There were three methods with succinct but slightly unclear names:
- Action::slot_move()
- Channelbag::channel_group_move()
- Channelbag::fcurve_move()
The ambiguity is due to other functions with similar names that e.g.
move fcurves *between* Channelbags, etc. Whereas these methods only move
items to other positions within the array they're already in.
To make this clearer, this PR adds `_to_index` to the end of these
array-oriented methods.
Pull Request: https://projects.blender.org/blender/blender/pulls/133730
The current poll function uses `ED_view3d_context_user_region` [which
falls back to `ED_view3d_area_user_region` if the context region is
flagged `RV3D_LOCK_ROTATION`, so it finds the non-locked region in quad
view]. So in a way it is permissive to do the roll even when we are
within one of the quad regions which is actually locked. This can be
useful if we just want to roll by a specific angle or use one of the
types `V3D_VIEW_STEPLEFT`/`V3D_VIEW_STEPRIGHT` - these are then executed
in the non-locked region.
However for mouse-interacting roll, we should not do this at all when
initiated from a locked region.
To resolve, we could use `view3d_rotation_poll` (instead of
`ED_operator_rv3d_user_region_poll`), but that would prevent us from the
useful scenarios mentioned above. So instead, once we reach the mouse-
interacting code path, check again if we are really in a non-locked
region and only proceed if we are.
Pull Request: https://projects.blender.org/blender/blender/pulls/133643
This commit reworks the RenderReport base class to avoid adding
`--cycles-device` device arguments to non Cycles tests.
This reduces some warnings that can show up with EEVEE and
Workbench tests that accidentally used these arguments.
Pull Request: https://projects.blender.org/blender/blender/pulls/133724
This commit checks the total number of files being processed for
rendering tests and causes it to emit a failure if none are found. This
has the benefit of loudly failing if there is a configuration error
instead of succeeding.
Pull Request: https://projects.blender.org/blender/blender/pulls/133691
This pairs with the recently added Export test and reuses the same
.blend file. While there happens to be an instancing related rendering
test, that happens to cover Import, it's better to have a direct test
for it.
Future improvements to both Export and Import to account for the recent
"hidden layer" visibility bug would be good to do as a follow-up.
Pull Request: https://projects.blender.org/blender/blender/pulls/133782
That version has a bunch of API changes, so by dropping support for older
versions we can remove old compatibility code.
Also, that version is required for OptiX support, so building a fully-featured
Cycles wasn't possible with older OSL anyways.
Pull Request: https://projects.blender.org/blender/blender/pulls/133746
- There's only a few unit conversion options, just test all of them
- Use reference instead of pointer when passing export settings struct
- Organize scaling struct fields to keep similar options together
Pull Request: https://projects.blender.org/blender/blender/pulls/133774
Artists often want to quickly switch back and forth between two or more nodes while compositing.
This patch implements two operators `NODE_OT_viewer_shortcut_set` and `NODE_OT_viewer_shortcut_get` that allow users to map a viewer node to a shortcut. For example, pressing `cltr+1` while a node is selected, assigns that node to the shortcut `1`, creates a viewer node if it has none attached and sets that viewer node to active. Pressing `1` will set the active node with shortcut `1` to active.
Shortcuts are saved in DNA to preserve them after saving/loading blend files.
Limitations:
- Only compositor node tree is supported, because shading editor has no viewer node and geometry nodes viewer works differently.
Pull Request: https://projects.blender.org/blender/blender/pulls/123641
Adding an image object using drag and drop can fail without an apparent reason.
This patch shows an error when this happens so that the user can react accordingly (in this example switch to object mode, add the image and switch back to edit mode).
Pull Request: https://projects.blender.org/blender/blender/pulls/132994
In certain setups, nodes whose inputs are single value and whose outputs
are expected to be single value wrongly return an image. That's because
they wrongly join a pixel operation that operates on images.
To fix this, we split pixel operations by their value types. Single
value sub-trees get compiled into their own pixel operation and none
single value sub-trees get compiled into their own pixel operation.
This might unfortunately break up a long chain of pixel operations if
one of them was single value. This is solvable, but will require more
time and research, so we need to fix the bug first then look into it.
Pull Request: https://projects.blender.org/blender/blender/pulls/133701
Regardless of what mem info reports. We can't move this to the host, so
might as well try because the free memory might not be a reliable predictor
of success.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
With host mapped memory these can be shared, and we can't get back the
original host pointer unless we make a copy which is inefficient.
Also add asserts to verify this doesn't happen.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
This was not thread safe. And it's better to do them one by one to avoid
moving more than is needed, when another thread already freed up enough.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
If one of the devices already used host happed memory but another not,
it would previously realloc both.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
Should be a bit more efficient, and it fixes host memory fallback bugs,
where host memory was incorrectly freed during re-copy. For the case
where memory should get reallocated on the host, a new mem_move_to_host
was added.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
The scene graph instancing export code contains logic for
determining which instances need to be converted to prototypes
because the original prototypes are not included in the export
(e.g., because they are not visible).
This commit fixes an error in this logic, which incorrectly
assumed that if the root of the original prototype is included
in the export, then the entire original hierarchy beneath the
root is included as well.
To fix this, the logic in AbstractHierarchyIterator::
determine_duplication_references was updated so that if any
descendants of an instance are converted to prototypes, the
parent instance is converted to a prototype as well.
This addresses the bug noted by Brecht in
https://projects.blender.org/blender/blender/pulls/131707#issuecomment-1403309
Pull Request: https://projects.blender.org/blender/blender/pulls/133750
Blender crashes when appending a node group containing a Glare node from
older versions. That's because the Glare node is versioned taking the
scene resolution into account, and in case of appending a node group,
there is associated scene, and accessing a nullptr scene causes the
crash.
To fix this, assume some default resolution in cases where the node
can't be associated with a scene.
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.
Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.
This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.
Pull Request: https://projects.blender.org/blender/blender/pulls/133677
If the parent editbone is hidden, it will (rightfully) not be taken into
account in `createTransArmatureVerts`.
In `recalcData_edit_armature` though, there was the assumption in a
particular code path that "this bone has a parent tip that has been
moved" even though it wasnt (because it was hidden -- see above).
To resolve, guard this code path with a `EBONE_VISIBLE` check.
Pull Request: https://projects.blender.org/blender/blender/pulls/133707
This commit moves the Convert World Material checkbox under Materials to
a World Dome Light option "under" Lights. Based on feedback this is more
intuitive for artists. Previously artists would try unchecking "Lights"
and be confused why a DomeLight would still be in their scene.
This is only a UI layout change, API remains unchanged.
Authored by Apple
Co-authored-by: Dhruv Govil <dgovil2@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/131829
Move 3D viewport bounds calculation out of the operator callbacks
into utility functions, needed for !129594.
Some minor renaming:
- `ok` -> `changed`.
- `ok_dist` -> `do_zoom`.
When performing a transform operation that drags or tweaks, do not show
the Cancel or Confirm keymap item on the Status Bar if they use the
same mouse button that initiated the operation. For example if you are
RCS and are tweaking an object, don't show Cancel on status bar since
that requires right click. If LCS then don't show Confirm (requires
left click) when tweaking, dragging gizmo parts, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/131336