Previously `SEQ_transform_single_image_check` function was used to check
if image or effect strip has only one frame of content. Now these strips
are flagged with `SEQ_SINGLE_FRAME_CONTENT`.
While previously this was implicit property of strip, benefit of having
explicit flag is that this property can be decoupled from strip length.
When movie framerate does not match scene, content length was clamped to strip
length in scen framerate. This also caused issues with retiming which behaved in
similar way. Retiming was modified to use frame index of strip content, so even
when scene framerate is changed, retiming data is preserved in correct
proportions. This means, that handles are mapped to time in seconds rather than
to frames.
In `gesture_box_apply`, check if `exec` function returns
`OPERATOR_CANCELLED` and return 0 to prevent any undo items from being
created.
Pull Request #105065
No behavior change intended.
Many file drag & drop handlers used the icon assigned for dragging to
determine what type of data is dragged. This is fragile, for example
changing an icon would break drag & drop (!). This happened a few times,
e.g. see 3788003cda. It's also causing problems with #104830, which
changes how file browser drag data is handled.
Instead use the file extension to determine the file type.
This tools allows to change strip playback speed by manipulating
retiming handles. More handles can be added to single strip to create
variable playback speed.
This tool replaces Speed Factor property in time panel, with exception
of sound strips. Support for sound strips is still in review.
Pull Request #104523
Lookup cache was not invalidated, to update attached effects position, a handle
of a input strip is touched.
To update attached effects, currently the code only does that when strip
position is changed. This is, because effect strip updating is done internally
in sequencer module code and ideally shouldn't be done at all. A TODO comment
with further explanation is added.
When the sequencer is empty (i.e., there are no sequences),
we would have the deselect_all variable set to true called
ED_sequencer_deselect_all to select any existing sequences.
Ref !104453
This operator updates scene strip internal length to reflect target
scene length. Previously scene strip had to be deleted and added from
scratch. Scene strip length in timeline will not be changed.
Most operations where strips are duplicated use `SEQ_animation` API,
which handles keyframe animation. Now drivers are handled as well.
When group of strips is duplicated and driver references other strip,
it will still reference original strip. However, this is much better,
than previous behavior, when strip duplication results in "transfer" of
driver from original strip to duplicated one.
Fixes T104141
Originally, function `sequencer_generic_invoke_xy_guess_channel`
looked in what channel the last strip of the same type is and the
channel used for new strip placement. This was changed as a workaround
when sound strips were added below movie strips
(58bea005c5).
Now these workarounds aren't necessary, but the function was left
unchanged.
Current logic is for adding movie strip to channel 1 is:
- Sound is added to channel 1
- Video is added to channel 2
- If there is only video, it is added to channel 1
Since movie may, or may not contain sound, it is not possible to align
added strips in a way that was done before, unless timeline is analyzed
more in detail, but this would be quite inefficient.
Also, note, that the code did not work, if strip is added next to
previous one, so it mostly did not work as intended.
This commit changes:
- Fix alignment not working when strip is added right next to previous
strip
- Assume that movie strips have sound strip underneath it, so channel
below last movie strip is picked
- For other strip types, pick channel of the last strip of same type
Ultimately, the code is still rather weak, and better system, like using
channel where strip was manually moved, or concept of "typed channels"
would improve this feature.
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.
- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
Improve a few messages, but mostly fix typos in many areas of the UI.
See inline comments in the differential revisiion for the rationale
behind the various changes.
Differential Revision: https://developer.blender.org/D16716
Texture usage flags can now be provided during texture creation specifying
the ways in which a texture can be used. This allows the GPU backends to
perform contextual optimizations which were not previously possible. This
includes enablement of hardware lossless compression which can result in
a 15%+ performance uplift for bandwidth-limited scenes on hardware such
as Apple-Silicon using Metal.
GPU_TEXTURE_USAGE_GENERAL can be used by default if usage is not known
ahead of time. Patch will also be relevant for the Vulkan backend.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15967
Required by Metal backend for efficient shader compilation. EEVEE material
resource binding permutations now controlled via CreateInfo and selected
based on material options. Other existing CreateInfo's also modified to
ensure explicitness for depth-writing mode. Other missing bindings also
addressed to ensure full compliance with the Metal backend.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16243
This is usability improvement, rather than bugfix. By default, height of
VSE timeline is clamped to 7 channels, unless more are added. But adding
new strip is not intuitive, since user can't scroll up due to clamping.
Clamp timeline height to n+1 used channels, so there is always 1 free
channel visible.
The issue was caused by refactoring, see 7afcfe111a. Function
`SEQ_transform_fix_single_image_seq_offsets` modified offsets after
handle was moved, but this was not done correctly.
Remove function mentioned above and move strip start when moving left
handle of strips that have only single frame of content by design
(image, text, color, ...).
C++ doesn't support taking the temporary address of a temporary array,
use inline functions instead.
Also change array joining functions to return the length of the string
instead of returning the pointer (matching BLI_path_join).
`V2D_VIEWSYNC_AREA_VERTICAL` flag was mistakenly set to the sequencer
toolbar region instead of the channels region.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D16155
These functions are almost identical, the main difference being
BLI_join_dirfile didn't trim existing slashes when joining paths
however this isn't an important difference that warrants a separate
function.
Add function `SEQ_time_content_end_frame_get` to get content end frame.
New function is shorthand for
`SEQ_time_start_frame_get() + SEQ_time_strip_length_get()`.
This adds callbacks to `SpaceType` to make each editor responsible to
manage their own .blend I/O, and moves relevant code from `screen.c`
to the editors files.
Differential Revision: D11069
Follow up to D15904, a bunch of places had exact same logic for
"is filepath set? if not, set some default one", so factor all that out
into a separate ED_fileselect_ensure_default_filepath function.
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`
and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex
shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version
uses `vec4(pos, 1.0)`.
But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.
So there is no real benefit to having two different shader versions.