Commit Graph

110407 Commits

Author SHA1 Message Date
Clément Foucault
7fe7b2eed0 Fix: EEVEE: Hardware discrepancy with math wrap function
The math render tests were not passing on the AMD hardware.
This was due to some compiler behavior not returning 1
on the `floor((a - c) / (b - c))` calculation even if
`a` and `b` were equal.
2024-07-09 14:13:32 +02:00
Jeroen Bakker
34380f5c37 Fix #124377: EEVEE Incorrect HDRI Previews location
When render border is active the default framebuffer view is changed
and results to rendering the HDRI previews inside the render border
and not in the bottom right corner of the 3d viewport.

This PR fixes it by resetting the viewport when drawing the HDRI
previews.

Also tried to pass the DRW default view during submission, but that
didn't fixed the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/124402
2024-07-09 13:30:09 +02:00
Campbell Barton
1cfc83d5f6 UI: add cancel_default option to WindowManager.invoke_props_dialog
Make it possible that the cancel option is default for operator
popups.
2024-07-09 19:26:25 +10:00
Christoph Lendenfeld
0e8f36e63d Fix #106946: NLA sync length stops keys from being inserted
The option on NLA strips "Sync Length" (in the Action Clip dropdown of the N panel)
stops keys from being inserted if it is disabled.
This is due to the evaluation mode of the strip, which is set
to "Hold" internally but ONLY IF "Sync Length" is enabled.
Removing that condition allows to key in tweak mode regardless of that setting.

## History
This has been put in place by 89ee260ef2
Judging by the commit description, this was put in place to allow keyframing
in tweak mode. However, no explanation is given why this is only allowed
with "Sync Length" enabled. Potentially because there was no special
handling of tweak strips for keying evaluation, which has been put in
place later. (09709a7e64)

Pull Request: https://projects.blender.org/blender/blender/pulls/123902
2024-07-09 09:16:50 +02:00
Campbell Barton
8bbe1fe6ef CMake: remove logic to exclude removed add-ons directories
Using a REGEX on an absolute path may not work reliably without
escaping the path. Remove the exclusion as these paths are no longer
part of Blender's sources.

If some developers happen to have these directories it's harmless as
they won't be used.
2024-07-09 15:32:08 +10:00
Campbell Barton
da9cfbdae9 Docs: add doc-string to mathutils.Vector swizzle attributes
Also refactor definitions into a macro as they were exceeding the
line-length and wrapping.

Ref: !124275

Co-authored-by: Nathan Burnham <nathan@nathanburnham.uk>
2024-07-09 13:45:07 +10:00
nutti
5523662414 Docs: add default parameters to Context.temp_override
Ref: !124348
2024-07-09 13:44:09 +10:00
Richard Antalik
1f42c9eb54 Fix: Crash when clicking on unrealized retiming key
When keys are realized, strip handle positions are used to ensure, that
left and right key exists. If strip content is offset to the right,
this caused crash. This happened, because `SEQ_retiming_add_key()`
clamped timeline frame to strip content only on right side.

Clamp timeline frame to strip content on both sides.

Pull Request: https://projects.blender.org/blender/blender/pulls/124207
2024-07-09 01:30:40 +02:00
Sean Kim
d527e3a6bd Fix #122947: Curve stroke on duplicate object doesn't update normals
When a mesh is shared between multiple objects, sculpting with a brush
with the Curve stroke type doesnt update normal values for the affected
nodes when using PBVH drawing. This is because when reevaluating the
depsgraph for the objects, the shared PBVH is destroyed and the nodes
are recalculated, losing the existing node flag updates.

This only occurs for the Curve stroke type because all of its stroke
steps are performed within a single call to the overall operator when
the user presses enter, unlike other brush strokes which apply on each
mouse movement.

To fix this, we simply force update the normals before destroying the
PBVH at the end of the stroke step.

Pull Request: https://projects.blender.org/blender/blender/pulls/124268
2024-07-08 21:36:28 +02:00
Harley Acheson
9a26bfcd5f Fix: Shade Smooth Removal Notification When Needed
Only send `NC_OBJECT | ND_DRAW` notification if the smooth by angle
modifier has been removed, not on all changes. This is a slight
adjustment to #124330.

Pull Request: https://projects.blender.org/blender/blender/pulls/124362
2024-07-08 21:35:26 +02:00
Pratik Borhade
e8f0dabc7e Fix #124302: Crash when clicking arrow button in outliner
This is due to missing rebuild of outliner tree. Auto smooth operator
is cleared with shade flat execution but outliner is unaware of this and
the modifier tree element remains intact. This add a notifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/124330
2024-07-08 18:42:06 +02:00
Jesse Yurkovich
7d6835f043 Fix #124075: Read Alembic point cloud velocity data
This regressed during the change to use GeometrySets in ea256346a8.

Pull Request: https://projects.blender.org/blender/blender/pulls/124077
2024-07-08 17:56:43 +02:00
Jesse Yurkovich
f9b2edbf01 Fix #124009: Clamp material index when uploading mesh through Hydra
Prevent crash from a mesh created around the time of Blender 4.0 with
bad (negative) material indices on some faces.

The Poly Haven folks were poked to fix the actual asset as well but it's
simple enough for us to clamp in this code path, especially since we
were already doing it for the upper bound.

Pull Request: https://projects.blender.org/blender/blender/pulls/124026
2024-07-08 17:55:50 +02:00
Clément Foucault
15b2d77f29 Fix: EEVEE: Invalid sphere probe border pixel
Border pixels of the world probe were not
copied correctly to local sphere probes.

Maybe side effect of #123074 or maybe it was
always broken.

Fix is to use the same sampling functions as
regular sampling for biasing the UVs correctly.

Fixes render tests.
2024-07-08 17:27:10 +02:00
Sybren A. Stüvel
9d3dc77e05 Anim: move Bone Selection Sets add-on into Blender
The functionality of the Bone Selection Sets add-on is now integrated
into Blender itself. Rigify has been updated to no longer check for the
add-on, but just assume that the functionality is available.

The keymap is still the same, and so are all the class names. This
ensures that there are no conflicts when people still have the old
add-on enabled somehow. And there is versioning code to remove the
'add-on enabled' state so that Blender won't complain it cannot find it
any more.

Compared to the add-on, the following changes are made:

- The 'bone' icon has been removed from the list of available selection
  sets. It was the same for each entry anyway, and thus didn't provide
  any information.
- The code has been split up into multiple files, with the UI elements
  in `scripts/startup/bl_ui/properties_data_armature.py` and the
  operators in `scripts/startup/bl_operators/bone_selection_sets.py`.
- Helper functions and classes are prefixed with `_` to indicate that
  they are not part of any public API.
- The `Operator` helper subclasses have been transformed to mix-in
  classes. This way the only subclasses of `Operator` are the actual
  operators.
- Comments & descriptions have been updated for clarity & consistency.

This commit contains code by the following authors, ordered by number of
commits in the original add-on repository, highest first:

Co-Authored By: Ines Almeida <britalmeida@gmail.com>
Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu>
Co-Authored By: Campbell Barton <ideasman42@gmail.com>
Co-Authored By: meta-androcto <meta.androcto1@gmail.com>
Co-Authored By: Demeter Dzadik <Mets>
Co-Authored By: lijenstina <lijenstina@gmail.com>
Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com>
Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com>

For the full history see the original add-on at:
https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py

Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 16:28:42 +02:00
Philipp Oeser
93585602a1 Fix #100164: Alembic import: Ensure mesh normals are normalized
Similar to !124267 and !124261

This normal data is eventually passed into `BKE_mesh_set_custom_normals`
and through to `mesh_normals_corner_custom_set` which expects normals to
actually be normalized per its documentation.

Not doing so would yield meshes with incorrect "sharp" data for affected
edges.

Thx @OmarEmaraDev for the initial patch

Pull Request: https://projects.blender.org/blender/blender/pulls/124336
2024-07-08 16:03:52 +02:00
Miguel Pozo
a7e24222cf EEVEE: Show compilation subprocesses information
Inform the user when EEVEE is compiling materials and parallel
compilation is disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/124249
2024-07-08 15:23:58 +02:00
Hans Goudey
80a0c4237a Fix #121696: Use after free with static asset caches when opening new file
The cause of the crash was that asset libraries are freed, but the filtered
trees used for things like node tool menus weren't marked dirty, so we
continued to use the freed asset data. On a design level this is quite
concerning because it means the lifetimes of the asset tree caches and
the asset system's asset libraries are connected tenuously.

Eventually there should be a better solution, but I found the simplest
fix for now is just to add a notifier when opening a new file that causes
the asset tree caches to be tagged dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/124254
2024-07-08 15:10:42 +02:00
Lukas Tönne
d14478c747 Fix #124310: Add override flag to prevent infinite recursion
The `enum_definition` property was changed by #121234 and now returns
the node itself. This creates an infinite recursion in the override
system that must be avoided by adding this flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/124347
2024-07-08 15:04:49 +02:00
Lukas Stockner
26b6c2b94d Fix #124211: FCurve generates NaNs with Vector handles
The issue here was that the left handle of the first point was calculated
incorrectly (set to the position of the point itself), which caused a
NaN when attempting to normalize a zero vector when computing extrapolation
vectors.

Pull Request: https://projects.blender.org/blender/blender/pulls/124239
2024-07-08 15:01:18 +02:00
Alaska
a0869d2ca6 Shader: Update Principled BSDF node description
Update the description to mention the node is now based on the OpenPBR
model rather than the Disney Principled Model. This has been the
case since Blender 4.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/124209
2024-07-08 14:38:07 +02:00
Campbell Barton
5eef5454fa Fix #124250: enabling add-ons from command line broken
Excluding add-ons caused an `_bpy_internal.addons` not to install.
2024-07-08 22:27:47 +10:00
Damien Picard
9a0b5ac0c6 I18n: Translate sequencer channel and metastrip names
Both the metastrips and sequencer channels are user-editable data, so
translation of their names uses DATA_().

Issues reported by Gabriel Gazzàn.

Pull Request: https://projects.blender.org/blender/blender/pulls/124314
2024-07-08 13:00:09 +02:00
Jesse Yurkovich
f49780b888 Fix #120590: USD: Ensure mesh normals are actually normalized
This normal data is eventually passed into `BKE_mesh_set_custom_normals`
and through to `mesh_normals_corner_custom_set` which expects normals to
actually be normalized per its documentation.

Not doing so would yield meshes with incorrect "sharp" data for affected
edges.

Pull Request: https://projects.blender.org/blender/blender/pulls/124267
2024-07-07 21:27:01 +02:00
Jacques Lucke
bdb444bc2b Fix #124290: frames disappear when an invalid link exists 2024-07-07 11:16:50 +02:00
Campbell Barton
850e715682 UI: add UILayout.template_popup_confirm(..) function
This makes it possible for popups to have their confirm & cancel buttons
defined in the operator's draw callback.

When used with popups created by: `WindowManager::invoke_props_dialog()`
to override the default confirm/cancel buttons.

In the case of `WindowManager::popover(..)` & `bpy.ops.wm.call_panel()`
this can be used to add confirm/cancel buttons.

Details:

- When the confirm or cancel text argument is a blank string the button
  isn't shown, making it possible to only show a single button.
- The template is similar to UILayout::operator in that it returns the
  operator properties for the confirm action.
- MS-Windows alternate ordering of Confirm/Cancel is followed.

Needed to resolve #124098.

Ref !124139
2024-07-06 14:49:39 +10:00
Campbell Barton
bdf06e6d82 Cleanup: spelling in comments 2024-07-06 14:21:24 +10:00
Campbell Barton
c4ab17ab79 Cleanup: quiet compiler warnings 2024-07-06 13:37:16 +10:00
Charles Wardlaw
5224b1cab2 Fix #124206: USD: Always export animation transforms, even when identity
Now the export only skips identity transforms on static exports, to save
space.

Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/124251
2024-07-05 20:19:47 +02:00
Harley Acheson
938f50e1f7 Fix #124168: Allow File Browser Layout Initialization While Minimized
If you change an area to a File Browser while it is vertically
minimized we get an assert on layout initialization since there
are no visible rows. But this state is valid and it works great
without this assert. This PR removes the assert and adds a comment.

Pull Request: https://projects.blender.org/blender/blender/pulls/124253
2024-07-05 19:36:49 +02:00
Hans Goudey
b9edd2e02e Fix #124216: "Remove Hook" operator causes crash with geometry nodes
It looks like the "user edited flag propagation" node built for the geometry
nodes modifier is unchanged after modifiers are removed. My guess is this
is now a more general problem when modifiers are removed-- I guess the
depsgraph nodes for an object have to be rebuilt when that happens now.

Maybe there is a more general fix, but to fix the crash mentioned in the
report, I tagged the depsgraph for a relations update, which rebuilds the
problematic modifier node.

Pull Request: https://projects.blender.org/blender/blender/pulls/124252
2024-07-05 19:35:03 +02:00
Harley Acheson
fd06a407e1 Fix #124163: Update SO_DATA_API Outliner When Windows are Removed
On Window close send NC_WINDOW | NA_REMOVED notification. If Outliner
is in SO_DATA_API mode with this message then refresh.

Pull Request: https://projects.blender.org/blender/blender/pulls/124205
2024-07-05 19:33:27 +02:00
Philipp Oeser
4b168dd645 Fix #124166: Assetbrowser crash on quick Editor change (from py)
FileList can still be uninitialized while loading, so simple nullptr
check.

Pull Request: https://projects.blender.org/blender/blender/pulls/124243
2024-07-05 18:56:11 +02:00
Jacques Lucke
57e925b38f Fix: don't show grease pencil domain in Domain Size node
This fixes part of #123935. The change has to be reverted
in the `main` branch.
2024-07-05 18:09:38 +02:00
Jacques Lucke
da2a262658 Fix: don't show layer domain in viewer node
This fixes part of #123935.
2024-07-05 18:09:38 +02:00
Miguel Pozo
b20bacf657 Fix #123758: Viewport Render Animation doesn't track World updates
Viewport instances created by the Viewport Render Animation operator
don't get `view_updated` notifications.
Fix update detection by implementing a `last_update` timestamp for
`World`, similar to the ones added in #115196.

Pull Request: https://projects.blender.org/blender/blender/pulls/124114
2024-07-05 18:05:27 +02:00
Christoph Lendenfeld
c446813dd3 Fix #123943: manual channel ordering no longer works
The issue was that the function `animfilter_action` got a new
code segment at the start which checked `if (action.is_empty())`.
That function didn't check if the `groups` list of the action is empty
though. Regular keyframe animation is usually sorted into
keyframe groups, which means it is not stored under `curves` of the action.
However in the anim filtering code, the function `split_groups_action_temp`
moves the fcurves to their groups under the `groups` listbase.

Pull Request: https://projects.blender.org/blender/blender/pulls/124172
2024-07-05 17:56:45 +02:00
Jacques Lucke
e4c9b73051 Fix #124160: crash when trying to load unavailable grid
The openvdb API was used incorrectly before. I didn't notice that this is
a static function and requires the type to be passed in.

Note that this does not solve the cache invalidation issue yet. Instead
it handles the case more gracefully when the stored .vdb file changes
when Blender doesn't expect it to change.
2024-07-05 17:55:04 +02:00
Dalai Felinto
e969769a0c UI: Extensions: Update the tooltip for Allow Online Access
Some users were concerned that the tooltip wasn't clear enough on
indicating that Blender doesn't really inforce an offline mode.

The final text was a collaborative effort together with the UI team and
participants from the user-interface-module chat.

The tooltip talks about internet instead of specifically extensions or
repositories to leave room to be used in the future for other things
(e.g., for Blender to check for new release updates).
2024-07-05 17:49:10 +02:00
Sebastian Parborg
f853d097a5 Fix: GLSL error in the sequencer when running mesa
It would error out with "illegal use of reserved word 'active'"
Rename the boolan value to not use the reserved word.
2024-07-05 17:22:52 +02:00
Iliya Katueshenock
a2a5532818 Fix #121110: Allow changing type of reroute node sockets
Simple fix to avoid regression of reroute sockets in a custom nodes system.
Proper solution will be in 4.3: #121146.

Pull Request: https://projects.blender.org/blender/blender/pulls/124244
2024-07-05 17:14:54 +02:00
Sergey Sharybin
e9d46b52df Fix #124109: Blender Crash on certain verticles in Dyntopo
Caused by 396ad5db83

It is possible that some edge collapsing of non-manifold mesh will
eventually result in extra wire edges, and loose vertices. This was
not properly handled in the boundary checks, assuming that all
modifications preserve mesh manifold.

This fix avoids the crash by adding nullptr check in the boundary
check.

While this is not fully ideal from the result perspective, it is
a safe change for 4.2. Ideally the wire edges and loose vertices
will be removed, but this is a bigger and more risky change. Also,
in Blender 4.0 it was possible to generate loose geometry in
dyntopo as well, so it just a general improvement to happen (and not
a regression).

Pull Request: https://projects.blender.org/blender/blender/pulls/124236
2024-07-05 16:54:29 +02:00
Sybren A. Stüvel
b33ad47ee0 Anim: fix unsafe use of BLI_snprintf_rlen() in the NLA drawing code
Replace `BLI_snprintf_rlen()` with `STRNCPY_RLEN()`, as the string to
copy is not actually a printf-style format string, but just a plain string.

Pull Request: https://projects.blender.org/blender/blender/pulls/124228
2024-07-05 13:39:05 +02:00
Jeroen Bakker
0597cd4f76 Fix #124060: EEVEE raytracing on Intel Arc
EEVEE Raytracing on Intel Arc wasn't working as there were no rays
generated. The reason was that the raytract tile compact shader
didn't set count the correct tiles it needed due to atomic operations
that were initialized without atomic.

This PR solves the issue by using atomic operations to initialize
the counts. We also tried memory barriers but that didn't fix the
problem.

Other shaders were also tested if they have this issue, but they were
setup in a specific shader or where done using a race condition (SSS) which
is working.

Pull Request: https://projects.blender.org/blender/blender/pulls/124213
2024-07-05 12:37:44 +02:00
Aras Pranckevicius
c4534909b2 Fix #123578: VSE active but unselected strip outline visual tweak
Instead of making the dark outline be bright for active but unselected
strips, make it have dark outline just like all other strips,
and a 1px inner bright line inside of that.

Pull Request: https://projects.blender.org/blender/blender/pulls/124210
2024-07-05 11:35:18 +02:00
Aras Pranckevicius
bc6e90d40d Fix #123540: VSE thumbnails sometimes have 1px gap on the right side
Because a thumbnail image can get cropped, we can not calculate
horizontal zoom factor once for all thumbnails. Cropping happens
at integer coordinates, so recalculate zoom_x for each thumbnail
based on final image size.

Pull Request: https://projects.blender.org/blender/blender/pulls/124178
2024-07-05 11:27:48 +02:00
Aras Pranckevicius
b238df312d Fix #123918: STL exporter does not reverse faces for mirrored objects
Old python STL exporter, as well as other exporters like OBJ,
reverse the face order when object being exported has odd number
of negative scales in the matrix. The C++ STL exporter was lacking
that, resulting in the exported object looking "inside out".

The extra branch inside triangle export inner loop has no measurable
performance impact, probably because it is entirely predictable.

Pull Request: https://projects.blender.org/blender/blender/pulls/124219
2024-07-05 11:08:22 +02:00
Christoph Lendenfeld
23021fab74 Fix #123688: Bone selection broken when linking object data
When linking object data between two armatures the selection would not work
on the armature which got the new armature data assigned.
That is until a bone is added or something else is done to the armature that triggers a rebuild.
The fix is to trigger the rebuild in the link operator.

This only fixes this particular issue, the issue of bone selection sync between armature instances
is not fixed, but tracked in this report #117892

Pull Request: https://projects.blender.org/blender/blender/pulls/123743
2024-07-05 10:49:25 +02:00
Richard Antalik
c94bed9afa Fix #114859: VSE Retiming versioning was broken
Retiming versioning used incorrect source for strip length, so produced
inverted strips. Also it tried to scale sound strips by `speed_factor`,
but sound strips did not change length when retimed.

Finally, the original versioning code was in versioning_300.cc file,
even though it was released with 4.0 version.

Pull Request: https://projects.blender.org/blender/blender/pulls/123144
2024-07-04 23:57:34 +02:00
Clément Foucault
f8c80fe1fd Fix: EEVEE: Missing world if only an empty volume object is present
Part 2 of the fix. The previous fix was not enough.

Fixes #124159
2024-07-04 20:46:27 +02:00