Commit Graph

5905 Commits

Author SHA1 Message Date
Brecht Van Lommel
e417e011d5 Code cleanup: file operations merged into single header, some function names
made less cryptic and changed to indicate if they work on files or directories.
2011-10-22 15:35:49 +00:00
Campbell Barton
19f79f73a8 BLI_utildefine minor edits
- removed AVG2, was only used once.
- remove unused LONGCOPY define.
- removed BLI_STRUCT_OFFSET, was only used once, replce with offsetof
- formatting edits, split some macros over multiple lines.
2011-10-22 03:39:13 +00:00
Campbell Barton
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
Brecht Van Lommel
88473fd49a Code cleanup: remove BLI_exist, now there is only BLI_exists. One function just
called the other, they did the same thing.
2011-10-21 22:33:41 +00:00
Brecht Van Lommel
00735ed9e4 Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrap
in BLI_ functions.
2011-10-21 17:37:38 +00:00
Campbell Barton
04db8ad282 misc cleanup
- remove redundant casts
- replace strcmp's with "" to just check first char.
- added WM_event_print(), debug mode only to print events since the structs values are not that meaningful.
- added warnings if locale/font dirs cant be found.
2011-10-21 08:16:15 +00:00
Campbell Barton
ef218c75ed - add convenience functions BLI_split_dir_part / BLI_split_file_part, which just call BLI_split_dirfile().
- add a fixed value for bprogdir (the dir of bprogname), since it was being used for resource lookups.
2011-10-21 02:13:36 +00:00
Campbell Barton
6912e94d06 replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),
also fixed some spelling errors.
2011-10-21 01:33:06 +00:00
Campbell Barton
2d8189cec0 - minor edits to font drawing/utf8, was needlessly casting int/unsigned int.
- also ifdef'd out more smoke function when the modifiers disabled.
2011-10-21 00:48:02 +00:00
Thomas Dinges
458394690f Version cycle:
* Bcon1, alpha.
2011-10-20 15:04:48 +00:00
Campbell Barton
2bd9519e39 BLI_ghash.h was including BLI_blenlib.h, remove from ghash header and include in each file 2011-10-20 13:50:24 +00:00
Campbell Barton
8d6a554d75 - add BLI_string_utf8.h for unicode functions.
- move font.c unicode functions into string_utf8.c and rename to fit with other BLI_string funcs.
2011-10-20 09:47:05 +00:00
Campbell Barton
4512f10db9 misc edits
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
2011-10-20 00:19:21 +00:00
Campbell Barton
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
Thomas Dinges
d795b55b73 BLENDER_VERSION_CYCLE:
rc > release
2011-10-17 15:09:23 +00:00
Ton Roosendaal
b8da571036 Blender 2.60 release commit!
New splash: thanks to Kent Trammell!
And thanks to judges committee: Beorn Leonard, Pratik Solanki
and Brandon Phoenix.

Next: tag & build!
2011-10-17 15:07:08 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Campbell Barton
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Janne Karhu
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
Campbell Barton
7f4bb1f71b spelling corrections in comments and quiet warning 2011-10-15 14:14:22 +00:00
Campbell Barton
317b649bb2 fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
Add max dir and file length args.
2011-10-15 03:56:05 +00:00
Janne Karhu
f9c41eaaf8 Fix for [#28823] Boids use uninitialized memory.
* Boids need the random velocity vector always.
2011-10-15 01:42:26 +00:00
Sergey Sharybin
e5e201ccd8 Fix for first part of #28911: driver not working properly since 2.594
Missed id type set for driver target when setting target id.

Patch by me and Campbell.
2011-10-14 11:24:20 +00:00
Joerg Mueller
8868f9455c Hopefully fixing windows build problems with this hack now. :-) 2011-10-14 07:56:33 +00:00
Andrew Wiggin
eaff9a1c1b Reverting my windows build fix because it breaks the bug fix committed in r40995 2011-10-14 07:41:45 +00:00
Andrew Wiggin
13490b1ac3 Fix MSVC build ( .0f/.0f fires a compiler error ) 2011-10-14 05:07:53 +00:00
Joerg Mueller
9e17ecf010 Fixing [#28907] Frozen playback.
Also fixing two more crashes when audio files don't exist/cannot be read and apply a changed file path of a sound, reported by Jens Verwiebe in IRC.
2011-10-13 22:19:29 +00:00
Campbell Barton
03c72a5ba0 ensure grease pencil layer names are unique when set through rna. 2011-10-13 04:06:32 +00:00
Campbell Barton
4750f24663 fix for crash caused by invalid active material index while editing text.
also added some better error checking in object_remove_material_slot() so it will print an error rather then crashing if this case ever happens again.
2011-10-11 23:08:17 +00:00
Campbell Barton
fa5275cdfa - bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
- Image "Edit Externally" operator can now edit relative library images.

also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
Campbell Barton
54adf3de62 fix bad svn ID tags 2011-10-10 09:44:14 +00:00
Campbell Barton
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
Campbell Barton
2de1bd7dc5 updates to navmesh
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
Campbell Barton
f0cd9f987d - for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
Campbell Barton
7b3ea6cc2c mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
Campbell Barton
39c4e3ae3c fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES). 2011-10-09 23:04:31 +00:00
Campbell Barton
17b66b46ad fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
also minor cleanup.
2011-10-09 21:43:13 +00:00
Campbell Barton
7306eb84f0 move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). 2011-10-09 21:11:51 +00:00
Campbell Barton
8714fb7019 replace sprintf with strcpy where no formatting is done and return value isn't used. 2011-10-09 06:03:38 +00:00
Campbell Barton
21eb8b92a0 use newly added ID_BLEND_PATH() in more places. 2011-10-08 11:11:54 +00:00
Campbell Barton
011a3645bf fix [#28846] Relative paths on linked scene fails 2011-10-08 11:02:58 +00:00
Campbell Barton
47253d0a2c fix for own bad mistake, broke vector curve handles. 2011-10-07 00:26:04 +00:00
Dalai Felinto
be143cc037 texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
Sergey Sharybin
ffe9824011 Correction for own recent commit -- didn't know it's unsupported in
MSVC to do such things.
2011-10-04 15:10:24 +00:00
Sergey Sharybin
215ed84779 Partial fix #27978: Problem exporting OGG Theora-Vorbis video (and other audio codecs)
Ogg format does support only vorbis, theora, speex and flac audio codecs.
Added check for result of av_write_header() and show info in header about
error while initializing streams.

This commit also fixed crash when using vorbis audio format.
It used to be floating point exception. SOlved by initializing
audio_stream->codec->time_base with proper rational value as it's
done in FFmpeg sources.
2011-10-04 12:30:26 +00:00
Campbell Barton
019dca9c54 remove redundant code, also dont bother with os.path.basename(x) for recent scons commit. 2011-10-04 08:28:37 +00:00
Campbell Barton
3b996ac1b3 add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check. 2011-10-03 17:29:43 +00:00
Campbell Barton
3dd75fa6f1 patch [#27887] LOSSLESS RENDERING: HuffYUV and FFV1 both fail to render losslessly
from Troy Sobotka (sobotka)
2011-10-03 03:25:05 +00:00
Thomas Dinges
c664275386 * 2.60 release cycle, moving on to bcon4, only bugfixes! 2011-10-02 14:41:13 +00:00