The properties inside are still hidden when the toggles are off, but we really should use greying out here instead.
That needs changes to DNA/RNA to work though.
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes
Differential Revision: https://developer.blender.org/D4846
Reviewed by Brecht Van Lommel
A few icons were missed in the last update.
- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons
This should be the final set for 2.80.
Thanks to Andrzej Ambroż for contributing this icon set.
Cosmetic change for consistency according to the naming guidelines in 2.80.
Also place Render first, Viewport later to match other areas in Blender
such as the sampling panel in EEVEE/Cycles.
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties
appearing at the top.
For most cases order of registration is still the easiest way to control
order and it's recommended to keep using that. This is mainly to solve a few
cases where we want a few built-in panels to appear below add-on panels.
This patch gives new Windows users a better default preference for fonts folder
Differential Revision: https://developer.blender.org/D4725
Reviewed by Campbell Barton and Brecht Van Lommel
Due to popular demand, this switches the number key mode order, so that it goes:
1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on
This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand.
Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.
- Rename Frame menu to Navigation, and move to View menu
- Add missing Zoom entry to View menu
- Move the Snap/Offset items to the Transform menu
- Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu
- Added more separators where it makes sense
Suggestions by Peter Fog (tintwotin)
Add missing menu entries:
- Select Box
- Sound Crossfade
- Toggle Meta
- Gap Remove
Also:
- Rename menu entries to use Playhead rather than the ambiguous Frame
- Use icons for the rest of the Add menu categories
Thanks to user tintwotin for pointing out the missing items
New icons from Andrzej Ambroż / Jendrzych:
- Bespoke icon for creating new Collections
- Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
- New icons for Holdout and Indirect Only toggles in the Outliner
- New generic Cursor icon for cases that are not related to either Orientation or Pivot
Many other tweaks to existing icons, including:
- Add & Remove Keyframe
- Weight Paint & Collision Modifier
- Tablet Pressure Sensitivity
- Playback icons
The basic idea is that such new images will be packed into the .blend file
when saving all modified images from the quit dialog. To make this workflow
nicer a number of changes were made to how this type of packed image is
handled.
* "Save Modified Images" now packs generated images into the .blend file.
* "Save As" for packed images now automatically unpacks the image, so that
it's easy to save automatically packed images. "Save Copy" keeps it packed.
* "Save" for packed images now re-saves the image into the .blend file, so
that it's effectively the equivalent of "Save" for non-packed images.
* Empty image filepaths are no longer remapped when saving the .blend file.
Previously it would become e.g. "//../../" which makes no sense for generated
images with no filepath yet.
* Hide unpack button and filepath for such packed images with no filepath.
Unpacking does not work in a predictable way without a filepath, better
to just "Save As".
Editing properties like generated X/Y size clears any changes to the image,
and it's not obvious that this is destructive. Now if the image has been
painted on or baked to, buttons to Save or Discard changes will appear and
editing the properties will be disabled until doing one of these.
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.
Existing files are converted based on Cycles or Eevee being set in the scene.
Differential Revision: https://developer.blender.org/D4882
This is to simplify the usage of Volumetrics.
Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
- Move the Channels setting to the View panel
- Remove double separators in the View panel
- Close the Scene panel by default - it only applies in rare cases
- Move the Frame Overlay from the header to a sidebar panel
Previously it used a strange ghost icon, and it make the other controls jump around
Now uses clearer naming
scene.update() needs to be replaced with view_layer.update() after
rBe693918d4074
note: will go over other occurances of scene.update() in a different
commit
For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.
Differential Revision: https://developer.blender.org/D4874
Blender menu:
- Move Preferences to the top as it is used often.
- Introduce two new sub-menus
- About - links from Help menu, plus link to license section in blender.org
- Support Blender - dev fund, store, they used to be in Help menu.
Help menu:
- Add links to Tutorials and Support section in blender.org
- Add link to Developer Documentation (wiki)
- Always show Python API Reference link
* Change circle to roundbox around active icons, so they don't overflow.
* Change text color to indicate selected and active state.
Differential Revision: https://developer.blender.org/D4650
This new filter allows to select only some type of keyframe (keyframe, breakdown, etc).
This was a request of artists that are used to work with other 2D softwares.
Also some cleanup to remove aninmatable option to some properties.
- Use single column layout
- Move the rather obscure Backdrop toggle into the View menu
- Use correct units for Crop and Offset (pixels)
- Re-organize the sidebar in 2 main groups: Adjust & Info
Adjust includes Compositing, Offset, Crop, Video, Color, Sound
Info includes strip name, path, start/end and other data
Original changes by tintwotin, with changes and adjustments on top by me