Commit Graph

56222 Commits

Author SHA1 Message Date
Sergey Sharybin
84eeff0348 Buildbot: Fix for branch detection from the file name 2014-10-15 16:07:19 +06:00
Bastien Montagne
de54b031c6 Buildbot: Rename testbuild branch to experimental-build and put the builds to dedicated folder 2014-10-15 15:41:23 +06:00
Lukas Tönne
5a6f9fd84d Fix T42239, missing redraw notifier when switching collision shapes. 2014-10-15 11:40:57 +02:00
Antony Riakiotakis
6d3757a3ce Better fix for T42139
Noise function's significant bits are up to 31st bit. This should now
give the same visual result as before, minus the stripes.

Issue pointed out by Anthony Edlin, thanks!
2014-10-15 11:04:53 +02:00
Sergey Sharybin
4b8430ae8a CMake: Add a flag to explicitly disable SSE/SSE2 intrinsics
The flag is called WITH_CPU_SSE, it is ON by default so no one should
be affected by the change really.

This should hopefully fix https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=763755
2014-10-15 14:53:12 +06:00
Lukas Tönne
d79f679896 Fix T42237: Added a soft limit to 3D view grid scale; a value of 0.0
can otherwise give 0.0 object scale.
2014-10-15 10:16:11 +02:00
Campbell Barton
858e7b2f84 Correct last commit 2014-10-15 10:10:05 +02:00
Campbell Barton
f364ab5a0f Cleanup: unused var 2014-10-15 09:24:50 +02:00
Campbell Barton
2d50e5feaa Fix T42226: Glibc <= 2.8 fails to build 2014-10-15 09:23:43 +02:00
Bastien Montagne
ab3290048c Refactor 'apply' part of Editmode View3d Transform panel code.
This was way too verbose, heavily factorized the code.

Also made sure only changed data are applied (was not always the case,
especially for curves and lattices), and that we always use raw value
when only one element is affected (was only that way for coordinates).

Note I checked performances, they seem to be roughly the same as previously.
2014-10-15 08:57:12 +02:00
Bastien Montagne
c576c77514 Cleanup: Editmode 3DView Transform panel code: do not check for hidden BMesh verts/edges.
Afaik, a hidden BMesh element should never be selected. And this check was done in an
awfully inconsistent way! If it should really be needed, should be added back as a macro
used everywhere!
2014-10-15 08:57:12 +02:00
Bastien Montagne
2ef68c2a32 Cleanup: Edit mode 3DView Transform panel code.
Mostly reorganizing mesh data handling to be always in the same order, this piece of code
is rather verbose, let's try to keep it organised a bit.

Also some visual UI tweaking.
2014-10-15 08:57:12 +02:00
Bastien Montagne
7e64a020ed Add Vertex bevel weight to Editmode UI.
This panel UI code needs more love, cleanup etc. in next commits.
2014-10-15 08:57:12 +02:00
Bastien Montagne
8d1d16bf0d Bevel modifier: Add weight support for vertices bevelling.
Nothing to say here, really, just a couple of lines to add to get it working...
2014-10-15 08:57:11 +02:00
Dalai Felinto
d0320947d3 Fix for No Sudo option in install_deps.sh (typo in docs) 2014-10-14 21:16:58 -03:00
Joshua Leung
f87d38b5f5 Bugfix T42225: Python - GreasePencil.active incorrectly accepts GreasePencil type instead of GPencilLayer 2014-10-15 12:56:29 +13:00
Dalai Felinto
2f49be5b20 Fix for Editor Fullscreen on Sequencer
The sequencer 'display' area is a region on its own, so we can't hide
the preview regions. The only problem is that the <-> resize icon shows
in the main region, so you only see it over the tracks region in the
sequencer, I'm not addressing this though.
2014-10-14 18:31:06 -03:00
Dalai Felinto
7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00
Sergey Sharybin
e556670b36 Cycles: Do cuda pointer arithmetic in integers, don't use pointer arithmetic
This should hopefully fix https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=765187
2014-10-14 17:54:41 +02:00
Campbell Barton
5918fcb5e7 Cleanup: ws 2014-10-14 17:49:37 +02:00
Jens Verwiebe
11e7679d1c OSX/GHOST: replace spaces with tabs in sesponese to rB424c050a6fc1
New IDE did not take over my former setting for preferring tabs
2014-10-14 17:27:36 +02:00
Dan Horák
c86c9297dc Fix inconsistent types in guardealloc
This basically fixes mix of size_t and uintptr_t usages which might be different size.
2014-10-14 16:11:20 +02:00
Sergey Sharybin
b171fd7483 Code cleanup: int/float and float/double conversions 2014-10-14 15:36:21 +02:00
Sergey Sharybin
2d6458c64c Fix T42064: Directional blur uses wrong sampler
Now use linear one, nearest is far too doggy.
2014-10-14 15:35:41 +02:00
Sergey Sharybin
383bd34111 Fix T42021: OSL doesn't work when there are non-ascii chars in the path
Quite annoying, the same thing we do from the blender side, But as a positive
side we can get rid of some utf8/utf16 conversions.

Hopefully it all work fine now, at leats works on mu russki windoze laptop.
2014-10-14 14:56:21 +02:00
Jens Verwiebe
e0cacb808c OSX: refinement for last fullscreen condition commit 2014-10-14 13:17:14 +02:00
Jens Verwiebe
424c050a6f OSX: only use lionstylefullscreen when seperate spaces are used, todo: use respondsToSelector to simplify the whole detection 2014-10-14 12:48:16 +02:00
Antony Riakiotakis
f23cf22125 Pie menus:
* Only use last key for pies if it hasn't been released already
* Confirm threshold is now measured as distance after regular threshold.
zero disables.
* Only display the confirm threshold if there's a valid direction (mouse
is after threshold).
* Calculate confirm threshold taking recentering into account
2014-10-14 12:08:44 +02:00
Lukas Tönne
20c233f3af Yet another tweak to stretch volume variation.
Make sure the 1.0 value is not affected by smoothing, and min/max limits
never go above or below 1.0 respectively. This was a request by
animators since not modifying the mesh in its rest pose is regarded as
crucial.
2014-10-14 11:51:36 +02:00
Sergey Sharybin
3620e3e331 Fix for previous commit which changed submodules
Never ever stash submodules for commit, it also real helps checking the
commits before you do push.
2014-10-14 11:14:59 +02:00
Lukas Tönne
0297763afa Tweak for smoothing limits in stretch-constraint volume preservation.
Uses a arctan instead of sine function now, which has the advantage of
not overestimating the bulging.
2014-10-14 11:03:13 +02:00
Lukas Tönne
c08e7e1dc0 Fix T42209: Changing Node Editor header color also changes wire color
The nodes wire was using 'TH_HEADER' flag to get its color and thus would be in sync with the header. Now make it so it uses its 'own' flag (actually 'TH_SYNTAX_R', the only TH_SYNTAX_* which wasn't yet used by the nodes).
Also expose the setting to the user so it can be themified.

This fixes T42209

Reviewers: lukastoenne

Reviewed By: lukastoenne

Maniphest Tasks: T42209

Differential Revision: https://developer.blender.org/D827
2014-10-14 10:17:06 +02:00
Bastien Montagne
cd2295f93e BLI_bitmap: add a macro to set/clear the whole bitmap at once. 2014-10-14 09:40:35 +02:00
Sergey Sharybin
79aa9feee8 Update submodules to point to 2.72 tag 2014-10-14 09:05:48 +02:00
Jason Wilkins
4d4da31ee5 in GHOST_ContextWGL.cpp, in functions that use goto, converted declarations to C89 style to prevent jumping over constructors 2014-10-13 19:20:01 -05:00
Antony Riakiotakis
d665095e0d Filter out pie spawn button events.
The reason being, with the current system of quick selection, it's
possible to spawn an operator after confirmation, especially for cases
with modifier buttons.
2014-10-13 20:09:37 +02:00
Lukas Tönne
f9cbb908a3 Integrated limits for volume preservation in stretch-to constraints.
Currently the volume variation feature in stretch constraints is
unlimited. This has to be compensated by riggers by adding scale limit
constraints, but these are unaware of the stretch orientation and can
lead to flipping. Also the stretch calculation itself is not working
properly and can lead to collapsing volume.

The patch fixes this with several modifications:
- Interpret the volume variation factor as exponent, which works better
  with large values for artistic purposes.
- Add integrated limits to the volume "bulge" factor, so secondary
  constraints for compensation become unnecessary
- Add a smoothness factor to make limits less visible.

Eventually a generic volume preservation constraint would be nicer,
because multiple constraints currently implement volume variation of
their own. This feature could actually work very nicely independent from
other constraint features.

Differential Revision: https://developer.blender.org/D826
2014-10-13 19:58:53 +02:00
Antony Riakiotakis
af346f9918 Some corrections to the pie spawning code to account for nested pies. 2014-10-13 19:55:19 +02:00
Campbell Barton
02175027f2 Fix T42206: RenderLayers popup crashed when clicked while rendering 2014-10-13 18:15:55 +02:00
Tamito Kajiyama
f4a260fb3c Fix T42198: Linked lines only work with linked objects.
The reported issue was caused by a backward incompatibility due to careless
code changes made when per-material Freestyle line colors were introduced
in rB7915d7277ac8c605f016f30f943080556244fb59.  In 2.71 line style
Material color/alpha/thickness modifiers was retrieving alpha transparency
from Material.alpha, whereas in 2.72 Material.line_color[3] was referenced.

The present fix reverts the aforementioned code changes.

This issue is a regression from 2.71, so the fix is appropriate for inclusion in
the 2.72a release.
2014-10-14 01:14:33 +09:00
Sergey Sharybin
bdc41ca756 Code cleanup: Move output arguments to the end of the list 2014-10-13 18:06:18 +02:00
Sergey Sharybin
bcee57e74e Roto: Improve spline sliding vs. curvature detection
If the mouse is closer to the spline than to it's center do a
spline curvature correction operator instead.
2014-10-13 17:59:03 +02:00
Sergey Sharybin
99a386da9e Code cleanup: Prevent possible int->float conversion 2014-10-13 17:52:14 +02:00
Sergey Sharybin
fa021e3a44 Code cleanup: Use new SQUARE() macro to get squared distance threshold 2014-10-13 17:48:10 +02:00
Campbell Barton
cf38b933f3 Fix T42005: Reset py-handlers could crash
Wasn't acquiring the GIL.
2014-10-13 17:45:40 +02:00
Campbell Barton
e72d8b4711 Mesh Inset: select internal faces by default 2014-10-13 17:02:21 +02:00
Campbell Barton
8e1ae537dd Fix T42205: MovieClip ignores grid color 2014-10-13 16:27:01 +02:00
Campbell Barton
9231150577 Cleanup: redundant cast 2014-10-13 15:51:31 +02:00
Campbell Barton
4f90c880a9 Error in last commit 2014-10-13 15:41:19 +02:00
Campbell Barton
a4258d40a1 BLI_utildefines: add SQUARE macro
also minor cleanup
2014-10-13 15:36:13 +02:00