A tone mapper designed specifically for PBR color accuracy, to get sRGB
colors in the output render that match as faithfully as possible the input
sRGB baseColor under gray-scale lighting. This is aimed toward product
photography use cases, where the scene is well-exposed and HDR color values
are mostly restricted to small specular highlights.
Fixes#118824: Proposal: add a view transform for Khronos PBR Neutral Tone Mapper
Co-authored-by: Emmett Lalish <elalish@google.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/118936
Experimental flag for "Extensions Development Utilities" that can be
enabled separately from "Extensions". Note this PR does not enable the
use of this flag (coming later) as uses are in addons-contrib. This
flag is requested in #119521
Pull Request: https://projects.blender.org/blender/blender/pulls/119562
With default sizes the Timeline "Playback" popover clips the text of
two items in English. This PR just makes it just wide enough plus a
bit of breathing room.
Pull Request: https://projects.blender.org/blender/blender/pulls/119474
Layer masks were partly already there. This PR completes the implementation and expose them through the UI.
This also adds three operators to:
- add a layer mask
- remove a layer mask
- reorder layer masks
Note: These are not used by the renderer yet. Will be done in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119433
This adds the `viewlayername` property to grease pencil v3 layers.
It's exposed as `viewlayer_render` in python.
Note: this is not used in the renderer yet. Will be used in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119422
Changes:
- Add Vert Slide and Edge Slide to 'UV -> Transform' menu.
- Add a separator for Vert Slide and Edge Slide in the context menu.
- Don't display the "Correct UVs" option in the Redo menu of UV Editor.
EEVEE-Next performes less on integrated GPUs then discrete GPUs.
Most shaders have been analyzed, but there will always be bottlenecks
related to architectural differences.
In order to make EEVEE-Next run smooth on integrated GPUs this change
will implement viewport pixel size option similar to Cycles. The main difference
is that the samples will still be weighted and up-sampled to the final film
resolution. This makes the pixels not look squared in the viewport but will
resolve to something close to the results without up-scaling.
This improves the performance especially on integrated GPUs. The improvement
for discrete GPUs are less noticeable. See here the stats when playing
`rain_restaurant.blend` back on a RAPHAEL_MENDOCINO iGPU.
| Pixel size | Frames per second |
|------------|-------------------|
| 1x | 0.25 FPS |
| 2x | 4.14 FPS |
| 4x | 6.90 FPS |
| 8x | 9.95 FPS |
Related to: #114597
See PR for some example images.
Pull Request: https://projects.blender.org/blender/blender/pulls/118903
Our `node_shader_utils.py` module needs to be updated to account for API
changes made during the 4.0 release cycle [1].
Here we need to guard against accessing the "Location" node input if not
dealing with the appropriate type of Mapping node.
[1] e4ad58114b
Pull Request: https://projects.blender.org/blender/blender/pulls/119354
We recently added a new "Internet" icon, meant to represent internet
services and protocols generally, in contrast with the existing "url"
icon which can be seen as being http (web link) specifically. This
PR just uses this icon for cloud storage uses and for remote extension
repository.
Pull Request: https://projects.blender.org/blender/blender/pulls/119409
With some data-type conversions we can do a best-effort conversion of
UI data like default values and min and max to the new data type.
This can help to make Python scripts simpler and to avoid bugs like
#105965.
Pull Request: https://projects.blender.org/blender/blender/pulls/106161
The core of the issue was that `sculpt_flag` was used by three different enums (`eGP_Sculpt_Flag`, `eGP_Sculpt_Mode_Flag`, and `eBrushFlags`). This resulted in the flag getting overriden because `ENUM_OPERATORS` expected the maximum value of `eGP_Sculpt_Flag` to be `(1 << 3)` which it wasn't.
The `sculpt_flag` was exposed through python as `"direction"`.
In the UI this meant that it was effectively used as `brush.direction`. This fix replaces `brush.gpencil_settings.direction` with `brush.direction`.
It also makes sure `sculpt_flag` is only ever used with values from `eGP_Sculpt_Flag`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119373
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.
* Exposes the selection type for both the lasso and box hide tools
as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
selections with the `Outside` selection type
For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119140
Adds copy and paste images functionality to and from the image editor
in Linux/Wayland clipboard.
Currently the only format supported is PNG.
Ref: !119117
Use `context.pose_object` when baking a pose, on on top of the objects
in `context.selected_editable_objects`. When in pose mode, it's expected
that the pose of the active will be baked, regardless of whether the
pose object is selected itself.
Pull Request: https://projects.blender.org/blender/blender/pulls/119317
As part of #118623, we discovered that the operator used for adding images in the 3D viewport was not the same when drag and dropping as when adding it from the add menu. This lead to different and potentially confusing behaviour for the user when they use both.
This patch removes the python operator and unifies the functionality into one operator. It also renames the operator to be in line with the other "Add X" object operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/118973
Add two snapping increment options: a regular value
(activated with Ctrl) and a precise value (activated with Ctrl+Shift).
These values are separate for 2D and 3D views.
Ref !118760
Allow some View3D buttons to change their width according to content
and Text Styles, rather than be fixed amount of UI_UNIT_X. Examples
include "Object Mode", "Transform Orientation", "Grease Pencil Layers",
"Texture Slots", "Vertex Groups", "Attribute", etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/119223