 +00:00
Lukas Toenne
7de78a812c
Missing struct keyword in function declaration causes compiler error with cmake/gcc.
2011-07-18 18:14:22 +00:00
Ton Roosendaal
384831dd9d
Bugfix #27927
...
This fixes assigning 'tweak' keymap option for border selecting in
Node editor. Thanks Perry Parks for the patch!
2011-07-18 14:41:59 +00:00
Campbell Barton
35ce13562d
script to report deprecated functions of text and their age in days.
2011-07-18 09:49:26 +00:00
Campbell Barton
9fa20e6d88
fix [ #28003 ] Unable to delete vgroup
...
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
2011-07-18 07:38:44 +00:00
Janne Karhu
9469f0d0af
Bug fix: particle cache should only be cleared on the exact first integer frame, not in the case of a subframe between the first and second frame.
2011-07-18 02:40:54 +00:00
Lukas Toenne
cf83cabb10
Modified behavior when replacing input links: The new target socket for the existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements.
2011-07-17 19:43:14 +00:00
Lukas Toenne
f62df587d9
Changed the default keys for duplicate-nodes-while-keeping-input-links to ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates.
2011-07-17 18:17:35 +00:00
Lukas Toenne
756ef16e21
Little modification of the duplicate operator on artist request: The default behavior (shift+dkey) is now to copy nodes and internal links, but not the input links from unselected nodes. This feature is available with the alternate duplicate operator (alt+dkey).
2011-07-17 18:04:28 +00:00
Lukas Toenne
b29b0acdce
Removed the autoconnect call when adding new nodes, this hardly ever gives usable results and leads to annoyed artists.
2011-07-17 16:14:52 +00:00
Campbell Barton
ebf21a9848
patch [ #28001 ] Find the nearest point on an object to the given location
...
from Andrew Hale (trumanblending)
2011-07-17 12:40:18 +00:00