This improves the user experience, because the data-flow is not interrupted
temporarily. The automatically inserted links are exactly the same that the
Evaluate Closure node uses when no closure is connected.
Pull Request: https://projects.blender.org/blender/blender/pulls/138125
This patch removes the Alpha option in the Map UV node. That's because
it currently only has a marginal effect on the result of the node and is
unnoticeable to the user.
The alpha option was supposed to darken the edges of the object that has
the UVs by attenuating the result according to the Laplacian of UV
coordinates. But the attenuation factor was too small to be noticeable.
This option was probably added when UV passes had no anti-aliased alpha
and was therefore needed to smooth the transition at the edges probably.
We asked for user feedback and got feedback from the studio, and it seem
the option is mostly unused.
Pull Request: https://projects.blender.org/blender/blender/pulls/138116
There are two way to access input data in geometry nodes: `get_input` and `extract_input`.
They semantially the same as copy and move constructor. Since sometimes we can access
input multiple times in arbitrary context, we can not always use move constructor. But if
execution flow is trivial then `extract_input` should be preferred.
Pull Request: https://projects.blender.org/blender/blender/pulls/138057
This PR adds a separate "Grease Pencil" render pass. Once
the "Grease Pencil" option is checked in the passes list, the
Grease Pencil engine will render to a new render pass for various
composition uses.
Notes:
- Occluded Grease Pencil geometry is not rendered.
- In most cases, using an "Alpha Over" with the rest will result
in the same render as the "Combined" output. The exception is
when there are Grease Pencil layers that use a blending mode
that changes the chromaticity of the alpha channel.
Pull Request: https://projects.blender.org/blender/blender/pulls/137638
This converts the public `uiLayoutColumnWithHeading` function to an
object oriented API (an `uiLayout::column` overloaded version), matching
the python API.
Like the original `uiLayout::column`, this overloaded version now also
returns an `uiLayout` reference instead of a pointer. New calls to this
method should use references too.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/138056
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.
`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.
Pull Request: https://projects.blender.org/blender/blender/pulls/138034
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.
In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.
In cases they were used for UI labels,
replace these with double quotes.
In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).
Apply some spelling corrections & tweaks (for check_spelling_* targets).
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.
`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/137979
Use the same solver names and descriptions for the geometry node,
the modifier, the sculpt trim tool, and the edit mesh intersect operator.
Also clarify the descriptions, some of which used to say that the float
solver had the best performance which isn't true anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137922
The object to world transform was applied to the result (which was
meant to be in world space), rather than the inverse. However, the
processing of transforms is more complicated than necessary. Instead
of passing around a separate "target transform" that's meant to be used
inverted after the boolean operation, just make the input transforms
transform the input meshes into the desired transform space of the
output (object-local space for the modifier).
Pull Request: https://projects.blender.org/blender/blender/pulls/137919
Adds the 'manifold' solver option to the Boolean geo node and to
the Boolean modifier. This solver is about as fast, or faster,
than the current float solver, and is robust against floating
point issues like the Exact solver. But currently it only
works on mesh arguments that are strictly manifold.
See https://projects.blender.org/blender/blender/issues/120182
for many more details.
This patch turns the options of the Color Spill node into inputs.
In the process, the Ratio option was renamed to Limit Strength, the
unspill option was renamed to Spill Strength.
Reference #137223.
Pull Request: https://projects.blender.org/blender/blender/pulls/137848
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
This patch turns the options of the Chroma Key node into inputs.
In the process, the minimum and maximum angles were renamed to Minimum
and Maximum for consistency with other matte nodes.
Reference #137223.
Pull Request: https://projects.blender.org/blender/blender/pulls/137812
Mistake in 1f680c3859
Fix that by moving the grease pencil processing into the existing
`modify_geometry_sets` loops instead. And then make a few small
changes to reduce the amount of boilerplate lines that introduces.
Pull Request: https://projects.blender.org/blender/blender/pulls/137732
This patch turns the options of the Vector Blur node into inputs.
In the process, the factor input was renamed to Shutter and was remapped
to match the shutter in Cycles/EEVEE.
Reference #137223.
Pull Request: https://projects.blender.org/blender/blender/pulls/137725
This patch turns the options of the Anti-Alias node into inputs.
In the process, the [0, 1] limit of the Contrast Limit input was lifted
to allow normalized arbitrary positive limits.
Reference #137223.
Pull Request: https://projects.blender.org/blender/blender/pulls/137717
This makes it possible to search layer names in the
`Named Layer Selection` node as well as boolean
modifier inputs that are marked as a `Layer Selection`.
The layer selection UI is slightly updated:
* Use a slightly larger default width for the
`Named Layer Selection` node.
* Use the layer icon in the field that search for layer names.
* Use `Layer` placeholder string
Pull Request: https://projects.blender.org/blender/blender/pulls/137273
This reduces verbosity when using `LinearAllocator` or `ResourceScope` to
allocate values for a `CPPType`. Now, this is simplified and one also does not
have to manually add a destructor call anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137685
Previously, it was not possible to add any of the existing zones using
link-drag-search, but only using normal search of the Add menu.
For most zones the intended behavior was fairly straight forward. Just for For
Each Element zone is a bit special, because it has two output geometries which
have different meaning.
I also had to update the link-drag-search a bit to remove the limitation that
only a single node can be added.
Pull Request: https://projects.blender.org/blender/blender/pulls/137684
Mistake in fe52284be9.
The attribute filter created by the geoemtry nodes evaluation system
doesn't work in this case because the the conversion from curves to
points is internal to the node, just an implementation detail.
Pull Request: https://projects.blender.org/blender/blender/pulls/137614
This adds a new Instance Bounds nodes which provides an easy and
efficient way to get the bounding box of each instance.
Nested instances or not taken into account to compute the bounding
box. That would result in a major performance degredation because
one would have to basically realize all instances to do that.
Also see #135933 for some examples.
Pull Request: https://projects.blender.org/blender/blender/pulls/135933
The Cryptomatte node only works with the first view layer in a setup
where a view later is called ViewLayer and another called ViewLayer.001.
This is because the code used a prefix check to match the view layer to
the Cryptomatte type name, and since ViewLayer is a prefix of the other
ViewLayer.001, the check always matches the first ViewLayer.
To fix this, we just remove that guard condition and rely on later
checks.
Pull Request: https://projects.blender.org/blender/blender/pulls/137659
The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.
This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137629