Commit Graph

12175 Commits

Author SHA1 Message Date
Pablo Vazquez
37fc52cbc6 UI: Minor tweaks on User Preferences header.
* Move Save User Preferences to the right (matches file browser and quit prompt).
* Icons for Import/Export keyconfig
* Match order of install/reset of Themes section
* Rename "Install MatCap/HDRI" to "Add MatCap/HDRI"
2018-11-02 03:15:38 +01:00
Pablo Vazquez
034e777038 UI: Sort panels in Render and Output 2018-11-02 02:21:35 +01:00
Campbell Barton
c4c62e6df5 UI: tweak panels open by default 2018-11-02 12:04:04 +11:00
Brecht Van Lommel
86b2f8ef38 UI: add render output tab to properties editor 2018-11-02 11:58:56 +11:00
Brecht Van Lommel
10d7740e01 UI: show messages and progress in topbar when status bar is collapsed. 2018-11-01 19:44:03 +01:00
Brecht Van Lommel
c2bcde5c28 UI: show blocking popup when auto execution of scripts is disabled.
This is important information, and it was easily missed at the top/bottom of
the screen.

Ref T57197.
2018-11-01 19:44:03 +01:00
Brecht Van Lommel
c7752df86d Fix T57559: fix wrong disable/mute icons for particles and shape keys. 2018-11-01 19:31:20 +01:00
Antonioya
79ec5f5cb8 GP: Separate not related buttons on topbar 2018-11-01 19:03:06 +01:00
Antonioya
1237e50c9b GP: Reorganize origin popover and top area
- Draw on back buttons moves near mode
- zDepth offset moved from View Panel to Popover
- Target for Stroke mode moved to popover
- New First point snap mode
2018-11-01 17:05:04 +01:00
Pablo Vazquez
e6da49295c UI: Rename "Cursor to Center" to "Cursor to World Origin"
Center is misleading since it could mean the center of the objects, selection, etc.
Python API is left as is to not break compatibility. Maybe it could be renamed as well?
2018-11-01 16:12:52 +01:00
Campbell Barton
10d7ebc469 Merge branch 'master' into blender2.8 2018-11-01 16:20:52 +11:00
Campbell Barton
38f57734ea Cleanup: move progress utility module into bpy_extras
Try avoid having too many toplevel modules with generic names.
2018-11-01 16:19:49 +11:00
Dalai Felinto
95d4a6bdb1 Fix swapped on/off icons for brush overlays
This is the panels that you see when you invoke the painting tools from
the Image Editor.

If you do so from the viewport, the panels are different (and have it
properly swapped already, although the panels should be the same as
those ones I suppose - that said I like the one from the image editor
better, in regard to the overlay panel).
2018-10-31 19:27:49 -03:00
Dalai Felinto
679e0daaf8 Fix ui errors for brush toolbar 2018-10-31 19:23:58 -03:00
Antonioya
e3384800a1 GP: Change icon for draw on back 2018-10-31 19:36:22 +01:00
Pablo Vazquez
acecadf16a UI: Particles improvements
* Icons in specials menu (Copy and the new Duplicate icon)
* Remove redundant "Settings" label next to ID template widget.
* Remove "Type" label and expand dropdown, since it only has 2 options (emitter/hair), saves 1 click.
* Move "Seed" to and "Hair Segments" to Emission panel
* Rename "Duplicate Particle Systems" to "Duplicate Particle System", since it
only duplicates one (the active one) at a time.
2018-10-31 18:39:01 +01:00
Pablo Vazquez
f4bc205a32 UI: Detach Material specials menu from add/remove column. 2018-10-31 18:39:01 +01:00
Clément Foucault
cde64619ca Eevee: Implement Overscan option
This option make the internal render size larger than the output size in
order to minimize screenspace effects disapearing at the render edges.

The overscan size added around the render is the maximum dimension
multiplied by the overscan percentage.
2018-10-31 18:32:54 +01:00
Pablo Vazquez
1180363792 UI: Small tweaks to Shape Keys/Vertex Groups menus
Mainly added separators to the Vertex Group/Shape Keys specials menu,
separating items by type and removing redundant icons for better readability.
2018-10-31 18:14:05 +01:00
Alexander Gavrilov
748b89f124 Allow changing B-Bone custom handle references from Pose Mode.
@jpbouza was rather upset these were made read-only, and unlike
parents, it's not that hard to allow changing these Bone fields:
all is needed is to carefully refresh the matching fields in the
relevant bPoseChannel objects and properly tag update.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3870
2018-10-31 20:04:01 +03:00
William Reynish
9fbba61f4b UI: icon set updates by Andrzej Ambroz.
New icons for duplicate, driver types, window, hue/saturation.
2018-10-31 17:59:00 +01:00
William Reynish
4b7b1ba114 UI: more single column layout for brush and render properties. 2018-10-31 17:58:57 +01:00
Antonioya
494fbfc045 GP: Move Autlock to Layer menu 2018-10-31 14:18:39 +01:00
Jacques Lucke
a3802f66e2 Image Empties: More visibility settings
Support for showing images in background/foreground and only in perspective/orthographic view.

Internally the depth of the image is modified in the fragment shader by setting `gl_FragDepth` explicitly.

The UI still needs some work to improve usability, see D3863 for details.
Currently there is one duplicated function, not sure how to best deduplicate it yet. (`is_image_empty_visible`)

Reviewer: fclem, brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3863
2018-10-31 13:42:33 +01:00
Pablo Vazquez
7fe1ecf89d UI: Move Color Management panel from Scene to Render properties.
It makes more sense to have Color Management under Render properties,
even though they are per scene (so are render dimensions anyway).
2018-10-31 13:06:44 +01:00
Antonioya
14e1dfda4e GP: New Autolock Inactive Layer
This option locks any layer no active to avoid any accidental change.
2018-10-31 11:00:28 +01:00
Alexander Gavrilov
7bc84559aa Add an option to do keyframe insertion in a cycle-aware fashion.
When enabled, inserting keyframes into F-Curves with simple cyclic
extrapolation (the same conditions as required for cycle-aware auto
handle smoothing to activate) will take the cycle into account:

- Keyframes that are being inserted outside of the cycle bounds
  are remapped to be inside the cycle. Thus it is not necessary
  to be within the main iteration of the cycle when tweaking.

  This becomes especially useful in the final animation tweaking
  phase when the channel keys may be staggered for overlap, so
  the actual master period is different for different channels.

- Modifying one of the end points of a cycle also changes the
  other end point when appropriate, to preserve smooth transition.

This feature applies to both manual keyframe insertion using
'I', and auto-keyframing.

Differential Revision: https://developer.blender.org/D3140
2018-10-31 11:50:57 +03:00
Campbell Barton
c469c72405 Cleanup: grease pencil RNA naming
Follow naming conventions for boolean's,

Also rename enable_settings -> use_settings_postprocess.
2018-10-31 11:51:15 +11:00
Campbell Barton
3224b79289 Cleanup: remove redundant 'gpencil_' prefix
Also rename 'gpencil_brush_type' -> 'tool' & correct typo.
2018-10-31 11:51:15 +11:00
Clément Foucault
d86e77ac16 UI: Rename "OpenGL Render" operator to "Viewport Render"
Since we now have an Opengl "render engine", it is misleading to have this
operator still called "OpenGL Render" when all it does is take a snapshot
of the viewport.
2018-10-31 00:46:08 +01:00
Antonioya
6f311ef57e GP: New Fade no active layer overlay option
This option allows to fade all layers except active one. This can help in very crowded scenes with a lot of layers, to verify you are working in the right one.
2018-10-30 17:54:01 +01:00
Clément Foucault
a1cdf9cc3f UI: Fix inverted selection restrict icon 2018-10-30 16:44:23 +01:00
Antonioya
500fbfd02a GP: Back Stroke projection mode
Back the old 2.7x  stroke mode when drawing. This mode try to project the new strokes over the previous strokes.
2018-10-30 12:59:58 +01:00
Campbell Barton
f907eb4268 PyAPI: Use 'None' arg to clear header text 2018-10-30 16:20:38 +11:00
Julian Eisel
70582cf8d2 UI: Support using Ctrl+Scrollwheel to cycle properties editor tabs
Small side effect is that area operators (toggle fullscreen/maximized, duplicate
area) are now displayed in RMB-menu. Makes sense anyway.
2018-10-29 23:29:26 +01:00
Clément Foucault
4f4a74c0af UI: Fix Studio Light panel in user preferencies 2018-10-29 22:40:42 +01:00
Julian Eisel
ab6c7ff2ab UI: Vertical Properties Editor Tabs
Moves the Properties editor context switching to a vertical tabs region.

Design Task: T54951
Differential Revison: D3840

The tabs are regular widgets, unlike the 'old' toolshelf tabs. This means they
give mouse hover feedback, have tooltips, support the right-click menu, etc.
Also, when vertical screen space gets tight, the tabs can be scrolled, they
don't shrink like the toolshelf ones.
The tab region is slightly larger than the header. The tabs are scaled up
accordingly. This makes them nicely readable.

The header is quite empty now. As shown in T54951, we wanted to have a search
button there. This should be added next.

Implementation Notes:

* Added a new region type, RGN_TYPE_NAVIGATION.
* Having the tabs in a separate region allows scrolling of the tab-bar, unlike
  the toolshelf tabs. We might want to remove the scrollbars though.
* Added a new region flag RGN_FLAG_PREFSIZE_OR_HIDDEN, to ensure the tab region
  is either hidden or has a fixed size.
* Added some additional flags to support fine-tuning the layout in panel and
  layout code.
* Bumps subversion.
2018-10-29 21:44:01 +01:00
Alexander Gavrilov
a0dfa320cd Dope Sheet: new option to display keyframe interpolation mode and extremes.
With the new automatic handle algorithm, it is possible to do a lot
of the animation via keyframes without touching the curves. It is
however necessary to change the keyframe interpolation and handle
types in certain cases. Currently the dopesheet/action editor
allows changing the types, but does not show them in any way.

To fix, add a new menu option to display this information. For handle
type, it is represented using the shape of the key icons: diamond for
Free, clipped diamond for Aligned, square for Vector, circle for Auto
Clamp, and cirle with dot for Automatic.

Non-bezier interpolation is a property of intervals between keys,
so it is marked by drawing lines, similar to holds. In this initial
version, only the fact of non-bezier interpolation is displayed,
without distinguishing types. For summaries, the line is drawn at
half alpha if not all curves in the group are non-bezier.

In addition, it is sometimes helpful to know the general direction
of change of the curve, and which keys are extremes. This commit
also adds an option to highlight extremes, based on comparing the
keyed values with adjacent keys. Half-intensity display is used
for overshot bezier extremes, or non-uniform summaries.

Reviewers: brecht, aligorith, billreynish

Differential Revision: https://developer.blender.org/D3788
2018-10-29 22:04:19 +03:00
William Reynish
b18ac77df3 UI: icon set updates Andrzej Ambroz, and various fixes.
* Text editor word wrap, line numbers & syntax toggles now use consistent icons
  that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
  and descriptive text labels. This makes it clearer which item is the main
  radio button, is more consistent with other popovers, and allows us to use
  more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
  f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
  update correctly when enabled or disabled, by flipping the order in the
  icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
  the last places where they were used.
* Updated many icons to be clearer & more consistent.
2018-10-29 19:04:07 +01:00
Campbell Barton
a0453dadf0 Merge branch 'master' into blender2.8 2018-10-29 13:04:47 +11:00
Campbell Barton
6c892efdbc Modifier: mask threshold option
D3834 by @Allosteric
2018-10-29 13:03:28 +11:00
Clément Foucault
b8331b79e6 Eevee: Implement jittered soft shadowmap
This new option is located in the shadows options in the render settings.
This approach is simple and just randomize the shadow map position (not
the lamp itself) and just let the temporal supersampling do the average of
all the shadowing. The downside is that is needs quite a large number of
samples to give smooth results and individual sample position can remain
visible.

Enabling this option will make the viewport refresh all shadow maps every
redraw so it has a serious performance impact.

This approach is not physicaly based at all and will not match cycles.

----

The sampling for point lamps (spheres) is not
2018-10-28 21:48:22 +01:00
Antonioya
39bc44ffc5 GP: Refactor Instance modifier and rename to Array
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array.

Also added a Object to use as offset similar to mesh Array modifier.
2018-10-28 18:20:50 +01:00
Brecht Van Lommel
9bcdb19a3e Fix label misalignment when there are multiple buttons on the right side. 2018-10-28 17:46:52 +01:00
Brecht Van Lommel
046735d751 Merge branch 'master' into blender2.8 2018-10-28 16:41:30 +01:00
Philipp Oeser
94ab6429bb Fix T57394: missing bl_category in panel (custom props / stereoscopy)
Differential Revision: https://developer.blender.org/D3835
2018-10-28 10:40:38 +01:00
Campbell Barton
7e3e26d00a Tool System: pie menu style activate-on-release
Support activate on release for the popup toolbar.
2018-10-27 12:25:05 +11:00
Campbell Barton
6be7a98906 PyAPI: raise error when toolbar panels use tabs
Add-ons that register panels in the toolbar can
no longer use 'bl_categories' (tabs).
2018-10-26 15:05:07 +11:00
Campbell Barton
4c75cc488a Correction for Gizmo.draw_custom_shape utility API 2018-10-26 12:43:40 +11:00
Jacques Lucke
0264c050bf PyAPI: gpu utility module to create new batches
Support the common case of creating batches from python geometry,
a shader and optionally indices.

See D3779
2018-10-26 12:40:43 +11:00