Commit Graph

1886 Commits

Author SHA1 Message Date
Sergey Sharybin
25f0284090 Cleanup: Unused function argument 2019-01-30 11:02:36 +01:00
Jacques Lucke
2ff6b2925a Fix T60067: some modifiers don't use shape keys correctly 2019-01-29 17:57:21 +01:00
Bastien Montagne
5537117366 Fix several missing cases of copy func for modifiers.
Any time a modifier data has non-ID pointer, it should have own copy
function (and also take care of proper init/reset in its init callback).
2019-01-28 21:49:23 +01:00
Bastien Montagne
147e22ef70 Fix T60840: Serious memleak in solidify modifier.
Another one painful to pin down, due to misleading info in report, and
more than anything else, waaayyyyy too complex example file!
2019-01-28 21:49:23 +01:00
Campbell Barton
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
Brecht Van Lommel
0b28a9a446 Fix build error after recent cleanup. 2019-01-26 15:38:49 +01:00
Campbell Barton
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
Campbell Barton
b8467273b8 Cleanup: redundant defines
Comment or remove unused defines.
2019-01-26 19:15:30 +11:00
Campbell Barton
2218bf02dd Cleanup: sort cmake file lists 2019-01-25 08:30:33 +11:00
Campbell Barton
dc84a03a95 License: add missing GPL headers
Information taken from related files committed at the time.
2019-01-23 11:32:43 +11:00
Philipp Oeser
fa5ce915df Fix T60722: decimate modifier not working in some cases. 2019-01-22 19:54:35 +01:00
Andrew Williams
102631486b Fix potential invalid memory access in surface force field BVH tree.
Free the BVH tree immediately along with the mesh, otherwise we might access
invalid mesh data.

Differential Revision: https://developer.blender.org/D4201
2019-01-22 15:24:06 +01:00
Sergey Sharybin
d6d101feca Fix T59395: Subdivision modifier with quality 1 crashes blender
This is actually a workaround for the crash in OpenSubdiv.
Topology refiner will have a crash when special conditions
are met:

- Refiner is configured to use infinitely sharp patches.
- Refinement happens for the level 1 (which we call Quality 1 on
  Blender side).
- Mesh has non-quad faces.

The workaround is to force refinement to happen to level 2 (or
quality 2 on Blender side) when those conditions are met.

Later on with the next OpenSubdiv update we can remove this
workaround, since there was work done on OpenSubdiv side to
deal better with such configurations.

The modifier will now be somewhat slower, but this will be
compensated with upcoming topology cache enabled by default.

The workaround is done when initializing settings, so the
comparison of topology refiner settings is happening without
any extra workarounds there.
2019-01-22 11:57:20 +01:00
Campbell Barton
8a61ea7296 Cleanup: add trailing commas
Prevents clang-format merging into a single line.
2019-01-19 13:58:35 +11:00
Howard Trickey
b640fd829e Add miter pattern options.
Will document the new options in release notes, then in manual.
Still a bit of work to do on the bulging shape that appears
on cube corners if using arc inner miters, but will do that later.
Also need to do something smarter in clamp overlap.
2019-01-18 12:54:10 -05:00
Bastien Montagne
8102200006 Cleanup/sanitize usages of G.debug_value.
There was no documentation at all, some very bad practices (like using
G.debug_value > 0 as some sort of global debug print switch), and even
an overlapping use of '1' value...

Also, python setter did not check for valid range (since this is a
short, not an int).
2019-01-16 19:43:53 +01:00
Sergey Sharybin
1579dc8c3b Multires: Prepare for cached topology
Note that the actual caching is still disabled, since
more tests is needed with more production-looking files.
2019-01-16 11:00:43 +01:00
Sergey Sharybin
b0c6c65e7b Subdiv: Initial implementation of topology cache
This commit makes it so OpenSubdiv's topology refiner is kept
in memory and reused for until topology changes. There are the
following modifications which causes topology refiner to become
invalid:

- Change in a mesh topology (for example, vertices, edges, and
  faces connectivity).
- Change in UV islands (adding new islands, merging them and
  so on),
- Change in UV smoothing options.
- Change in creases.
- Change in Catmull-Clark / Simple subdivisions.

The following limitations are known:

- CPU evaluator is not yet cached.
- UV islands topology is not checked.

The UV limitation is currently a stopper for making this cache
enabled by default.
2019-01-16 11:00:43 +01:00
Campbell Barton
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
Campbell Barton
8c3bd1eda1 Cleanup: style 2019-01-15 10:36:52 +11:00
Jacques Lucke
b5b6555768 cleanup last commit 2019-01-14 14:13:39 +01:00
Jacques Lucke
ec3e2b0ce5 Fix T60304, T60301: setting error message in bevel modifier results in double free 2019-01-14 14:10:33 +01:00
Bastien Montagne
56ceaea5b5 Fix T60244: Bisect in mirror modifier doesn't work properly.
That was indeed not working properly, not at all. Except for
the basic case, but as soon as you used another object to define the
mirror plane, it would be utterly broken, in several different ways!
2019-01-09 13:28:34 +01:00
Campbell Barton
91a155833e Cleanup: comments causing bad clang-format output 2019-01-08 10:37:43 +11:00
Howard Trickey
b786416106 Fix T59151 Bevel modifier has bad input width for percent.
The units scaling was inappropriate when the bevel value was
to be interpreted as a percent, so added a separate rna property
for "Width Percent" and made UI show the width appropriate for
current offset_type.
2019-01-07 07:29:54 -05:00
Howard Trickey
496f6adce2 Better bevel normal hardening when some faces were smooth.
Harden normals causes normal splitting, which will not give the
appearance expected due to autosmooth unless some edges are sharpened,
so this change fixes that. Also bevel tool will turn on autosmooth
if not already on if hardening normals.
2019-01-06 18:12:00 -05:00
Campbell Barton
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
Sergey Sharybin
e97700ef74 Fix T59898: Slow modifier stack on trasnform 2019-01-04 14:47:41 +01:00
Howard Trickey
aef01c47e6 Fix T58113 Multiple problems with bevel harden normals.
Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
2019-01-03 13:39:52 -05:00
Campbell Barton
9200dc0eb1 Cleanup: preprocessor indentation 2019-01-03 15:52:07 +11:00
Campbell Barton
543ddbe6bf Cleanup: warnings (clang) 2018-12-30 15:15:05 +11:00
Philipp Oeser
c509507714 Fix T59785: Curve modifier does not update in realtime in object mode
Reviewers: brecht

Maniphest Tasks: T59785

Differential Revision: https://developer.blender.org/D4134
2018-12-28 16:26:40 +01:00
Brecht Van Lommel
2ca4f4f0cb Fix T59708: decimate modifier does not show face count before decimation. 2018-12-21 16:55:26 +01:00
Jacques Lucke
c02f67fa8a Fix T57777: Decimate modifier face count does not work
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4106
2018-12-20 11:17:45 +01:00
Sergey Sharybin
a84c823b89 Fix T58652: Crash editing shape keys weirdness with instances
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.

Now the logic goes as:

- All pointers which we can not have shared (the ones which are
  owned by the runtime) are cleared.
- The rest of runtime stays untouched.

This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
Sergey Sharybin
d3e0d7f082 Fix broken particle distribution after recent fix 2018-12-14 17:33:54 +01:00
Sergey Sharybin
f85b05111f Fix T59334: Crash initializing crazyspace on object with subsurf and displacement 2018-12-14 16:07:59 +01:00
Bastien Montagne
9d4ab3fe58 Fix T59365: Blender crashes when I try to open a .blend file.
Broken logic in check for a valid vgroup storage pointer...
2018-12-14 14:44:20 +01:00
Campbell Barton
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
Campbell Barton
6e2d9ef2db Cleanup: naming (mean -> median) see T47811 2018-12-14 10:54:11 +11:00
Sergey Sharybin
b60aedc14c Fix T58450: Skin modifier not working if applied after subsurf 2018-12-12 15:07:03 +01:00
Campbell Barton
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
Campbell Barton
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
Campbell Barton
1ddfd8c9ec Cleanup: style 2018-12-08 15:01:47 +11:00
Bastien Montagne
de491abf99 Fix modifiers evaluation outside of depsgraph/CoW context.
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.
Fix T58856: Python: "to_mesh" broken in 2.8.

...And many other cases... ;)

Thing is, we need target IDs to always be evaluated ones (at least I
cannot see any case where having orig ones is desired effect here).
Depsgraph/Cow system ensures us that when modifiers are evaluated by it,
but they can also be called outside of this context, e.g. when doing
binding, or object conversion...

So we need to ensure in modifiers code that we actually are always
working with eval data for those targets.

Note that I did not touch to physics modifiers, those are a bit touchy
and rather not 'fix' something there until proven broken!
2018-12-07 18:55:08 +01:00
Philipp Oeser
16e67dc206 Merge branch 'master' into blender2.8 2018-12-07 16:42:36 +01:00
Philipp Oeser
0eb61c799d Fix T57994: Particle Instance modifiers 'Index Layer' off by one
better have this vertex color layer cover the whole 0-1 range

thx @sergey for checking

Maniphest Tasks: T57994

Differential Revision: https://developer.blender.org/D3976
2018-12-07 16:33:25 +01:00
Sergey Sharybin
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
Bastien Montagne
989fbff16f Cleanup/refactor binding code for MeshDeform modifier.
We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
2018-12-07 11:22:31 +01:00
Bastien Montagne
484389cdcd Fix T58210, Part II: Surface Deform modifier (un)binding is broken.
This fixes/clarifies Surface Deform evaluation code that does the
binding, since that part should only be called outside of depsgraph
evaluation, with orig data-blocks and not CoW ones.

Now we have a decent amount of asserts and checks to ensure eveything
works as expected.

Also had to add a special case to get target's mesh in binding case,
since often target's evaluated mesh is not available, in that case (and
in that case only), we can actually compute that mesh (because we are
out of depsgraph evaluation).
2018-12-05 20:54:02 +01:00