Fix #104806: Graphical glitches in VSE timeline region
Region background was drawn, but color was set to fully transparent.
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@@ -2680,7 +2680,6 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
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Editing *ed = SEQ_editing_get(scene);
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SpaceSeq *sseq = CTX_wm_space_seq(C);
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View2D *v2d = ®ion->v2d;
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float col[3];
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seq_prefetch_wm_notify(C, scene);
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@@ -2689,8 +2688,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
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GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
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GPU_depth_test(GPU_DEPTH_NONE);
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UI_GetThemeColor3fv(TH_BACK, col);
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GPU_clear_color(col[0], col[1], col[2], 0.0f);
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UI_ThemeClearColor(TH_BACK);
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UI_view2d_view_ortho(v2d);
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draw_seq_timeline_channels(v2d);
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