Option to draw object name in 3d window corner, now also displays for
meshes the (pinned) shape key name.
Threads: warning fix, added (void) for function declaration.
Removed some code that was causing problems and wasn't even needed.
Now, there are no more problems when setting the preview range from the Action Editor when it was displaying an action that was scaled in the NLA.
Preview Range is a useful tool for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.
Hi Ton,
Attached is a patch (I know you've already got lots of them in the tracker ;-) ) for a feature that I've sometimes wanted. It seems that this sort of thing is supported in other packages, but I can't be sure.
Note: I may have left in a few bits and pieces I didn't mean to in the patch (this is off a source tree which had quite a few revisions in it, all of which was experimental)
== Preview Range ==
Preview range is useful for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.
* 'Ctrl P' in Action/NLA/Timeline sets preview range. Click+drag to form selection-box defining region of frames to preview
* 'Alt P' in Action/NLA/Timeline to clear preview range
* 'Pre' button beside Start/End fields in timeline toggles whether start/end fields refer to scene or preview
* 'Ctrl Rightarrow' and 'Ctrl Leftarrow' jump to start/end of preview region when it is set
* 'S' and 'E' set the start/end frames of preview region when it is set (just like normally) in Timeline only
* In Action/NLA editors, frames out of preview region are now drawn darkened when preview-region is set
See the following page for more info later:
http://wiki.blender.org/index.php/User:Aligorith/Preview_Range
Made "Select Grouped" functions and "Select Linked" use BASE_SELECTABLE macro so they wont select objects they shouldent.
Made "Select Grouped" push an undo
Made "Select Grouped" and "Select Linked" only push add an UNDO if they make a change to the selection.
Fix for own bug. "Select Group" -> Hooks option could crash blender if an objetc hook was in another scene.
Patch by Juho Vepsäläinen (bebraw)
[ #5850 ] Inverted axis' buttons to Copy Rotation and Copy Location constraints
This patch adds the options to invert the value being copied from each axis of the Copy Rot/Copy Loc constraints.
This commit also includes some slight code sanitization and tool tips cleanup (for the two track constraints, the tool tips were really unuseful).
Speed improvements to the Edgesplit modifier (changed the data structures
and memory management to avoid using slow GHash functions and large numbers
of small mallocs). In my tests, this makes the modifier approximately twice
as fast.
* When the mouse is over an Action or Constraint Channel, you can now
rename it by pressing NKEY (like for Shapekey channels). You can also set
the 'protection' status for the Action/Constraint channel in this way.
* Removed the double confirmation when deleting Action-Channels. Also,
markers are now not deleted when deleting action channels.
In the past, this was limited to only having 10 items. Now you can set the
number of recently opened files that are remembered (ranging from 0 to 30
items).
Setting for this can be found under 'Auto-Save' in the Info window.
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Bugfix #6255: Library.Load() failed on some blend files prior to 2.43.
Consolidated some code to make Python and Blender UI more in common. Also
fixed some compiler warnings in the process.
When using international fonts, blender was assuming that the
default language on the system was chinese.
Now it checks to see what language code you have selected and
if its chinese or japanese it converts those to utf8 and then
continues to translate them.
I can't fully check this so will need others to test it. This
should at least be better now.
Kent
* Added new brush, "Flatten". This brush pushes vertices along the normal defined by the average normal of each vertex within the brush area. The vertices are pushed towards the plane defined by vertices towards the edge of the brush. Essentially, this means that the direction of flattening is dependent on the surface beneath the brush.
* In order to make space for the flatten brush, the controls inside the Sculpt palette were widened to 268. (Note that the panel width didn't change, so it still fits properly in the vertical layout.)
* Todo: it would probably make sense to make the "View" slider available under the Brush tab available for the Flatten brush (currently it's only used for the Draw brush.)
Group nodes with animation nodes inside (like Time) did not get updated
correctly.
I also noticed that with time Nodes, the hotkey "E" (execute) fails to do
a composite after frame changes, fixed that too.