This PR fixes an issue that shaders compilation could stall. This could
be seen in the viewport (sometime not showing first EEVEE render) but
was more prominent when running test cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/134020
Caused by 59dc67974a
The behavior of `RNA_path_from_ID_to_property` /
`RNA_path_from_ID_to_property_index` is that it only gets the "prefix"
of the struct -- the one we are looking for, the one that is missing
here -- if we feed it the `newptr` since it calls
`RNA_path_from_ID_to_struct(ptr)` to get that prefix.
If we feed it the **ID** pointer it will be empty (makes sense it would
basically be "path from ID to ID"...we need it to be "path from ID to
constraint").
Pull Request: https://projects.blender.org/blender/blender/pulls/133977
This patch allows the compositor context to specify exactly which
outputs it needs, selecting from: Composite, Viewer, File Output, and
Previews. Previously, the compositor fully executed if any of those were
needed, without granular control on which outputs are needed exactly.
For the viewport compositor engine, it requests Composite and Viewer,
with no Previews or File Outputs.
For the render pipeline, it requests Composite and File Output, with
node Viewer or Previews.
For the interactive compositor, it requests Viewer if the backdrop is
visible or an image editor with the viewer image is visible, it requests
Compositor if an image editor with the render result is visible, it
requests Previews if a node editor has previews overlay enabled. File
outputs are never requested.
Pull Request: https://projects.blender.org/blender/blender/pulls/133960
The `BRUSH_INVERT_TO_SCRAPE_FILL` check inside `brush_flip` applies to
any brush instead of just the Fill and Scrape brush, this means that if
an asset is in a weird state where the user has enabled this flag but
switched away from the brush type, the flag still applies even though
the option is no longer visible.
This commit checks the brush type to ensure it only applies to the
specified types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134014
The white noise test is failing on macOS EEVEE Metal.
This seems to be a precision issue related to the texture coordinates
being snapped on a whole number.
This commit adds a small offset to the texture coordinates prior to the
snapping to try and avoid this issue.
Ref: blender/blender-test-data!53
Pull Request: https://projects.blender.org/blender/blender/pulls/134010
New shortcut assigned to operator goes inside "object mode" keymap
intead of `non-modal`. Now fixed with extra condition, since this
operator works in non-object modes. Reason it fails with "object
mode" keymap is the keymap->poll function `object_mode_poll`.
Pull Request: https://projects.blender.org/blender/blender/pulls/133796
Rename `ActionKeyframeStrip.channels()` to `.channelbag()`, and change
its first parameter from `slot_handle` to `slot`.
This is to be consistent with `ActionKeyframeStrip.channelbags`, which is
the array of channelbags in the keyframe strip. Having a function that's
singluar makes sense for finding a single element in the array.
The change from using the slot handle to using the slot is to be consistent
with `.channelbags.new(slot)`. Furthermore, the Python API should be using
slot handles as little as possible (they're basically meaningless numbers).
Using the slots directly is preferred. If that's not possible, it is
recommended to use the slot identifier (`slot.identifier`) instead, as that
can be used to look up the slot (`action.slots[slot_identifier]`).
This breaks the glTF add-on, which will be fixed in !133915.
Pull Request: https://projects.blender.org/blender/blender/pulls/133868
This fixes an issue where the Canvas button is always disabled when
trying to use the experimental feature, Sculpt Texture Paint.
This bug was caused by the new Asset System since it changed how paint
tools work. Before, the UI would check the current tool being used and
determine if the Canvas button should be activated. With the new Asset
System, painting is done with modular brushes instead of tools, so
previous methods of checking tool properties have stopped working.
This is fixed by activating the Canvas button based on the properties
of the current brush. If the brush's type is either Paint or Smear,
then the Canvas button is activated.
Co-authored-by: T0MIS0N <50230774+T0MIS0N@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/133566
The cause was that the shader was expecting both `pos` and `nor`
attribute but only one would be extracted.
This is because the mesh has cage display on but the batch cache
wouldn't extract the `vbo.vnor`.
This patch just make sure the vertex normal just follow the same
condition as the other edit normals batches.
Make sure the gpu subdiv shader variant is only used if there
is no cages as the requested batch has a different layout in
this case.
Also add the missing shader variant for vertex normal display
with GPU subdiv.
Instead of converting to a string immediately, only convert to a string
when necessary, like for trace logging. This reduces the size of the
`USDPrimReader` base class by 24 bytes, makes several Vectors and Maps
smaller at runtime, and reduces some unnecessary string allocations and
conversions in various other places.
The recently added python Hook `get_prim_path` dictionary will now
contain `SdfPath` objects rather than strings; removing the string
conversion cost when calling other USD APIs like `GetPrimAtPath` which
take in `SdfPath` objects to begin with.
This also makes the code a bit more self explanatory since the type
makes it clear what kind of path you are dealing with.
Pull Request: https://projects.blender.org/blender/blender/pulls/133954
Add proper checks for editable ID to image pack/unpack and file_browse
operators.
Also add similar check to `unpack_item` operator, although in that case
the check has to happen in exec callback, as poll function would not
have required info.
Native tile input wasn't part of the MTLCapability struct, but stored locally
in the shader generator and checked in MTLFramebuffer. This PR moves it
to the MTLCapability struct and disables it when workarounds are forced.
Pull Request: https://projects.blender.org/blender/blender/pulls/133818
Draw a subtle background to make individual parts of each item feel more
connected. E.g. showing loading icons or labels might make it feel like
a bunch of floating icons/labels.
Suggested in #133880.
Pull Request: https://projects.blender.org/blender/blender/pulls/133980
Show a dimmed loading icon while previews are being loaded in a
background thread. The asset shelf and asset/file browsers do this
similarly already.
This is implemented in drawing code, so the loading icon will always
appear when an in-progress preview is being drawn. I experimented with
doing this in `ui_def_but_icon()`, but this won't update correctly with
popups that don't support full refreshing.
This also makes any normal icon that is drawn as preview use the normal
icon size. These icons are usually made for smaller sizes and look very
outblown when displayed at the size of a preview. Yet it's useful to
sometimes pass a normal icon. E.g. for the asset shelf we would already
draw the data-block type icon in place of the preview if there was no
preview to display, and we'd use the normal, smaller size already.
Larger can still be drawn differently.
I don't know of any current cases this would affect though.
Pull Request: https://projects.blender.org/blender/blender/pulls/133880
Also adds a new `BLO_readfile_id_runtime_tags_for_write` accessor to
ensure readfile data is created before assigning a tag value.
Followup to 2ec1b6887d. Should cover the last existing ID tags that
can be moved to temp runtime readfile ID data.
This reverts commit aff2cf97a1, and re-apply 2612b27e42 fix the issue
fixed.
The new Object and Collection constant geometry nodes do not register their dependency on their targets.
This causes the graph not to update properly when they are modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/133784