One of the calls to get the frame falloff was missing a
check for `use_multi_frame_falloff`.
This puts the conditions for when the multi frame falloff
needs to be calculated in the `get_frame_falloff` function.
That fixes the crash and makes a code a bit easier to read
(without ternary operator).
Pull Request: https://projects.blender.org/blender/blender/pulls/137259
We'd rather aggressively clear asset lists on file save since 9a9e2e19a9 (and
some related commits), seems like we can be a bit more precise here. Only
reload assets from the current file when saving the file, which is quite fast
to do and doesn't happen asynchronously (so UIs showing assets will only show
up once the assets are ready).
Actually we might not have to clear on file save at all, but needs more
testing.
Also fixes disappearing of asset previews on file save.
Pull Request: https://projects.blender.org/blender/blender/pulls/137117
When sculpting a grease pencil object, user can hold `Shift` key to
temporarily switch to smooth brush. Previously it will keep using
whatever brush settings from the original brush for smoothing, which is
not ideal, now it will switch to the actual smooth brush but only keep
the radius the same.
The implementation is largely the same as `smooth_brush_toggle_on` from
`sculpt.cc`, brush is changed and restored in `on_stroke_begin/end`.
Part of #136300
Pull Request: https://projects.blender.org/blender/blender/pulls/136827
Current Windows on ARM GPUs don't support
extenral memory. External memory is required
for OpenXR. So most likely OpenXR will not work
on these devices.
Most (read all) OpenXR platforms that support
vulkan also require external memory. So might
just be that those platforms won't work at all
on these devices.
In any case when not supported, the GHOST
OpenXR platform will use CPU for data transfer.
Panel toggles have a subpanel for listing out properties associated with their
Boolean checkbox.
The vertical spacing for properties in this panel is slightly different to how
normal Boolean sockets list their properties. This patch makes it more
consistent by putting the properties after `Default` in a `column` sublayout.
Pull Request: https://projects.blender.org/blender/blender/pulls/137211
The main goal here is to add `GeoTreeLogger.tree_orig_session_uid`. Previously,
it was always possible to derive this information in `ensure_node_warnings`.
However, with closures that's not possible in general anymore, because the
Evaluate Closure node does not know statically which node tree the closure zone
is from that it evaluates. Therefore, this information has to be logged as well.
This patch initializes `tree_orig_session_uid` the same way it initializes
`parent_node_id`, by scanning the compute context when creating the tree logger.
To make this work properly, some extra contextual data had to be stored in some
compute contexts.
This is just a refactor with no expected functional changes. Node warnings for
closures are still not properly logged, because that requires storing
source-location data in closures, which will be implemented separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/137208
The logic to add a file extension to the filename - which runs when
editing the text was not running when resetting/clearing the value.
Resolve by calling `uiBut::func`.
Along with [0], this fixes#134101.
[0]: f2a1c8d77c
When a wide menu is open and you move your mouse outside of it we have
new code that prevents the immediate opening of neighboring menus. But
while in this condition of mouse outside the menu, the rest of the
event processing is not run, so pressing "escape" will not close it.
This PR just moves the conditions around so event handling always
continues unless another menu is opened.
Pull Request: https://projects.blender.org/blender/blender/pulls/137243
Failure to write an image that didn't set `errno` reported:
"Could not write image: Success"
Check errno is non-zero before using it's message,
ideally error prints would be shown here.
* Use C++ math container types instead of arrays
* Use enum class instead of enum
* Use references instead of pointer for PainCursorContext
* Add a few comments
Pull Request: https://projects.blender.org/blender/blender/pulls/137235
Part of #82877
When drawing specialized cursors for the different paint modes via the
`wmPaintCursor` draw callback, tablet tilt direction is unavailable to
use to customize the drawing for the user.
To enable this functionality, this commit adds the `x_tilt` and `y_tilt`
data read while processing MOUSEMOVE events to the `eventstate` variable
so it can be used by consuming functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/137189
- Make the module global and allow usage from anywhere.
- Remove the matrix API for thread safety reason
- Add lifetime management
- Make display linked to the overlays for easy toggling
## Notes
- Lifetime is in redraw. If there is 4 viewport redrawing, the lifetime decrement by 4 for each window redraw. This allows one viewport to be producer and another one being the consumer.
- Display happens at the start of overlays. Any added visuals inside of the overlays drawing functions will be displayed the next redraw.
- Redraw is not given to happen. It is only given if there is some scene / render update which tags the viewport to redraw.
- Persistent lines are not reset on file load.
Rel #137006
Pull Request: https://projects.blender.org/blender/blender/pulls/137106
Even though the default startup already has `Trusted Source` and
`Auto Run Python Scripts` off by default, when resetting their values
to default (right click, Reset to Default) they would be turned on.
It was simply missing explicitly setting this off by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/137205
Caused by d3f84449ad.
The problem was that one SharedCache referenced the data of another,
without using the shared_ptr mechanism that is typically used for that
case. I had forgotten to avoid this-- I already did a similar fix a couple
years ago for curves: b07085fe3c
This time I kept the result as part of the cache to avoid the overhead
of attribute access on every call to `Mesh::face_normals()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/137167
Allow detecting passes that can be skipped without side-effects and
don't submit them.
Eases debugging and profiling, and may provide a performance
improvement.
Pull Request: https://projects.blender.org/blender/blender/pulls/135875
`BLI_assert(b[i] != T(0));` assert in `VecBase operator/(const VecBase &a, const VecBase &b)`. Not an issue in release mode because the result of `math::length(x/0)` evaluates to zero.
Pull Request: https://projects.blender.org/blender/blender/pulls/137203
The "Active Spline" panel used to be inside curve properties tab,
however the property is dependent on spline selection, so it makes more
sense to put this panel in the viewport, just below the "Transform"
panel, in edit mode this panel also edits active element so visually
they belong together.
Resolves#134208
Co-authored-by: Pratik Borhade <pratikpb2123@noreply.localhost>
Pull Request: https://projects.blender.org/blender/blender/pulls/134217
The goal is to reduce the affect of the fmod() used in the noise code,
which was initially reported in the comment:
https://projects.blender.org/blender/blender/pulls/119884#issuecomment-1258902
Basic idea is to benefit from SIMD vectorization on CPU.
Tested on Linux i9-11900K and macOS on M2 Ultra, in both cases performance
after this change is very close to what it could be with the fmod() commented
out (the call itself, `p = p + precision_correction`).
On macOS the penalty of fmod() was about 10%, on Linux it was closer to 30%
when built with GCC-13. With Linux builds from the buildbot it is more like 18%.
The optimization is only done for 3d and 4d noise. It might be possible to
gain some performance improvement for 1d and 2d cases, but the approach would
need to be different: we'd need to optimize scalar version fmodf(). Maybe
tricks with integer cast will be faster (since we are a bit optimistic in the
kernel and do not guarantee exact behavior in extreme cases such as NaN inputs).
Pull Request: https://projects.blender.org/blender/blender/pulls/137109
Broken by 4c9c9af2d6.
When Grease Pencil objects get converted (<= 4.2 to >= 4.3)
the code copies the legacy color over to the new one.
The issue is that the new color is a `float[3]` not a
`float[4]`! Thus the `flag` after the `color` was getting
overridden.
This fixes the issue by replacing the `copy_v4_v4` with a
`copy_v3_v3`.
Pull Request: https://projects.blender.org/blender/blender/pulls/137161
Failure to refresh the highlighted gizmo meant that clicking
on a highlighted gizmo would attempt to activate it even though
it's poll function failed - which crashed in this case.
Resolve the common-case by ensuring a call to refresh the gizmo-map
causes the event system to re-evaluate the highlighted gizmo,
even if the cursor doesn't move.
Since it's still possible the call to "refresh" the gizmo is missed,
gizmo_tweak_invoke now checks the gizmo-groups poll succeeds with an
assert and early return if it doesn't. This would have prevented the
crash although the highlighted-gizmo still won't be reset - causing
the cursor to display as if it's over a gizmo until it's moved.
The poll function for `NODE_PT_node_tree_interface_panel_toggle` looks at the
first child item and checks if it has the `is_panel_toggle` property set to
`True`. This fails if the first child is a panel, which doesn't have that
property.
The fix is to simply fall back to returning False if the first child item does
not have the aforementioned property.
Pull Request: https://projects.blender.org/blender/blender/pulls/137171
The original motivation for this was to prepare the API to support having more
than one tree log for each zone. Currently, there is always a well defined tree
log for each zone (when the inspection index is taken into account). However,
for closures that is less true and there may be more than one equaly valid tree
log. While we might still want to show only one value per socket initially, it
would probably be nice in the future to support accessing information from
multiple evaluations at the same time (also for loops).
None of this is implemented here though, it's just a refactor with no expected
functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/137166
Reading curves from alembic files did not interpolate the curves between
frames, leading to incorrect motion blur. This uses the existing
`use_vertex_interpolation` flag on the MeshSequenceCache to enable the
subframe interpolation.
Pull Request: https://projects.blender.org/blender/blender/pulls/135698
When toggling area "Fullscreen" with Ctrl-Spacebar, there is a one
pixel vertical change in the top of the area. This fixes that,
removes the border and active area outline. Looks much nicer.
Pull Request: https://projects.blender.org/blender/blender/pulls/137184