- ImBuf reference counting: turn that into just an atomic integer
- Cachefile safety: turn into a mutex, since work under the spinlock
was quite heavy (hashtable creation, other memory allocations)
- Movie clip editor: turn into a mutex, since work under the spinlock
was very heavy (reading files from disk, etc.)
- Mesh intersect: remove the previously commented out spinlock path;
replace BLI mutex with C++ mutex for shorter code
Pull Request: https://projects.blender.org/blender/blender/pulls/137989
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.
In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.
In cases they were used for UI labels,
replace these with double quotes.
In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).
Apply some spelling corrections & tweaks (for check_spelling_* targets).
This PR adds new typographical line breaking opportunities, characters
that break depending on what follows. For example comma if not followed
by a space or a number. Period if not followed by a space or another
period. Along with related non-Latin equivalents, like Greek question
mark, full width punctuation, Hebrew, Arabic, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/137934
Adds the 'manifold' solver option to the Boolean geo node and to
the Boolean modifier. This solver is about as fast, or faster,
than the current float solver, and is robust against floating
point issues like the Exact solver. But currently it only
works on mesh arguments that are strictly manifold.
See https://projects.blender.org/blender/blender/issues/120182
for many more details.
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
This reduces verbosity when using `LinearAllocator` or `ResourceScope` to
allocate values for a `CPPType`. Now, this is simplified and one also does not
have to manually add a destructor call anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137685
This makes accessing these properties more convenient. Since we only ever have
const references to `CPPType`, there isn't really a benefit to using methods to
avoid mutation.
Pull Request: https://projects.blender.org/blender/blender/pulls/137482
While `ComputeContextBuilder` worked well for building simple linear compute
contexts, it was fairly limiting for all the slightly more complex cases where
an entire tree of compute contexts is built. Using `ComputeContextCache` that is
easier to do more explicitly. There were only very few cases where using
`ComputeContextBuilder` would have still helped a bit, but it's not really worth
keeping that abstraction around just for those few cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/137370
Blender crashes when using math interpolation functions to sample Float2
images. That's because 3 components is intentionally left out of various
switch case. To fix this, we handle 3 components and assert for expected
components count.
Pull Request: https://projects.blender.org/blender/blender/pulls/137094
This fixes most "One Definition Rule" violations inside blender proper
resulting from duplicate structures of the same name. The fixes were
made similar to that of !135491. See also #120444 for how this has come
up in the past.
These were found by using the following compile options:
-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing
Note: There are still various ODR issues remaining that require
more / different fixes than what was done here.
Pull Request: https://projects.blender.org/blender/blender/pulls/136371
Add a "dumb vector" storage option for custom normals, with the
"custom_normal" attribute. Adjust the mesh normals caching to
provide this attribute if it's available, and add a geometry node to
store custom normals.
## Free Normals
They're called "free" in the sense that they're just direction vectors
in the object's local space, rather than the existing "smooth corner
fan space" storage. They're also "free" in that they make further
normals calculation very inexpensive, since we just use the custom
normals instead. That's a big improvement from the existing custom
normals storage, which usually significantly decreases
viewport performance. For example, in a simple test file just storing
the vertex normals on a UV sphere, using free normals gives 25 times
better playback performance and 10% lower memory usage.
Free normals are adjusted when applying a transformation to the entire
mesh or when realizing instances, but in general they're not updated for
vertex deformations.
## Set Mesh Normal Node
The new geometry node allows storing free custom normals as well as
the existing corner fan space normals. When free normals are chosen,
free normals can be stored on vertices, faces, or face corners. Using
the face corner domain is necessary to bake existing mixed sharp and
smooth edges into the custom normal vectors.
The node also has a mode for storing edge and mesh sharpness, meant
as a "soft" replacement to the "Set Shade Smooth" node that's a bit
more convenient.
## Normal Input Node
The normal node outputs free custom normals mixed to whatever domain is
requested. A "true normal" output that ignores custom normals and
sharpness is added as well.
Across Blender, custom normals are generally accessed via face and
vertex normals, when "true normals" are not requested explicitly.
In many cases that means they are mixed from the face corner domain.
## Future Work
1. There are many places where propagation of free normals could be
improved. They should probably be normalized after mixing, and it
may be useful to not just use 0 vectors for new elements. To keep
the scope of this change smaller, that sort of thing generally isn't
handled here. Searching `CD_NORMAL` gives a hint of where better
propagation could be useful.
2. Free normals are displayed properly in edit mode, but the existing
custom normal editing operators don't work with free normals yet.
This will hopefully be fairly straightforward since custom normals
are usually converted to `float3` for editing anyway. Edit mode
changes aren't included here because they're unnecessary for the
procedural custom normals use cases.
3. Most importers can probably switch to using free normals instead,
or at least provide an option for it. That will give a significant
import performance improvement, and an improvement of Blender's
FPS for imported scenes too.
Pull Request: https://projects.blender.org/blender/blender/pulls/132583
Implements a crash dialog for Windows.
The crash popup provides the following actions:
- Restart: reopen Blender from the last saved or auto-saved time
- Report a Bug: forward to Blender bug tracker
- View Crash Log: open the .txt file with the crash log
- Close: Closes without any further action
Pull Request: https://projects.blender.org/blender/blender/pulls/129974
To make adding a dependeny on TBB easier.
Additional changes:
* Using LIB for libmv tests, as it now brings in includes
* Removing Eigen header listing in iTaSC
Pull Request: https://projects.blender.org/blender/blender/pulls/136865
This is done because the library is necessary to make certain FFTW
functions thread safe, see #136557 as well.
Also pass each library variable separately to
`find_package_handle_standard_args` instead of as a list, as otherwise
it won't correctly detect if `libfftw3f` or `libfftw3f_threads` is
missing. This is because CMake considers a value false if it contains
`-NOTFOUND` at the end, but not if it's in the middle. For example,
CMake considers
`.../libfftw3f.a;.../libfftw3f_threads.a;FFTW3_LIBRARY_D-NOTFOUND` to be
false, but
`.../libfftw3f.a;FFTW3_LIBRARY_THREADS_F-NOTFOUND;.../libfftw3.a` to be
true.
---
I noticed that some other find modules also have the same list issue. I guess it was done this way to make CMake print all the found libraries instead of only the first.
Pull Request: https://projects.blender.org/blender/blender/pulls/136692
This adds a new Camera Info node to Geometry Nodes. It provides information
about the passed in camera like its projection matrix and focus distance.
This can be used for camera culling which was must more complex before.
It also allows building other view-dependent effects.
Pull Request: https://projects.blender.org/blender/blender/pulls/135311
Found this while reviewing #136021. It's somewhat surprising that this didn't cause issues before.
This patch also adds some unit tests for `BLI_str_endswith` and `BLI_str_startswith`.
Pull Request: https://projects.blender.org/blender/blender/pulls/136679