Commit Graph

57178 Commits

Author SHA1 Message Date
Campbell Barton
71c1bd1bd8 Manipulator: cage2d option to grab w/ a center handle 2017-09-13 21:42:13 +10:00
Campbell Barton
77eaf5cd7a Manipulator: Only allow negative scale w/ flag set
In most cases we don't want this by default
2017-09-13 18:20:37 +10:00
Campbell Barton
a5c9f15a0e Manipulator: use solid regions for select drawing
Needed for 3D view selection
2017-09-13 18:06:26 +10:00
Campbell Barton
0bf8d16d1c Manipulator: cage2d - uniform handle size 2017-09-13 15:46:28 +10:00
Campbell Barton
86c73ea8d7 Manipulator: fix cage2d scaling 2017-09-13 15:46:18 +10:00
Clément Foucault
8a5af5202c Eevee: Fix T52713: SSR not working in AMD
This was cause by a fairly funky unitialize buffer (last frame) that was causing NANs during the SSR resolve stage.
They were then propagated to the whole image during the next swap.

Bypassing the SSR completly if no valid history exists fixes the problem. Also disabling SSR data output in this case so we can have correct reflection in the 1st history buffer.
2017-09-12 18:32:29 +02:00
Clément Foucault
79a1d74c78 Eevee: Fix T52510: assert with volume defines.
This assert was not making sense at all. Removing
2017-09-12 17:50:21 +02:00
Clément Foucault
07e6e5edfb Eevee: Fix extinction of Light parallel to views.
This was a problem with orthographic views and lights without rotations. This introduce a small bias that should fix most cases.
2017-09-12 16:18:18 +02:00
Clément Foucault
fc42063d1e Eevee: Fix wrong shadow Orco mapping. 2017-09-12 15:06:07 +02:00
Clément Foucault
1e1d34654b Eevee / DRW : Codestyle 2017-09-12 15:03:34 +02:00
Clément Foucault
f2b3e1f712 Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader
You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf.
2017-09-12 14:25:04 +02:00
Clément Foucault
7a6f9ab587 Eevee: Fix T52546 : 129th light crashes Blender 2017-09-12 14:25:04 +02:00
Sergey Sharybin
74eed8e30e Fix T52705: Lamps shadows are not refreshed when tweaking lamps parameters
Lamp and camera datablocks updates should flush some updates to corresponding
objects. Currently it's done as Parameters -> Parameters relations.
2017-09-12 11:58:30 +05:00
Clément Foucault
f875e396ce Eevee: Fix T52593
Use a placeholder texture to remove problems with sampler with no texture bound to it.
2017-09-11 23:17:33 +02:00
Clément Foucault
d126ffbea4 DRW: Use static list (array) of texture/ubo to track bound textures/ubos.
This is in order to use the same texture on multiple sampler.
Also texture counter is reset after each shading group. This mimics the previous behaviour.
2017-09-11 23:15:29 +02:00
Clément Foucault
4757404eef Eevee: Fix performance issue on intel.
I did not checked if it makes a diff on other GPU. This might be change to be intel only.
2017-09-11 14:32:44 +02:00
Clément Foucault
92ace808db Eevee: Fix shadow copy shader error.
filter() is a reserved function.
2017-09-11 14:09:12 +02:00
Campbell Barton
7d7741d25f Merge branch 'master' into blender2.8 2017-09-11 16:52:53 +10:00
Campbell Barton
f56fea3d6b Fix T52701: Mesh shortest path fails at boundaries 2017-09-11 16:45:19 +10:00
Joshua Leung
7e56879772 Fix T52696: Sculpt - Brush spacing pressure artifacts
Was caused by divide-by-zero in paint_stroke_integrate_overlap()
in paint_stroke.c, as identified by Bob Smith (uvwxyz).

Thanks for the report!
2017-09-11 18:24:39 +12:00
Clément Foucault
49ba9d02d8 Eevee: Fix shadow bleeding after farclip for cubemaps.
NOTE: We should not check for radial distance. But this is faster.
2017-09-11 01:13:55 +02:00
Clément Foucault
d97a5484af Eevee: Shadows: Update cascaded shadowmaps when rendering probes.
This is really resource intensive but there is no other way to correctly handle it.
2017-09-10 03:09:45 +02:00
Clément Foucault
90efcd6df7 Eevee: Shadows: Add cubemap filtering and adaptive sample count.
Filter size is constant in world space and not dependant of shadow resolution.
The filter size is limited to the number of precomputed samples.
2017-09-10 03:09:45 +02:00
Clément Foucault
314739bced Eevee: Shadow: Fix Incorrect shadowing after sun lamp far clip plane.
Reject cascade sample if not in shadowmap volume.
2017-09-10 03:09:45 +02:00
Clément Foucault
9fdf094b85 Eevee: Shadows: Filtering improvement.
- Replace poisson by concentric samples: Less variance. They are sorted by radius then by angle.
- Separate filtering into 2 blur. First blur is 3x3 box blur. Second is user dependant.
- Group fetches by group of 4.
2017-09-10 03:09:45 +02:00
Clément Foucault
adeaf37e77 Eevee: Add Cascaded Shadow Map options. 2017-09-10 03:09:45 +02:00
Clément Foucault
cc6e97d426 Lamps: Remove uper limit of the buffer bias parameter. 2017-09-10 03:09:45 +02:00
Clément Foucault
716f7859a8 Eevee: Add Cascaded Shadow Map support with filtering.
This brings some data structure changes.
Shared shadow data are stored in ShadowData (in glsl) (aka EEVEE_Shadow in C).
This structure contains the array indices of the first shadow element of this shadow "object".
It also contains how many shadow to evaluate (to be used for Multiple shadow maps).

The filtering is noisy and needs improvement.
2017-09-10 03:09:45 +02:00
Clément Foucault
6c17348e91 Eevee: Shadow: Add high bitdepth option.
This option is here for reducing the memory usage of shadow maps.

Also lower bitdepth are quicker to process.
2017-09-10 03:09:45 +02:00
Clément Foucault
f46b908cc5 Eevee: Expose Shadow filter size. 2017-09-10 03:09:45 +02:00
Clément Foucault
32e96448b9 Eevee: Add Variance Shadow Mapping
This is an alternative to ESM. It does not suffer the same bleeding artifacts.
2017-09-10 03:09:45 +02:00
Clément Foucault
e2603a6e82 Eevee: Shadows: Add UI buttons for size and method
Only one method is available right now. VSM and PCF are comming.
2017-09-10 03:09:45 +02:00
Clément Foucault
8b7a83a868 Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps.
- Allow to change shadow maps resolution.
- Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
2017-09-10 03:09:45 +02:00
Campbell Barton
11a9434c2d Resolve T52687: Add node label shows as 'Unknown'
Add type access method, need to extend to other types
for now just get node UI working properly again.
2017-09-09 22:56:58 +10:00
Campbell Barton
3c3d0898b0 PyAPI: Fix mathutils freeze allowing owned data 2017-09-09 11:08:38 +10:00
Campbell Barton
30d8829780 Docs: mathutils docstrings 2017-09-09 11:02:26 +10:00
Campbell Barton
90eb93791f Cleanup: mathutils vector comments
Use doxy markup & correct outdated info.
2017-09-09 10:50:40 +10:00
Campbell Barton
3930e46e37 Correct last commit 2017-09-09 10:15:16 +10:00
Campbell Barton
002cc6aef3 Cleanup: Simplify SWIZZLE macro
- Use indices instead of character args.
- Use numbered macros instead of variadic args.

Parsing using rtags used over 11gb of memory. While this should be
resolved upstream (report as #1053), the extra complexity didn't give
any real advantage.
2017-09-09 10:10:05 +10:00
Campbell Barton
5d1a5001f4 Fix T52628: own error in string duplication
Error in 636baa598a
2017-09-09 02:08:58 +10:00
Joshua Leung
b02ab2e7d9 Fix: Grease Pencil pie menu keymaps were broken after the menus got renamed 2017-09-09 01:03:15 +12:00
Antonio Vazquez
c9afc41cfd Fix T52650:Grease pencil selection its not automatically updating in Clip Editor 2017-09-08 11:21:49 +02:00
Campbell Barton
2a3a747ca2 Fix T52678: Crash editing gpencil w/ frame-lock 2017-09-08 18:51:47 +10:00
Campbell Barton
5b026486e4 Fix leak caused by wrong ownership flag 2017-09-08 04:22:19 +10:00
Campbell Barton
df58d6bf76 Fix T52046: View transform applied twice w/ GL render
Patch from @sergey w/ minor edit.
2017-09-08 03:57:07 +10:00
Campbell Barton
a133b74709 Merge branch 'master' into blender2.8 2017-09-08 03:18:39 +10:00
Campbell Barton
60020f57d7 Correct function name in argument parsing 2017-09-08 00:59:27 +10:00
Campbell Barton
e44bf43f6c PyAPI: add function to get an RNA subclass
This is inconvenient in regular Python, add a class-method
to perform the operation, eg:

bpy.types.Node.bl_rna_find_subclass("CustomNodeType")
2017-09-08 00:02:09 +10:00
Campbell Barton
accc94dd73 Cleanup: remove goto's 2017-09-07 22:53:46 +10:00
Campbell Barton
f4d46916fa UI: fix memory leak when copy-to-selected failed 2017-09-07 22:15:12 +10:00