This isn't really possible to do the shuffle which was attempted to do.
While it's possible to achieve expected behavior, the function needs to
be rewritten. Since it's not used anyway, it's simpler to remove it for
now.
Since we are not linking against OpenCV ourselves, that generated
linking errors later on (while building OSL e.g.).
Those 'open' libs link against way too many other libs... :/
Thanks to @intrah for initial report (T56785), and @LazyDodo for
suggested solution.
That bug probably did not affect 2.7x, only 2.8 with COW copying IDs in
threads... But root of the issue is that underlying boost i18n lib does
not support well multi-threaded access. So simply forbid any translation
from non-main thread. This *may* be an annoying limit at some point, but
doubt it will be any issue currently.
That pointer can be NULL, RNA default string handling does not support
that. (that whole uv_layer prop is quite nasty actually, since it does
not own that string, always borrows it from some other data :((( ).
Failed as in did not allocate due to possibly weight cutoff.
Tryign to allocated Extra storage for closure in such situation
will consfuse Cycles and cause crashes later one due to obscure
values in ShaderData.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
will be disabled.
* install_deps.sh was updated with new package names, since distributions
put this version in a new package.
Differential Revision: https://developer.blender.org/D3663
Mainly this is following Linux to build own xml2/lzma/ssl/sqlite and linking
them all statically. This ensures the Python ssl module uses a recent openssl
version rather than a very old one shipped with macOS.
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
When using the 'normal' orientation, the normal would be ignored
if the plane couldn't be calculated.
Now use only the normal if the plane is zero length,
this was already done, just not in all cases.
Tested with Debian Testing, might need some adjustements for other
distributions...
Also removed last patches we used here, we shall not need any anymore!
In a real world it is very weird to disable AA on a mask,
it will give ugly looking result. For some fast preview
passes (like in the node preview) the system can decide
to disable AA without asking user to do anything.
One thing we can consider doing is to remove Feather
option as well. If real compo becomes measurably slower
in cases when mask has no real feather, we can disable
feather internally, without user input. Disabling
feather in the interface is like making things faster
but giving a wrong result, which doesn't sound that
helpful either.
Reviewers: brecht
Reviewed By: brecht
Subscribers: hype, sebastian_k
Differential Revision: https://developer.blender.org/D3677
The issue there was that number of layers did not include normals,
while element size counts bytes used by normals. This sounds very
fragile and dangerous to work further. Also, one value can easily
be delivered from another, so it is redundancy going on here.
Possible difference now is that multires subdivision will copy
normals to a higher levels. Shouldn't be big of a problem, since
leaving old normals and updating coordinates is not correct either.