This is a non-recent regression that strangely went unreported.
It is expected that when snapping, only visible elements are considered
which does not include faces in wireframe mode.
This works like this before, and this change doesn't appear to have
been intentional.
Ref #105664
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.
- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one
In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.
Pull Request: https://projects.blender.org/blender/blender/pulls/105416
Similar to the previous commit, this simplifies future refactoring
to change the way edges are stored, and further differentiates
single poly variables from array pointers.
With the goal of clearly differentiating between arrays and single
elements, improving consistency across Blender, and using wording
that's easier to read and say, change variable names for Mesh edges
and polygons/faces.
Common renames are the following, with some extra prefixes, etc.
- `mpoly` -> `polys`
- `mpoly`/`mp`/`p` -> `poly`
- `medge` -> `edges`
- `med`/`ed`/`e` -> `edge`
`MLoop` variables aren't affected because they will be replaced
when they're split up into to arrays in #104424.
Add specific modal keyitem for `Vert/Edge Slide` and `TrackBall`.
So they don't need to reuse modal items from other operators.
Note that there is a workround to avoid repeated keys in the status bar.
When trying to rotate in curves edit mode using proportional editing
and connected only mode, Blender would crash.
This was because the `TransData` structs for disconnected elements
did not have the location field populated, resulting in a null pointer
access.
The fix skips these elements entirely using `TD_SKIP`.
That way the `matrix_base` doesn't need to depend on the axis
simplifying the code.
This also fixes an issue in plane scaling gizmos with non-orthogonal
matrix.
## Cleanup: Refactor NLATrack / NLAStrip Remove
This PR adds 3 new methods:
* BKE_nlatrack_remove_strip
* BKE_nlastrip_remove
* BKE_nlastrip_remove_and_free
These named BKE methods are really just replacements for BLI_remlink, but with some added checks, and enhanced readability.
Co-authored-by: Nate Rupsis <nrupsis@gmail.com>
Pull Request #104437
Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
When activating a rotation with the Transform gizmo for example, some
gizmos are hidden but they don't reappear when changing the mode.
Make sure the gizmos corresponding to the mode always reappear.
The `SNAP_FORCED` setting is set to the operation and not the snap
status.
Therefore, this option should not be cleared along with the other
statuses when resetting snapping.
Move then the location of this setting to `TransInfo::modifiers`.
This makes the code more readable.
In this commit also the `int curr_side_unclamp` member was moved to
`EdgeSlideParams` as it is a common value for all "Containers".
Whenever a transform operation is activated by gizmo, the gizmo
modal is maintained, but its drawing remains the same even if the
transform mode or constrain is changed.
So update the gizmo according to the mode or constrain set.
NOTE: Currently only 3D view gizmo is affected
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
Also minor changes in comments:
- Reference BLENDER_HISTORY_FILE instead of the literal file-name
(simplifies looking up usage).
- Use usernames in tags, as noted in code-style.
Change the 2D Gizmo drawing function to provide a usable transform matrix,
if it would otherwise be degenerate.
Differential Revision: https://developer.blender.org/D17113