This included is needed for the `ATTR_NONNULL` macro used in the header.
As found in a recent c --> c++ if the includes get ordered in a different order
this could result in an error.
Re commits rBc20098e6ec6adee874a12e510aa4a56d89f92838
This adds a bit more information to `GeometrySet` and each of the
geometry components. There is probably still more that can be written,
but this includes the most important information that I could think of.
I'd like to include some more general information about the
attribute API in a separate patch.
Differential Revision: https://developer.blender.org/D13501
Creates a new Edge Neighbors node which outputs a field
containing the number of faces connected to each edge.
Differential Revision: https://developer.blender.org/D13493
This adds a new Geometry to Instance node that turns every
connected input geometry into an instance. Those instances
can for example be used in the Instance on Points node.
Differential Revision: https://developer.blender.org/D13500
The type conversions do not depend on other files in the nodes
module. Furthermore we want to use the conversions in the
geometry module without creating a dependency to the
nodes module there.
The `node_storage` functions to retrieve const and mutable structs
from a node are generated by a short macro that can be placed at the
top of each relevant file. I use this in D8286 to make code snippets
in the socket declarations much shorter, but I thought it would be
good to use it consistently everywhere else too.
The functions are also useful to avoid copy and paste errors,
like the one corrected in the cylinder node in this commit.
Differential Revision: https://developer.blender.org/D13491
Use the World viewport color when rendering pose library previews.
The World's viewport color is chosen instead of the World shading nodes,
as the latter would require rendering with `OB_RENDER` (instead of
`OB_SOLID`), which would take considerably longer.
Manifest Task: T93467
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D13470
This reverts to following commits:
* rB5cad004d716da02f511bd34983ac7da820308676
* rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
* rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
* rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
* rBf72cc47d8edf849af98e196f721022bacf86a5e7
* rB3f7014ecc9d523997062eadd62888af5fc70a2b6
* rB0578921063fbb081239439062215f2538a31af4b
* rBc20098e6ec6adee874a12e510aa4a56d89f92838
* rBd5efda72f501ad95679d7ac554086a1fb18c1ac0
The original move to c++ that the other commits depended upon had some issues
that should be fixed before committing it again. The issues were reported in
T93797, T93809 and T93798.
We should also find a better rule for not using c-style casts going forward,
although that wouldn't have been reason enough to revert the commits.
Introducing something like a `MEM_new<T>` and `MEM_delete<T>`
function might help with the the most common case of casting the return
type of `MEM_malloc`.
Going forward, I recommend first committing the changes that don't
require converting files to c++. Then convert the shading node files
in smaller chunks. Especially don't mix fairly low risk changes like
moving some simple nodes, with higher risk changes.
Error in d5efda72f5. Was changing an iteration that would free items
to an iterator that is not safe for use in such cases.
There still seem to be significant issues with the rendering, but that's
a separate issue to be fixed.
Issue is that external engine uses the gpu info. but overwrote the
instance data. The draw manager would then detect instance data and
required the engine type to have a instance free callback.
The solution is to save some space in the engine data to hold an empty
and unused instance_data attribute to comply with `ViewportEngineData`
struct.
In the original design draw engines had to copy with a limitation that
they were not allowed to reuse complex data structures between drawing
calls. Data that could be reused were limited to:
- GPUFramebuffers
- GPUTextures
- Memory that could be removed calling MEM_freeN (storage list)
- DRWPass
This is fine when the storage list contains arrays or structs but when
more complex data types (vectors, maps) etc wasn't possible.
This patch adds instance_data that can be reused between drawing calls.
The instance_data is controlled by the draw engine and doesn't need to
be limited as described above.
When an engines stores instance_data it must implement the
`DrawEngineType.instance_free` callback to free the data.
The patch originates from eevee rewrite. But was added to master as the
image engine rewrite also has a need for it.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D13425
Dirty regions when painting are not using rcti. Meaning less
understandable code. Found issue when refactoring the image_gpu partial
update. In a future change gpu partial update API will be using rcti
also what makes the code even cleaner.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D13260
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
The line that sets the factor_prop in graph_slider_ops.c
has been left in the common invoke function by accident.
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13477
Ref: D13477
This improves both code finding, for example "color ramp" now has its own file.
And now each node has its own namespace so function names can be simplified
similar to rBfab39440e94
This commit also makes all file names use snake case instead of camel case.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13482
This flag is currently only used for vector sockets
so the function is limited to the vector builder.
The flag is only used by two shader nodes at the moment
and this is needed to port them over to the new socket declaration API.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13490
Most of our field inputs are currently specific to geometry. This patch introduces
a new `GeometryFieldInput` that reduces the overhead of adding new geometry
field input.
Differential Revision: https://developer.blender.org/D13489
Creates 4 new nodes which provide topology information
for the mesh. Values are interpolated from the primary
domain in each case using basic attribute interpolation.
Vertex Neighbors
- Vertex Count
- Face Count
Face Neighbors
- Vertex Count
- Neighboring Face Count
Edge Vertices
- Vertex Index 1
- Vertex Index 2
- Position 1
- Position 2
Face Area
- Face Area
Differential Revision: https://developer.blender.org/D13343
The resample node didn't handle the case of when a spline didn't have
any evaluated points. For poly and Bezier splines we should never hit
this case, but it is expected when the number of NURBS control points
is smaller than its order, so we have to handle the case here.
It's not that obvious what to do in this case, there are a few options:
- Remove the bad splines from the result
- Generate empty splines for those inputs
- Skip resampling the bad splines, copy them to the result
- Arbitrarily generate single point splines
I chose option three, just skipping the "bad" splines. Since the node
already has a selection input, this can be described by just extending
that. "Splines with no evaluated points are implicitly deselected."
The first option would probably be valid too though.
Differential Revision: https://developer.blender.org/D13434
This commit adds the shader socket type to the new socket builder api.
As a test, this commit also converts the Add Shader node to the new API
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13485
- Create a new `bf_nodes_shader` library
- Enable unity builds for `bf_nodes_shader`, gives abount a 2.7x speed up for compile times
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13484
Use fixed-length string to convert `char[2]` to `std::string`. Otherwise
`strlen()` is called, which is problematic as the `char[2]` is not
zero-terminated.
Earlier code assumed that the active strip was on the active track. This
commit detects when this assumption doesn't hold, and adds a more thorough
search of the active strip.
Caused by {rB3b6ee8cee708}
Above commit was trying to get the vertexgroup from the mesh that is
passed into `deformVertsEM` (but that can be NULL).
When can it be NULL, when is is non-NULL?
`editbmesh_calc_modifiers` only passes in a non-NULL mesh to
`deformVertsEM` under certain conditions:
- a non-deform-only modifier is handled currently
- a non-deform-only modifier preceeds the current modifier
- a deform-only modifier preceeds the current modifier (and the current
one depends on normals)
So the passed-in mesh cannot be relied on, now get the vertex group from
the context object data (like it was before the culprit commit).
Related commit: rB8f22feefbc20
Maniphest Tasks: T93611
Differential Revision: https://developer.blender.org/D13487